DeADFRAme77 Posted July 15, 2018 Share Posted July 15, 2018 hey guys, you all know PlagueStar?, right? It has an interessting mechanic, that one where you can craft and bring an item to the mission and it will be harder/higherLvl. This should be possible allover the Starchart! :D I would loove to play some of the lowerLvl unique Tilesets, like Earth/Mars and dont have to wait 30 min + just so the missions gets alittle fun. So if one tenno brings this enemyLvl-booster to the mission, it start +10 Lvl higher, if all 4 bring one, it start +40 lvl higher. Maybe this should be only possible in Invite-only-Squads so "Noobs" dont get trolled, but it should be somehow possible for the veterans to increase their fun and vararity of missions they can play. Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted July 15, 2018 Share Posted July 15, 2018 Yeah, no. It would take the uniqueness from plaguestar away, so nope. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted July 16, 2018 Share Posted July 16, 2018 One of the oldest suggestions in the entire feedback category is to be able to, when Solo or when in a Group that has the option enabled, you can adjust a difficulty slider at the mission select screen. Simply hitting a plus or minus to change the base difficulty up or down so that you begin the mission at anywhere up to level 80-100, but not lower than the base point as marked off by DE. Change a mission on the smallest tile-set in the game (where the spawning and life support drops are so low that it's nearly impossible to last for more than an hour without the old melee wall-glitching tactics, but then turn up the challenge by starting at level 50 to see if you can last an hour that way. Link to comment Share on other sites More sharing options...
(PSN)thefallenloser Posted July 17, 2018 Share Posted July 17, 2018 Just play Sanctuary? Link to comment Share on other sites More sharing options...
Nauti Posted July 18, 2018 Share Posted July 18, 2018 Payday2 has a system were random mission, difficulty combinations pop up and disappear, maybe that system could be adapted. Link to comment Share on other sites More sharing options...
(XBOX)BLACKMESSANGER Posted July 20, 2018 Share Posted July 20, 2018 (edited) What we really need is a VETERAN OPEN WORLD PLANET on that has scaling based on your MASTER RANK and infinite scaling if you are over a certain RANK the longer you are out there the higher your threat level becomes the harder the enemy's slowly become but if you are out there handing the GRINEER there butts the faster the treat level will increase..... but let's make it a cap for players MR 1 - MR 12 and un-caped scaling for MR 13 and up don't think the VETS would be complaining if they new that there was no cap on enemy level and that there very presents on the planet was making it more difficult even if they are doing nothing. Edited July 20, 2018 by (XB1)BLACKMESSANGER Link to comment Share on other sites More sharing options...
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