CaptnStarFighter Posted June 16, 2018 Share Posted June 16, 2018 (edited) I just popped in the game and heard 'the man in the wall' in my orbiter as always but he said something diffrent this time.... he said (as always) hey kiddo..and then he said if it felt good killing Isaiah and my operator responded yes... creepy. Sorry i dont have any images.. He didnt show up immediately after the quest he showed up the next day Edited June 16, 2018 by CaptnStarFighter forgot to add something Link to comment Share on other sites More sharing options...
Elanair Posted June 16, 2018 Share Posted June 16, 2018 (edited) Woa, okey that's interesting. Never got that, maybe it's related to our dialogue choices. I always went neutral so maybe that's why I didn't get it. Edited June 16, 2018 by Elanair 1 Link to comment Share on other sites More sharing options...
(PSN)Zenizux Posted June 16, 2018 Share Posted June 16, 2018 Actually the conversation is: MITW: "Hey Kiddo, feelin better yet?" Operator: "I killed him... Isah..." MITW: "Is that how you remember it?" Operator: "Yes." MITW: "Good." 1 Link to comment Share on other sites More sharing options...
CaptnStarFighter Posted June 16, 2018 Author Share Posted June 16, 2018 1 minute ago, (PS4)Zenizux said: Actually the conversation is: MITW: "Hey Kiddo, feelin better yet?" Operator: "I killed him... Isah..." MITW: "Is that how you remember it?" Operator: "Yes." MITW: "Good." yep thats it! Link to comment Share on other sites More sharing options...
CaptnStarFighter Posted June 16, 2018 Author Share Posted June 16, 2018 3 minutes ago, Elanair said: Woa, okey that's interesting. Never got that, maybe it's related to our dialogue choices. I always went neutral so maybe that's why I didn't get it. i also went neutral so... Link to comment Share on other sites More sharing options...
(PSN)Zenizux Posted June 16, 2018 Share Posted June 16, 2018 Just now, CaptnStarFighter said: i also went neutral so... Alignment does not matter. Confirmed in another thread about this ^_^ Link to comment Share on other sites More sharing options...
Elanair Posted June 16, 2018 Share Posted June 16, 2018 35 minutes ago, (PS4)Zenizux said: Alignment does not matter. Confirmed in another thread about this ^_^ Oooh nice, good to know. Also... wtf man int he wall is creepy. 🙁 Link to comment Share on other sites More sharing options...
UWSabrewalker Posted June 16, 2018 Share Posted June 16, 2018 1 hour ago, CaptnStarFighter said: He didnt show up immediately after the quest he showed up the next day Yeah I just got it when I logged in a few mintues ago. I finished the quest on thursday Link to comment Share on other sites More sharing options...
Cojey Posted June 16, 2018 Share Posted June 16, 2018 Why is this in the feedback section? Link to comment Share on other sites More sharing options...
UWSabrewalker Posted June 16, 2018 Share Posted June 16, 2018 (edited) 1 minute ago, Cojey said: Why is this in the feedback section? Good question. I found this through a google search so noticing now lol Edited June 16, 2018 by UWSabrewalker Link to comment Share on other sites More sharing options...
NoelleAllogene Posted June 16, 2018 Share Posted June 16, 2018 Some sort of spoiler for anyone who didn't get the conversation Spoiler It means Umbra memory start bonding too tight with our memories, making our Ops saying something like "Isaac is our son", which could potentially a hint how Margullis and Natah cannot be distinguished in one entitiy called Lotus. And the last line of the conversation after our Ops saying that he killed his son were Void guy: Is that how you remember it? Ops: yeah Void guy: good *disappear* Link to comment Share on other sites More sharing options...
-Defeater- Posted June 17, 2018 Share Posted June 17, 2018 im super curious to see if theres any special dialogue with helmith and umbra.... could get weird Link to comment Share on other sites More sharing options...
HackShield Posted June 17, 2018 Share Posted June 17, 2018 i got a way bigger problem... i had that dialog allrdy and now he doesnt leave after reappeired.... Link to comment Share on other sites More sharing options...
dyewithasmile Posted June 20, 2018 Share Posted June 20, 2018 this should be in the feedback section becuase of the issue it raises... mainly who are we if not the operator, and if we are the operator then why do we say that! or any of the things if opperator voice toggle is on says... breaks the 4th wall... thats fine but we need story reasons ... also as an aside we say the exact oposit in the cinematic... thats fine it sucks but is technically fine if there is a story reason; i dont control the operator? bs! at least make it internally consistent with the other things going on around me EH? ok so my opperator is hinting that he thinks we actually went back in time and could have but didnt "shove isaah out of the way" or sumnt... that would make everything except my relation to the opperator internally consistent (i still wasnt given the option to move although i tried while in the past memory where isaah dies) Link to comment Share on other sites More sharing options...
Traany Posted September 26, 2021 Share Posted September 26, 2021 On 2018-06-16 at 3:29 PM, Elanair said: Woa, okey that's interesting. Never got that, maybe it's related to our dialogue choices. I always went neutral so maybe that's why I didn't get it. i was reading this just after it happend to me so i was just in time to clip it: https://medal.tv/clips/66101655/d1337UyQsql5?invite=cr-MSxGbWEsMjY2ODkxNDks Link to comment Share on other sites More sharing options...
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