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Muxailo

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Everything posted by Muxailo

  1. Test 1: 1) Go in Dojo 2) Select rank 0 mod 3) Try to trade it 4) Success Test 2: 1) Go in Dojo 2) Select rank 0 mod 3) Upgrade it to ANY rank 4) Try to trade it 5) "Failed to make an offer" Test 3: 1) Repeat Test 2 2) Load out of Dojo 3) Go in Dojo once again 4) Try to trade that mod 5) Success
  2. As a host i was seeing wrong rewards, but connected clients seen them right. Got the same rewards as the connected clients.
  3. Fixes towards Heavy Attacking while using Transference causing players to be stuck in an endless Void Blast loop as Operator/Drifter. We cannot guarantee this is a perfect fix, but after testing we hope that this issue should be less prevalent at the very least! Still happens. Didn't even use the heavy attack neither in frame, nor in Operator. Was using melee before however + client.
  4. Twitch don't count my watchtime :( Account is linked Fixed, lost ~10 minutes only
  5. Tested, confirmed. It doesn't work on neither Primary fire mode, nor on Alt fire.
  6. Update: also bugs the enemies in other missions with finite number of enemies, as an example - in Defense. Had to wait ~20 seconds for enemies to finish their death animations. Seems ability duration stops counting time left after an enemy dies, but the slow instance doesn't get removed.
  7. Dagath 1st skill "Wyrd Scythes" applies slow on hit. If used against the Jackal in the Circuit slow debuff on it won't disappear after duration supposed to end and stabs will deal NO damage at all, not even 0, just nothing happens after stabbing the Jackal, resulting in either Host migration to fix it or complete leave if you're the host.
  8. On the https://www.warframe.com/user page yesterday was linked, now "Receive Twitch Drops for viewing Warframe Streams COULD NOT FIND, CHECK BACK LATER"
  9. I've killed then and then aborted. It specifically requires to trigger the exit it seems.
  10. Steps: 1) Do all side challenges 2) Leave the mission 3) Kahl mission don't update 2 weeks in a row (it updates only if you get to the exit it seems?) When you start the mission - loads your last ("not") completed mission, but shows as if you got the stonks tokens from this particular mission run.
  11. If it bugs - it's bugged for the rest of the mission. Can happen on either first or the second part of the fight.
  12. Before the reduction or waves per defense stage in Steel Path Circuit Defense (from 5 to 3 +increased the numbers of enemies per wave) i was able to do SOLO 2nd or 3rd of defense in the run depending on the frame. Now - literally unplayable past 1st encounter of defense even with full squad. Huge group of enemies spawn (some even right in front of the def target) at once and shred 25% of def target health within ~6 seconds. Crowd control abilities are useless because of Overguard. Someone would say that defensive Warframes would help with it - no, they won't. Frost globe - useless because of enormous amounts of damage unless you spam it, Limbo - because of Overguard. Balance is screwed and either you leave early, use AOE Nuke Warframe/weapons (which you're not guaranteed to get) or lose all rewards.
  13. It's not a bug. It WAS working up to x13, but then nerfed to only scale up to x12 combo.
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