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Limbo nerf was pointless


AkhorLuna
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2 hours ago, AkhorLuna said:

Limbo is a god. I've been saying this since I've first picked him up. so it comes to no surprise to me that he would eventually get nerfed. but if he is going to get nerfed, at least do it properly without taking the fun away. those alternative builds that people use, they all feel like band-aid builds to reduce interaction with squad mates. and I'm not saying those builds are bad or that people shouldn't use them but to me limbo feels like a support frame like trinity or harrow. you can restore energy, lock down mobs, protect mates and objectives... but most people seem to tunnel vision into the solo-play style. some people legit complimented me for using limbo in high risk index. if you play limbo with a team the same way you play solo, then of course it's going to be a hindrance. but playing limbo as an actual support frame is a completely different story. and this is also when he becomes the most broken.

there's this huge contradiction going on that is limbo being completely broken, but also the fact that most people can't use him correctly. so he has to be changed in order to be more team-friendly, but also needs to be nerfed or else he would be too dominant. the result is that he's just going to become a simple dumbed down version that works like every other warframe.

instead of trying to make him popular, just make him balanced but keep him as a niche frame that can cheese some missions. honestly just making his stasis a channel ability would already do a lot to tone him down. this would prevent him from regenerating energy during stasis which gives him a pseudo-cooldown because he would need to regenerate energy in between casts.

If they made stasis a channel ability that would in my opinion be worse than the duration hit he has right now. At least with the duration hit you don't run the risk of having fairly long stretches of being able to cast nothing.

 

Limbo is a strong support with haven and stasis but forcing him into a support niche when his skill set is much more versatile than just that seems like a terrible idea. His versatility is one of the reasons I like him and these changes just feel like they're dumbing him down

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5 hours ago, LAD.Y said:

If they made stasis a channel ability that would in my opinion be worse than the duration hit he has right now. At least with the duration hit you don't run the risk of having fairly long stretches of being able to cast nothing.

 

Limbo is a strong support with haven and stasis but forcing him into a support niche when his skill set is much more versatile than just that seems like a terrible idea. His versatility is one of the reasons I like him and these changes just feel like they're dumbing him down

my intention wasn't to say everyone should play him as support. I meant letting his playerbase stay niche, rather than  turning him into a popular frame at the cost of his uniqueness. the reason why I brought up the support thing was only to say that his abilities interacting with team-mates is not inherently bad and there are ways to play him that make use of all 4 of his abilities at the same time.

Limbo is both too strong and he can troll his team. I don't know how to fix either of those problems without ruining what he is right now. I honestly can't imagine limbo turning into a popular frame if he stays the same so maybe they could only fix some interaction problems and let him stay op? maybe it's just wishful thinking.

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13 hours ago, AkhorLuna said:

what is the logical reasoning to justify that a 60 second stasis is broken, but a 30 second one is fair?

Would you rather want a limit of how many enemies you can keep in stasis?

Why all the complaints over nothing? It could've been so much worse. Instead, it has no noticable effect other than being unable to literally afk a mobile defense console.

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4 hours ago, AkhorLuna said:

my intention wasn't to say everyone should play him as support. I meant letting his playerbase stay niche, rather than  turning him into a popular frame at the cost of his uniqueness. the reason why I brought up the support thing was only to say that his abilities interacting with team-mates is not inherently bad and there are ways to play him that make use of all 4 of his abilities at the same time.

Limbo is both too strong and he can troll his team. I don't know how to fix either of those problems without ruining what he is right now. I honestly can't imagine limbo turning into a popular frame if he stays the same so maybe they could only fix some interaction problems and let him stay op? maybe it's just wishful thinking.

Given that the team has essentially split development on Legacy vs New Player Experience, as per my earlier example it basically took three years to get Rhino right, and that was with a MUCH smaller roster, a roster with very very defined roles. With two differing models of specialists and overspecialists overtaking "concept frames" and synergy warframes, the first of which was Inaros, taking over after that culminating in Nidus, aka everything I do is both synergistic, follows a theme and also kills the sh!+ out of everything, a "concept frame" really doesn't have a place anymore without serious work. See: Volt.

Frankly to get him back to time+space frame, he's going have to be ruined and then put back together again, because right now he's just a straight up generic denial frame, which is fine, but it's not time and space wizard in a top hat, it's a fat person with bad space hair and a very ill fitting jump suit at the Larunda DMV.

 

Quote

incredulous

If you were actually incredulous you would have been too stunned to post, so the word you were probably starts with ig-, not in-.

 

Edited by -Kittens-
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