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Ironlixivium

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Posts posted by Ironlixivium

  1. You at least have stable 30 fps. My fps jumps from 10 to 50 and back to 15 in one second. :/

    Check NVidia control panel, try turning Vsync off. By the way, do you have integrated graphics card?

     

    Yes I do, but it's set to use the nvidia card. It was working fine yesterday, and the 4 months I've been using this computer before that, now suddenly it decided to do this.

  2. Rift surge as a passive is kinda pointless imo... maybe make surge team wide and make his passive a high amount of damage reduction in the rift (at most 50%) to cover a bit of his weakness?

    Also, to answer your question, I see him viably filling 2 roles:

    First is the aforementioned invincible hax isolator, where you banish->kill->repeat. He's a duelist or a tactician. This is what his kit is supposed to do, but that's a boring, safe way to play him imo.

    The second I recently found, but is a much wilder, riskier, more rewarding, and more fun way to play him (although it takes a few large groups or a lot of banishing. You can immediately switch back to banish kill repeat with the right build). High power strength, duration, unmodded efficiency, rift surge augment, and a hard hitting weapon. I call this "glass cannon gunsmith" as he can kill everything with a rift surge/cataclysm combo in a shot or two, but can't take more than maybe 2 hits. Destruction is eminent and fun.

     

         I'd like to clarify that by passive, I meant passive of the rift. Not a passive ability. It couldn't be a passive ability anyway, passives need to be constantly active in order to be passive.

     

         Basically the idea is that all enemies in the rift take bonus damage, which can be modified by the owner of the rift's power strength. Basically, rift surge is permanently on and applies to all enemies within the rift, for anyone to take advantage of. This also gives us a slot for an ability that isn't so darn one-dimensional.

     

         Also, I usually call that second style you talked about by a different name....usually something like, "crap", "stupid", "useless", or "impossible". Alright I'm sorry but at the same time I'm serious. I have been one-shotted before the cataclysm animation is done when I try to do this. Although it's technically not impossible, we have plenty of other frames that can actually do a BETTER job at killing without getting their face smashed in or restricting their teammates pickups. Which reminds me something I forgot to add....

  3.      I know I've made 3-4 of these already but that was a really long time ago...figured I should, idk, make an "updated" one? Update is in quotes because limbo is still exactly the same if not worse.

     

    WARNING: This post is kinda toxic, I'm sorry DE D': I tried to cut out as much as I could without diluting the point.

     

    My thought's on limbo:

     

    He's simultaneously useless and stupidly overpowered, (mostly useless) allow me to explain:

     

         He can either activate ultimate pleb mode and actually use cataclysm the way I think DE meant it to be used (a big bubble of combat), and die many deaths, or be completely "invulnerable", but also unable to attack everything else (woop-de-do).

     

    Most frames have some defense while hacking, he has no such defense.

     

    A lot of frames have some defense while carrying an object, he has no such defense.

     

    most frames have something that tilts the the battle there way, aside from rift surge (Which should REALLY be a passive of the rift...) he has nothing to protect him, even in the dimension he's supposed to be a master of.

     

         there are situations when he can't be in the rift, and in those situations, he's a complete pleb. He has nothing going for him outside of the rift.

     

         This one REALLY bugs me: His own 4th ability is his Achilles heel. You can walk around in the rift all day long being untouched by enemies (and not touching them). then as soon as that lvl 100 heavy walks in to your rift, gg. Walk away from the keyboard, put down the controller, go eat a sandwich or something, because if you're within los of that cataclysm, you're a dead man walking.

     

         I've had multiple instances of actually dying from my own cataclysm BEFORE THE CASTING ANIMATION ENDED. through QT and primed flow. It's kinda ridiculous.

     

         Essentially, he's a piece of crap that was probably amazing in theory and didn't get enough attention to become what it could. (just my speculation)

     

         He's outclassed by other frames on every level, he has no place on a team, and every time someone wants to play limbo I'm both extremely disappointed in them and annoyed because being on a team with him is irritating. I find him both easy to use and stupidly difficult to play as.

     

    Basically, Here's what I honestly believe limbo needs:

     

    • Make rift surge a passive of the rift, for the whole team to enjoy without silly durations.

     

    • Allow items to be brought carried in the rift, but fall into the material plane if dropped while in the rift (in the case of riftwalk/banish, they would have to go back to the material plane to pick it up again)

     

    • Make cataclysm bring items and drops into the rift just like every other entity. Seriously, I'm so tempted to go farm some rare mod in a pug with limbo, then when we get it slap down my max duration cataclysm just to get some people raging about it the forums SOOOOOO tempted. I'm surprised people don't do it already.Balance wise though there's no reason for this not to happen; you're completely vulnerable to other stuff in the rift, no reason why you shouldn't be able to get items too.

     

    • Rework his kit to (PLEASE DE PLZPLZPLZ) fit in something that involves levitation. he has at least 5 animations that involve it, he can clearly do it, so why not put it in a new 3rd ability? :-) 

     

    • Last but certainly not least, in fact, this is THE MOST important one: I would really like for DE to put a genuinely good and hard thought into limbo to make him balanced, relevant, and enjoyable to play.

     

    EDIT:

    • Oh yeah, faster cast animations and seriously, knock off with the rift walk animation entirely please. I really think it should be instantaneous. In high levels, he can't stand around waiting for his rift walk to come, he's not an uber tank. 

     

    Thank you for reading, and I really hope DE sees this.

     

    Oh yeah, to limbo fans: I don't really care, no offense.

     

         I've heard all you have to say in my LAST 3 LIMBO POSTS. I find the "I can do x with him" particularly annoying though, as any frame can do anything in the right hands, it still doesn't mean they're balanced. Essentially I believe you guys use limbo because he has nothing to protect him and you can survive with just the game's cover and dodges etc. Just speculation though, again.

     

         I really just want to give my thoughts on limbo to DE again though, because I heard they were gonna rework him, in Dev stream #67. (I don't really know a better way to phrase that, but from how they talked about it in the stream it sounded like limbo and a few other frames were sorta "in limbo" (heheheh) between being considered for a rework and getting reworked. Maybe it's just the way they talked about it, but it seemed to me like they wanted to rework him, but it's not too late for them to severely postpone or cancel.)

  4. Saryn - Banshee, Vauban - Nekros, Valkyr - Zephyr, Oberon - Hydroid, Mirage - Mesa, Limbo - Chroma...

     

         No that's not the order prime frames will come out....I can all but guarantee it. DE does primes based on which current prime concept looks the best at the time, it allows them to relatively consistently put out primed without sacrificing quality too much.

     

    God no. I am going to dread the day Limbo becomes a prime. I bloody hate that warframe.

     

         Hopefully he will be reworked before then....

  5.      Ok, I know I've been very.....pessimistic when it comes to suggestions, I'll try to be better but I feel passionate about this subject.

     

    I always thought that a frame based around an element should be immune to damage from said element.

    Volt - immune to electrical damage

    Ember - immune to fire damage

    Frost - immune to cold damage

    Saryn (and possibly Chroma) - immune to toxin damage

    Some you would have to get creative and base it off of something in their theme or story.

    Vauban - he's kind of a tech junkie, so you could argue immune to electrical damage here as well, but I think something like auto-hack would be cool. So he wouldn't need cyphers to hack anything.

    Rhino - he could be immune to knockdowns and not just while in Iron Skin

    Hydroid - uses zero energy to cast if standing in water on a tile set

    Nekros - have a passive like Life Strike, but tied to casting/melee/or kills vs. channeling, call it Life Steal

    Trinity - some kind of AoE that shields/heals team members while reviving her or triggered by her health reaching a certain number

    Banshee - sonar, she gets a passive with the same ability as enemy radar

    Valkyr - immune to slash procs/damage

    Atlas - this is another case for knockdown immunity, but blast damage immunity (tying into earth elemental) could work as well

    Limbo - immune to switch teleport

    Mag - immune to electrical would fit here too, but something tied to shields either for her or her team mates would also work

    Ash - 

    Ivara -

    Loki -

    Nezha - 

    Mesa - 

    Nyx - 

    Nova - 

    Mirage - 

    Wukong - 

    Oberon - 

    Excalibur - 

    Equinox - 

    Drawing a blank for the rest right now. Will try to update later if anything comes to me.

     

         Ugh, they're all immunities, some of them absolutely useless, sorry, like limbo, immune to switch teleport, how often is that gonna happen? SOME grineer missions. Literally a fraction of a single faction, which in itself is a fraction of the enemies we fight, and switch teleport isn't even that much of an inconvenience. 

     

    Also, Frost  saryn, rhino, and valkyr already have passives

     

    Some more ideas

    Ember:More power streght when in fire

    Frost:Increased shields when in ice (that thing that descreases and its random at the start of the mission) and less slow down on cryo floor

    Saryn:Receives reduced damage from poison

    Volt:Receives energy from eleticity damage

    Chroma:25% of the above depending on the element equipped

     

    ember: can you elaborate what you mean by that? do you mean....from damaged ships? if so, that's useless, if not, idk what you're referring to, unless you meant the status effect.

     

    frost and saryn again already have passives....

     

    I only suggested limbo's passive and for chroma ; 

     

    Chroma has the unique passive to change the elemental attribute of his abilities into any desired basic elements. This can be done by changing the color of his energy via the Color Picker Extension:

    • red, magenta, brown, orange and bright yellow hues being  Heat
    • blue, purple, and black hues being  Electric
    • green, lime, teal and dark yellow hues being  Toxin;
    • white, grey, and some faded colors being  Cold.

    Players do not need to purchase color palettes to unlock the full potential of this trait.

    When customizing energy colors for Chroma, the Energy Color section of the appearance tab will display the icon corresponding to the element of the chosen color  allowing players to see which colors correspond to which element. This imgur album can serve as a reference for future color palette purchases.

     

    source : http://warframe.wikia.com/wiki/Chroma

     

    Ugh idc what the wiki says that's NOT a passive. 

     

    I feel like Ash: Same as OP

    Banshee: I would feel like all weapons should be silent with her and have reduced threat generation.

    Ember: Phoenix Spirit, she can revive once for free, with full energy and a fire ring around her.

    Chroma: No idea

    Loki: No idea

    Trin: Nope

    Nova: Antimatter Infusion: All energy weapons get imbued by Antimatter, making them deal 10% Extra damage.

    Wukong: Increased Armor each time Defy procs

    Volt: Electric Aura: Any ally withing 5 meters of Volt deals 50% Extra electric damage, any enemy withing that range has 50% chance to receive an electric proc/second. Doesn't stack.

    Saryn: Toxin Manipulation: Any weapon dealing Toxin Damage gets a passive increase of 25% Toxin Damage.

    Limbo: Same as OP. TOTALLY AGREED.

    I am too lazy to check other frames.

    Edit: Double Post Fixed

     

    wukong and saryn....already dalhgoaeiwulb

    you know what I mean

     

    Anyway I rly like your idea for a nova passive, might need a slight nerf but honestly that would be up to DE

     

    The ember one is a cool idea but Idk, I think it's a bit too powerful :/ 

     

    same with volt

     

    Actually, that is more fact than opinion. LOL Most defenses are passive or static if you will. Things like armor, bulwarks, shields, trenches, these are all things the soldier or warrior does not really think about putting into action but still benefits greatly from having. Now there are some types of defenses that are active of course, things such as parrying in melee combat are active on the part of the soldier or warrior, but are also mostly ingrained during training and require little actual thought for the process as it typically becomes a reflex action.

    The adage "the best defense is a good offense" is more of a philosophy or action plan rather than an actual defense in the traditional sense. It certainly applies to many things such as sports or gaming and yes, even in real combat sometimes. But that is more of a planning strategy than an actual defense. But as you have applied it specifically to gaming and this game in particular, I can see how many feel that it fits in the defensive category and therefore could include more action oriented items to be used as a passive. At the end of the day, it's just a game and everyone plays it their way, no right or wrong. :-)

     

         That's irl, you're forgetting we're magical space ninjas that can have offensive passive buffs, also that's not actually true, if you think about stuff that's not physical. specifically leaders might assure their soldiers that they can win, so you could say they have +x% will to nearby soldiers or something like that.

     

    Ash: after dealing finisher dmg ash is covered in smoke for 4 sec. In that state he takes 80% less dmg

     

    LOL if that were to be added to the game right now, it would get nerfed so hard, you would literally have a constant 80% DR

    also that's not a passive, you have to activate it with an action.

     

    maybe if he had bonus finisher damage? I guess with covert lethal that would be useless....

     

    what about a bonus melee crit chance? +5% flat bonus after mods maybe?

     

    imo we should do something more like this though

     

    Ember: 1 health/sec regen

    Banshee: enemies targeting her have -33% accuracy

    Hydroid: 3% chance to ignore a bullet that hits him (he might momentarily become water allowing him to dodge? not as a visual, just explanation.)

    Nova: 5% more damage (yeah I really liked that idea, but honestly 10% is too much :/)

    Nyx: (0.1/rof)% chance to proc rad on weapon damage (so a weapon with a rof of 10 would have a (0.1/10)% chance to proc rad every shot, or 1% chance to proc rad, but essentially it's a 1/10 chance to proc rad every second, if firing and hitting that entire second.

    Nekros: 0.5% life steal

    Chroma: 10% boost in power strength/efficiency/duration/range for fire/electric/ice/toxin respectively

     

    etc.

     

    They could use a little tweaking but that's what I think our future passives are going to be like, based on the current ones. But then again I could be completely wrong.

  6. Aren't they also known for biting and not letting go?

     

    Also, that Batman Doge gif is awesome.

     

         I'm not an expert or anything (I don't own ferrets) but I believe you can train them not to by grabbing them by the scruff of their neck whenever they bite.



  7. Till you got the the fighting and parkour I was pretty gun ho. But honestly at this point I don't think that DE's AI would do the justice ;).
    They WERE trying to make new kubro tactics and AI...wonder what happened to that...


    Be honest though, It's not like dogs are better at parkour :/

    Would be cool if kavats got some kind of parkour though, you know....since cats actually parkour irl...

         I'll be honest though, that one where the ferret looks like it's gonna jump to the shelf, tries, but just has a tiny little hop made me laugh, it was adorable. (2nd one in the "parkour with the best of them" tab)
  8. Dex Braton...or like in that picture of Ember, Dex Boltor.

     

         Oh god please no, we have two too many boltors already. I hate the boltor, it's firerate, it's reload animation, it's projectile speed, it's projectiles, and it's model, I'm gonna slit my wrists if I have to see another.

     

         But yeah so far all the dex have been dual wielded, maybe we'll get like, dex strun? they can go on our backs in an X XD

  9.      Alright, I was extremely tired when I wrote my first reply to this thread, I'd like to apologize for acting like a biggot and I'll try to ignore the aggression I got for it in hopes that my apology will be accepted.

     

    Fun is what you think it is. Some people actually enjoy stunlocking whole maps and dreading everything for an endgame, some enjoy solo, some like to use weapons and tactics purely for the cool factor. There is no such thing as correct-est fun.

     

    And you don't understand that fun is subjective to each player. 

     

         

         This isn't actually true, there have been studies done on what we find fun and why. Although we desire this, and will say and even think it is "fun" when we do it, we will get bored of it very quickly in comparison to something that keeps us challenged. I didn't mean to sound like there is a correct way to have fun, just that statistically there is a way to have fun that will last longer than others. I was making the leap from long lasting to "more fun".

     

     

    Ever been called "disgustingly pretentious"?

    I feel like with that attitude it must not be the first time.

    You don't know anything if you think emotions are objective.

     

         That's really harsh, should you really be so quick to judge when it's so easy to make a mistake? (such as going on a game forum when you're tired and grumpy...)

     

    "Your concept of fun is different than mine and you're wrong. I got wisdom, y'all"

     

         No that's not what I meant at all, most people's idea of fun is the same, and that's having power, but although having power is a good goal, in practice, it's not so great.

     

         There's a reason super heroes have weaknesses and struggle at something, why tv shows have plots instead of just having characters that sit around doing nothing, and why video games are critiqued based on the amount of challenge they give.

     

         Imagine if you just randomly woke up omnipotent and omniscient. You would have infinite power and infinite knowledge. What would you do? Why do that? You would already know the result; you're omniscient. There would be no reason for you to do anything, there's nothing to do, nowhere to go, inevitably, you'd be bored.

  10. -snip-

     

        You have to remember we're talking about passives. They're not supposed to be anywhere near as powerful as "almost instant shield regeneration".

     

         Look at the other passives, some of them are barely noticeable, especially frost's. I mean, the whole point of the globe is to keep enemies at a range. It LITERALLY flings everything around you away, and he has a passive that deters melee.....

     

         most of the other passives are just qol stuff too, like valkyr's knockdown recovery.

     

         But think about saryn and wukong's passives. They're hardly noticable at all, in fact I didn't even notice wukongs when I was looking for it, the difference is so minute it's impossible to see without juxtaposing it with another frame's melee counter.

     

     

         To almost everyone in this thread, please. Passives are not supposed to be this powerful. Maybe volt should get faster shield regen, but it should be something small like 30% faster. Same with the other suggestions.

  11. Actualy i have got a unique idea to loki , because i do not like your idea ( sorry but it seems kinda useless ) , anyway my idea is that since Loki is high tactical frame already contrains disarm , why not allow him to steal enemy weapon on finisher kill's ? This is how it would work

    if three is free slot on secodray or primary or melee weapon , when loki exectures enemies he pucks up their weapon in that place. That weapon will be as strong as enemy used it , it would make him usefull at void weapons where enemies differ. ofc for infested there is special case , and lets say we will borrow a " hand" :) 

     

          I'm sorry but this would be completely useless :/ enemy weapons are insanely weak. Usually an enemy that deals, lets say 100 damage per shot.... has an effective health of far beyond 10k, in other words it would take over 100 shots to kill one enemy, we're better off just using our own, modded weapons.

     

         Also, this would be a massive pain to code into the game and probably be buggy, not to mention no one would use it because it's very uncommon for people to run missions with empty weapon slots.

  12. AFAIK Limbo doesn't currently have any passives.

    Your Volt one is problematic as well. Energy is stored up by moving and attacking. Ok. But to use the energy you have to actively cast something. Not a good passive. If he automatically shocks the nearest enemy once he has stored enough energy, that would be a passive. However that would be the same as Electric Chroma Elemental Ward, an active ability, and passives aren't supposed to be this strong, like a whole extra side at a restaurant, should just a little extra flavor like a packet of hot sauce.

    Volt, one obvious potential passive for any elemental frame is immunity to their element, but DE hasn't done anything like that with the elementals that have received passives. Saryn (toxin) has increased status duration. Frost has Naturally Cryogenic: Enemies have a chance to be frozen when melee attacking Frost. So damage resistance to electricity for Volt is unlikely, and wouldn't be useful very often anyway. Maybe a small amount of innate energy regeneration, at an amount like an unranked Energy Siphon aura, or increased chance for enemies killed by Volt to drop energy orbs. Either of these would slightly enhance Volt as an elemental caster, but they work passively without the player needing to do anything extra to benefit from it.

     

         I actually like his idea though, without all that extra....whatever you want to call it. Just give him energy regen while moving, maybe 0.6 e/s just like energy siphon, or that could be tweaked. I think the idea is cool though

     

    Loki: Chance that touching an enemy will not alert them.

    Trinity: Allies (and only allies) in a respectable range get Rejuv and Physique until they leave range.

    Hydroid: While in water during Sharkwing missions become a Kraken with increased mobility (melee only of course)

    With Ivara having multiple arrows I feel that Mag should have a Push mixed into her 1st ability not really a passive though.

     

         Oh god please no

     

    That loki passive is ridiculous and completely useless if you just learn how to stealth correctly, and on top of that LOKI ISN'T A STEALTH FRAME. JUST BECAUSE HE CAN BE INVISIBLE DOES NOT MEAN HE'S MEANT FOR STEALTH. He's a manipulation frame, he needs a passive that reflects that.

     

    The trin one is op

     

    Hydroid one is again, completely useless unless you do a specific thing, and since the vast majority of the community do not like archwing in the first place, they will absolutely hate this.

     

    But yeah that could be op in defense missions, as you could just keep pushing everything back and they'd never be able to harm the pod. 

  13. For the sake of playing devils advocate: 

     

    -This would be a good point if she either:

    1. Had bad melee damage in the first place. Fortunately, she can already deal an amazing stream of damage. 

    2. Had any issue closing in on the enemy. This is also no issue since she has invulnerability on top of having her rip line on top of bullet jumping already providing easy mobility. Closing the gap for warframe players hasn't been a problem since bullet jumping was introduced and that's a good thing.

     

    -What is Warcry(With or without Eternal War) and (Prolonged) Paralysis then? Cmon guys I understand she doesn't have the best CC in the game(Because she obviously isn't a CC frame), but that doesn't mean she doesn't have options.

     

    -This has already been mentioned and currently being discussed with (Primed) Reach, so I'll leave this one alone, but I don't think Valkyr has trouble with this considering she can still hit the bubble and bring it down with a fast enough attack speed.

     

    -This is less of a Valkyr problem and more of a general problem for players that is very easily overcome by simply prioritizing your targets, or in Valkyrs case simply jump over the crowd of infested and get the healer hiding behind? Healer in front? All the easier. 

     

    -Going to be straight up honest with you here,but this is a very weak argument to make. Are you saying that for 2 and half of the sortie missions Valkyr was doing her job? Well then good job for Valkyr then because almost every frame in the game thats bringing regular weapons and not maximized weapons with amazing mods and syndicate mods have trouble with some of the stuff at the end of a sortie run. That's kind of the whole point isn't it? Valkyr being able stay alive and keep the team in the game just assures her dominance in a game where not failing the mission is a priority.

     

    That is al-Oh and one more thing. That "Don't like it don't play it" argument is very similar to the "Don't like like it, don't watch it argument." I despise both of those sayings, and rather than waste my time explaining why, here is a video for you to watch that summarizes my thoughts on why I hate both of those phrases:

     

         Actually, upon reading this I hada peculiar thought: valkyr needs good damage because she's a godd*** berzerker frame and her point is to deal damage, people shouldn't be saying "if you don't like her don't use her", they should be saying "if you don't like her you're an idiot who doesn't understand balance, good day" Valkyr is an example of a pre-min/maxed frame. What do I mean? I mean as opposed to frames like rhino which are fairly balanced in their class (decent offense/defense/support) valkyr is an extreme cqc frame and needs to have damage that is fitting to the style. Need proof? Try different play styles with more conventional frames, like rhino, (cqc, support, ranged combat), now try it on valkyr...as opposed to my previous statement I've tried this, many times...and I know how it will end (I'm MR17 and I still have valkyr as my most used by 16%, despite rarely using her anymore).

     

         My point is valkyr is balanced because she's made for a set style and that's all she's good for. She has insane cqc damage because unlike other frames, she can't just switch to boltor prime mode and mow everything down, she's in cqc mode and that's where she's staying.

     

         Now, although valkyr is balanced, that doesn't mean invincibility is balanced, and I still believe that her invincibility should be substituted with something that makes her more vulnerable, without directly nerfing her.

  14. To be honest, he still wasn't that bad prior to the rework anyways. I used him extensively before and after. So no, I still disagree there.

     

    If you know how to use a frame and what not, you can make it work well in most if not all of the environments, rather than just dunking it in one category and saying that's that. Doing that causes the frame to be stereotyped and then when someone does know what they are doing and brings it outside of that supposed designated category, people frequently give said person an unwarranted hard time.

     

    In regards to the person I originally quoted, I'd go as far to say that they don't know what they're actually talking about. Judging by their comment.

     

         Yeah, but most people aren't that good with any given frame and in most cases you're better off using a frame you're bad at in a situation it's meant for than using a frame you're good at in a bad situation.

     

         And the fact that we can so easily switch between frames raises the bar for what frames can do. They can't just be decent at something, they have to be good at it, or the best at it. So when someone says frost is useless outside of defense, they don't really mean useless, they just mean at or below average, which he was, his #1 was useless because enemies unfroze if they took too much damage (something stupid like 100), his #4 was useless on high level content, as it only stunned as long as frost was forced to stand on one spot and the only other effect was damage, which was very low. The globe still had a timer and there was no way of telling when it was almost dead. His ice wave only went in a straight line, did only a small amount of damage, but at least it had a 100% chance to apply a cold proc. So that was his moveset, minimal cc, an overly problematic globe, and 2 useless abilities. Useless? no, not really useless, but bad, or average at best? Yeah. maybe even decent in the right hands, just remember that "decent in the right hands" doesn't make a frame good, otherwise limbo would be a good frame....

     

         Yeah I know there are many people in this thread that will hate me for saying that.

  15. Even with Corrupted heavies, Valkyr can still kill them incredibly quickly with the introduction of charge attacks. If i were able to upload a video, i would demonstrate it.

     

     

         Huh, I stand corrected. However, valkyr is still pretty balanced, she's limited to melee and you won't have a good time if you try to do anything else with her.

     

         My apologies, it's been quite a long time since I've used her, and when you said that I decided to test with her a bit.

     

         Trust, me though, the melee limitation is much worse than it seems.

  16. When you mention Nullers are you also adding in the fact that if a Valkyr user under Hysteria is launched into a pit, it shuts off and depending on the connection she can be downed in less time than it takes to reactivate it? There have been plenty of times I remember not only having swarms of enemies killing myself and even others after a heavy unit did it's knockdown ability and it launched said Valkyr into a pit.

     

         No, what? Hysteria should have turned off the second you entered the nullifier bubble, and if you're in hysteria, how did you remove the nullifier bubble so that you could get close enough for it to knock you into a pit in the first place?

     

         And no, just turn off hysteria, equip your melee (which should already be equipped if you're using valkyr...) and do a quick slide into the nullifier bubble to kill it, if you don't kill it in the first second, leave and retry, until it dies. It's really not that hard once you have it down.

  17. This whole "nerf valkyr" has started when Exalibro got his exalted blade.

     

        That's not true at all. The invincibility was stupid and people hate it, people have wanted it removed for a long time, way before excalibur was reworked, especially since back then, hysteria's damage was absolutely terrible. They finally reworked the damage to actually scale to where it should, now we need to replace the invincibility with something like, status immunity and 90% damage reduction, to make it actually a challenge, right now you can press 4 and literally not care about anything, because aside from nullers the only thing that can cause you to do is if YOU STOP PRESSING E (for pc, idk the console controls).

     

         I'm not trying to get her nerfed, she should probably get a buff or two to go with this, like maybe air melee (heh, haven't talked about that since bullet jumping) launched you into a finisher? idk, random thought that just came to me, but the point is, and these aren't my words, they just capture the problem perfectly:

     

    "Complete invincibility completely removes a method of interacting with the enemies in the game"

     

         It's true, you no longer have to worry about silly plebeian damage or crowd control, you're completely invincible and nothing but nullers can stop you, and even those don't matter much because they take less than a second to kill and you can easily recast.

     

         So like I said, the invincibility should be thrown away, even if it means she gets a cc buff or something of the like, invincibility is just game-breaking.

  18. Ash is a stealth frame. Prior to Ivara, there were two stealth frames and the other was Banshee.

     

         This is actually kinda true. Loki is a manipulation, it's never been officially said that loki is a stealth frame. Good at it, yes, but he's officially for manipulation, not stealth.

     

    That... Isn't a lie. Not at all. *(about frost only being good in spy and excav)

     

         Well, technically it was prior to the rework, but now he's usable anywhere. Still best in defensive environments though.

  19. You misunderstand, I don't want Valkyr nerfed I wanted other frames buffed so they become more sustainable in high level survivals, defense, etc.

    Works just as well.

     

         Huh, I stand corrected. However, valkyr is still pretty balanced, she's limited to melee and you won't have a good time if you try to do anything else with her.

     

         My apologies, it's been quite a long time since I've used her, and when you said that I decided to test with her a bit.

     

         Trust, me though, the melee limitation is much worse than it seems.

  20. Actually you can earn everything in warframe. This is one of the few F2P games where the paid currency can actually be obtained without paying, and instead by trading things to other players, who are willing to give you paid currency for in game stuff. The system isn't perfect, but it works, and successfully makes warframe a true F2P game. Of course, if you want to support the devs, buying a little won't ruin your game play experience.

  21. I'm sorry but since when are level 200 infested MOAs considered difficult to kill?

     

    Don't answer that because I already have the answer: they aren't.

     

    Now try this on idk, a level 90 corrupted ancient? <----Heavy

     

    Yeah that's what I thought.

     

     

    EDIT: CRAP I MEANT HEAVY

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