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Carnage2K4

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Posts posted by Carnage2K4

  1. 16 minutes ago, rune_me said:

    Not once did I say they couldn't call it a beta. I said I will not consider it as such.

    Well, then basically, you've chosen to be willfully wrong, because given the definition in computer science, it is a beta, no matter if you consider it as such or not.
    You should instead take issue with them monetizing a beta, not take issue with if it's actually a beta.

  2. 9 hours ago, LSG501 said:

    Well that's just stupidity on the part of the people paying...

    I know DE did 'similar' with founders packs etc but iirc the game was 'playable' all the time even then.

    My inferred question was, is it still beta? (or alpha in this case)

    My point is that Alpha/Beta status is a computer science term, it has nothing to do at all with monetization or the retail side of a game. That connection is inferred by players who typically know nothing.

    9 hours ago, rune_me said:

    They can call it whatever they want, but if they are allowing me to pay via their microtransactions, then they don't get to use "it's just a beta" as an excuse for things not working. To be fair, DE has never used that excuse, but some players do seem to sweep aside any complaints with that very sentence. Imagine that in any other trade or profession. "Oh here's your new car you just bought and paid, yeah the breaks aren't really working yet, we're still testing them out, but have fun."

    "they"... they are the computer programmers, they are the ones in the industry, "beta" is their term for their internal software... You/Gamers are only consumers, "beta/alpha" is not your term, you don't get to decide a new meaning for an established term within an industry. If THEY know it's beta because it fits the description of beta, then that's really the end of it.

    Your opinion on the matter is irrelevant because you're not part of the vernacular and you're not part of the industry, which means you're not privy to the terms they use and you're essentially an outsider trying to create a meaning for terms that do not apply any where else but in your own head and the surrounding community of like minded people who like you, are ignorant of the terms context.
     

  3. 5 hours ago, LSG501 said:

    Personally I'd say the game is not beta, my view is if you take money from someone you can't really say you're beta anymore, but it is one in active development.

    The issue is that DE often doesn't fix the bugs that we find after their QC team have missed them..... DE often seems far too focused on the 'next new thing' at the expense of fixing the bugs and as such we still have issues which are still needing to be fixed months if not more later.

    What about something like Ashes of Creation?
    They take money, but you can't even play the game yet past the very limited occasional test weekend.
     

    4 hours ago, rune_me said:

    Exactly this. If you are asking money for a founders pack, or as crowd funding to get your game started, that's fine, you can do that with a beta. But the moment you start taking money from regular players and sell an actual product, then you don't get to pretend that your game is still in beta.

    It's funny how a players think their personal version of beta is the one that natters.

    Ultimately, what gamers think Beta means is irrelevant, it means a feature complete, but unfinished game, technically WF is still alpha because they add features to it in fixes and patches and not individual Expansion/DLC packs.

  4. 6 hours ago, Redfeather75 said:

    2 Matchmaking errors, a loading screen freezing and then getting put into an index group that is almost out of time and no point shards are spawning from beaten enemies. That's all within logging in and 10 minutes of play before logging out. I can't think of a more broken game right now. And it seems like every session is a mess of bugs. What exactly needs to be done to make a polished product here?

    Yes by the technical definition.
    No by general gamer consensus.

     

     

    2 hours ago, Zeclem said:

    most would expect them to fix their netcode by this time, or have dedicated servers up (and no, it wouldnt be too expensive for them, not one bit), but i think de has forgotten that those are actual issues at this point. 

    "Netcode is a blanket term for anything that somehow relates to networking in online games; netcode is a term most commonly used by gamers when discussing synchronization issues between clients and servers."
    "Netcode as a term tends to be used only in the gaming community, as it is not recognized as an actual computer science term."

    So tell us... what exactly is wrong with their "netcode"?

  5. 7 hours ago, .Lazza. said:

    Nora asks does it make our reptilian brain feel rewarded or whatever, do we feel it in our backbrain?

    Well it's not called a backbrain, it's called a limbic brain. And it's not in the back either, it's toward the front.

    The nearest thing we have to a backbrain is the cerebellum, and no, we won't be feeling anything there because it is only concerned with motor (muscle) control.

    Once and future bad ass. "Once" is a title given to someone who once held a title, therefore the person is "The once,...". Nora needs to be saying the present, and future, bad ass.

    Come on Nora, don't be the once and future dumb ass.

    How do you know this is not some cryptic message, the relevance of which we will not know until later?
    It might not be related to the human physical form at all...

    • Like 1
  6. 36 minutes ago, Proman249 said:

    I keep getting conflicting reports on whether or not he should be long range or short range, Crit or party healer.  I havent found any good build that just self shield buff and massive crits

     

    I was considering following this guide but I'm just not sure: https://waa.ai/oWXA

    Harrow is one of those Frames that can serve many purposes with most people fixated on his 4th, it's hard to get a support loadout.
    I use a more support loadout, that requires the use of his 1, 2, 3 in equal measure, and his 4th as a damage boost.
    I also mostly use Crit based ranged weapons, and also Zenistar. basically use his 3rd as soon as you start mission, and never look back.

    Spoiler


    20190315111931_1.jpg

     

  7. 12 minutes ago, CptNormal said:

    So let me get this straight. All you folks with one, two, or even eight thousand hours invested into this game are complaining about DE 'Time Gating' what amounts to four hours worth of defense missions because you want to get it done in an hour instead... You realise how stupid that sounds right? Four hours worth... and we have how long to finish it? I'd rather this than the other timed events. 

    No you seem to have missed the point.
    It's not about how long it takes, it's about how about how utterly "gunshot to the head" boring it is, and when something is boring, we look for a way to make it efficient and maybe a bit more interesting by making it harder and faster. But that avenue has been purposefully blocked by DE, so we're left with the boredom and little else.
    I'll happily do 4 or 8 hours of something interesting.

  8. 5 hours ago, (PS4)robotwars7 said:

    and what would that be exactly? serious question, no messing around. people all too often speak about how things should be more "fun and new", but have absolutely no clue what the hell they are talking about. I would like you to elaborate: what would make Warframe new and fun for you? do you have any ideas? this is general discussion, and you already told us you have not a lot else to with your time, being so bored eating flaming Doritos and what not. so let's discuss it.

    what would you change about Warframe in it's current state?

    Mate... 
    If I were paid to come up with event ideas and "another defence mission, with a new thing to protect, but in Orb Vallis... 100 times" was what I came up with, I would expect a review on what exactly it was I did at the company...

    Let's see, off the top of my head...
    Okay, escalation is a much better way to induce interest over repetition,  Say you get to 25 fractures closed, This leaves one larger than normal on the map for you to find, this one is scaled to your squad number a bit better, higher difficulty, maybe it takes 2 coolant containers at the same time.

    Halfway through sealing it, something happens, a large Raknoid lands on the fracture or the Corpus bombard it from space, whatever the reason it erupts, you've failed to seal it, Eudico tells you to get out of there, back to the gate, your achrwing has been disabled (the eruption, space Corpus, whatever the reason) the fracture is at a specific location on the map which allows you to follow a road down to the gate.
    A high powered efficient Volt can sprint it, but for everyone else it's a K-drive Run, Thermia springs up around you forcing the squad to start down this specific path, the Thermia also shoots up on either side of the path, and slightly ahead of the player (both showing you the way to follow and also feigning the precarious situation).
    If you stray off the path the erupting Thermia wall bounces you back in, go off to hard and it knocks you from your K-D and kills you, forcing you to watch your team try and complete the run from death screen.
    As you tear down the path to the gate Thermia is erupting behind you, go to slow or crash and it catches up = death screen. It acts as a pseudo-timer to complete the run. If at least one of your number makes it to the gate, you all respawn there and get the message "that was close, you made it, the eruption has subsided FOR NOW bla bla bla"... If you all fail, you all respawn at the gate to try again.
    There are still 3 more of these runs to complete in different areas of the map with the same general idea... Same rewards as now.

    Like it or think it's stupid, If I can come up with something like that with little effort in 10 minutes of typing, a professional event designer at DE can do something better.
    It's not the same old crap.
    It uses the same FX resources in the current event.
    It tests you to make sure you can learn to do something a little out of the ordinary in WF that's not too easy.
    Sure some ppl will be super good and not find it too challenging, others it might take them 5-10 goes, but at least it's better than Defense 100 times.
    OP is not asking for an entire game revamp, just something a bit more interesting.

    • Like 1
  9. 6 minutes ago, zombiedeadhead said:

    You are bored. you are playing in a boring way, guaranteed to make you more bored. You have made yourself so bored, that you are afk from the game you logged in to play. You have even found a 'friend' who will help you increase the boredom. 

    Somehow, the problem is you cannot do extra things while bored. 

     

    Boredom is a natural response to repetition. It has nothing to do with the play style.

    Boredom is described as a response to a moderate challenge for which the subject has more than enough skill.

    Boredom is a condition characterized by perception of one's environment as dull, tedious, and lacking in stimulation. This can result from leisure and a lack of aesthetic interests. Labor and art may be alienated and passive, or immersed in tedium.

    • Like 2
  10. Yeah... this is * annoying, can easily spit the group to multitask, but only allowed to do one thing at a time is just blatant and aggressive time gating.
    I'd also like time to try and get all the other stuff in the game done (like collecting standing, getting the Wolf Acts done, sortie, Kuva, or just normal missions so the Wolf might have a chance of spawning) But we're forced into this repetitive defense mission over and over, it's either do it or miss out on the Opticor Vandal.
    4 MR26, 4+ year players see these fractures as a push over, they are not a challenge, they are BORING as hell after the second one, and we're not allowed any way to multitask, just float around hyper-overpowering each one, one by one... YAWN...
    I'm fine with repetition if it's interesting, if maybe it alters the event the more you do it, but an identical action, 100 times is an attention holding event at the level of trash fire at best.
    It's actually infuriating how many limited time actions/events there are ATM combined with the repetition.

    • Like 4
  11. Yes I'm one of the 3 players who use channeling.
    as of about Hotfix 24.4.4 or so, channeling turns off while swapping between ranged weapons and melee, I get that people were unhappy it stayed on and drained energy if they (auto)blocked with it on. For me, the 2.99... Melee release version was perfect, I turn channeling on, and no matter what ranged weapons I used, it remained on.
    But now I have to turn it on every single time I switch to my melee weapon, which defeats the purpose of being able to fast switch weapons 3.0 style.

    There is an easy fix for this, a toggle in settings: "Channeling On While Weapon Switching"
    Have it off (by default) and swapping to your ranged weapons turns off channeling.
    Have it on, and once you have turned channeling on, it remains on even if you use ranged fire between melee attacks.

  12. Yes I'm one of the 3 players who use channeling.
    as of about Hotfix 24.4.4 or so, channeling turns off while swapping between ranged weapons and melee, I get that people were unhappy it stayed on and drained energy if they (auto)blocked with it on. For me, the 2.99... Melee release version was perfect, I turn channeling on, and no matter what ranged weapons I used, it remained on.
    But now I have to turn it on every single time I switch to my melee weapon, which defeats the purpose of being able to fast switch weapons 3.0 style.

    There is an easy fix for this, a toggle in settings: "Channeling On While Weapon Switching"
    Have it off (by default) and swapping to your ranged weapons turns off channeling.
    Have it on, and once you have turned channeling on, it remains on even if you use ranged fire between melee attacks.

    • Like 2
  13. Hope this Diluted Thermia stuff has little use later on... because I think out of the 40ish fractures I've done, I have a total of 6 Diluted Thermia, with a resource booster...
    It's at max, a team mate goes to pick it up BAM back to 100% coolant again... excellent.

    Also pretty fun with the bloody thing drops out of my hand for NO REASON.
    Also can't split squads to do 2 at once... So not only do we have this bugged nonsense to get though, we can't be efficient about it... not even bounties... Thanks DE, thanks for turning up the grind some more...

  14. 22 minutes ago, ZER0xF0X said:

    i give no fox about proper typing about as much as i give a fox about what any think on my sentence nightwave may be good for some players but not all especially to the new players and the forcing to do things that are in some cases just not fun and the fact that all you can do is complain or make fun of the way something was wrote only confirms that the mass majority of the community are D!$#* very rare do you come across someone nice 

     

    Well you should give a fox... Because I can tell you I didn't bother to read your text wall, I doubt I'm the only one.

  15. 1. You have a WEEK to do the acts, and 3 days for each daily, most acts are achieved passively, I can't see how this is not enough time OR it's forcing you to log on "more frequently than they would like to"... IMHO this 'problem' is ridiculous.

    2. I can agree that the wolf creds could come a little earlier...

    • Like 3
  16. On 2019-03-09 at 2:29 PM, Skyward_Knight said:

    What you have done with her is gated her behind days of grinding for standing and debt-bonds, and another few days of grinding for standing and Toroids for Vox Solaris. This isn't a challenge, this is a slap in the face. This says that you don't care about Hildryn, because you've put her in a spot so difficult to reach that most of your player-base (which by the way from what I've seen are college students and young adults in their 20's) can't get to. This isn't gated behind skill or levels, it's gated purely by time and dedication. 

    I have to agree, and with the Buried Debts Thermia fracture repetition going on atm, which from what I can tell I need to do about 100 of... the hyper grind for little reward is getting old, it's worse now than it's ever been.

    • Like 2
  17. 1 hour ago, SableSonata said:

    I'm sure there are exceptions, but from what I've seen, the majority of people complaining about the new melee system (other than keybinding complaints) are actually just unhappy about being forced to use the neutral/forward combo of whatever stance they're using, because a lot of stances just have bad neutral/forward combos.

    For instance, the quick melee for Sparring weapons was rapid-fire punches with full mobility; the neutral combo for Brutal Tide is a series of stationary strikes, followed by a huge lunge that usually carries you past your target, and the whole thing just feels awkward because your movement speed varies dramatically, and you have no fine control over your position when attacking. 

    Clashing Forest (Polearms) has a neutral combo that behaves similarly, though the forward lunge is a very wide sweep/spin, and you'll at least hit something. However, the forward combo actually stops about 90% of your forward momentum, so if you hold nothing, you fly forward, but if you hold forward, you stay in place.

    There's no need to revert any changes. Just modify stances so that their forward combo is what quick melee was: a fast one-two combo that doesn't affect your movement. Anything that has a forward combo now, just alter that combo to have a different input.

     

    I'm pretty sure how stances work will be part of part 2 or 3 or this rework, from what I understand they want to unify the combos across all the weapons, so it might just be a 'deal with it while it's here' issue for the moment, I too have noticed Clashing Forest being functionally counter intuitive, with neutral moving you forward with speed and the forward combo basically keeping you mostly stationary... It's pretty annoying..

  18. 55 minutes ago, Klokwerkaos said:

    DPS and clear speed are not the same thing.  If you don't get that, please stop posting to me.

    Additionally, as valentine said, anything he can do that is remotely useful someone else can do better.  This makes him mediocre at best, but I'll go ahead and say he's trash and pointless because I said so.

    Go ahead and argue all you want, if you think clear speed doesn't matter to any player that cares about progression (ie, the point of playing a game at all) then you're very sadly mistaken.  Consider that there is a very good chance you add damage mods to your weapons... to increase your clear speed.  I mean you don't need to... technically you can kill up to level 120 with a mining laser, so why not do that all the time if clear speed doesn't matter?

    Vauban's entire kit works against the player.  This makes him trash.  At best he's mediocre to a newer player that can't manage to do things like hold a defense point.

    But once that isn't an issue any longer for ANY frame, that ceases to be at all interesting, especially given how expensive the frame is to farm if you build it.

    Please don't bother responding, at this point you've said nothing but shallow nonsense that is obvious to a layman. Until you have something worthwhile to add, consider my opinions discounting yours because I don't care to waste my time ripping your arguments apart any further, you can learn on your own time.  I'll let you know if you say anything worthwhile, but until then...

    You don't get to dictate to me, I'll respond if I want to, I don't recall being rude to you, so this "I'm right, you're wrong go away" attitude you have is unwarranted.
    I didn't say clear speed and DPS are the same thing but they directly related.
    What crossover he has with other frames is a red herring.
    I never said clear speed does not matter, but it's not the end all 'god stat' of the game, you're deriving an awful lot of presumptive nonsense from thin air, I assume you do this a lot, I'll assume it's what has lead to this response on a matter that is ultimately differing opinions no doubt related to play style, if you took your tunnel vision glasses of you might have realized that.
     

  19. Just now, Klokwerkaos said:

    uh... you're confusing my points with your own.

    Both are trash.

    Meta involves clear speed.  They both have none.

    Locking down interception and not dying are irrelevant if everything is already dead before it can hit you.

    DPS =//= Power, and if this is your issue, a riven will not fix it, which is why they need a rework, not a Riven.

  20. 14 hours ago, Klokwerkaos said:

    are you sure?  wu kong and vauban would like a word with you.

    Again, you're confusing power with interesting/fun... Wu Kong is literally unkillable... and Vauban can hold down 3 interception points alone with little effort... But they are both boring to play.

    • Like 2
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