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Ironlixivium

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Posts posted by Ironlixivium

  1. 1 hour ago, Clonmac said:

    First off, as I have done, let's try and keep this a mature discussion strictly about Limbo without any aggressive undertones.

    I didn't completely ignore the benefits of segregation. In fact, it is the very reason why I use Limbo and it is his biggest benefit. If you read my posts I even mentioned how he can dictate the range at which he can force enemies to fight him. Infested units? Ya he can force them to fight him at range effectively becoming almost untouchable by them. I understand segregation beyond just separating this group of units from these groups of units.

    The point I was trying to make however is that segregation is mostly only beneficial for the one doing the segregating. If you don't have control of who is divided from who and what enemies you can attack and which ones you can't, then ultimately it will be a hindrance more than a boon. In order for segregation to be a true benefit to everyone on the team, there would need to be control of that segregation for everyone on the team and Limbo unfortunately can't provide that through the rift mechanics.

    Yes, I do know the range of Cataclysm. Rather than throw out blanketed statements without an quantitative values to them, lets look at a tile that pretty much anyone knows...the old Draco map. Let's say you cast Cataclysm on the C point. The furthest it could cover is to maybe just touch point D with max power range. That's not even considering the fact that your other teammates will be off at other parts of the map not at control points killing enemies, say for example up the stairs past D killing enemies as they spawn. Draco is one of the smallest maps in the game and even if you had a Cataclysm that moved with any of your teammates, you'll never be able to provide the benefits of Cataclysm to everyone. It doesn't even come down to movement speed, so "not casting it on Volt" isn't a valid argument. It is simply a matter of fact that even when coordinating with your teammates, a balanced and cooperative team is often still fair distances apart. The affinity sharing range far exceeds the range of even a very large Cataclysm. That's even assuming that you would mod Limbo for max range. You said that the Rift Cloak ability that causes enemies to miss is based on power strength. If you're saying that you want an extremely large Cataclysm, then that means the benefit you'll receive from Rift Cloak would be greatly diminished if you modded with Overextended. Unfortunately you can't have large range (at least as high as you're claiming) and high power strength.

    Furthermore, in regards to segregation, you seem to be ignoring another fact. The fact that as you increase the range on your Cataclysm, your effective segregation abilities decrease. Your enemies will only attack you from a certain distance. The diameter of Cataclysm when given enough range can often exceed the distance at which many enemies can or will attack you from. This effectively diminishes the return you receive from segregating your enemies. In other words, if Cataclysm is so large that had you not casted Cataclysm in the first place then the enemy would not be attacking/aggro'd to you anyway, then Cataclysm provided no segregation benefit. So if you're relying on an extremely large range Cataclysm to provide a benefit to more people on your team, you're effectively losing more of the segregation benefit as you do that, especially for the person you casted it on since he'll always be forced to deal with its full radius.

    More on segregation, one of the biggest benefits that Cataclysm provides to Limbo is being able to cast it on the ground and then staying on the outside of it with Rift Walk. This is my most common use of Cataclysm and one of the most important uses. The reason why this is an important tactic is because staying on the outside of Cataclysm allows you to keep the only enemies that can attack you in front of you. No enemy coming at you from behind or from the sides can hurt you. This means you can create a choke point anywhere on the map regardless of the map layout. When using Cataclysm with a primary or secondary weapon, this is how I exclusively use Cataclysm because it prevents me from being overwhelmed from all angles and allows me to kill enemies in front of me before they have a chance to attack me back. If you changed Cataclysm so that you'd have to cast it on a target (friend or foe), then you lose one of the best tactics for using Cataclysm. Furthermore, because you'd be forced to pick a target, you'd also lose the ability to cast Cataclysm in an open area to allow enemies to walk into it or cast it on objectives allowing your teammates to run free.

    It isn't that I'm not open to ideas to make Limbo better, I'm just trying to convey to you that the changes you've suggested to Limbo are some of the most drastic I've seen and would change him in a way that would take away some of the greatest strengths he has today without adding very many benefits.

    good ol' limbo. creating salt for days since his release.

  2. There are two things I've felt like limbo absolutely needed to ever be considered a welcome frame:

    1. no animation on riftwalk. He's not a good tank, and he's a master pleb outside of the rift. That limitation is unnecessary.

    2. cataclysm puts drops in the rift. It's so simple, and so necessary, not to mention the current way is completely immersion breaking (not that warframe is an immersion game or that I care about immersion, its that DE seems to want limbo to be immersive, based on the RANDOM NERF OF HACKING IN THE RIFT DAFUQ). Anyway, my point is cataclym puts you, enemies, and apparently the floor and other structures in the rift, seeing as you don't fall through them. But no, anything that's a "drop" is magically exempt. Why? I have no idea, as far as I can tell it's somewhere between "screw you" and "ninja magic lel"

    also sidenote on the last one I think that items picked up before riftwalking should be transferred to the void (power cells and stuff), but if its dropped it should just fall back into reality.

    simple changes that make him so much more viable.

  3.      Heh, if you want damage gates try vay hek, tiny stupid hitbox, obnoxious movement, and gates my vaykor damage. Also sidenote, if you want orokin cells, go to the void. unless they changed it, a void defense gives multiple cells as a mission reward, even in a low level mission.

  4. 50 minutes ago, Basdiow said:

    What? It is not hard at all. It just reduces all that unneccesary clutter on the screen. You can still easily aim, just look at the tracers of your gun and lock the target to the center of the screen. You can also just see the objectives by clicking 'M' to see the map. Finally, you can tell if you are about to die or not because your shield 'pops'.

    What about health based frames...? inaros, valkyr, chroma...do you just not play those? also how do you know how much energy you have? also I hardly think the vital statistics of your warframe are "unnecessary  clutter"

  5. I think it would be cool if DE made actual movement animations for animation sets. I'm not talking about a new way to sprint for every frame, but some of the animation sets really need this, as their movement is immersion breaking imo. Most of the sets would probably have the normal movements, as they don't really need anything (maybe a more crouchier walk/sprintfor agile), this is more directed at the sets like inaros's agile, where he's clearly having trouble not shaking and crouching vertically, yet, when you press forward, we stands up straight and walks normally, as if he was an actor just pretending to have those problems. It would help the immersion a ton and be way cooler if instead he scuttled across the floor, with the same shaky movements. Yes, i know this would slow down production of warframes a bit, but at least imo it's worth it, anyone else agree?

  6. Just now, DeMonkey said:

    Yeah, not really noticing a difference. Easiest way to test would be to duel someone in the dojo. Ask them to bring an unranked Lato and see how much damage it does before and after. 

    They can actually tell you how much damage it's doing rather than you trying to guess in the simulacrum.

    I wouldn't need to guess, simply spawn a corrupt butcher of the highest level possible, for me 120 for some reason (last MR it was 85 for me) and let it hit you once. I don't have a max ranked inaros so the percentages are probably a lot worse than at max, but I've already found the damages: without any scarab armor 463, with full scarab armor it was 323. like I said it's probably better at max rank, but those are the numbers for when scarab swarm is rank 1, with no armor mods. according to my math it's 30% less damage, so according to the chart on the wiki I had roughly 300 armor from 100% scarab armor. not sure if it's a flat boost of 100 or +50% armor though.

     

  7. Just now, RikuSatori said:

    from what i gathered playing it to use the 4th ability you hold the ability key for it to charge in doing so it will take some of your health, when you get to a presentage a hit the abilitie key and dont hold it while looking at a foe it will send scarab's at the foes doing damage and giving you health and your allies health and shields

     

         Thanks for the reply but I know how the ability works, I've used it multiple times. I'm just curious about this mystery "scarab armor" stat. In the description it says it takes health to build "scarab armor", but what does this do? does it give armor? does it give some kind of damage resistance? or is it just a stat to show when you can cast the heal part of it?

    1 minute ago, Varacal said:

    in they devstream they said that charging it up will sacrifice HP for more armor, the value is not yet known, as for the active part of it, when you have more than 25% left, you can cast it and everyone near you[?] would get debuffed by the scarabs, stopping them from moving around and dealing damage over time, and which you are being healed

    i really wanna know what the % is for the armor buff from it though

        Huh, it doesn't feel like much armor to me if it's that, I guess I'll head to the simulacrum and see if I can figure it out, but thanks. btw, the heal is a targetted aoe similar to equinox's sleep.

    I wish I knew the armor value too :/ I guess if I find it I'll probably post it in this thread.

  8.      I VERY recently got inaros, and I was using his fourth ability, but I'm not really sure what exactly scarab armor does, does anyone know? It doesn't feel as if I'm getting any bonus damage resistance or armor, but I could be wrong. Wiki has nothing on this atm, anyone else done some testing with it?

  9. I've switched at very calm moments, and noticed that it wasn't working, two instances I can think of off the top of my head would be, on a "shelf" in the void (I then moved to the edge before realizing my staticors were broken) and while I was moving to extraction in a grineer ship, I switched from my scanner to staticors only to find out they were broken and I was **** out of luck, because that was the only weapon I had with me.

  10. 1 minute ago, Genitive said:

    I don't think so. Redtext said Nikana Prime was a primed Dragon Nikana. The scabbard skin might be a bug. Or a feature, whichever you prefer.

    For reference:

    PWxfl62.png

    Alright, think I should report it as a bug then?

  11. So I just got my nikana prime, and I put my scabbard skin on and at first I was surprised that it took the normal nikana animation, not the dragon nikana one. Yeah yeah, I know, it should've been obvious, but seeing as the nikana prime is a deadlier weapon that the dragon nikana, I had automatically assumed that it would take the dragon nikana texture/animation. (or idk, have an even more violent animation made specially for it?) But that got me thinking. There's no reason to use my dragon nikana now, even though it was supposed to be the strongest sword. So now the nikanas feel kinda...incomplete. It seems to me like DE wanted the dragon nikana to be something special, an upgrade to the normal nikana that surpasses all other swords. Now it's just the middle man in between the normal nikana and prime version. So I must bring up the question, and I'm not just adding prefixes and suffixes for the hell of it, will there be a dragon nikana prime?

  12. so, i just got limbo built and played as him for a little. I dont understand the hate. I enjoyed playing as him, id rift walk, banish high priority targets, and easily kill them. as a level 13 limbo, i easily killed level 35 napalms. With all this said, i dont understand why people hate limbo. 

     

    Because any use you think he has can be done without his obnoxious side effects.

     

    I say this as someone who used to play him, eventually I woke up. I REALLy hope DE gets around to giving him some tlc.

  13. Just want to say a few things, yes she's strong she's a berzerker frame, she should be. But just remember:it DOES lock her to melee which is arguably the weakest weapon type in the game, simply because it has the least cc capabilities and it has a slow "projectile speed" time (heh)

     

    What I'm saying is regardless of your damage with a melee (which is actually pretty decent with blood rush on a crit melee), you simply can't kill as fast as someone with a decent range weapon. For example imagine if there are three enemies in front of you, with a conventional ranged assault rifle you can simple shoot them, whereas with melee you actually have to travel to each individual enemy. The travel time really adds up especially when compared to an insane AoE-DPS-CC weapon like the synoid simulor.

     

    If you want an ACTUALLY op godmode, get wukong, he's the one who actually has an op godmode with no drawbacks. 

  14. Ok, but what happens if there are two limbos that cataclysm the same place?

    Also, in defense of the second build, I've found rift walking solves that problem of dying before cast is finished 95% of the time. And I can take exactly two hits in sortie missions before I'm down. I'm ok at dodging so it works well. It's quite fun and can 1 shot Sprite enemies if you strength it enough.

     

    It goes with the limbo with higher strength

     

         This is when I've been one shotted, I wouldn't be complaining about it if I hadn't been using his best defensive skills, that's like saying rhino is squishy and ignoring his iron skin.

     

         Unfortunately, although you are right in that he can be technically usable, his damage multiplier is A: just for him, and B: not strong enough to warrant using limbo over other frames that can survive much longer. That's not even taking into account the other set-backs limbo has, like how he restricts pickups like ammo from being picked up while he benefits from his damage multi.

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