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Expand Transmutation To Blueprints?


KoshLovesYou
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This might be a welcomed way to deal with having ground a particular foe, only to end up with six versions of the same blueprint form. Taking 4 blueprints and gambling them into a new one would be an interesting rolling mechanic, and possibly save on gaming fatigue (and rage).

 

Speaking of rage, coding in a bit of awareness into Blueprint Transmutation so you don't transmute four BPs only to get one BP that's the same type as one of the ones you transmuted (aka turning those 4 Dread BPs into 1 Dread BP or that Thrak Helm BP and 3 Rhino Systems BPs into 1 Rhino Systems BP) would also be smart. Anyone whose played TF2 and crafted together two hats only to get a hat of the same type you just crafted away knows how annoying that could be.

 

Thoughts?

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This might be a welcomed way to deal with having ground a particular foe, only to end up with six versions of the same blueprint form. Taking 4 blueprints and gambling them into a new one would be an interesting rolling mechanic, and possibly save on gaming fatigue (and rage).

 

Speaking of rage, coding in a bit of awareness into Blueprint Transmutation so you don't transmute four BPs only to get one BP that's the same type as one of the ones you transmuted (aka turning those 4 Dread BPs into 1 Dread BP or that Thrak Helm BP and 3 Rhino Systems BPs into 1 Rhino Systems BP) would also be smart. Anyone whose played TF2 and crafted together two hats only to get a hat of the same type you just crafted away knows how annoying that could be.

 

Thoughts?

If I could transmute the fifty bajillion Glaive BPs into blue tater BPs, I'd be all for this.
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What on earth would be the point? Ok, so lets waste credits transmuting 4 blueprints into one of those 4 blueprints.... yea, that makes perfect sense.

did you even read it. what the suggestion means is that if this was introduced make it so that people are aware that putting 4 of the same bps together will create that same blueprint but the main use of this idea would be to allow 4 random blueprints to be transmuted in to making a random blueprint that could be useful.

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What on earth would be the point? Ok, so lets waste credits transmuting 4 blueprints into one of those 4 blueprints.... yea, that makes perfect sense.

 

Well, no. I actually pointed out how we should add coding to avoid that, hence the TF2 comment. The actual use is say if you need a Rhino Systems, but you have five Rhino Helmets, you could gamble some of those BPs to get a Rhino Systems. Or a different BP that, at the very least, isn't a Rhino Helmet.

 

 

How about 1,000,000 credits convert to......5 platium

 

amirite? amirite?

 

No, you're not, because that'd make it hard for them to make money off an otherwise free to play game.

 

DE has stated that while using plat helps them, they've always wanted players a way to get certain items just through time, and its clear that with the addition of transmutation for mods they're trying to make sure people don't get frustrated spending their times for drops or getting too many repeat drops.

 

Extending that concept to bps, with better coding than the current transmute system, seems in line with that sort of thinking without robbing DE of money via plat investment vs time investment.

Edited by KoshLovesYou
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The devil here is in the details.

 

Two important facts - one, you can buy BPs, cheap, on the marketplace.  Two, long term players have millions of credits.

 

That means that if they add this, the player base has an absolutely massive number of blueprints available essentially at will.

 

Because of that, you're simply not going to see rare BPs in the list of transmuting.  Anything tightly controlled - forma, potatoes, helmets, vauban parts, prime parts - would essentially become available for credits, and DE's made it pretty obvious they don't want that.

 

That doesn't actually leave a whole lot - weapon BPs that are available in the marketplace, boss drop warframe parts.  Any time DE would release a new frame, you'd see a flurry of buying up cheap weapon BPs and transmuting them for parts, instead of fighting the new bosses.  But aside from that?  After the restrictions that would be needed to prevent undermining platinum sales, well....it's not going to be very helpful.

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The devil here is in the details.

 

Two important facts - one, you can buy BPs, cheap, on the marketplace.  Two, long term players have millions of credits.

 

That means that if they add this, the player base has an absolutely massive number of blueprints available essentially at will.

 

Because of that, you're simply not going to see rare BPs in the list of transmuting.  Anything tightly controlled - forma, potatoes, helmets, vauban parts, prime parts - would essentially become available for credits, and DE's made it pretty obvious they don't want that.

 

That doesn't actually leave a whole lot - weapon BPs that are available in the marketplace, boss drop warframe parts.  Any time DE would release a new frame, you'd see a flurry of buying up cheap weapon BPs and transmuting them for parts, instead of fighting the new bosses.  But aside from that?  After the restrictions that would be needed to prevent undermining platinum sales, well....it's not going to be very helpful.

That's actually a really good point. Not sure how they would counteract that. Each 4 BP group would cost around 60k buying the cheapest BPs on the market, maybe raise the amount needed for transmutation to 6 (90k) , 8 (120k), maybe even 10 (150k) . That would make it less exploitable, albeit also less useful, as you have to have pretty bad luck to get that many of one BP in a short time (Which is it's intended purpose) .
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The devil here is in the details.

 

Two important facts - one, you can buy BPs, cheap, on the marketplace.  Two, long term players have millions of credits.

 

That means that if they add this, the player base has an absolutely massive number of blueprints available essentially at will.

 

Because of that, you're simply not going to see rare BPs in the list of transmuting.  Anything tightly controlled - forma, potatoes, helmets, vauban parts, prime parts - would essentially become available for credits, and DE's made it pretty obvious they don't want that.

 

That doesn't actually leave a whole lot - weapon BPs that are available in the marketplace, boss drop warframe parts.  Any time DE would release a new frame, you'd see a flurry of buying up cheap weapon BPs and transmuting them for parts, instead of fighting the new bosses.  But aside from that?  After the restrictions that would be needed to prevent undermining platinum sales, well....it's not going to be very helpful.

 

You can buy the Warframe blueprint itself, but you can't buy the components' blueprints (ie: Helmet, Systems, Chassis) so this probably wouldn't be an issue if it was strictly for component bps (that or weapons blueprints only create other weapons or something like that).

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You can buy the Warframe blueprint itself, but you can't buy the components' blueprints (ie: Helmet, Systems, Chassis) so this probably wouldn't be an issue if it was strictly for component bps (that or weapons blueprints only create other weapons or something like that).

 

Yeah, limiting transmutation to either only non-market bps or simply only component bps would be an easy way to address the exploit factor.

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