Legion-Shields Posted November 26, 2013 Share Posted November 26, 2013 (edited) Discuss .I'll start off with this: it seems to work better now than before Damage 2.0. Valkyr's health perma tanks Corpus at 17 health on Outer terminus with no armor mods, but maxed vitality.With Mag Prime it tends to leak health/energy points over time and she will eventually go down.I'd say this combo was balanced before with the consistent stagger it dealt you when repleneshing health, but now I can just push on and on and never stop.I supposed it's still balanced by how rare these two mods are? Yes, I said perma-tank (no stagger): Edited November 26, 2013 by Legion-Shields Link to comment Share on other sites More sharing options...
alchemistjkt Posted November 26, 2013 Share Posted November 26, 2013 lag (off host that is) balances them even more. just sayin. there is a negative pull on it, so eventually you will die. add together the fact that higher level stuff does more dmg, and at some point you will pass a threshold of how useful it is. Link to comment Share on other sites More sharing options...
Hixlysss Posted November 26, 2013 Share Posted November 26, 2013 You still get staggered when quick thinking kicks on. And you can eventually die, it just takes a LOT longer. Link to comment Share on other sites More sharing options...
Legion-Shields Posted November 26, 2013 Author Share Posted November 26, 2013 K already wrong direction. I am not new to using this combo. And as stated in OP I can perma tank Outer Terminus. Should that be fixed or does the rarity of these mods justify that? Should DE remove this combo from the game entirely or are there any alterations that could be made? Any suggestions? Link to comment Share on other sites More sharing options...
ra9una Posted November 26, 2013 Share Posted November 26, 2013 I say leave it. It's an amazing combo, yes, but in late game, be it survival or defence, it won't help you get oxygen ore defend the pod, not enough to remove it, plus, it's hela fun, and that's what being a space ninja's about. Link to comment Share on other sites More sharing options...
alchemistjkt Posted November 26, 2013 Share Posted November 26, 2013 (edited) you might think you can perma tank, but i very very very much doubt you can keep it up for all that long. you will go down. they are not 100% god mode like you seem to think. higher level enemies will down you easy. (playing off host is a real crap shoot btw) Edited November 26, 2013 by alchemistjkt Link to comment Share on other sites More sharing options...
Sixty5 Posted November 26, 2013 Share Posted November 26, 2013 Off host not so much. Also it will drain your energy pretty damn quickly as well, so no clutch abilities to escape etc. Link to comment Share on other sites More sharing options...
TwiceDead Posted November 26, 2013 Share Posted November 26, 2013 K already wrong direction. I am not new to using this combo. And as stated in OP I can perma tank Outer Terminus. Should that be fixed or does the rarity of these mods justify that? Should DE remove this combo from the game entirely or are there any alterations that could be made? Any suggestions? I don't think it's rarity justifies it. I was playing Valkyr on T3 Defense, has three Fusion Moa's on me, and all that did was perma-stagger me till me friends got them the hell off me. Didn't go down though. Kind of made me not even care about taking cover anymore, as I could just run around at my own leisure as long as I didn't get a Fusion Moa to perma-stagger me. Link to comment Share on other sites More sharing options...
NalkorRN Posted November 26, 2013 Share Posted November 26, 2013 Discuss . I'll start off with this: it seems to work better now than before Damage 2.0. Valkyr's health perma tanks Corpus at 17 health on Outer terminus with no armor mods, but maxed vitality. With Mag Prime it tends to leak health/energy points over time and she will eventually go down. I'd say this combo was balanced before with the consistent stagger it dealt you when repleneshing health, but now I can just push on and on and never stop. I supposed it's still balanced by how rare these two mods are? Honestly, I expect it to be nerfed hardcore because so many people who claim to be killing the U11 stalker are mentioning them and oh-no heaven forbid DE's precious Creator's Pet the Stalker get defeated. Link to comment Share on other sites More sharing options...
fatpig84 Posted November 26, 2013 Share Posted November 26, 2013 Or stalker's dispel removes energy on top of self buffs. Then due to you being disrupted, you cannot get energy for the next 5 seconds. Moar challenge for you. Link to comment Share on other sites More sharing options...
NalkorRN Posted November 26, 2013 Share Posted November 26, 2013 Or stalker's dispel removes energy on top of self buffs. Then due to you being disrupted, you cannot get energy for the next 5 seconds. Moar challenge for you. So, what? We should just have the Stalker turn the game into a mediocre TPS whenever he appears? Link to comment Share on other sites More sharing options...
Legion-Shields Posted November 26, 2013 Author Share Posted November 26, 2013 (edited) you might think you can perma tank, but i very very very much doubt you can keep it up for all that long. you will go down. they are not 100% god mode like you seem to think. higher level enemies will down you easy. (playing off host is a real crap shoot btw) I have one video in processing right now that demonstrates that i in fact can perma tank Outer Terminus. I do not contest your claim that this combo cannot perma tank high level enemies or any significant amount of burst DPS. I dont last a second in conclaves if i let all those soma-wielding rhinos get a clear shot at me. I only want to point out that at least in this instance, the combo will perma-tank. I have been using this combo for a while now, my Mag Prime is literally forma'd around it. Video coming soon. Edited November 26, 2013 by Legion-Shields Link to comment Share on other sites More sharing options...
Legion-Shields Posted November 26, 2013 Author Share Posted November 26, 2013 (edited) I don't think it's rarity justifies it. I was playing Valkyr on T3 Defense, has three Fusion Moa's on me, and all that did was perma-stagger me till me friends got them the hell off me. Didn't go down though. Kind of made me not even care about taking cover anymore, as I could just run around at my own leisure as long as I didn't get a Fusion Moa to perma-stagger me. well you being staggered was one thing. I am glad to receive context in the form of you considering being perma'staggered a minor issue, although I for one thought that that particular issue might have been what had kept it balanced before, as now I can go what feels like 90% of the itme without being staggered. Was that a recent occurence? Edited November 26, 2013 by Legion-Shields Link to comment Share on other sites More sharing options...
TwiceDead Posted November 26, 2013 Share Posted November 26, 2013 (edited) Was that a recent occurence? Saturday, night till Sunday at some point. I was host though, so that could be why I didn't die. Edited November 26, 2013 by TwiceDead Link to comment Share on other sites More sharing options...
ClaymoreNo47 Posted November 26, 2013 Share Posted November 26, 2013 leave it. Warframe actually has build options right now. That combo isn't the be all end all mod. Some frames like nova and ember i run full spell caster mods. Some characters like necros i run full farm mods. Their different setups for different purposes. If you nerf the combo people will jsut default to the other ones and most likely caster set. Link to comment Share on other sites More sharing options...
Legion-Shields Posted November 26, 2013 Author Share Posted November 26, 2013 I have one video in processing right now that demonstrates that i in fact can perma tank Outer Terminus. I do not contest your claim that this combo cannot perma tank high level enemies or any significant amount of burst DPS. I dont last a second in conclaves if i let all those soma-wielding rhinos get a clear shot at me. I only want to point out that at least in this instance, the combo will perma-tank. I have been using this combo for a while now, my Mag Prime is literally forma'd around it. Video coming soon. Here it is: Link to comment Share on other sites More sharing options...
Charismo Posted November 26, 2013 Share Posted November 26, 2013 (edited) Honestly, I expect it to be nerfed hardcore because so many people who claim to be killing the U11 stalker are mentioning them and oh-no heaven forbid DE's precious Creator's Pet the Stalker get defeated. Dat you Denzine? I suppose not. I've only ever seen you and one other person call the Stalker a pet. Edited November 26, 2013 by Charismo Link to comment Share on other sites More sharing options...
Lunarsage Posted November 26, 2013 Share Posted November 26, 2013 It's neat but essentially useless. Mobs should be dying, not being tanked, and you should not be in a position such that you need to be revived so many times. Link to comment Share on other sites More sharing options...
ClaymoreNo47 Posted November 26, 2013 Share Posted November 26, 2013 It's neat but essentially useless. Mobs should be dying, not being tanked, and you should not be in a position such that you need to be revived so many times. exactly its effective for its strategy but its not the end all be all build. What if i wanted to go caster build to kill stuff? Link to comment Share on other sites More sharing options...
Legion-Shields Posted November 26, 2013 Author Share Posted November 26, 2013 (edited) I'm just gathering opinions on it. I suspected people would want it nerfed but i'm glad to see that's not the case. Edited November 26, 2013 by Legion-Shields Link to comment Share on other sites More sharing options...
NalkorRN Posted November 26, 2013 Share Posted November 26, 2013 Dat you Denzine? I suppose not. I've only ever seen you and one other person call the Stalker a pet. http://tvtropes.org/pmwiki/pmwiki.php/Main/CreatorsPet That's what I mean when I call the Stalker a Creator's Pet. Link to comment Share on other sites More sharing options...
birdei Posted November 26, 2013 Share Posted November 26, 2013 K already wrong direction. I am not new to using this combo. And as stated in OP I can perma tank Outer Terminus. Should that be fixed or does the rarity of these mods justify that? Should DE remove this combo from the game entirely or are there any alterations that could be made? Any suggestions? with you bringing it up even more, the more attention this gets out to DE, I won't be surprised if this combo gets nerf'ed in the future. It is a bit over powered. Then you will have a bunch of angry people who paid a ton of platinums for it. Guess who they will blame it on? Link to comment Share on other sites More sharing options...
Trainer772 Posted November 26, 2013 Share Posted November 26, 2013 (edited) You get 40% of your health in energy You get 240% of your energy in health Each cycle has a hypothetical decay of .4*2.4=96%, not including rounding and lag. It's not perm invincibility. It was designed specifically to not give perm invincibility, and you do end up dying unless you consume a ton of health/energy drops to keep it up. I've tested it extensively and you always end up dying, more so when you use abilities (25 energy = -60hp from the cycle, faster death). Edited November 26, 2013 by Trainer772 Link to comment Share on other sites More sharing options...
Legion-Shields Posted November 26, 2013 Author Share Posted November 26, 2013 with you bringing it up even more, the more attention this gets out to DE, I won't be surprised if this combo gets nerf'ed in the future. It is a bit over powered. Then you will have a bunch of angry people who paid a ton of platinums for it. Guess who they will blame it on? DE. Otherwise I don't care if they're mad. Tell them to HTFU I guess. Link to comment Share on other sites More sharing options...
Legion-Shields Posted November 26, 2013 Author Share Posted November 26, 2013 (edited) You get 40% of your health in energy You get 240% of your energy in health Each cycle has a hypothetical decay of .4*2.4=96%, not including rounding and lag. It's not perm invincibility. It was designed specifically to not give perm invincibility, and you do end up dying unless you consume a ton of health/energy drops to keep it up. I've tested it extensively and you always end up dying, more so when you use abilities (25 energy = -60hp from the cycle, faster death). In the vast majority of cases, yes. Im fully aware of that decay. Edited November 26, 2013 by Legion-Shields Link to comment Share on other sites More sharing options...
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