Thalahssalyst
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Posts posted by Thalahssalyst
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Still is a thing...
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Because tapping keys repeatedly for slow movement gains instead of moving smoothly and fast is "better"?
Again, I fail to understand your logic.
I fail to understand why you complain about a better system when you have control on what the h... are you doing..
I fail to understand everything that you say about why bunny hop is not fluid and better than that we have now...
If you dont see why you have to tap to climb, if you dont see why you have to tap to wall hop, if you dont see why they make everything that we have saw on Devstream...
At least see the gifs and videos about the "Fluid and better" wall running animation we have now... until next week...
O i cant wait for it...
O i forget... Is not Slow ;D
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So, for the 7th or 9th time, your argument is: the system is imperfect because of human error.
To which the logical conclusion is: keep improving it and correct the errors.
First video: problem is bad floor design, objects in the way.
Fix: remove/lower the objects, adjust ceiling underroof height higher to compensate for players choosing wallrunning so they may continue to move onwards without hindrance.
Second video: problem is bad floor design, slope mitigating speed/flow
Fix: increase animation speed/movement speed upon hitting vertical slopes.
Third video is 39 seconds and I'm lazy. ;)
But I suspect it'll be similar in its aspects.
Again, you don't stop using roads because they have bumps and pits, you smooth the road out.
And maybe revoke some driver licenses...
Everything that you say, its human error, and the new system its fixing everything we see on the gifs, in a better way...
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Im think they are going to keep Stamina for blocking on pvp...
Its the most easy way to solve the issue...Is not going to be balanced if they keep the same mechanic on blocking...
Just block, no energy cost, stamina for block (maybe?) No reflect...
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So repeatedly tapping a key for small movements is improvement over a fluid-movement system?
Your rationale is quite illogical.
You have to tap it so you can control when and where latch/jump/double jump..
Current one its fluid like whats coming, it just magnetize on wall, and run... you dont control where to go, when stop, when latch (if you can), you just run and run and run, until your stamina its gone, or there is something that stop you...
And about wallrun wall jump... you just fly wthout control...
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There isn't going to be more variety in melee weapons. The meta is just going to shift, You're going to start seeing nothing but scindo primes, dakra primes, and dragon nikanas being used.
Yes, the same its happening with Guns, but movement is not going to be tied because your melee... So everyone have the same chances to move fast as everyone...
So you consider bunny-hopping a good idea instead of improving wallrunning to seamless activity as presented in the PAX trailer?
BRINK wasn't an awesome game. But it had one awesome feature.
Bunny hop its wallrunning improved...
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A fallacious logic. You conflate imperfection of a system with the merit of the system in itself.
Do you cease using roads merely because they have tar-breaking pits? Nay, you repair the road.
And as stated in another reply, DE were working on improving the system as it was. Then mid-way decided, for whatever reason, to go with the bunny-hop one instead.
Bunny hop solves many thing related on current tilesets issues on movement...
Im not telling that the current system its imperfect (because is it), im saying that next movement system solves many many (all) issues on alot of tilesets...
Not only that we have saw its coming, there are dodge, vault, etc etc...
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You conflate wallrunning with coptering. I am not addressing coptering and I am happy for it to be disposed of. It was a symptom of a diseased system.
Then perhaps we're playing different games. In the one I play wallrunning has been a part of since nigh the beginning.
And the trailer's portrayed system (the stop in the middle included) has been the first direction taken with the improved parkour system and demonstrated in previous dev streams prior to this new, bunny-hop based, one.
So you really can wallrun on all tilesets without being stuck on something in the wall, or just fall off because there is nothhing that help you to hold long wall run?
Because all tilesets let you make a better parkour that what DE have show on this Devstream?
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Merely as a thought exercise: Imagine this was done with the new parkour system and ponder on how it compares visually.
Infact, I'd encourage DE to actually reanimate it, watch, and compare.
Thats it a trailer, and that wall runnig, etc is not working on current tilesets...
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Ehm, so you are complainin about a complete new parkour system what makes inmersion on ninja system, more than we have now, New type of movement, channeling effect on warframe while doing it, it works on all tilesets, let you do everything you want without restrictions...?
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Wtb Braton vandal incoming
Im one of them... -
my thoughts...parkour 1.0 would be ziplining, wallrunning and the old stuff before air melee
This is Parkour 1.0...
Directional air melee/coptering ever ruined everything...
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Thats only directional air melee...
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Steve in chat, during Prime Time, said that tomorrow they may give us an ETA.
O dont make jokes with that...
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Thank you.
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Please dont make exagerations... getting knocked down on air, hm maybe net alterations because ping, or heavy swords, maybe kogake yes, but all melee weapons doing the same? I have never saw somethinglike that... at least for me...
reach can feel on heavy melee weapons...
Hello there?
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I don't think I wrote that, it's not nice to put words in people's mouths.
I dont, i just answer.
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What? What what?
Ash powers make think player b4 power. Everyone think b4 power...
It gives player lot role on fieldbattle. Yes? Told me what or why? Because i see something like valkyr, no powers usage on a warframe, just Stats.
Many people know that Ash needs a little buff on his powers.
Told me, i think it is balanced. Its the only warframe that deal less damage on everything, 1 deal tinny damage, 2 useless just for scape if you are not dead on mid animation, 3 low range cant use finishers, cant scape from the death because low range and depends on another player target on X distance if you are not dead already trying to scape... 4 LOL, nekros its better with his 4 skill than ash...
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the way i see it ash is one of the only frames that are balanced,
alot of the frames have abusive power's in pvp and we dont need to buff the only frame that is balanced
but nerf the unbalanced one.
What?
Ash powers are no powers...
It gives no Role on battlefield...
Weak powers...
Told me, who are unbalanced one?
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Eureka.seveN is right, although i never took either of you seriously; stating "bullet spam" is a whole other level.
Primary/secondary spamming was a real thing in 1.0 - who could forget the Latron Wraith debacle. But in 2.0, well.. no.
Power spamming is an issue for some players. Who seem to rely almost totally on pressing 1 through 4.
"Bullet Spamming"
Just by this statement alone, i don't think anyone can take you seriously.
If shooting a gun is "bullet spamming" then by that logic
Then theres pedal spamming in riding a bike
Theres kick spamming in soccer
Theres click spamming in clicking a mouse
Theres walk spamming in walking
Hell theres wait spamming in waiting.
Wow I have been exploiting all my life gotta stop hacking...
E spamming its different than other spamms?
Evrything its based on spamm, spamm coptering to move, spamm LMB to kill...
And the most common thing, Press E spamm its easy way mashing experience etc etc etc...
No one can choose a way to play the game without get any unnecesary "alias"?
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Aure, how do you feel with this upcoming change on general movements?
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So i can assume you use melee for your kills 50% of the time?
The hitboxes for melee are ridiculous, getting knocked down in midair, getting hit like they have reach equipped.
im an old pvp melee player (DN), there is a problem of using melee 100% if i can or i want because are balanced here?
The hitboxes for melee are not enough for everyone, or there is a problem with Fang Prime? Or Skana? Please dont make exagerations... getting knocked down on air, hm maybe net alterations because ping, or heavy swords, maybe kogake yes, but all melee weapons doing the same? I have never saw somethinglike that... at least for me...
reach can feel on heavy melee weapons...
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*cough* melee auto target *cough*
Yep, but you turn on or off, independent of MM...
There is going to be always, an excuse for melee, dont worry about that...
Wallhopping Requiring Multiple Inputs Is Bad
in General
Posted
Is not really that bad...
It works on that way because wall latching (i think).