SonicSonedit Posted August 18, 2013 Share Posted August 18, 2013 I had like 70 Vitality mods and accidently fused Vigor. Where is the promised "Lock" feature? An option to lock mods - and when mods is locked it cannot be fused/sold/transmuted. Link to comment Share on other sites More sharing options...
Hayden11121 Posted August 18, 2013 Share Posted August 18, 2013 Don't fuse the mod you fused Vigor into. DONT. And go contact support. Good luck! Link to comment Share on other sites More sharing options...
hydrater Posted August 18, 2013 Share Posted August 18, 2013 (edited) Soon™ Edited August 18, 2013 by hydrater Link to comment Share on other sites More sharing options...
Qynchou Posted August 18, 2013 Share Posted August 18, 2013 Just fused maxed hellfire. IT TAKES 5 MINUTES TO IMPLEMENT. UNARGUABLY NECCESSARY FEATURE. WHY IS IT SO HARD? Link to comment Share on other sites More sharing options...
Chaosyn Posted August 18, 2013 Share Posted August 18, 2013 Maybe don't blindly click mods for fusion? 2 seconds of reading will prevent fusing a mod you want to keep. Link to comment Share on other sites More sharing options...
AngelGuardcc Posted August 18, 2013 Share Posted August 18, 2013 Just fused maxed hellfire. IT TAKES 5 MINUTES TO IMPLEMENT. UNARGUABLY NECCESSARY FEATURE. WHY IS IT SO HARD? maybe they are busy with other things ? Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted August 18, 2013 Share Posted August 18, 2013 (edited) Just fused maxed hellfire. IT TAKES 5 MINUTES TO IMPLEMENT. UNARGUABLY NECCESSARY FEATURE. WHY IS IT SO HARD? They are working of scarves, Scarves are game breaking if not implemented. They can't spend precious development on such a useless feature. Edited August 18, 2013 by W4RM4CHIN3 Link to comment Share on other sites More sharing options...
Ariarch Posted August 18, 2013 Share Posted August 18, 2013 Give me this. Seriously. Or let me organize my mods into categories that I USE. Link to comment Share on other sites More sharing options...
Cryp2Nite Posted August 18, 2013 Share Posted August 18, 2013 +1 for this! Link to comment Share on other sites More sharing options...
Qynchou Posted August 18, 2013 Share Posted August 18, 2013 Maybe don't blindly click mods for fusion? 2 seconds of reading will prevent fusing a mod you want to keep. Some people do not farm 1 mod/hour. Some of us get 20+ mods a run. Some of us have thousands of mods in our collection and some of us dont have time to examine each and one that we fuse. Needless to say I am trying to be as careful as possible and S#&$ like that still happens. The fact that DE cannot put in 5 minutes of work into gamechanging features infuriates me. Link to comment Share on other sites More sharing options...
Chaosyn Posted August 18, 2013 Share Posted August 18, 2013 Some people do not farm 1 mod/hour. Some of us get 20+ mods a run. Some of us have thousands of mods in our collection and some of us dont have time to examine each and one that we fuse. Needless to say I am trying to be as careful as possible and S#&$ like that still happens. The fact that DE cannot put in 5 minutes of work into gamechanging features infuriates me. so DE needs to fix YOUR impatience and inability to take care of your own inventory....got it. Link to comment Share on other sites More sharing options...
SabreUr Posted August 18, 2013 Share Posted August 18, 2013 (edited) They are working of scarves, Scarves are game breaking if not implemented. They can't spend precious development on such a useless feature. Because 2D/3D artists and animators are obviously UI coders. Shame on them, I guess. And, OP check here: https://forums.warframe.com/index.php?/topic/83148-getting-support-common-issues/ Edited August 18, 2013 by SabreUr Link to comment Share on other sites More sharing options...
Qynchou Posted August 18, 2013 Share Posted August 18, 2013 (edited) so DE needs to fix YOUR impatience and inability to take care of your own inventory....got it. Since you ignore what I write, I'll ignore what you write. edit: forgot to mention, this is a thread for people who actually play the game. Edited August 18, 2013 by Qynchou Link to comment Share on other sites More sharing options...
XSuzumeX Posted August 18, 2013 Share Posted August 18, 2013 Don't fuse the mod you fused Vigor into. DONT. And go contact support. Good luck! Yeah do this and support might be able to give it back to you Link to comment Share on other sites More sharing options...
Bronso Posted August 18, 2013 Share Posted August 18, 2013 so DE needs to fix YOUR impatience and inability to take care of your own inventory....got it. Petty snarkiness aside, you're being unreasonable. Five minutes of work for something that reduces the chance of human error and saves people tons of frustration can be nothing but good, sensible business. We can't all be as obviously keen-eyed as you are, after all. Link to comment Share on other sites More sharing options...
SonicSonedit Posted August 18, 2013 Author Share Posted August 18, 2013 (edited) Don't fuse the mod you fused Vigor into. DONT. And go contact support. Good luck! Yeah, I already did. I'm not sure what I fused it with, but it's most likely to be Vitality. I'm just angry that it takes so long for them to implement such an easy and usefull feature! I'm a programmer myself, and I can say, that implementing this feature will only take half an hour. Maybe don't blindly click mods for fusion? 2 seconds of reading will prevent fusing a mod you want to keep. I had about 70 Vitality mods and I was just fusing my 1.5k duplicate mods before going to sleep so WHAT ABOUT NO. Edited August 18, 2013 by SonicSonedit Link to comment Share on other sites More sharing options...
Grilleds Posted August 18, 2013 Share Posted August 18, 2013 Just fused maxed hellfire. IT TAKES 5 MINUTES TO IMPLEMENT. UNARGUABLY NECCESSARY FEATURE. WHY IS IT SO HARD?The code takes 5 minutes to implement. The UI takes about an hour. Link to comment Share on other sites More sharing options...
SonicSonedit Posted August 18, 2013 Author Share Posted August 18, 2013 The code takes 5 minutes to implement. The UI takes about an hour. No it doesn't. Link to comment Share on other sites More sharing options...
AlchemistMute Posted August 18, 2013 Share Posted August 18, 2013 (edited) The code takes 5 minutes to implement. The UI takes about an hour. Add a new button called "Lock" in the list of buttons. When a mod is locked, tone it several shades gray, prevent it from being moved or fused into, and while it's selected, the only button is "Unlock". Edited August 18, 2013 by AlchemistMute Link to comment Share on other sites More sharing options...
SanderF Posted August 18, 2013 Share Posted August 18, 2013 I fused my maxed pressure point, no idea when, I just noticed it now that I maxed a crappy melee for the mastery and went back to my orthos and when I was modding it, the pressure point was nowhere to be seen D: Link to comment Share on other sites More sharing options...
EetNotErn Posted August 19, 2013 Share Posted August 19, 2013 Yes, people should be more careful when fusing. Yes, it's their own fault if they make a mistake. But the current mod interface and system is a big mess. Pages and pages of mods. Having to click countless mods to upgrade (go look at high levels of Serration). No pop up warning for when you're fusing a ranked mod. No mod load outs for frames and weapons forcing you to either level up separate mods or having to switch mods back and forth between those weapons and frames. But they're working on it so they don't need me to tell them what's needed. Link to comment Share on other sites More sharing options...
TheBrok3n Posted August 19, 2013 Share Posted August 19, 2013 How about this for locking mods? Put it in something you don't use and it will always be there. No need for long codes and you will never accidentally fuse it into anything ever again. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted August 19, 2013 Share Posted August 19, 2013 Just fused maxed hellfire. IT TAKES 5 MINUTES TO IMPLEMENT. UNARGUABLY NECCESSARY FEATURE. WHY IS IT SO HARD? It takes even less time to pay attention to what you are doing. When we make suggestions about features can they not be total flip-outs? Link to comment Share on other sites More sharing options...
SonicSonedit Posted August 20, 2013 Author Share Posted August 20, 2013 Yes, people should be more careful when fusing. Yes, it's their own fault if they make a mistake. But the current mod interface and system is a big mess. Pages and pages of mods. Having to click countless mods to upgrade (go look at high levels of Serration). No pop up warning for when you're fusing a ranked mod. No mod load outs for frames and weapons forcing you to either level up separate mods or having to switch mods back and forth between those weapons and frames. But they're working on it so they don't need me to tell them what's needed. I just can't understand why it takes so damn long to add this important feature, and why they waste time to add useless features like "transmutate" Link to comment Share on other sites More sharing options...
-Scissor- Posted August 20, 2013 Share Posted August 20, 2013 IT TAKES 5 MINUTES TO IMPLEMENT. You clearly don't know how things work when it comes to making games. Link to comment Share on other sites More sharing options...
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