Maxinus Posted July 23, 2018 Share Posted July 23, 2018 Imagine a long gun that shoots Shrapnel at a High Velocity that you can then Magnetically Rip out said shrapnel for reuse. Puncture damage going in with some Impact and Slash coming out. with the Magnet bit it'd be charged based like the Lanka so more charge more pulling force less is less (duh). Now Artistically speaking I see a Long Light machine gun looking thing big ol box magazine decent fire rate, big muzzle with a crude magnet on the front. Grineer Aesthetic probably. Anyways any feed back or ideas is cool :^) -Credit to my Friend Carl Link to comment Share on other sites More sharing options...
Aeon94 Posted July 23, 2018 Share Posted July 23, 2018 Sounds interesting. Would love to see stat ideas and visuals tho :D Link to comment Share on other sites More sharing options...
(XBOX)Sneak Attack 65 Posted July 23, 2018 Share Posted July 23, 2018 That sounds really cool. I wouldn't mind seeing something like that get added. Link to comment Share on other sites More sharing options...
taiiat Posted July 23, 2018 Share Posted July 23, 2018 hmm, multi-stage and multi-hitting. sounds neato. some quick thoughts: require LoS to embed shards into Enemies, but when you use Alt-Fire to recall them, they gain some innate Punch-Through and take a direct path towards the Player? would let you line Enemies up to get shots to hit Enemies a whole bunch of times. shards deal DoT while they are stuck in Enemies? so then that can let it be a Weapon that has quite low Base Damage but the Weapon is pretty much all about Multi-Hits. hitting once when you shoot, once when recalled, and while stuck in Enemies. bunch Enemies up for exponential effect to compensate for the low Base Damage. Link to comment Share on other sites More sharing options...
Maxinus Posted July 25, 2018 Author Share Posted July 25, 2018 On 2018-07-23 at 1:08 AM, taiiat said: hmm, multi-stage and multi-hitting. sounds neato. some quick thoughts: require LoS to embed shards into Enemies, but when you use Alt-Fire to recall them, they gain some innate Punch-Through and take a direct path towards the Player? would let you line Enemies up to get shots to hit Enemies a whole bunch of times. shards deal DoT while they are stuck in Enemies? so then that can let it be a Weapon that has quite low Base Damage but the Weapon is pretty much all about Multi-Hits. hitting once when you shoot, once when recalled, and while stuck in Enemies. bunch Enemies up for exponential effect to compensate for the low Base Damage. Yeah so think about it like a big ol cannon that shoots like space razor blades that oof them Grineer then you just zwoop them back to you Link to comment Share on other sites More sharing options...
Maxinus Posted July 25, 2018 Author Share Posted July 25, 2018 On 2018-07-23 at 12:32 AM, Aeon94 said: Sounds interesting. Would love to see stat ideas and visuals tho 😄 Dont have any visuals as art for me is just a sneeze on MS paint but as for stats im thinking it'd be puncture and impact going in and coming out it'd be slash as for exact stats 21 Puncture 10 impact 12 slash 20%ish status 10%crit 2.0 Crit mult on alt fire Just 30 slash 40%status 10%crit 2.0 crit mult Once again any feedback is great feel free to try your hand at imagining what this thing would look like and how it'd work Link to comment Share on other sites More sharing options...
Maxinus Posted July 25, 2018 Author Share Posted July 25, 2018 Ok so my boi Carl made this rendition, took him a few weeks so pls no bulli Link to comment Share on other sites More sharing options...
Almighty_Jado Posted July 26, 2018 Share Posted July 26, 2018 On 2018-07-25 at 3:21 AM, Maxinus said: Ok so my boi Carl made this rendition, took him a few weeks so pls no bulli *tries not to laugh* I might draw up this weapon and crunch some more serious numbers for my Forum Thread. Honesty quite an interesting weapon that... could be quite effective at taking out Sentients. Link to comment Share on other sites More sharing options...
Maxinus Posted July 30, 2018 Author Share Posted July 30, 2018 On 2018-07-26 at 1:08 PM, Almighty_Jado said: *tries not to laugh* I might draw up this weapon and crunch some more serious numbers for my Forum Thread. Honesty quite an interesting weapon that... could be quite effective at taking out Sentients. If its Used Be sure to give credit where its due ill try to help with what i ca regarding it Link to comment Share on other sites More sharing options...
taiiat Posted July 30, 2018 Share Posted July 30, 2018 On 2018-07-26 at 4:08 PM, Almighty_Jado said: could be quite effective at taking out Sentients. a Weapon that is based on hitting large groups of Enemies, and deals low Damage to a single Enemy? yeah, that sounds like a great Weapon for a large Boss that has no other Enemies around it to speak of. >.> Link to comment Share on other sites More sharing options...
Almighty_Jado Posted July 30, 2018 Share Posted July 30, 2018 2 hours ago, taiiat said: a Weapon that is based on hitting large groups of Enemies, and deals low Damage to a single Enemy? yeah, that sounds like a great Weapon for a large Boss that has no other Enemies around it to speak of. >.> Respectfully sir, you should check out my concept before jumping to conclusions about what the enemies are like. Respectfully, it could also do a lot of damage to a single target if you embed all the shrapnel into one opponent, and if the primary and secondary fire are two different damage types you could bypass 2 sentient health gates Link to comment Share on other sites More sharing options...
taiiat Posted July 30, 2018 Share Posted July 30, 2018 1 hour ago, Almighty_Jado said: and if the primary and secondary fire are two different damage types you could bypass 2 sentient health gates oh, that type of Sentient. nevermind. Link to comment Share on other sites More sharing options...
Almighty_Jado Posted July 30, 2018 Share Posted July 30, 2018 Just now, taiiat said: oh, that type of Sentient. nevermind. Ah, yeah 😛 Not Eidolon Sentients. You're definitely right about that 😄 Link to comment Share on other sites More sharing options...
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