(PSN)JiggaJazz
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Posts posted by (PSN)JiggaJazz
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Lol you are.. Wow you are just SO INTELLIGENTA better solution is to use a decent frame, in my opinion. Also, Rhino can use ironclad charge to raise his armor, which is incredibly useful on a bunch of enemies. What was your power strenght, if I may ask?
YES! who needs a frame that is just bad because of poor design? FORGET THEM! who cares if people love that frame?
Wow you're ignorant.
Instead of your dumb suggestion why don't we improve rhino slightly more rather than being like "lol this frame is bad you're dumb for playing it"
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Yes yes yes, 5/6 of my main frames are forced to used their original arcane helmets, even though I have access to all arcane enhancements from raids.
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I have this going on right now :/
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I got Hate about 17-18 months into my Warframe career and I have a few thousand hours clocked in
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Got on today and I can't post anything on Trade Chat, once I hit "send message", my game instantly freezes
edit: tested it on recruiting and regular pm and both froze for me
so messaging anyone or anything at all causes the game to freeze, am I the only one who this is happening to?
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-Buys something for way over its worth while still knowing entirely how bad it was
- complains after about prices.
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Pretty sure it does affect the dmg multiplier as I've tested it quite a bit.
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To get at least 50 seconds on electric shield you can run..
Assuming all builds use a max primed continuity and a rank 4 fleeting expertise
Rank 10 narrow-minded and stretch to give you 79% range
Rank 7 narrow-minded to give you 53% range and no stretch so you play constitution to maintain duration over 50 seconds. This build and the above are the same except you trade 26% range for increased knockdown recover which is integral in higher level play on top of the little difference between 53% and 79% and volt Prime has a passive where shock has infinite range if the enemy is in LoS on top of overload being meh so you only lose range on speed buffing your squad.
Finally you can run rank 6 narrow-minded and pulse arcane in order to reduce the loss of range from narrow-minded whilst still achieving over 50 seconds on electric shield
Like I said before I've been running the second build for a bit now as I don't mind the drop in range from 79-53 as the knockdown recovery is too amazing to pass up
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Only posting this because of the last 2 comments as they're quite interesting.
For a while I've used max narrow minded and stretch but recently I've slapped on a rank 7 narrow minded and took off stretch entirely. Volt's arcane pulse helmet is interesting too because it allows you to essentially gain 1 rank in narrow-minded without sacrificing further range penalty.
My electric shields last 51 seconds, I used to run a build with arcane pulse that allow me for 60 second shields but I figure the slight bit of extra duration wasn't worth affecting the quality of my other abilities anymore than it truly needed to.
Once you hit that 50 second mark with electric shields you don't need anymore duration than that. No point in making volt a one trick pony just for 10 more seconds.
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It's so silly that it doesn't. Standing on evil goop can affect fire rate and reload speed, but an ability that essentially zaps frames with speed energy only makes you run faster? It's silly.
Exactly, it makes no sense. By that logic Volt's speed should increase fire rate too xD (they really shouldn't do that)
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Yes pleeeease. I actually thought it did increase those for a long time, it only makes sense that it would.
Also can it um... not screw with your FOV whenever you use it? I really really hate that and it's the reason I rarely use Volt even after all the work I went through to get Volt Prime. >.>
I'm all for that as well, I don't mind the FX of it but I know so many that do and I don't truly see much point in it, we get it DE, we're going fast!
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It's hard for me to want DE to get rid of Bounce Pads even though parkour 2.0 changed a lot. The fact that it's so versatile should really be more of an inclination for more abilities to be created in a similar matter rather than being bashed at for being "outdated"
I'm really on the fence with this one but I think most people would stop complaining if it didn't affect fellow tenno on Vauban's squad.
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Guys just get a primed pistol ammo mutation and call it a night.
After 40 minutes is beyond the scope of intended gameplay. Anything that can deal with that sustainably can do so because it's overpowered.
Raids bro..
Raids..
Lv 80
And 40 mins in a T4S is beyond the intended scope of gameplay?
Psh
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Please allow Speed to be more than just a rushing mechanic. Speed was definitely buffed when DE made enemies accuracy affected by movement but that's not enough.
During Speed, Volt should be able to reload and recover from knockdowns faster.
*also increase time between Volt's 3 pulses on Overload, but that's a different thread*
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Ahem.. You're forgetting lightning style..
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Trin is one of those frames that really couldn't care less about base stats.
Energy pool increase would be meaningless due to EV.
Health isn't as good as the shield buff trin got simply because trin only has 15 armor and most trins that aren't EV builds are blessing builds that blow themselves up for max blessing anyway.
I'm very happy they buffed her Sprint to 1.1 as 1.0 is so sluggish I can't stand it.
Shield is kind cool since you can more easily run "non try hard" builds and use that one augment that gives over shield slightly more effectively.
Armor on her is meh its not like they could give her 300, and she's a healer so she shouldn't really have armor anyway.
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I haven't used Braak since nullifiers have been released. I used to love pairing it with a long range primary that didn't like close quarters too much and Braak really shined.
IMO nullifiers really put Braak in a weird spot, where many tenno use automatic secondaries in order to take out the bubbles easier.
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only if auras like energy/heal regen worked better...
Read your post wrong
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im so jelly that seems everyone and grandmother has a brakk but me... ugh why did i start this game so late :( farming solo for grustrag is such a task
I farmed Braak in 3 hours about 8 or 9 months ago and lately have truly realized how lucky I was
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Braak is fine but yes the pyrana, detron and all others need a buff for sure.
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Exactly, you said at least 60 when they should be at least 90.Yeah that's why I said at least because anything lower than that is absolutely useless, but yes I agree 90% would be a much better target.
Nonetheless I'm glad you posted this thread
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On purpose, they're looking at changing how it affects range asap.
- Fixed Volt’s Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt's Shield and guns ASAP.
From: https://forums.warframe.com/index.php?/topic/526883-hotfix-1742/
ah thank you so much
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I got back into the game a few weeks ago after taking a 4 month break, I couldn't find anything in the patch notes so I was just curious,
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I'm assuming op, the reason is that most MR 8 players do not have all the maxed mods (primed mods, r10 staples like narrow-minded etc) and these players feel entitled and don't want you to join.
I'm MR 17 and I usually don't care who I play with, I enjoy variations in skill amongst a team and never use mastery as an assumption of skill.
Skill doesn't mean the same thing as mathematical statistics, I'm sure many of these players do not believe you are unskilled but rather you have not acquired fully optimal builds.
Quick Thinking - Pointless With 100% Stagger Lock
in Warframes
Posted
QT needs a buff because unless you're using a maxed Primed Flow you won't notice any true reason to use this combination over redirection/vitality