Freelancer27 Posted January 6, 2014 Share Posted January 6, 2014 (edited) Hello there, and welcome to ridiculous mods of Protonus! Here you can see some of the mods he has crafted out from the ashes of flesh... I mean, out of metal parts and Gallium pieces. Yes. With these mods, he was able to outfit such into making several components that only a few managed to replicate. Although these mods are his and his alone. If you are remained confused of who Protonus is... (Freelancer27). :P Gah!!! That was typical... I can't place all the mods I crafted out from scratch. :l Anyway, sorry about deleting the old Ridiculous Mod thread, the images too many to fill in. :l Warframe Nightmare Mod Standard Mod Nightmare Mod (This also works without energy. Problem when done this way, forces the Warframe to perform an animation, but will not generate respected abilities, thus wasting time.) Nightmare Mod Corrupted Mod (First Uncommon of its kind) Corrupted Mod (Shield Armor is taken as another armor that covers Shields instead of Health.) Standard Mod (Works best when hit by a shotgun blast.) Also, this increases power only to the +% Armor, and not the number of times. Standard Mod Standard Mod More will be coming soon™. Some of the mods are in-credit to Glyda for her screenshots with her Warframes. :D If you like to add another mod to the list, you can suggest them right here on the page. If you throw in a screenshot, I might actually use it for the mod as well. :3 Edited January 16, 2014 by Freelancer27 Link to comment Share on other sites More sharing options...
Freelancer27 Posted January 6, 2014 Author Share Posted January 6, 2014 (edited) Primary Nightmare Mod Standard Mod Standard Mod (For Self-Damaging Weapons Only) Standard Mod (For Grenade Launchers that have a hard limit) Nightmare Mod Nightmare Mod Standard Mod (To remove that Damage Drop-off monotony. :D) Nightmare Mod Standard ModGreat at truly killing a closely packed group of enemies. :3 Standard ModA.K.A. Primary's Animal Abuse mod Standard Mod Reason why the bounce effect is percentaged? Reasons! Nightmare Mod Nightmare Mod (Puns, people. Puns!) Nightmare Mod Edited January 16, 2014 by Freelancer27 Link to comment Share on other sites More sharing options...
Freelancer27 Posted January 6, 2014 Author Share Posted January 6, 2014 (edited) Secondary Corrupted Mod Corrupted Mod Corrupted Mod (For Throwing Weapons only.) Nightmare Mod (I want this to merge with Ice Storm. :D) Standard Mod Works well with fast-firing pistols. :D Standard Mod (Should be there to enhance Bleed, Burning, Sickening and Poison) Standard Mod You guys do notice it does more effective damage than standard faction mods, right? Because killing wildlife isn't actually necessary in all missions. Plus, it can't be "Nature's Cleanse", since Nature is already "clean" to begin with. Nightmare Mod Edited January 16, 2014 by Freelancer27 Link to comment Share on other sites More sharing options...
Freelancer27 Posted January 6, 2014 Author Share Posted January 6, 2014 (edited) Melee Corrupted Mod Nightmare Mod Nightmare Mod Corrupted Mod Nightmare Mod Standard Mod Standard Mod As the mod says, all of the shields lost will be turned into additional damage on the first hit you can do after taking a wad of damage by some enemies. I didn't add a limit here since doing this move too frequently will most likely get yourself killed stacking tremendous amounts of damage on a single hit. As said, this is a risk-reward mod that can help a lot of players who prefer melee. Also, this will be very effective on Valkyr. :D Standard Mod Edited January 16, 2014 by Freelancer27 Link to comment Share on other sites More sharing options...
Freelancer27 Posted January 6, 2014 Author Share Posted January 6, 2014 (edited) Aura A hefty mod, so hefty that I can't find a decent screenshot for it. :l Have the entire cell carrying this, and you'll get +72% Power Strength. Edited January 16, 2014 by Freelancer27 Link to comment Share on other sites More sharing options...
Freelancer27 Posted January 6, 2014 Author Share Posted January 6, 2014 (edited) Miscellaneous Template Mod Courtesy of RougeHemlock :3 Edited January 22, 2014 by Freelancer27 Link to comment Share on other sites More sharing options...
Freelancer27 Posted January 6, 2014 Author Share Posted January 6, 2014 (edited) Supers' Reserve Nightmare Mod (Warning: Ridiculous Power Creep Mod) "Feel the awesome power of 8!" :D (By the way, this Fusion core is just for fun, like the rest of the SUPER mods.) Edited January 6, 2014 by Freelancer27 Link to comment Share on other sites More sharing options...
BestFarmerNA Posted January 6, 2014 Share Posted January 6, 2014 this are amazing mods, I'm not sure how they will be introduced though. Link to comment Share on other sites More sharing options...
Histori Posted January 6, 2014 Share Posted January 6, 2014 Nice you really did something here. Link to comment Share on other sites More sharing options...
Freelancer27 Posted January 7, 2014 Author Share Posted January 7, 2014 Yeah... Link to comment Share on other sites More sharing options...
MetroFallout Posted January 7, 2014 Share Posted January 7, 2014 So how about you let others who see this post add to the list of ideas as well? Link to comment Share on other sites More sharing options...
Freelancer27 Posted January 7, 2014 Author Share Posted January 7, 2014 (edited) So how about you let others who see this post add to the list of ideas as well? Sorry about, forgot to add it that description as well. :l Although, expect delays, like what I'm doing with my own mods. Edited January 7, 2014 by Freelancer27 Link to comment Share on other sites More sharing options...
MetroFallout Posted January 8, 2014 Share Posted January 8, 2014 Sorry about, forgot to add it that description as well. :l Although, expect delays, like what I'm doing with my own mods. Hell it's no rush. Link to comment Share on other sites More sharing options...
slappy330 Posted January 9, 2014 Share Posted January 9, 2014 I like this actually...good job man. Link to comment Share on other sites More sharing options...
Twilight053 Posted January 9, 2014 Share Posted January 9, 2014 Nice art. Link to comment Share on other sites More sharing options...
Thundersquid Posted January 10, 2014 Share Posted January 10, 2014 nice ideas Link to comment Share on other sites More sharing options...
MetroFallout Posted January 10, 2014 Share Posted January 10, 2014 (edited) I've got some mod ideas I'd like to share (hell I'd give you some screenshots if I could figure out how to make it look good and give it to you). Berserker's Fury Classification: Warframe Nightmare Mod Polarity: V (attack) Drain: 8/9/10/11 Ranks: 3 Effect: +5 stamina on melee kill, +5% power strength (+20 stamina and +20% power strength at rank 3) Geared towards melee-focused Frames (*whispers* Valkyr *nudge nudge wink*) Shield Detonate Classification: Warframe Rare Mod Polarity: D (defence) Drain: 7 Ranks: Nil Effect: when shields drop, a pulse would detonate from the frame, causing enemies in a 5m radius to be stunned/knocked down and dealing 100 impact damage (inspiration taken from Mass Effect 2 and 3's Tech Armour detonation) Martyr Classification: Warframe Corrupted Mod Polarity: V (attack) Drain: 7 Ranks: Nil Effect: deals 1000 blast damage once downed or dead in a 10 metre radius, -20% health and shields New Class of Mods: Void Aura Mod (only obtainable in the Void, rare drop from Corrupted Gunners and Healers (alternatively, mission rewards in addition to the normal rewards with a 10% chance of getting one at the end of a Void mission)) Basically the Void Aura Mods are Nightmare mode auras but only obtainable in the Void. Restoration Classification: Void Aura Polarity: bar (tactics) 'Drain': 2/3/4/5/6/7 Ranks: 5 Effect: team health and energy regenerates at +0.1 per second (increases by 0.1 for each rank) Ammo Scavenger Classification: Void Aura Polarity: bar (tactics) 'Drain': 2/3/4/5/6/7 Ranks: 5 Effect: Increases All ammo recovery, +10% ammo pickup (increases by 10% for each rank) Guardian Classification: Void Aura Polarity: D (defence) 'Drain': 2/3/4/5 Ranks: 3 Effect: Increases maximum shields and health by 2.5% (increases by 2.5% for each rank) Destroyer Classification: Void Aura Polarity: V (attack) 'Drain': 2/3/4/5/6/7 Ranks: 5 Effect: Increases all weapon damage by 2.5% (increases by 2.5% for each rank) Note: all weapons would be affected by this mod Sensory Enhancement Classification: Void Aura Polarity: bar (tactics) 'Drain': 2/3/4/5/6/7 Ranks: 5 Effect: combines enemy radar and thief's wit, +5 enemy and loot radar (increases by 5 for each rank) Weaken Classification: Void Aura Polarity: bar (tactics) 'Drain': 2/3/4/5/6/7 Ranks: 5 Effect: combines corrosive projection and shield disruption (enemy armor and shields reduced by 5% with another 5% increment for each rank) Aaaand I'm out of ideas. Time to go grind for primes. Edited January 10, 2014 by MetroFallout Link to comment Share on other sites More sharing options...
Freelancer27 Posted January 16, 2014 Author Share Posted January 16, 2014 Update! Link to comment Share on other sites More sharing options...
ensignvidiot Posted January 16, 2014 Share Posted January 16, 2014 I would actually like these Link to comment Share on other sites More sharing options...
Nocathegoat Posted January 16, 2014 Share Posted January 16, 2014 I would love to use these mods but i dont think they put these in, they are pretty op :p Link to comment Share on other sites More sharing options...
6079Smith Posted January 16, 2014 Share Posted January 16, 2014 Here's an Aura idea; Trick Shot Polarity: Tactical (bar) Drain: 4/5/6/7 Rank: 3 Effect: Boosts Status Chance by 5% with each Rank, for a maximum 20% increase. So an entire cell carrying this gets a 80% increase in status chance. Eep. Link to comment Share on other sites More sharing options...
MetroFallout Posted January 16, 2014 Share Posted January 16, 2014 Here's an Aura idea; Trick Shot Polarity: Tactical (bar) Drain: 4/5/6/7 Rank: 3 Effect: Boosts Status Chance by 5% with each Rank, for a maximum 20% increase. So an entire cell carrying this gets a 80% increase in status chance. Eep. Hory shet Link to comment Share on other sites More sharing options...
HAYABU5A Posted January 17, 2014 Share Posted January 17, 2014 Link to comment Share on other sites More sharing options...
Xandis Posted January 18, 2014 Share Posted January 18, 2014 (edited) This inspired me to make some mods of my own! Introducing, two new Auras fit for specific types of missions! (I tried to make them as realistic as possible!) Unlike other Auras, these can only be found by reaching the 30 minute mark in Survival, or reaching Wave 20 in Defense. Note that Survivalist works like Ammo Scavengers, they only increase the base chance of getting a drop, so squad of 4 with this aura won't get guaranteed drops all the time, but will have a 120% increased chance of getting one. Defensive Reflection also works with Mobile Defense locations. Edited January 18, 2014 by Xandis Link to comment Share on other sites More sharing options...
MetroFallout Posted January 18, 2014 Share Posted January 18, 2014 This inspired me to make some mods of my own! Introducing, two new Auras fit for specific types of missions! (I tried to make them as realistic as possible!) Unlike other Auras, these can only be found by reaching the 30 minute mark in Survival, or reaching Wave 20 in Defense. Note that Survivalist works like Ammo Scavengers, they only increase the base chance of getting a drop, so squad of 4 with this aura won't get guaranteed drops all the time, but will have a 120% increased chance of getting one. Defensive Reflection also works with Mobile Defense locations. I would literally give away one of my Prime frames just for that survivalist Aura mod (prolly Mag Prime). Link to comment Share on other sites More sharing options...
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