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Livestream #9 Recap


Volt_Cruelerz
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Animation
-Introductions: animators Lucy, Scott J, and Jay introduce themselves
-Hardest thing to animate is agreed to be motion sets
-New Ancient charge animation is terrifying
-Originally the MOA stomp animation was just a normal speed stomp changed for mechanics reasons and the Infested walk animation was sped up for similar reasons
-Animators love The Incredibles and Iron Giant
-Animators think swimming would be cool, but no current plans for it
-No dancing, but other emotes will likely be coming, especially for dojos
-There are plans to break up the animation sets into sub-sets such as male/female or light/medium/heavy
-New Idle animations are coming that will be unique to each frame
-Kogake based on kick-boxing of a police trainer
-Most humanoid animations are based on motion capture, though combat sequences in the trailer are not
-Combat animation draws from no specific martial art, but rather draws from all in general and things done in other games and movies
-Ash is getting wrist-blades for use in Bladestorm
-Captain Vor's redesign is almost done
-A small pass will be made on Jackal
-Sargus Ruk will be getting a redesign after those and his new style will have something to do with the blueprints he drops (Ember BP's)
-Geoff desires to make charged melee attacks not always have the same animation
-Kogake kill winners will be announced tonight/tomorrow
-Animators don't have to spend a whole lot of time talking with modelers because the modelers know what they're doing
-Mynki is awesome at his job
-Machete is getting a new animation that's more hack-and-slash-y
-They get a lot of input from the forums
-Skana animations may be brought up to the current standards of the game
-Dangly-bits may be coming in after U9
-Volt and Trinity will apparently be having their tails modified to act like fabric (reported by someone else, I did not witness this part as someone was in the room talking to me at the time)
-Sound guys aren't really involved until after animations are done
-New enemy idles are coming which will go along with stealth and enemies will display more variable alertness better
-Custom reloads are going to happen; sounds like the prime weapons that already exist may get this first
-Zero gravity might happen at some point when you break windows
-Possibly crawling and more interactivity with environments
-Saryn, Rhino, and Frost second gen alt helms shown off

Mechanics
-Melee vs Charged Melee is getting looked at; sounds like the solution may be a buff to Pressure Point
-More planets will come
-Antihack stuff keeps getting better and they're amused when hackers complain so don't hack the game or expect to be banned
-They acknowledge there is a surplus of melee weapons; it's done by different people than the fixes many people have been begging for so it's not a problem with their priorities
-4% of clans are made up of individuals
-New double-barrelled Grineer shotty coming
-New Alert system should start tomorrow or friday; won't notice anything immediately, but over time you should see things being better so no more potato famines
-Lots of work on Mag, Rhino, and Volt
-Once you unlock a mission, there'll be a random periodic chance for it to be a "nightmare" mode where it'll be incredibly more difficult; not endgame, but it should provide variability from endless defense; will include things like punishment for failing hacks, increased damage, and randomized restrictions like "melee only" or your health slowly drains and you have to kill to regen health; comes with better rewards

User Interface
-Sentinel health/status will eventually be on the HUD
-The current UI is getting overhauled
-New UI prototype shown off (very very pretty)
-You can now look from one planet to the next by click+drag; the Solar Rail Network is now a more cohesive map rather than nodes in planets.  Just watch the stream at 1:11:00.  It's hard to explain.

Update 9
-Scott is very very very very busy with U9
-The AM frame should be in U9
-In a few weeks probably (don't kill Steve if later; people raged at Steve when they missed the projected date for U8 by a single day)

Other
-Steam trading cards are a WIP
-Credit valued vanity items may come
-Event this weekend for 5 PM tonight with a new enemy and return of the Snipetron EDIT: there was a miscommunication, it doesn't start till Friday.

 

Edited by Volt_Cruelerz
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now this is what I do like about DE's work, when they unveil things to all their players AND tell us how busy some REALLY are compared to others. so we kinda see into their development process and maybe why a lot of things have been so over-shadowed for so long.

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