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Bloop

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Posts posted by Bloop

  1. I don't think you are applying this right. Elude is invulnerable to even melee attacks, only area of effect damage affects him. Aside, Desolated Hands is mainly a disarming skill, it's main purpose is to remove any ranged threat so you can be offensive and enemies are no longer an issue as Elude turns off, its damage reduction is just a bonus attached to it, not to mention you can simply recast Desolate Hands.

    24 minutes ago, Thural said:

    Luckily, there's a simple fix, make Elude disable the disarming effect of Desolate Hands.  With this change, it would no longer be detrimental to Desolate Hands to have Elude active, and building range is no longer bad for Desolate Hands.

    Elude is not being detrimental, in fact it's boosting DH's main purpose. The idea you are suggesting is basically overlapping invulnerability and damage reduction, which if you ask me, is completely stupid.

  2. I like the idea, it's actually good to know what your squadmates are running in pubs, so you can help them get their gear prepared and efficient for a mission.

    However, there are several issues in this game and community that makes the idea weak overall:

    • We lack content that is actually challenging to require a high coordination: Raids are gone, those were the pinnacle of teamplay as they required communication (puzzles). What did we get in their place? Eidolon hunts, which do not require any team aspect at all to be completed, however they do require specific setups to do them effectively and efficiently. Now we have orb hunts, which are even less gear demanding, as all you need is your weapons and an arch-weapon that you can attach after completing the previous mission before the hunt itself? You can solo these, you don't actually have to use amps except for rerolling damage types, thus making this fight even simpler than eidolons themselves.
    • Toxicity. As clearly stated above, even though such "elitists" are actually a minority, but I want to address a different kind of toxic behaviors:
      • Leechers: These are more common than it seems, people that hop into a map looking for a high MR player who is capable of soloing a run. If they don't find these requirements, they actually quit. Gear check can be an advantage for these people, but also for those avoiding these in particular, as it's frustrating when someone joins your squad to actually do nothing for the team.
      • The toxic kind of "elitism": No, I'm not talking about those people that are actually right in their statements because their experience and researches back it all up, I'm talking about those "I'm always right, so shut up" kind of people, who don't necessarily know what they talk about.
    • Anti-meta: This is obviously my opinion, which ironically needs to be put as a disclaimer these years. I don't know the reason, but part of this community has an impressive anti-meta mentality. Some go from "okay but I don't like the meta, I know it's strong but I want to do it my way", others go to "meta is stupid, period". From what  I've seen so far, these people are unironically more relevant (probably because they are far more vocal, or for whatever reason that I won't bother to try and figure out) in this community than others. Why is this? Because we lack content that actually forces you to specific tasks, the game is purely focused towards casual play and with the recent updates, things that were added and others removed, I think it's evolving into making our playerbase even more lazy.

    I'd love the idea of an inspect function, you can help others with it, just as much as you can flame, troll, etc. But all I see is that this community is all about picking the negative side of things and being overly toxic about it (oh dear irony), just from looking at this whole thread.

    • Like 1
  3. 54 minutes ago, SortaRandom said:

    lolwut
    Tigris Prime performs best at 100% Status Chance, because of the way status is calculated for weapons with innate multishot. The dude's problem isn't that he included a dual stat, his problem is that he didn't include enough of them.

    What I'm saying is that just one was added for whatever the reason (likely ignorance on how status actually works) instead of not having all of them to meet the threshold (233.4%).

     

    1 hour ago, (PS4)KingGuy420 said:

    1. That's not the top rated build though. The top rated one is the 100% status chance that everybody and their dog uses lol. Way to pick the one weapon that makes your argument look weak. A million things you could've pulled from, and you choose the one where the top actually is the generally agreed upon "best".

    Sometimes it's best off to find a ridiculous case to make a point come across, that's why I picked the second best rated.

     

    1 hour ago, (PS4)KingGuy420 said:

    2. I never once said the WFBuilder builds were the best. I don't know why we're even having this discussion. I was comparing youtubers and wfbuilder trying to say that neither of them are the best, that my own are the best. I think this is a situation where you needed to read the post a second time lol.

    The first part of your point:

    1 hour ago, (PS4)KingGuy420 said:

    Who's to say their builds are the best anyways? It's rare that I see a build in a video match the top ranked build on warframe builder...

    Kinda implied it, given context.

  4. 11 minutes ago, (PS4)KingGuy420 said:

    Who's to say their builds are the best anyways? It's rare that I see a build in a video match the top ranked build on warframe builder... And it's even rarer that either build fits my play style the way the ones I make myself do.

    They're not doing anything that a hundred thousand unnamed players aren't doing on their own everyday.

    If you're considering the top ranked WFbuilder as the best, you've got a problem. Some of the builds over there are prepared purely to fill up the DPS numbers, completely ignoring practical situations.

    And to strengthen the point:

    Spoiler

    unknown.png

    This right here is the second top rated build in WFBuilder (Tigris Prime). Uses fire rate on a duplex auto weapon that only has a mag size of 2. Uses crit with just 10% crit, even if it's a shotgun it's extremely low while we take into account that it's also not an automatic one at it. It uses a dual stat even tho it has innate multishot, which renders it useless, instead of further boosting the damage with a 90% element. This was made by a person who lacks knowledge in practical situations, thus focusing purely on theorycrafting and math.

  5. Both arcanes are obviously preference, but I'm a parkour addict so I need that consequence (You can use one or two velocities, they give the best results for peacemaker). Range in order to benefit Shooting Gallery's stun range, which helps in every situation and Synth Reflex just so I can spam it in bursts, as I like to use her.

    Prime will come with an energy buff, so I don't think you need that much efficiency anyways. Strength doesn't need a massive increase either (reaching the DR cap on Shatter shield is enough).

    Spoiler

    Warframe0029.jpg

    As for peacemaker, since I'm not using velocity, I'm adding anemic agility to it.

    Spoiler

    Warframe0030.jpg

     

    12 minutes ago, (PS4)drpunk-yo said:

    I'm a big advocate of 145% strength which hits the 95% max of shatter shield.

    You're confusing Nova with Mesa. Mesa's Damage Reduction is achieved with just 119% strength.

     

    • Like 1
  6. On 2018-12-16 at 11:50 PM, SCHLIIIIIIITZ said:

    alright thanks.

    so i can keep the stats i have when rerolling and only take something that would have an additional listed stat/ harmless negative stat, correct?

    also are you sure you meant shred? because shred just gives punch through/fire rate and wouldnt that technically be more shots used rather than having higher damage?

    Your bullets will be hitting more than one target, that already implies double the damage output in practice, but just not against the same target.

  7. At that point you'll more than likely have access to relic farming, thus forma farming and building. All these mods are obtainable through starchart material, if anything Scattered Justice would be the most inconvenient as it's from syndicate ranking, but I'll leave that up to you.

    Hek can only go status if you have Nano applicator (currently not farmable) or a riven with at least 60% status chance in it, then you could use Shell shock, Toxic barrage, Frigid Blast and Scattering Inferno to meet the 100% status threshold that shotguns like Hek need (if it has 100% status chance, all its pellets will proc a damage type).

    unknown.png

  8. 39 minutes ago, GnarlsDarkley said:

    Idk 😄 Will swap to Steel Fiber, makes way more sense. you are correct

    You don't know but you give advice about it?
    I wonder what does usage have to do with what I pointed out above, not to mention a point such as "nullifiers" should never be an issue. Players have weapons, they can use them to take nullifiers down.

  9. 23 minutes ago, GnarlsDarkley said:

    First: it's not my build, nor do I use it.. Second: Every hybrid build will suffer and since Stomp is one of the weaker CC skills not mandatory. About Guardian you are right. 

    That second statement is not true at all, a hybrid won't make his kit suffer if done right.

    As seen in the spoiler below, which I took from my in-game build. High strength for buffing, enough duration to make everything sustainable, range for buffing, some CC from stomp and further range on charge.

    Spoiler

    Warframe0018.jpg

     

    Note: I did not know that one of the hardest CC skills was considered weak now. 🤔

  10. For Iron Skin

    Spoiler

    Iron Skin/General

    For Stomp (CC focused)

    Spoiler

    Stomp

    For Roar buffing

    Spoiler

    Buffer

    And this would be the forma setup that was used for all three.

    Base Rhino has 2 D by default, and a V aura.

    You would replace that V aura with a -, then replace one of the D with a -. Add a second - in the build section, then 3 V.

    Spoiler

    Forma setup

     

    Note: Base Rhino would take 6 forma with this setup, prime would take 5 since it has an innate - as well as the two D.

     

    @GnarlsDarkley With that build you're unable to cast stomp. Guardian is also a wasted slot on him since it'll only trigger on damage to actual EHP, not Iron skin's EHP, thus making Arcane Ultimatum a far better choice for any Rhino.

  11. The first build seems to be for a general usage, giving artemis some strength, raising range (thus boosting her entire kit), with some duration to back up. Like this:

    Spoiler

    Artemis

    The second does not make much sense unless you are doing it purely for infiltrate, and either way you might as well max out efficiency, and keep duration at 40% at least.
    As for the third, it's clearly CC focused, used for sleep arrow spamming.

    Spoiler

    Sleep

    I'd suggest going for something that covers every aspect of her kit, at least if you plan on actually using her and not just for niches.

    Spoiler

    General

     

  12. It's been like this for a while, and it would weird me out if this was not reported already. Basically Magnetize is behaving like a shield, instead of functioning as regularly. The bullets will be stopped once they hit the field, instead of going through and hitting any target inside. This happens everywhere, it's not client specific.

     

  13. 1 hour ago, -_Highlander_- said:

    :crylaugh::laugh::sadcry::facepalm: in this order 

     

    You have no idea how to play loki do you

    *An thru Loki player does more than that*

    Thanks to loki you have Decoys and will take the so called gunfire for itself

    Thanks to loki you can be transported out of the battle with an single press on the button

    Thanks to loki most Spy missions are cheese

    Thanks to loki you are beeing beaten with sticks instead of bullets . I'll disarm them and turn them like puppets

    soooo do i need to say more 

    You don't, I sure do though. Out of those four points, only one was relevant for this conversation. This is in a defense context, not a spy.

    So Mr.Loki user, don't :facepalm: and then bring pointless points to this topic.


    To the OP, if all you are doing is turning invisible (selfish) and using Decoy (weak), then expect others to leave, as you'll grant nothing to a team.

  14. 1 hour ago, Erwes said:

    -It's visually kind of silly, when you do it and, especially, when you see others players doing the thing... 

     

    I see people spamming dance emotes all day in-game and I don't complain about it.

    1 hour ago, Erwes said:

     -It's difficult to really have the idea of where people are, also we don't see them that often if they rush in a game and when we do they are bullet jumping everywhere...

     

    There's a beautiful map in-game that tells you at least their position in the level.

     

    1 hour ago, Erwes said:

     -It breaks the level design of the game, breaks the combat mechanic and his flow (in a fight spamming in panic to escape), makes some type of mission very frustrating (like spy, void's parkour...).

     

    Even Digital Extremes are starting to design maps that are more parkour demanding (see Gas City rework).

     

    1 hour ago, Erwes said:

     -Create some bug and glitches (the flying walking warframe syndrome on relay, cetus, dojo...; stuck on a wall, because level design not adapted, because spamming too fast is the only way to farm)...

     

    It barely even creates glitches, I really wonder if you experienced coptering to know what glitches actually are.

     

    2 hours ago, Erwes said:

     -In the new open world (Poe and Fortuna) we're just like kangaroo jumping everywhere, it's ridiculous and make the idea of new vehicle very secondary, because it's already that fast, and especially it makes the open world experience a joke.. Because open world is about exploration, it's to study the environnement for an income fight, to investigate the lore and secret, the atmosphere, the feel of immensity (although I'm no longer a open world player because of the current abundance, I can still recognize the qualities of the genre)...

     

    I'm sorry but parkour cannot really beat archwing and kdrive in terms of speed, unless of course you are a portal Nova.

     

    2 hours ago, Erwes said:

     -It's also making boss fight very messy (edolon) and easy (breaks theirs mechanics) ...PVP is not workable while I think there is a great potential... 

     

    How are eidolon hunts messy due to parkour? There's barely mobility during hunts themselves as the boss is really slow and static, so this point makes no sense.

    As for PVP, it's perfectly workable, it's meant to be skill based, not some joke you can beat by just tanking damage.

    Really, I'm not really seeing any actually interesting point going on in this thread.

  15. After 7 forma into this warframe and extensive testing, I have to say that his main lackluster point is Enthrall. I think the cap of 4 is perfectly fine, I can see the reasoning behind the cap, but it still grants issues.
    Firstly, the free energy enthrall cast granted by Mesmer Skin becomes pointless once the thrall spread and capped, making it purely for sleep.

    Reave is fairly expensive, it's powerful against thralls due to its mechanics, but it does not justify its cost for the healing purposes it has. I would recommend reducing its cost from 75 to 50.

    Danse Macabre suffers from the same issues Sandstorm has, and that's lack of verticality. I suggest some form of aiming upwards and downwards, maybe using Ctrl to bring the lasers down, and shift to bring them up.

    For Enthrall, I suggest these two:
    -Enthrall now divides in two categories: Thralls and reserves. Thralls cap remains at 4, however more thralls can be created by their spread, they just won't be mind controlled (thus will remain attacking either thralls or Revenant) and instead will buff Revenant's armor by 105 (can be buffed by strength) per reserve thrall. Once one of the main 4 thralls dies, one of the reserve thralls will be mind controlled. This system will keep the ability balanced, while boosting Revenant's survivability when he's not relying on Mesmer Skin. It will also give the asleep enemies some synergic use if the cap is covered.

    Forgot to add: Spamming Reave will cause a visual bug, which will leave the smoke screen remain forever at sight, letting you unable to see anything.

    • Like 1
  16. Granted what I've seen after the Repelling Bastille and Tesla changes, I thought I might as well put my two cents.

    Here's my idea on how to make him both one of the crowd control masters, and a good DPS warframe, which is what he really lacks.

    1: Grant tesla a 30% chance to proc electric, affected by power strength.

    2: Changes:
    -Concuss: Disarm enemies and rad proc them.
    -Shred: Armor permanently reduced by 50%, radius increased to 10 meters base and ragdoll removed.
    -Trip Laser: Removed, now spawns a turret that deals 5 damage per shot and lasts for 20 seconds, with a 100% chance to proc damage types based on elements installed on your secondary.
    -Bounce: Bounce radius affected by power range, now deals a combined damage, based on 20% of each enemy hit's base health and shields.

    3: Bastille: Unchanged.

    4: Ultimate Shotgun: Vauban spawns a shotgun with a grenade launcher attached to it. The shotgun deals 500 base electric damage, split amongst 10 pellets, with a 35% status chance and a 30% critical chance, 1.8x critical multiplier. Each shot costs 25 energy at base.
    Using alt-fire will use the grenade launcher, which will fire a single grenade at a time, that spawns a Vortex which sucks enemies within a 5 meter radius (Affected by power range). The grenades can be detonated manually by clicking on alt-fire again or letting them expire after 8 seconds, which will deal 2000 blast damage in the vortex's radius, with a 45% critical chance, 1.6x critical multiplier and a 5% status chance. Firing this mode will cost 50 energy at base.
    This shotgun is moddable just like a regular exalted ability.

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