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(PSN)LoisGordils

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Posts posted by (PSN)LoisGordils

  1. 3 minutes ago, Drachnyn said:

    reading through it quickly all of your proposed changes sound like nice buffs but I'm honestly not sure if Inaros needs a buff/rework. IIRC he is one of the most used frames, if not the most used. Then again some of his abilities dont see a lot of use, so I like your ideas but i heavily doubt Inaros will get a buff or a rework anytime soon.

    Being used by a lot of players doesn't exempt him from a rework if his design is bad. People use him for his HP only.

    Chroma is used by many, yet he's a terribly designed Warframe.

  2. 3 hours ago, cowsgobob said:

    Passive: Unchanged.

     

    1st: Spectral Scream - Unchanged stats.

      Cold: Slows and freezes enemies over time.

      Toxin: Strips armor.

      Heat: Stumbling effect.

      Electricity: Slow enemies

    Already a bad rework idea.

    • Like 1
  3. 11 hours ago, TheDonutMan said:

    Agreed wholeheartedly. As Covert Lethality was the only redeeming feature of melee in Warframe since the first changes to melee were made, for me at least, melee just doesnt exist for me now. I used to love using Guandao to blender everything I ran through. I could go days without firing a shot. Then Melee 1 hit, and it died. Now Melee 2 takes the last utility out of melee.

    Inaros weeps.

    *vomits profusely*

  4. 3 minutes ago, luffySama7 said:

    Did you even read the whole post mate? It's ok if you feel it's dramatic or whatever, but at least add something that actually contributes to the discussion about Mirage in general.

    Your

    is more dramatic than my whole post.

    I just said my Eidolon slayer build (with maximum strength possible) has been rendered useless. Sorry if it came as Mirage being useless in general. I still have a Total Eclipse build which is decent. I'll edit out that part.

    Ah apologies. I thought you meant Mirage as a whole xD

     

    Regarding your complaint, I don't think Heat procs should affect Eclipse. However, Prism should be changed to a purely duration based skill that gives the effects of bright lighting when Mirage is near. Tap should release it normally, hold should cause the Prism to hover above her. Providing illumination and offense

  5. 1 minute ago, George_PPS said:

    Nerf all powerful or effective weapons to the ground? Killing all the fun in Warframe and kill the game? What’s wrong with you people asking all these nerfs in a PvE game? 

    Fun in PvE games comes from killing enemies. If a trigger-happy Ignis player sweeps through tiles, what is there left to kill? What fun are we having? No, playing Solo is not a solution. Besides, a range nerf will not kill the Ignis. Unless of course y'all are incapable of actually approaching enemies and aiming. 

  6. 8 minutes ago, GnarlsDarkley said:

    Ignis already got nerfed (no innate punch through for obstacles anymore).

    Other than that, Ignis is just a decent weapon. Not bad, but not excellent as well

    It's very powerful though and with very high range for what it is

  7. It was announced that the Catchmoon would be getting a (much deserved) nerf.

    What about the Ignis (Wraith)? A flamethrower that has very long range, great ammo economy, highest beam thickness of all continuous weapons and creates an AoE upon impact on top of absurd damage against mobs with no real aiming required is a bit off. Especially when entire rooms can be wiped out by this in nanoseconds. Not only that, the Heat proc rework will bring this gun to even more powerful levels!

    In my opinion, Ignis should not have the range of a laser. The stream of fire should be much shorter, but the thickness be increased to compensate. Damage can stay the same.

  8. 14 hours ago, Kefirno said:

    But why not just make ~80 ultra-garbage secondary weapons viable instead?

    They are ALL viable. Catchmoon makes even primaries seem garbage. Hope it gets nerfed to have a max of 10m range lol

  9. 11 minutes ago, (PS4)Ozymandias-13- said:

    I think what they're doing is transitioning the terminology to those types of "passives" towards being a secondary resource that is built through some abilities and consumed by others, but they are still "stored" passively without needing to maintain a toggle.

    The thing is, Grendel's "passive" drains energy. Passives NEVER drain energy. That's why they are passives

    • Like 1
  10. Disclaimer: Yes, I am aware that I haven't actually played Grendel. However, enough has been shown in order for me to provide this feedback. 

    DE allowed some content creators (I'm assuming there were several, yet I only saw one) to test him prior to release. He is quite survivable, yet has two major issues: his passive and his third skill.

    1. Passive: The more enemies he ingests, the higher the armor value.

    The issue: The passive only works on enemies that have been eaten by Grendel. The only way to ingest them is with the use of his first skill. The problem? It's not a passive, it's an aspect of his first ability. Passives cannot solely be triggered by abilities. They have to be able to be triggered through other means. Even with Octavia, her passive can be triggered with the use of Transference.

    My suggestions: Move the armor bonus per ingested foe perk to his first skill (since it already is one). Next, his passive could be that, Grendel, being a glutton, can pick up resources and ammo in order to gain health, shields and/or energy. Note, the player still gets the benefits of the drops, they simply will give Grendel some health, shields and/or energy. Additionally, when Grendel dodges, enemies he makes contact with are knocked over because of his bodyweight. 

    2. Regurgitate: Hurl a vile covered enemy as a toxic projectile.

    The issue: An ability that has no use without having first used the first skill. Again, it's not synergy, it's dependence. Again, like his passive, Regurgitate is an aspect of his first. To add insult to injury, Feast can already throw up enemies, dealing Toxin damage. Regurgitate simply does this with higher projectile speed. Groundbreaking. This is EXACTLY why Wisp's original third skill was changed. It had NO use without using Reservoirs first.

    My suggestions: Regurgitate is a tap/hold. Tap causes Grendel to vomit a stream of stomach fluids that deals Corrosive and Toxic damage in a cone and is a channeled skill. Should Grendel have enemies ingested, these will ejected out of his mouth by holding the ability key.

    The video

     

    • Like 1
  11. 4 hours ago, zhellon said:

    No. All buffs that are on Titania, including rhino Roar or Cat's Eye. Tribute is still preserved as an ability with different mechanics.

    A terrible passive considering that, if Titania has a buff, odds are that her allies will also have it. Meaning, this is extremely redundant. Also, 3m? Pitiful range

  12. 31 minutes ago, zhellon said:

    Passive ability, aspect of power: all buffs, which Titania has in this moment, will are transferred to allies in shattered 3 meters from Titania or her creatures in quality aspect of power. The buffs persist until the allies do not leave this radius.

    What? Elaborate. Tribute buffs? 

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