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(PSN)excat_56

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Posts posted by (PSN)excat_56

  1. I'd hate him so much less if he didn't block my screen especially in my arsenal. He ALWAYS has something to say there.

     

     

    He always has something to say when I'm in my arsenal, or when I am trying to put some color on my frame/weapons. Basically he times it so that anytime I need to actually see something, he decides to pop-up. I got to give it to him though. Dude is persistent, and on point when it comes to that lol

     

     

    Nice idea,but they really need to give us the choice to remove the pop up. or make this happen,

     

     

    Agree. Ordis makes doing anything unbearable at times in the Liset. I would rather disable his animation and turn on closed caption, I'm sick of waiting for his seemingly endless animation to go away that seems to be ever so perfectly timed EVERY TIME I want to look at mods...rank up a mod...change colors...open the codex....open the navigation menu....

     

    I guess it would have been easier to say, when I do anything.....

  2. I have avoided posting until this thread has slowed down, due to 85% of the posts being pure complaints with absolutely no constructive input, and the good posts there have been, are lost many pages deep into emotional and thoughtless outbursts. I hope DE has someone to comb though this to pull out the genuinely written suggestions to weigh those aside from the rest. 

     

    Nevertheless, my input:

     

    I do think adding another element of RNG is actually a good thing in this case, it will keep things interesting, and can open many new doors for all players. (Stay with me though, don't bail from that one line). I do personally think reducing the node count to 20 is a little over ambitious though. Drawing a diagram would be much easier than typing my idea out, but I just don't have the time to be able to do that right now, so words will have to work. 

     

    Idea and theory:

     

    Each planet currently has multiple's of each different mission type - fact. 

    We can do without having 3 different spy missions, or 2 different survivals, or 3 different deceptions, on each planet.

     

    Proposal:

    Use the rng element as the tileset. Take Saturn for instance. Instead of having both Mimas and Cassini, let rng choose the tileset, you would just have a Saturn : Survival node. This would then drastically reduce the node count for each plant by 50%+, but still give the players freedom to choose where they want to play at any given time based upon what their needs for the day are. This would also unlock the ability for when you choose a certain node, to get sent to the void. If you select a survival on Saturn, the base levels of Saturn correspond with the base levels of T1 survival. So you have the rng chance to get sent there, OR you can equip a "survival" void key into your gear slot as a sort of guarantee of getting sent there. What this would do is enable all drops from enemies to be the same drops from the HOST planet, so the void would then be dropping plastids and o-cells (or whatever the hos planet resources are) from enemies, along with void drops (argon crystals). This would really help players in the grind for resources. This would also reduce the grind for those really hard to get tower keys, as the keys would become generic "survival", "defense", "interception" keys. This would then also give DE a chance to implement NEW void missions and tilesets. T1-T4 void interceptions, Void deceptions, Void spy missions, Void hijack....every mission we have should have a void counter part. With this giving DE the ability to add more Void missions, it would reduce the drop tables in other very heavy diluted drop table orientated tower rotations. Everyone has the ONE prime part or void drop that their personal RNJesus seems to have blessed us with beyond belief. Mine tends to be forma...then more forma....and more forma, and as RNJesus's personal form of humor, an uncommon fusion core (REALLY, FROM THE VOID?!?!). I can't get away from it. 

     

    For this to work, there would need to be some type of trigger as well. To take survival for instance, when you hit 5 minutes, (if your rng hits) Lotus then tells you "I've detected a rift in the VOID, do you dare enter to see what rewards await you?". You then fight your way to the VOID rift and jump though to continue. This gives you the option as a team, or solo, to then go over into the Void to continue your mission, or to stay on your current tile set (but remember, the void will now be dropping the HOST planet's resources). For defense, at wave 5 if your rng hits, you then get prompted in some sort of the same fashion. Or in the middle of a hijack, a void rift opens up 100 meters in front of your Rover in some dramatic animation, and you, your team, and your rover, continue your hijack through the wastelands (a comb of both void and delerict) of the void. Etc...etc...

     

    A system like this would also keep lower ranked (as in rank 0-3 guys) out of the void in the beginning, as T1 levels wouldn't start to match up with the current node levels until Jupiter (I believe). The only element that would have to change, is to unlock a planet in the beginning, you would need to fully clear the previous planet, at least the first few planets for the genuine hands on experience of learning warframe. Idea for this: Mercury and Earth both must fully be cleared before it will unlock the next planets, then after that, you can hop and skip around the nodes as you will. The thing is, condensing the nodes like in my above comment, it would reduce how long that would take, so it isn't such a daunting task for a new player. Just to throw out a number (no I didn't count nodes, this is just a number example), it would reduce the node count to clear Earth and Mercury from 40 nodes, to say 15-18. That would look much more appealing as a new guy to me for sure. It would actually seem manageable, and with the reduction in nodes, new players would actually be able to find random groups playing the "defense" node, or "mobile defense" node on those planets, as everyone is playing the same node on that planet

     

    I think mission crafting for bosses would be a horrible idea, for the fact as a new player, you are just locked behind that much more of a grind. As is, new players are hurt by the current grind, the grind should be on the higher ranked veteran end game players. Players shouldn't be tired of the grind before they hit rank 10. Mission crafting should be for mid ranks and up, and yield special rewards. (This could be a way to re integrate old event mods). Once you hit around rank 6 or 7, you have so many nav coords you will never use, we need something to use those on! If you could mission craft to unlock a special harder "boss mode" against all the bosses though, that adds elements and new dynamics to the fight, that would be cool (if the reward was worth it). 

     

    TL:DR: Please read. My idea integrates many of the changes DE has talked about, all into one! 

  3. If I do get the job i'll buy plat and send you some >_>

     

     

    Lol, appreciate the offer and sportsmanship. :-) 

     

    Best advice for an interview, having been in plenty, and done plenty of them.

     

    Think before you speak, try not to stutter and talk too much, but don't talk too little.

    Ask intelligent questions and show you are sincere in wanting to work for them (if you actually are).

    Don't start an interview asking how many hours they are wanting you to work, or how much you will get paid, those questions should come in the middle of an interview.

    When you first meet them, thank them for the time to meet and interview you, because they have plenty of other work they can be doing, and it shows that you understand that they are giving you an opportunity and you value their time.

    When you end the interview, end it with asking them if they will contact you with whatever decision they make, so you will know even if you don't get the job, or if you will need to contact them again. (Once again showing a genuine interest). If they covered this information in the interview, verify the methods they told you that they will contact you. (i.e. "Earlier you said you would call if you would be offering me a position, do you know a time frame in which you will be making a decision, or do you offer any notice if I won't be offered a position?")

    Then thank them for their time again. 

    Although outdated, thank you cards go a long way, and sometimes if you have the person's direct e-mail address, a thank you e-mail will suffice in showing further gratitude. 

     

    Best of luck. 

  4. Good catch OP! +1

     

    I just went and tried myself after seeing the thread to see if it was just something weird (and I can't scroll the lore part of it either), and there was a catalyst blueprint up on alert, so doubly thank you for giving me a reason to log in at this time of the day! :D

  5. Haven't we completed the Lancer completely on ps4?

    Lancer, yes, and as you can see in his screenshot, it is showing the Lancer lore is accessible. 

     

    If he was able to move "down" it would be to view the next lore, which will only be unlocked once we complete the scan for the Anti Moa. 

    I'm pretty sure it is bugged,

     

    The required scans have been met, The OP means we cannot read the lore for the Lancer, as we can NOT scroll down

      Oh, gotcha. I see what you mean now. My apologies for misunderstand OP. I haven't been in to read the lore yet. 

  6. Often when someone is online and playing warframe, warframe see's the player as "offline".

     

    This starts to become an issue when you try to invite people to a game, and also as a warlord checking clan activity.

     

    I have members that will show they have been offline for 10+ days, but I know they have been online, because I've either seen their name in the clan chat, or I've actually played with them. 

     

    Also, invited tend to fail quite frequently when trying to invite someone to a game when warframe see's them as being "offline".

     

    "Refreshing" our friends list does not help any, as it still shows them as offline. I know a few other warlords in my alliance have talked about this as well, so I'm not the only one having an issue with this.

     

     

    Thanks! 

     

    *didn't know if this would fit specifically into another category, so I just put it as general**

  7. How is the progress going with the console builds for the trials? With the delay of the trials, will this also delay future updates for console players until the trials are made stable? 

     

    Void Spy 2.0?! (that would be amazing!)

     

    Thanks for your time!

     

    PS....ASH PRIME/DUAL ZOREN PRIME!

  8. Thank you very much!

    You are very welcome sir! 

     

     

    Also, this leaves us with ONE open slot of the non-reserved. Shoot me a message if you are interested in joining the family! 

  9. if you still have room i would love an invite

     

    I sent you a psn friend request and clan invite this morning, sir. Once you accept both, I will get you added into our psn discussion board as well. 

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