Psycho1848 Posted October 27, 2014 Share Posted October 27, 2014 You need to define "game-breaking" before anyone can provide you with evidence of anything. He means with game-breaking a point of the game where u get overpowered in a way that the game cant beat u anymore i think Link to comment Share on other sites More sharing options...
(PSN)Hiero_Glyph Posted October 27, 2014 Share Posted October 27, 2014 @Acos That is entirely the point as you can already achieve +129% power strength and DE has not nerfed it yet. Also, I forgot to add in the original 100% so it is really only a 24% gain. I'm sorry but no skill will suddenly become broken or overpowered from such a miniscule gain. Besides, the abilities that really matter for end-game scale infinitely and power strength is only so effective before it provides diminishing returns. As a result, there is really no reason to restrict the use of all three power strength mods as no ability will suddenly become broken, overpowered (compared to what it was previously), or game breaking. Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted October 27, 2014 Share Posted October 27, 2014 "This mod DOES NOT stack with Blind Rage." Me: Why DE? DE: Because Reasons Link to comment Share on other sites More sharing options...
SusanoKai Posted October 27, 2014 Share Posted October 27, 2014 Please fix or refund credits and cores. Not cool to not let us know that it doesn't stack. Link to comment Share on other sites More sharing options...
GildedTuna Posted October 27, 2014 Share Posted October 27, 2014 Please fix or refund credits and cores. Not cool to not let us know that it doesn't stack. +1 Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted October 27, 2014 Share Posted October 27, 2014 (edited) Yes thats True :) an other translation of Rage is "Zorn" it means the same Hey thank for replying and the info! Danke. :)Edit: I also want to say I agree with you. Transient fortitude should stack with blind rage. The drawbacks of having both increase energy cost and reduced duration should be enough balance for using the combo. Edited October 27, 2014 by sushidubya Link to comment Share on other sites More sharing options...
Grascen Posted October 27, 2014 Share Posted October 27, 2014 If you cant put this on with other mods why would you even include this. Because it gives you the option to between sacrificing power duration or power efficiency for power strength? Granted, Transient Fortitude doesn't give that good of a bonus for a rank 10 mod. Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted October 27, 2014 Share Posted October 27, 2014 ...I don't get it. You can't stack them. Not a bug. Link to comment Share on other sites More sharing options...
Psycho1848 Posted October 27, 2014 Share Posted October 27, 2014 (edited) It seems like a lot of ppl agree with me .... a statement of a DE Staff Member would be nice at this Point. Edited October 27, 2014 by Psycho1848 Link to comment Share on other sites More sharing options...
StinkyPygmy Posted October 27, 2014 Share Posted October 27, 2014 (edited) If its intended then it makes perfect sense you cannot use them together. Why would you ever need too for starters? And no, to make dmg powers effective at 60+ min survivals isn't an answer. I always just saw TF as an alternative for BR because some players and powers have more to gain from losing duration (sayrn is a good example) then power strength. Corrupted mods are pretty messed up already as their downsides mean almost nothing to certain frames and powers, we don't need to start stacking them. If the issue is dmg powers being lackluster then a buff and some tweaking would be the way to go. Edited October 27, 2014 by StinkyPygmy Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted October 27, 2014 Share Posted October 27, 2014 What's the second corrupted duration mod? I said -Duration. MINUS. I'm talking about Fleeting Expertise. Link to comment Share on other sites More sharing options...
GreyEnneract Posted October 27, 2014 Share Posted October 27, 2014 I said -Duration. MINUS. I'm talking about Fleeting Expertise. Meaning there's no other +(stat) corrupted mod. It makes sense to not allow stacking of corrupted mods that benefit the same stat, while at the same time allowing the stacking of negative stats. Does it suck for the people who want max strength? Yes. However it is what DE has decided on. You can petition to get this changed, but people in here should not be calling it a bug, because it is not. Link to comment Share on other sites More sharing options...
xXNASHXx14 Posted October 27, 2014 Share Posted October 27, 2014 Blinde Wut and Flütchtige Stark will destroy the universe when combined. Link to comment Share on other sites More sharing options...
(PSN)Hiero_Glyph Posted October 27, 2014 Share Posted October 27, 2014 @StinkyPygmy DE limited us to 8 mod slots. Why force us to choose between Transient Fortitude and Blind Rage? As noted, there is no evidence that it would cause any issue in terms of being overpowered and if a player wants to sacrifice 3 mods slots, leaving them with only 5, that should be entirely the player's choice. Also, you know the answer to your question already and Blind Rage + Intensify is already OP for non-infinite content. Besides, as it costs 16 points and is a rank 10 mod, for such a heavy investment, why shouldn't it be allowed? The combo costs 43 mod points across 3 mods. That alone makes it balanced. Link to comment Share on other sites More sharing options...
Temfist Posted October 27, 2014 Share Posted October 27, 2014 This mod is a godsend to all warframes with spamable nukes, or abilties that function better on shorter cooldowns. I usually take Fleeting Expertise on any frame who's kit isn't hindered by lower duration (ie Excalibur, Zephyr and Rhino's dash moves respectively getting embarrassingly short...) that said, I thrive off of short power durations on moves like "Smoke Screen" and "Chaos" where the duration only effects how long you have to wait before recasting a powerful CC move. With shorter duration I can essentially use Smoke Screen and Chaos as an immediate CC move that I can spam, and this would also work wonders on Hydroid if you wanted him to do more damage and less CC, etc. There is a lot of cool combos I want to try out. It's perhaps a good thing you can't combine it with Blind Rage, the scaling would be insane. Link to comment Share on other sites More sharing options...
(PSN)SancticuS Posted October 27, 2014 Share Posted October 27, 2014 It's perhaps a good thing you can't combine it with Blind Rage, the scaling would be insane. Could you by any chance provide any examples where "the scaling would be insane"? Link to comment Share on other sites More sharing options...
(PSN)Hiero_Glyph Posted October 27, 2014 Share Posted October 27, 2014 (edited) @Temphis As per what SanticuS stated, the scaling is actually not that great and overall it is only providing a 24% damage bonus (0.55/(1+0.3+0.99)). Let us know where it would provide an insane damage bonus. 24% for 16 mod points when at rank 10 seems somewhat lackluster, especially when the entire combo requires 3 mod and 43 mod points to use. Edited October 27, 2014 by (PS4)Hiero_Glyph Link to comment Share on other sites More sharing options...
Frenrihr89 Posted October 27, 2014 Share Posted October 27, 2014 (edited) @StinkyPygmy DE limited us to 8 mod slots. Why force us to choose between Transient Fortitude and Blind Rage? As noted, there is no evidence that it would cause any issue in terms of being overpowered and if a player wants to sacrifice 3 mods slots, leaving them with only 5, that should be entirely the player's choice. Also, you know the answer to your question already and Blind Rage + Intensify is already OP for non-infinite content. Besides, as it costs 16 points and is a rank 10 mod, for such a heavy investment, why shouldn't it be allowed? The combo costs 43 mod points across 3 mods. That alone makes it balanced. I concur ... Edited October 27, 2014 by Frenrihr89 Link to comment Share on other sites More sharing options...
SSI_Kryptix Posted October 27, 2014 Share Posted October 27, 2014 Pretty useless mod regardless. Link to comment Share on other sites More sharing options...
(PSN)Hiero_Glyph Posted October 27, 2014 Share Posted October 27, 2014 As noted there are situations where it could replace a low-ranked Blind Rage to provide additional power strength while maintaining max efficiency. That being said, it does seem pointless to restrict corrupt mods in such a manner, especially since they have a significant disadvantage. It's odd that Narrow Minded, Continuity, and Constitution are allowed and have fewer drawbacks, yet Blind Rage, Transient Fortitude, and Intensify are not. U15 seems like DE is trying to force builds onto players instead of giving them the freedoms they enjoyed previously. Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted October 27, 2014 Share Posted October 27, 2014 @StinkyPygmy DE limited us to 8 mod slots. Limited? Unless you only had 1 ability on, you wouldn't be limited in any way. In fact almost all of my warframe builds got 1 or 2 more slots. Link to comment Share on other sites More sharing options...
(PSN)Hiero_Glyph Posted October 27, 2014 Share Posted October 27, 2014 Going from 10 to 8 mod slots is limiting. Just because you chose to use 3-4 of them for abilities does not mean they could not also be used for something else. Now, no such choice exists and the total number of slots has been reduced. Link to comment Share on other sites More sharing options...
NeroGrave Posted October 27, 2014 Share Posted October 27, 2014 Not to insult the language but I just noticed is "Blind Rage" the same as "Blinde Wut" so... Rage = Wut? Is that true? Wut wut wut. Now I know why. Link to comment Share on other sites More sharing options...
thelastpwnr99 Posted October 27, 2014 Share Posted October 27, 2014 Blinde Wut describes how this language makes me feel Link to comment Share on other sites More sharing options...
DrJia Posted October 27, 2014 Share Posted October 27, 2014 (edited) Saryn's Miasma, Rhino Stomp, Excalibur's Radial Javelin, Mag's Shield Polarize: All of these are much more efficient with Transient Fortitude than with Blind Rage. In fact, with a maxed Streamline and Fleeting expertise, Transient Fortitude makes your abilities cost half as much while still doing 80% as much damage as with Blind Rage. Moreover, there is a place for this mod in endgame content thanks to Mag's Shield Polarize: It's one of the methods that allows teams to go endlessly in void Survival since the damage scales wonderfully; crews can go 2+ hours. Now your example: Rhino, prime example of a top tier frame, that uses power stre. BR gives more damage to all skills, gives higher armor value for Iron skin, and Roar lasts longer, because there is no duration penalty. Lets look at roar with the two:Roar base damage increase 50% - duration 15 sec - 75 energy.BR Build: 100% damage - 15 sec duration - 120 energyTF Build: 77,5% damage - 11 sec duration - 75 energy.Yeah, pretty much a no brainer to me. Those are not "builds"; a build has more than one mod on and this is why your example doesn't reflect reality even remotely in most situations. The picture changes entirely if you have Intensify, Constitution, Continuity, Fleeting Expertise and Streamline on: Roar with Max Intensify, Continuity and Constitution with: 10/10 Blind Rage, 5/5 Streamline: 214% base damage, 94 energy, 23.7 seconds 10/10 Blind Rage, 5/5 Fleeting Expertise, 5/5 Streamline: 214% base damage, 49 energy, 15 seconds 10/10 Blind Rage, 3/5 Fleeting Expertise, 5/5 Streamline: 214% base damage, 64 energy, 18 seconds 10/10 Transient Fortitude, 3/5 Fleeting Expertise, 5/5 Streamline: 195% base damage, 22.5 energy, 14 seconds This time, the BR build does 10% more damage and lasts 4 seconds (28%) longer, but it costs THREE TIMES as much energy. Blind Rage in fact has a HUGE indirect duration penalty in that it uses up all your energy. You can certainly make up for this with a Trinity, or you can be self sufficient and use your extra slot for another useful warframe. I should say that everything changes a bit more if you decide to put Narrowminded or Overextended on. Edited October 27, 2014 by DrJia Link to comment Share on other sites More sharing options...
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