Unknown924 Posted May 24, 2013 Share Posted May 24, 2013 (edited) One of the ideas going around the forums is letting smaller clans have cheaper rooms that are worse looking. This thread is my proposal for that idea. Room Tiers Appearance: Low - things such as rust, low/flickering light levels, evidence of construction/ construction materials visible. Medium - no rust, very plain walls, most evidence of construction gone, still some material piles, shipping crates that need to be unpacked. High - what we have currently Prices: Low - a tenth or less of current material prices. Half or so of the credit prices. Forma oly required in small amounts for most functional rooms, not corridors. Medium - 1/4 to 1/2 of current material prices. Full current credit price. Forma required for all rooms in small amounts. High - what we have now Upgrading: Pay the difference between the tier you want and what you currently have. Room Limits: Some rooms, such as clan/great halls not available below certain tiers. All rooms in the Dojo must be withing 1 tier of every other room - no cheap Low level reactors/ corridors and High level rooms at the same time. If a room may not be build below a certain tier, every current room must be that tier or better. If a room in the Dojo requires a certain tier, no rooms of a lower tier may be built. ------------------------------ Specific Examples: Corridors: Low - Visual:rusty, paneling/siding missing from some sections of wall Forma Cost: No Forma required Medium - Visual: no rust, paneling/siding on walls but very plain Forma Cost: 1 Forma High - what we have now Elevators: Low - Visual: rusty, slower to go/up down, lurching sound/movement Forma Cost: 1 Forma Medium - Visual: no rust, still slower movement but no lurching sound/movement Forma Cost: 5 Forma High - what we have now, perhaps a bit faster movement Reactor: Low - Visual: cluttered construction equipment, smaller reactor, flickering lights on reactor, stuttering noise Forma Cost: No Forma Required Medium - Visual: most equipment gone, slightly larger reactor than Low, no flickering lights/stuttering noise Forma Cost: 1 Forma High - What we have now Labs/Oracle: Low- Visual: unpacked crates, evidence of construction, much less space to move around Forma Cost: 1 Forma Medium - Visual: fewer crates, no construction evidence, not as much equipment visible as High version Forma Cost: 5 Forma High - what we have now Clan Hall: Low - not available Medium - Visual: Under construction, worse lighting Forma Cost: 5 High - what we have now Great Hall: Low - not available Medium - not available High - What we have now Dueling Room: Low - Visual: Much less room for spectators, evidence of construction - crates/boxes/etc Forma Cost: 1 Forma Medium - Visual: Most clutter gone Forma Cost: 5 Forma High - what we have now Main Dojo Room: Tier is equal to the lowest tier room currently in the Dojo Low - Visual: No furnishings/ low light level, rusty/ dirty Medium - Visual: Some furnishings / medium light level, no rust /dirt High - what we have now ------------------------------ I believe the above idea would benefit large and small clans alike. Smaller clans would be able to have access to research and items with a bit of work. They would also have a longer term goal of upgrading the Dojo to look better. Large clans would be able to feel pride in how their Dojo looks. Also, by limiting some rooms to Medium or better large clans could access non-gameplay rooms that smaller clans would not be able to. More cosmetic only rooms could be added that require Medium or High tiers so large clans can feel a sense of pride without limiting small clans from accessing gameplay related content. EDIT ------- Cosmetic Room Ideas ------- Here are some ideas for cosmetic only rooms larger clans could build. Observation Sphere: High only Giant Sphere with transparent sides and walkways to access different levels. This would provide a view of space or the outside of other rooms in the Dojo. Meditation Sphere: Medium, High only Sphere with platform in center with walkway connecting it. Sides of sphere have slowly moving and changing shapes and patterns. Aquarium Room: High only Very tall room with a mufti-level aquarium in the middle and stairs to different levels. Has attachment points at different levels. Water Sphere: Medium, High only Medium sized room with floating sphere of water in the center. Moving lights of various colors inside the sphere influence the color of the water. Basic Arsenal: All levels Small room with weapon racks on sides. Low - Partialy filled racks with Latos, Braton Mk-1s and Skanas. Medium - Fully filled weapon racks Latos, Bratons, Cronuses, Struns High - Adds more advanced weapons Medium Arsenal: Medium, High only Medium sized room with multiple aisles of weapon racks. Has a variety of different weapons. Medium - Variety of weapons High - Weapon Variety increased Basic Clan Arsenal: High only Large room with many weapon racks. Starts with empty racks which have weapons added to them as the clan researches them. This room will reflect the research done by the clan. More advanced version of the room can be created to hold new research only weapons when they added. EDIT ------- Research Lab Scaling ------- This is an idea I got from discussion in this thread. Research Time Scaling: Effect - Lower tier labs have increased research time to reflect not having as much equipment. Low - 4x Time Medium - 2x Time High - Current Time Research Cost Scaling: This is to reflect the fact that larger clans will have a much easier getting resources than smaller clans. In a 100 person clan each person only needs to give 1/100th the research cost while in a 4 member clan each person needs to give 1/4th the cost of the research. Even with the proposed scaling below larger clans would need less resources from each individual member than a smaller clan. Effect - Reduces the amount of resources required to start research. Smaller labs will use less material and have to be more careful with the material they have than larger labs. Larger labs can use more material and have more material to take risks with. Low - 1/8 to 1/4 cost Medium - 1/4 to 1/2 cost High - Current cost. Any thoughts on Research Lab Time and Cost scaling? Edited May 25, 2013 by Unknown924 Link to comment Share on other sites More sharing options...
Archistopheles Posted May 24, 2013 Share Posted May 24, 2013 +1 if I missed the part where you said that rooms could also be upgraded over time. Link to comment Share on other sites More sharing options...
Unknown924 Posted May 24, 2013 Author Share Posted May 24, 2013 +1 if I missed the part where you said that rooms could also be upgraded over time.Under Upgrading: Pay the difference in price between the current tier and the tier you want Link to comment Share on other sites More sharing options...
Law_Abiding_Engineer Posted May 24, 2013 Share Posted May 24, 2013 I had a nice suggestion too but no one said anything about it https://forums.warframe.com/index.php?/topic/50124-suggestion-a-possible-idea-for-clan-size-dojos/ I like your idea though because it would help the influx of things, even if its just a quick fix Link to comment Share on other sites More sharing options...
LxLawliet Posted May 24, 2013 Share Posted May 24, 2013 (edited) My biggest concern is that if we are to consider that low tier rooms will look shabby, then it's not exactly appealing either to build them, right? I'd like to kind of keep the rough layout of the rooms, just add more models to them as you "progress" through the tiers. Or perhaps add the ability to place the very same models on your own? Edited May 24, 2013 by InfinitexL Link to comment Share on other sites More sharing options...
SFkenny Posted May 24, 2013 Share Posted May 24, 2013 I dunno, the "shabby" rooms could be more fun to build assault courses with, if player-created levels are actually becoming a thing. (I think they are) Link to comment Share on other sites More sharing options...
Unknown924 Posted May 24, 2013 Author Share Posted May 24, 2013 (edited) My biggest concern is that if we are to consider that low tier rooms will look shabby, then it's not exactly appealing either to build them, right? I'd like to kind of keep the rough layout of the rooms, just add more models to them as you "progress" through the tiers. Or perhaps add the ability to place the very same models on your own? The main point of Low tier rooms is functionality > form. Having them look shabby is intentional. If you can afford better looking rooms than do so. It lets small clans have a very basic Dojo with full functionality while letting larger clans that can afford it get better looking rooms. Better looking rooms also provide a goal for small clans to work towards without price locking them out of content. Edited May 24, 2013 by Unknown924 Link to comment Share on other sites More sharing options...
SgtColonel Posted May 24, 2013 Share Posted May 24, 2013 +1, this is great for my 10 person clan The recent update is leading me to want to quit and join a larger clan Zerg to simply access weapons Link to comment Share on other sites More sharing options...
Law_Abiding_Engineer Posted May 24, 2013 Share Posted May 24, 2013 +1, this is great for my 10 person clan The recent update is leading me to want to quit and join a larger clan Zerg to simply access weapons Same here. Im sure i can get in to nearly any clan I wanted to and all I have to do is act honest and then after I get my weapons, I could go back to my clan. Which brings up the idea, can you be apart of many guilds? it would be nice to a personal clan for friends and another for actually makign weapons and stuff. In the end, I think my small group is going to just stick it out and seehow far we can go. We spent a lot of credits and resources as it is, so why quit now? Link to comment Share on other sites More sharing options...
MisguidedGT Posted May 24, 2013 Share Posted May 24, 2013 (edited) I don't know exactly how the labs work, but I think it would be perfectly fine if the inferior versions of the rooms were also inferior in other ways. That is, if it took longer to gain access to new blueprints, etc. I'm all for the larger clans to have more benefits, but would like to have more people have access to the content. Edited May 24, 2013 by MisguidedGT Link to comment Share on other sites More sharing options...
Unknown924 Posted May 24, 2013 Author Share Posted May 24, 2013 I don't know exactly how the labs work, but I think it would be perfectly fine if the inferior versions of the rooms were also inferior in other ways. That is, if it took longer to gain access to new blueprints, etc. I'm all for the larger clans to have more benefits, but would like to have more people have access to the content. As long as smaller clans can research everything eventually I have no problem with it taking longer for them. Costs for research should stay the same though since it will be harder for small clans to come up with the resources than large clans, so large clans already have an advantage there. Thoughts on that from other people? Link to comment Share on other sites More sharing options...
Nicocat Posted May 24, 2013 Share Posted May 24, 2013 My name is Nicocat and this is my favorite suggestion on the Citad... er... forums. Link to comment Share on other sites More sharing options...
BraveDude8 Posted May 24, 2013 Share Posted May 24, 2013 +1 Agreed. Link to comment Share on other sites More sharing options...
MisguidedGT Posted May 24, 2013 Share Posted May 24, 2013 Question: once you have a reactor/oracle/lab etc, what happens next? Does the entire clan then contribute to unlocking blueprints, or is that done individually? Link to comment Share on other sites More sharing options...
ReiganCross Posted May 24, 2013 Share Posted May 24, 2013 I love this idea because it gives Steve more reason to whip artists more and give us more stuff... Anything that screams "more stuff" is golden in my books XD. Link to comment Share on other sites More sharing options...
Unknown924 Posted May 24, 2013 Author Share Posted May 24, 2013 The Warbros Dojo thread has a video that shows off research at around the 2:30 mark: I am glad that DE did not put in the option to platinum rush research. Although looking at the research costs, perhaps lower tier labs could cost a bit less in addition to taking longer because 500 of the new research resources seems a bit high for a small clan. It could be justified that smaller labs have to be much more careful to conserve the resources they do have while larger labs can afford to lose materials in experiments. Something like 1/2 cost for over 4x research time for low tier labs? The base time in the video of 3 days for a High tier lab would become 12+ days for a Low tier lab. Link to comment Share on other sites More sharing options...
Taisho207 Posted May 24, 2013 Share Posted May 24, 2013 Good idea. +1 Link to comment Share on other sites More sharing options...
MisguidedGT Posted May 24, 2013 Share Posted May 24, 2013 (edited) Ah, thanks Unknown. Ok, so research is a group activity as well. If the regular versions of the rooms take 3 days to do research, I'd be ok with a cheapo version taking 5-7 days. I think that would be fair. Edited May 24, 2013 by MisguidedGT Link to comment Share on other sites More sharing options...
Unknown924 Posted May 25, 2013 Author Share Posted May 25, 2013 I added a scaling research idea and some ideas for cosmetic only rooms to the end of my post. This idea could add a lot to Warframe. Could everyone that likes this idea ask their friends/clan mates to take a look and up-vote/comment if they also like it? Getting a good amount of support behind the idea may get DE to give serious thought about it. It would be awesome if we could get the idea of cosmetic Dojo tiers as a hot topic or even on a live stream. Link to comment Share on other sites More sharing options...
Unknown924 Posted May 27, 2013 Author Share Posted May 27, 2013 A bit of a bump since Dojo costs are still an issue. If possible I would like the perspective of players already in large clans on this idea - does it seem fair to you? Link to comment Share on other sites More sharing options...
Unknown924 Posted May 30, 2013 Author Share Posted May 30, 2013 Another bump. Also, could any moderator that sees this thread move it to gameplay feedback please. Link to comment Share on other sites More sharing options...
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