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Archwing - AKA Give us wings then tell us to sit down and wait


o-gibre
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So, before anything else, I will say that I love the concept, the look, the idea of archwing, and I'd love for it to be a bigger part of the game. And the fortuna reveal got me thinking about it. And maybe other people already had this realization, and this suggestion has been made, but it's hard to specify and search effectively, I tried, so apologize me for running the risk of repeating other people.

 

My suggestion is, get rid of all mission types that make us stand still, like interception or mobile defence. Seriously, can you imagine a more enerving experience than being given wings, then being told to sit and wait? I can't. Faster missions that could be brought to AW are already in the game, like rescue, sabotage, capture. And AW already has two exclusive mission types that are by far, IMO, the best AW missions, because they're about going fast. That's it. I'd love to see AW becoming relevant and fun with fortuna. Cheers

 

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Well they did take out one major boring archwing mission: the shuttle defense. It was too easy if you had an Elytron but if you weren't paying attention you could lose one shuttle early. I'm not a fan of Pursuit. Rush is alright but it could use some improvements.

If there were some hybrid archwing missions (e.g. mobile defense to sabotage) or ground-to-air/space missions then we could get more out of it. Who knows, maybe the work on Railjack later on might open up for opportunities.

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Archwing's version of Capture is the Rush and Pursuit modes; Rush against Corpus freighters and destroy them, or Pursue a Grineer Courier and take down it's defenses before capturing it in a frantic mini-defense situation.

However, I admit the other, more static modes could do with some renovation when Railjack enters the field - irreversibly altering everything from how you spawn into the mission (having the Railjack to return to via Archwing, mid-mission, using the Plains charges, though deployment and extraction are free) to how you deal with an open-ground Assassination target like Vay Hek in his Terra Frame (bombard it with the Railjack's weapons), though I may be thinking too far forward right now.

Spoiler

Though such vast changes may take time and may not be applied to all missions and modes, exempting the unique Archwing-instead-of-Landing-Craft sequences (i.e: you can't revisit the ship via Archwing on any tileset involving lots of indoor spaces, like a Corpus/Grineer/Orokin/Infested/Sentient ship/station/base or during missions that are meant to be fast and simple - such as Exterminate, Capture, Rescue, Spy, or Hijack (since that one's exit sequence requires the Landing Craft, though Archwings could descend to have the Warframes depart in a fashion which would unnervingly reflect the Sentient Fighters' vertical arrival and departure sequences) to name a variety).

DE could and should involve the Railjack ship(s) in open Archwing zones and involve them as the Mobile Defense target in cases where, say, Ordis has marked some areas you need to get to so he can intercept transmissions, send misinformation, discreetly send off volatile information (such as what Ballas did during the Old War), and other things as his reasons for us running these errands. In effect, the mission type turns from Mobile Defense to Escort.

As for Interception, the mission should play instead as an actual interception task - where you stop something more than just words. The mission starts with you deploying from your Landing Crafts or arriving aboard Railjack to find an enemy ship (of any faction; Grineer, Corpus, Corrupted, Infested (and Sentient when New War begins) ) bombarding, broadcasting, or doing -something- that isn't a good thing. You board it, take it's defenses down and go to the reactor to run the Magnetic sabotage before escaping and allowing the Railjack to rips apart the vessel.

Nutshell-versions:

Spoiler

-Mobile Defense turns into Escorting the Railjack while Ordis finds random information/stuff which yields literally random loot, ranging from blueprints to Archweapon parts to a banquet of credits.

-Interception turns into following an enemy ship, boarding it, EMPing it via Reactor Sabotage, exposing it's main reactor, then fleeing before/as your Railjack gunner dooms that ship for a wonderful explosion. Could also involve Exterminate, Mobile Defense, Spy, Capture, Rescue gametypes aswell for unpredictability and more importantly as side-objectives, giving you a bit of a moral dilemma.

Edited by Koldraxon-732
Slight formatting amendment.
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5 hours ago, (PS4)FriendSharkey said:

I cannot state my agreement with this...also Arching is even more painful to play once you tried Strike Vector Ex...That game is dead..but the flight mechanics are soon much fun, they would transition well to Archwing...

Thanks for the reference. I didn't know Strike Vector EX, I've watched a trailer and now I MUST buy it!!

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