Justin_Case001 Posted August 26, 2013 Share Posted August 26, 2013 Especially infested. It's often difficult to tell when they are actually dead. I'm tired of chargers and ancients flapping and flailing and running amok for like 30 whole seconds after they die. So much wasted ammo shooting enemies that are dead because they won't stop moving. When they die, just lay down and look dead! Link to comment Share on other sites More sharing options...
3XT3RM1NATUS Posted August 26, 2013 Share Posted August 26, 2013 And I hate Grinner waving hands for 30 seconds after they die, absorbing my bullets. Link to comment Share on other sites More sharing options...
inorite3 Posted August 26, 2013 Share Posted August 26, 2013 I've never had a problem with wasted bullets on dead enemies. Link to comment Share on other sites More sharing options...
Karma_Ghost Posted August 26, 2013 Share Posted August 26, 2013 (edited) Melt them. Edited August 26, 2013 by Karma_Ghost Link to comment Share on other sites More sharing options...
Pokolon Posted August 26, 2013 Share Posted August 26, 2013 KILL THEM WITH FIREE!! Link to comment Share on other sites More sharing options...
Fourdee Posted August 26, 2013 Share Posted August 26, 2013 (edited) Maybe a white flag comes out of their hand, waving at a brisk pace would do the trick? A "nice" feature would be to half the texture alpha of dead enemies, or, set the shader to a global "iam dead" texture. Edited August 26, 2013 by Fourdee Link to comment Share on other sites More sharing options...
Sumnus Posted August 26, 2013 Share Posted August 26, 2013 As someone who likes to use the Dread, I support this. At least make them fall over within a couple seconds of being killed. Link to comment Share on other sites More sharing options...
Hayden11121 Posted August 26, 2013 Share Posted August 26, 2013 I agree soooo much. So many snipetron vandal shots waisted because a mob decided to not go down when he is actually down... +1 x 1000 Link to comment Share on other sites More sharing options...
REDACTED Posted August 26, 2013 Share Posted August 26, 2013 Funny tidbit: In extermination missions, enemies writhing in their death throws wont count as dead until they actually hit the ground. It confused me a bit the first few times my counts seemed off. Link to comment Share on other sites More sharing options...
RazorTip Posted August 26, 2013 Share Posted August 26, 2013 I dunno, I actually like the Grineer bobbleheads. Oh wait, those are just the Lancers I killed. Coulda sworn they were just bobbleheads... Link to comment Share on other sites More sharing options...
Kinnypuffs Posted August 26, 2013 Share Posted August 26, 2013 I agree I think infested ancients need a more unique death animation, it just looks like they are on fire. And considering one of four people on the team is likely going to have a fire mod in one of their weapons it is hard to tell sometimes. Link to comment Share on other sites More sharing options...
ZWarhammer Posted August 26, 2013 Share Posted August 26, 2013 If grineer choose to protect their comrades by not going down so fast how can a tenno convince them otherwise ? Link to comment Share on other sites More sharing options...
Servanin Posted August 26, 2013 Share Posted August 26, 2013 I think Infested Ancients might just be bugged. - If you shoot them with fire, they do their death animation and still slide around without moving their legs, - their feet doesn't seem to have a hit-box if you shoot too low - Can't seem to find the head-shot point. Shooting the tentacles does armored damage, shooting where the head connects with the tentacles when they are Bastille'd does armored damage Link to comment Share on other sites More sharing options...
Hayden11121 Posted August 26, 2013 Share Posted August 26, 2013 Funny tidbit: In extermination missions, enemies writhing in their death throws wont count as dead until they actually hit the ground. It confused me a bit the first few times my counts seemed off. Another fun fact. Switch Teleporting enemies in the death animation does work. It will switch their flailing corpse. Link to comment Share on other sites More sharing options...
blaes Posted August 26, 2013 Share Posted August 26, 2013 I agree soooo much. So many snipetron vandal shots waisted because a mob decided to not go down when he is actually down... +1 x 1000 ^ Link to comment Share on other sites More sharing options...
Xylia Posted August 26, 2013 Share Posted August 26, 2013 And even when you DO know they're dead, they still absorb bullets meant for the guys behind them becuase they DON'T WANT TO FREAKING FALL DOWN. Annoying as hell, you see a hallway full of guys, and you kill the first guy, they're able to shoot at you, but you can't shoot them because the guy in front is flailing his arms around blocking your fire. I've got an extremely high-powered laser capable of mowing down robots... but this guy wearing a spacesuit is blocking the laser, which is normally capable of cutting people in half? yeah right, suuuuure. Link to comment Share on other sites More sharing options...
Hayden11121 Posted August 26, 2013 Share Posted August 26, 2013 And even when you DO know they're dead, they still absorb bullets meant for the guys behind them becuase they DON'T WANT TO FREAKING FALL DOWN. Annoying as hell, you see a hallway full of guys, and you kill the first guy, they're able to shoot at you, but you can't shoot them because the guy in front is flailing his arms around blocking your fire. I've got an extremely high-powered laser capable of mowing down robots... but this guy wearing a spacesuit is blocking the laser, which is normally capable of cutting people in half? yeah right, suuuuure. Even worse is seeing a million chargers running your way, loading a whole modded clip of gorgon into them, and realizing you overkilled the first 4 because you had fire and frost as an element so they slowly died. Link to comment Share on other sites More sharing options...
Xylia Posted August 26, 2013 Share Posted August 26, 2013 On second thought, they should make it that the 2nd shot knocks em flat on their butt since they have nothing left holding them straight up and down except for maybe muscle reflexes. And in the case of wepaons like the Spectra and Flux Rifle, the next incoming bit of damage cuts them in half instantly and sends the pieces flying. Link to comment Share on other sites More sharing options...
Won_Doe Posted August 26, 2013 Share Posted August 26, 2013 Probably an odd suggestion but maybe DE could make corpses have 100% puncture? Link to comment Share on other sites More sharing options...
Xylia Posted August 26, 2013 Share Posted August 26, 2013 Even worse is seeing a million chargers running your way, loading a whole modded clip of gorgon into them, and realizing you overkilled the first 4 because you had fire and frost as an element so they slowly died. That too. Shotguns SHOULD be good against Infested.... instead, they suck because you only end up killing the first few in front of you and they absorb all the pellets from the rest of your shots until the rest of them move past the wall of corpses. Link to comment Share on other sites More sharing options...
Justin_Case001 Posted August 27, 2013 Author Share Posted August 27, 2013 On second thought, they should make it that the 2nd shot knocks em flat on their butt since they have nothing left holding them straight up and down except for maybe muscle reflexes. And in the case of wepaons like the Spectra and Flux Rifle, the next incoming bit of damage cuts them in half instantly and sends the pieces flying. Yes! Probably an odd suggestion but maybe DE could make corpses have 100% puncture? And yes!! Link to comment Share on other sites More sharing options...
Bang_Doll Posted August 27, 2013 Share Posted August 27, 2013 Please, take all of my +1's. Link to comment Share on other sites More sharing options...
Estred Posted August 27, 2013 Share Posted August 27, 2013 And I hate Grinner waving hands for 30 seconds after they die, absorbing my bullets. BRWARGALARGLGLARRHHGARAHHHH! You mean when they do that while on fire? Link to comment Share on other sites More sharing options...
Erusa Posted August 27, 2013 Share Posted August 27, 2013 I think Infested Ancients might just be bugged. - If you shoot them with fire, they do their death animation and still slide around without moving their legs, - their feet doesn't seem to have a hit-box if you shoot too low - Can't seem to find the head-shot point. Shooting the tentacles does armored damage, shooting where the head connects with the tentacles when they are Bastille'd does armored damage Ancients, somehow, have both armor in their body and heads, only their legs are unarmored. Even though with armor, a headshot stll does 2x damage. :3 And yes, they need to act more dead! Link to comment Share on other sites More sharing options...
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