Skaleek Posted August 8, 2015 Share Posted August 8, 2015 (edited) My blunt scans are stuck, in mission it says theyre done, no matter how many times i scan them, it looks like its about 40% done in my codex, with no number/max number indiciator. This is the same bug that's been around ever since the codex was released, similar to kubrow dens and excavator scans being stopped from completion. If someone from DE sees this, and needs any more information please ask, i am happy to try and help squash this codex bug that has been dogging me for almost a year now. EDIT: After doing a tour of the grineer systems, and scanning them on various tilesets, and then relogging, I finished my scans. So disregard. Edited August 11, 2015 by Skaleek Link to comment Share on other sites More sharing options...
AXCrusnik Posted August 8, 2015 Share Posted August 8, 2015 Having the same issue, but mine looks to be an even lower % complete. Also Lanx are oddly listed in the objects category instead of wildlife. Link to comment Share on other sites More sharing options...
Iceski13 Posted August 8, 2015 Share Posted August 8, 2015 Having the same issue, but mine looks to be an even lower % complete. Also Lanx are oddly listed in the objects category instead of wildlife. And on that topic. The grineer underwater enemies don't even show up in the codex. Ive finished scanning everyone of them and cant find them anywhere in the Codex. Link to comment Share on other sites More sharing options...
Kthal Posted August 8, 2015 Share Posted August 8, 2015 I'm having all the above listed issues also. On top of that, does anyone else have the entries for common/uncommon Corpus containers bugged also? I have them show as green in mission, but both entries are 'undiscovered' in the Codex. Link to comment Share on other sites More sharing options...
Hidrio Posted August 8, 2015 Share Posted August 8, 2015 (edited) Hey, the blunt scanns... there's actualy 2 blunt out there! I dont know wich or were you find the blunt dupe, one of wich is listed in the codex, and the other is not.This is what i've seen. Blunts, after scanning them, till they become "green" upon looking with codex scanner, some would still be "red/orange" upon looking with codex scanner.So, there are 2 blunts, one that is listed in the codex, and the other isnt, the one you guys have completed, is the one not listed.I dont know where I got both,... they look the same... But i've seen blunts on Sealabs, and Grineer Galleon, not sure if i saw somewhere else. I'm having all the above listed issues also. On top of that, does anyone else have the entries for common/uncommon Corpus containers bugged also? I have them show as green in mission, but both entries are 'undiscovered' in the Codex. I also have the same problem with those containers, and i bet it has something todo with "dupes". ( idk tho ) Edited August 8, 2015 by Hidrio Link to comment Share on other sites More sharing options...
Kthal Posted August 8, 2015 Share Posted August 8, 2015 It's actually a bit more complicated than that. I have on multiple occasions, scanned one green Blunt, only to have the next one appear orange. Link to comment Share on other sites More sharing options...
Hidrio Posted August 8, 2015 Share Posted August 8, 2015 It's actually a bit more complicated than that. I have on multiple occasions, scanned one green Blunt, only to have the next one appear orange. thats because the green one you had, was completed, and then you found the dupe one, (idk wich one is the dupe), but if u had your codex list with blunt missing entries, then the one you had the mission (green) was the dupe not listed in the codex, and the (orange) would be the one you need to scann to complete your entry in the codex. Link to comment Share on other sites More sharing options...
SiiNN321 Posted August 10, 2015 Share Posted August 10, 2015 Scan em on each grinder tileset. I completed em like that Link to comment Share on other sites More sharing options...
Skaleek Posted August 11, 2015 Author Share Posted August 11, 2015 (edited) Went on every tileset i could find them on, still stuck in my codex. DE pleeease its driving me nuts. EDIT: Relogged after scanning them on ceres, theyre done now! Hurray! Edited August 11, 2015 by Skaleek Link to comment Share on other sites More sharing options...
Samoth95 Posted August 14, 2015 Share Posted August 14, 2015 Important note: In Uranus, the enemies can deploy a special Drekar variant of the Blunt. I've noticed that I have full scans on these Drekar Blunts and when I come across normal ones I don't have full scans. You can still see the normals in Uranus, but at a reduced rate (the only mob I can think of that would spawn them is the Scorch, as he is the generic Grineer rather than a Drekar variant). Link to comment Share on other sites More sharing options...
Chroia Posted August 17, 2015 Share Posted August 17, 2015 Also, there exist Arid Blunts. Haven't checked Earth for Frontier Blunts. Link to comment Share on other sites More sharing options...
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