(PSN)Xx-Ribbium-xX
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Posts posted by (PSN)Xx-Ribbium-xX
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2 hours ago, (PS4)Double991 said:
The only melee that seems to kill me in the cheapest ways is that slide attack Valkyr does in Hysteria. It shouldn't hit you in the air.
Hysteria is an ability so it deserves to be op
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6 hours ago, (XB1)Woofsie said:
You have the ranged advantage. As long as I can't get near you, you have a massive advantage over me.
In addition, you also have the option of melee. If I get close, whip out your stabby-stick and fight me in fisticuffs. If you got any ranged hits you'll most likely win the fight.
Oh I have the ranged advantage? Not when one of those melee players hold down block and can hit me and stagger me while they're on the ground and I'm in the Air
i shouldn't have to devolve into that method of combat I have a gun, and you have a glow stick
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Every time I suggest a good fix for melee people don't seem to like it so now I'm just gonna post my way of dealing with how over powered channeling melee is.
first off you need Mesa, rhino or chroma (Mesa works best) then you will need a high damage weapon that works at long range (snipers or weapons like the grinlok or latron) then use your abilities that amplify damage
target the scum and quickly kill them before they have a chance to button mash at the speed of light making it impossible to hit them
if you have chosen Mesa bait the scum into slamming or into targeting a teammate then activate peacemaker and 4 shot the disgusting excuse for pvp players.
best things about peacemaker:
it can't be deflected by blocking
it can shoot through abilities like snow globe, volts shield and limbos rift
with this tactic learned the scum will need to learn how to shoot or get annihilated
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I think conclave should have a separate ranking leader board just like lunaro but it should display something like this:
kills
deaths
cephalons captured
Kill death ratio
this would be a nice addition to conclave and I personally think it would make the mode more competitive
my kd is 9.9:1 and I don't know where I stand
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I have a lot of posts about this particular weapon before mainly because of how it has insane high damage with its conclave mod.
However I have also pointed out that the weapon has the most ridiculous hit boxes known to exist along with the opticor and the snipertron vandal here is the picture evidence of this.
best counter argument I have seen is "latency" note during this game there was no lag at all and also note that this is also a travel time weapon.
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4 hours ago, Vyrndragon said:
Snipetron is hitscan (as is Opticor, for that matter), so it does not have a hurtbox at all. When hitscan weapons fire, they register as either a hit or as a miss the moment you click. What you are seeing there is a visible tracer round of sorts (all they do here is show vague direction of fire), which exist with most hitscan weapons and do not have any connection at all to the actual source of damage.
I'd recommend you give these weapons a shot so you have a better idea of how they function.
Still doesn't explain how the daikyu does exactly the same thing
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Loki can still shoot while invisible
daikyu has broken hitboxes and can one shot with spring loaded broad head
melee stagger making it impossible to escape
melee damage op with channeling
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So me getting damaged by the visible glowing shot that went past me isn't visible to your spectrum of vision? Ok then
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So for a long &#! time in pvp certain weapons because favoured by our growing pvp community within warframe
opticor
daiyku
snipertron/vandal
these weapons all have something in common, you struggle to miss with them.
now the footage I have only shows you the snipertron vandal but eventually I will get clear footage of the otheef weapons I listed
no the lobby was not lagging and even if it was it only highlights another issues I have with conclave
please share the footage I have so hopefully the conclave team can see this thanks
https://m.youtube.com/channel/UCs5QI-EAuvCMeKw7RQU02ow this link will take you to my recorded footage.
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Literally getting 1 shot by nikana primes and ack dark daggers constantly.
getting staggered while I'm airborn
doing 1-3 damage while shooting at them with a burston prime
solution:
add stamina bar so you can only melee a certain amount of times
channeling melee drains 5 energy per second
blocking drains stamina and energy and is less effective
remove stagger from all melee weapons apart from throwing melee
reduce movement speed while channeling
methods of fighting a melee user with a gun:
1: you could fight a person with melee up close however because the melee user can stagger you and do more damage than you its not very smart being near one because you will die in a split second.
2: you could try and kill them at long range however as soon as a melee user (or any player) takes damage they run away and since people using melee are now faster with the sword alone mod they can escape at sonic speed making it impossible to shoot at them
3: you could use a teammate as bait however the teammate will most likely die giving the melee user a kill and depending on how glitchy the combos are you might not even kill the melee user because of how the hit boxes are during the combos making this method about 60% effective
also blocking with melee is stupidly effective so if the combo requires you to hold the block button then they damage you do will be reduced
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14 hours ago, mantasas17x said:
idk if u noticed but meele players gotta get close to you first. IF u cant abuse that , well then sir, i got bad news for you!
Oh sorry clearly you don't pl conclave to understand this so allow me to explain how melee in pvp works
1: you could fight a person with melee up close however because the melee user can stagger you and do more damage than you its not very smart being near one because you will die in a split second.
2: you could try and kill them at long range however as soon as a melee user (or any player) takes damage they run away and since people using melee are now faster with the sword alone mod they can escape at sonic speed making it impossible to shoot at them
3: you could use a teammate as bait however the teammate will most likely die giving the melee user a kill and depending on how glitchy the combos are you might not even kill the melee user because of how the hit boxes are during the combos making this method about 60% effective
also blocking with melee is stupidly effective so if the combo requires you to hold the block button then they damage you do will be reduced
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14 hours ago, NeithanDiniem said:
No, everything you listed you THINK will balance conclave. You never tested it to prove that.
Sorry what? How can I oerso test this? Do I need to mod the game or something? Do you realise how stupid you sound lmao "test it bro" like wtf
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13 hours ago, CaterHowlett16 said:
^
Also, seeing as you're new here, you should know that there was a time when melee sucked, JUST SUCKED, then DE worked their magic and brought it up. (this was around........hmmm let me see.....a while after second dream. That's when the acolytes started bullying salad v and such)
You do realise I'm talking about conclave right?
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1 minute ago, taiiat said:
that might be a good one. just the one.
Everything I listed would balance conclave
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21 hours ago, Nazrethim said:
-Stagger removed? yes, replaced by something less awful. Melee op and in need of nerf? definetly not. It's the first time actual combo based melee is viable since Conclave 2.0 started.
-At the cost of f*cktons of energy, which guns don't use.
-And DE has already corrected those, and that's the idea, Guns should be used at range (except shotguns) and Melee for close quarters.
I'm getting 1 shot by certain combos which get spammed constantly
I'm doing 30 damage 1 burst with a burston prime while a sword does 78 damage per swing
"at the cost of energy" wow 5 energy is such a lot of energy drained
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Literally getting 1 shot by nikana primes and ack dark daggers constantly.
getting staggered while I'm airborn
doing 1-3 damage while shooting at them with a burston prime
solution:
add stamina bar so you can only melee a certain amount of times
channeling melee drains 5 energy per second
blocking drains stamina and energy and is less effective
remove stagger from all melee weapons apart from throwing melee
reduce movement speed while channeling
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4 hours ago, Fivey55555 said:
How about adding a melee-only option for the Conclave? I hate firearms and I have no reason to play conclave right now where everyone just runs away and shoots continuously while the melee dude can do nothing against that. I think I'm not the only one who wants to have this option available and it would make conclave more fun and different from other shooting games, for which there are tons of much better alternatives.
Melee is the most op thing in conclave and honestly needs nerfed
blocking while channeling makes incoming damage do nothing while allowing you to literally 2 shot people
some melee combos are also making weapons op and is literally stopping us gun users from shooting you
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Daikyu hit boxes make it impossible to avoid
daikyu conclave mod allows the bow to one shot
ack and brunt damage and combo impossible to avoid and damage is insane making you get one shot slammed
stagger stopping people from escaping melee
channel damage making melee way to easy to use
channel block damage reduction needs reduced by a lot
lokis invisible lasts too long
lokis invisible allows him to shoot while staying invisible unlike ash or ivara
lokis radial is op and needs a damage and range reduction
snipers should have overall damage in single figures unless they are 80 meters away encouraging good sniper play instead of running up behind people and hit killing them
melee stances should be able to be interrupted by stagger or knockdown abilities or weapons
players standings still should show on easer after 30 seconds
please fix these issues and make conclave fun again
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On 5 September 2016 at 9:53 PM, Phasedragon said:
Without it, it does less damage than a regular paris. If the mod was removed, the daykus base damage would have to go up to compensate. Then we would just have people shotgunning it lIke they did when it was first introduced, which is even worse. It doesn't even one-shot most frames anymore, I believe only low mediums and squishies.
Honestly, daikyu is pretty sub-par. Always amazes me how people can still pull it off and get people to rage this hard about it.
Good. The bow is nothing but a cancerous meta in pvp now and it honestly needs to stop
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I'm so sick of dying to this absolute petty excuse of a bow. It's hitboxes. Are broken and its accuracy is insane but the mod just makes it op so please remove it from pvp.
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Literally still 1 shots and has broken hit boxes (arrows fly past and still apparently hit) in combination with loki's invisible its stupidity op and new players will struggle against this
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So i play a lot of hours on conclave probably more that regular game because it's less grind and more diversity but recently I have seen the same scumbag builds poping up
they all focus around loki and his invisible because unlike ash or ivara lokis invisible has no negative side effects when used and it lasts forever at the cost of only 50 energy which to me is insane
his invisible lasts to long and he can stay invisible while shooting or using melee (unlike ash or ivara) and he is incredibly fast and can literally move faster than any projectile which leads to build like this (prime or not primed)
.loki,soma,akstiletto,single sword
.loki,daikyu,akastiletto,single sword
now personally I can handle these builds and I can probably be the best using them but this needs to stop because new players have no way in defending themselves from this and it's pro why people don't wanna try conclave so please DE nerf Loki
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So i play a lot of hours on conclave probably more that regular game because it's less grind and more diversity but recently I have seen the same scumbag builds poping up
they all focus around loki and his invisible because unlike ash or ivara lokis invisible has no negative side effects when used and it lasts forever at the cost of only 50 energy which to me is insane
his invisible lasts to long and he can stay invisible while shooting or using melee (unlike ash or ivara) and he is incredibly fast and can literally move faster than any projectile which leads to build like this (prime or not primed)
.loki,soma,akstiletto,single sword
.loki,daikyu,akastiletto,single sword
now personally I can handle these builds and I can probably be the best using them but this needs to stop because new players have no way in defending themselves from this and it's pro why people don't wanna try conclave so please DE nerf Loki
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10 hours ago, Nazrethim said:
Have you tried "Not standing still" and "Keep your eyes open and be ready to evade any ambush" ?
Holy S#&$ man no I didn't I mean all this time why haven't I tried that? Wow you really have opened my eyes now not like I have over 24k conclave kills and only 2k deaths or anything
but seriously how can you evade something that has lock on (heart seeker) or something that has insane reach (any heavy weapon) I aim glide kill melee channelized scum all the time no problem because I know how to dodge it but new players don't so maybe they should make melee combos interuptable so you can knock don't or stagger them no matter what? I mean that would literally kill melee channeling but that's probably a good thing because it takes no effort at all to do
Conclave KD leaderboards
in Conclave
Posted
I'm not sure what it's like on PC but on console we have recruit conditions which stops those below mr2 and those who haven't ranked up in the conclave syndicate from joining matches with veteran players if they want to turn it off they need to go into the options menu and if they turn it off and get completely destroyed then it's their fault not anyone else's