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LSG501

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Posts posted by LSG501

  1. First impressions... this update to railjack sucks (and I'm being polite)

    • Formerly maxed out mods are no longer maxed out (often by gaining higher ranks) meaning I need to waste credits and endo to max them out...  I might be rank 28, have 35mil+ in credits but I shouldn't need to pay out to max things I'd already done. 
    • Going to need forma to fit everything in too....
    • Formerly maxed out defensive capabilities of my ship is now nerfed because we didn't get any hulls as compensation for the removal of the old mods that did the same thing until I actually farm the maps for the new hull bit.
    • The energy drain on ship abilities is stupidly high meaning the 'fun' part of the ship wasn't usable for more than 2 shots in my case.... not saying the old spam abilities was perfect but it's better than what we have now.
    • Intrinsics UI is dreadful, due to the stupid need to press OK each time (why is it not like the mod levelling) I ended up maxing the wrong one from just clicking mouse/return/mouse/return and as per usual you can't 'undo' anything
    • Actually feel the cost of intrinsics is too high still
    • It just doesn't feel as fun as the old version
    • All the changes feel a little 'shady', like they've been designed to push players to buy boosters, forma or things with plat rather than actually making the game mode better.
    • Don't feel the 'rewards' for being a tier3 early adopter are fair considering what we've ended up with after the change.

    The only positive thing I actually found about the changes to railjack was the ability to have more than one build setup... but even that isn't great because it ignores the parts of the ship like the engines so we're basically stuck with the same 'build' for the railjack parts unless we manually change them..

     

    edit: note for reference, I played solo (khora) and didn't spam any energy pizza etc.

    • Like 22
  2. This really does seem like a lot of faffing around to get a twitch reward....

    And lets be honest this is basically a way of dodging the issue of players not receiving items by shifting the system onto the user rather than DE/Twitches end.

     

    Personally I'd have preferred an alert to pop up in game after the streams for 24 hours because I'm going to be honest here, I'd rather be playing warframe (although I'm not at the moment) than watching someone else play it....

    • Like 1
  3. Yeah had it a few times, and while I didn't fail many of them it did mean they took longer.  The main reason in my experience was the group not sticking together meaning the enemies were spawning all over the place and then having to travel further to get to us etc.

    Agree with above though, solo was a lot easier overall and arguably had less bugs too. 

  4. I'm lucky in that I got all the parts in the first nightwave but in all honesty the beacon cost wouldn't feel so bad if the 'prestige ranks' didn't pay us the paltry 15 credits....

    I'd rather DE upped the prestige rank credits rather than lower the price, this would benefit all players rather than just those doing wolf beacons.

    • Like 4
  5. 28 minutes ago, --RV--Virtuoso said:

    @LSG501 I'm sorry if you found it a waste of time. Perhaps you could give a suggestion on what wouldn't be a waste of your time then?
     

    Something that isn't about 'advertising' yourself by posting something blatently obvious for most people on this forum.... if you want to be linked with warframe, try and apply for that new 'partner program' replacement....

  6. Personally I don't think Steel Path is anything more than DE needing to add 'something' to the game because of the recent updates being poorly received and/or lacking.  I wouldn't even be shocked if it is 'released' on or around tennocon....

    If you look at it subjectively they've picked a relatively easy thing to add that people have been asking for.  All they need to do is add a 'simple' modifier so we get higher level for existing maps along with a toggle switch essentially, even the rewards haven't been touched when you think about it.  

    As to MR, while I'm basically over the MR grind, the missions themselve are essentially the highest level from sorties so it's not going to be that hard at the end of the day is it.. most of the 'target players' will have it done in a day if not less.

    • Like 4
  7. Honestly I'd rather just have the ability to forma a slot with a 'universal' polarity or add multiple polarities on to a single slot. 

    I don't personally use the simulacrum for my builds, purely because by the time I've levelled the frame once I've usually got an idea of how I want to primarily build it.  I do however find that I'm being more and more restricted in my ability to run more than one build on a frame due to needing a majority of the slots forma'd (made worse with umbral mods and limited access to umbra forma).

     

    I wouldn't mind being able to do an a versus b test with riven roles though...

    • Like 1
  8. Actually had a little time thinking on how we could get a way to 'remove buffs'.... now I admit this isn't really a complete solution as it all or nothing aproach but it's far less work code wise imo than a toggle in a menu and as such something we could get sooner rather than later.  .

    The easiest option for keyboard players is obviously a keybind which when pressed cancels any buffs you might have picked up, but this is an issue for controllers because obviously they don't have as many buttons and are already struggling with space iirc.

    So I thought what about a gear wheel 'toggle', we can stick it in our gear wheels and then activate it if we want to disable all buffs (say we have a volt spamming it's 2 like I mentioned earlier) and then select it again to enable buffs in that mission.  Like I say not perfect but as a quick fix I think it's a viable option to consider.

  9. Honestly, in most cases I have far less issue from wisp's 'speed' mote than I do when a high power short duration volt keeps spamming their 2... (yes I know I can backflip out of volt but if they keep spamming it...).  Even a high speed wisp doesn't seem to be as bad as most volt buffs.

    Shooting isn't my issue and in most cases (usually volt more than wisp), it's more to do with stupidly fast sprinting (I already have most frames set at the speed I want), my timing for bullet jumps is thrown off and if I happen to use titania flying is annoying due to even more of the 'back glow' we get when flying and the fact it seems to make titania even worse to do 'small movements' when 'sprinting', that's already bad enough without a buff due to the on/off nature of her movement now (how I miss the 'acceleration' of the old version)....

     

    Shock mote can be a little annoying on the wrong type of map (spy for example) but normally it's pretty handy if you're using melee and condition overload.  Having said that not all wisp users sling down shock when they know it will adversely affect things. 

     

    I think it's kind of getting to that point where DE might need to consider adding in some toggles relating to whether we want to be affected by 'buffs' from certain frames, because it seems that most players with buffs just assume 'everyone' likes things they same as the person buffing does....

    • Like 1
  10. 42 minutes ago, SpicyDinosaur said:

    This is exactly what I'm talking about. "I don't like it personally, so they should just delete it." So selfish. Let other people enjoy the game if they have something they like that you don't.

    Oh look... the bias is finally coming out... I haven't actually said anything about deleting it (actually you were the one to mention posts calling for it be deleted)....While I don't like it I haven't actually been asking for it to be removed, there's a difference in having a personal opinion, thats why I said it was a personal opinion, and actually trying to push it on others.....

    As much as you'll try and say otherwise the fact is that for people who don't like conclave and have no interest in it, the code required for it is bloat and takes up space on a storage drive unnecessarily.  In an ideal world DE would give us a more modular design where we could chose not to install things like conclave, and the mini game clones if we have no interest in them, but that isn't going to happen... they couldn't even do that with the alternative rendering tech thats being added.  Think of it like this...if I install MS office for example I can choose not to install say access if I don't use databases to save space... same principle.

     

     

     

  11. 6 minutes ago, SpicyDinosaur said:

    The only thing I ever see people ask for is exploits and bug to get fixed.

    Also "no one I know" is not a good metric for the popularity of a game mode, though yes it isn't very popular. However, DE has a lot of game modes, and at various times they are or aren't popular. It's quite possible Conclave would be more popular if DE hadn't abandoned it like they do most things.

    No idea why you're missiing the other posts about it but I'm not going to worry over it either way... personally I'd just remove it (I don't like conclave and this is coming from someone who enjoys pvp like quake and ut) as it's just extra bloat in the game for me personally. 

    We've also had statistics shown in the past which back up the view that it's unpopular... think it was around 1% iirc, that's pretty similar to raids iirc which got removed...  I am curious as to how it compares with railjack mind you lol.

    In all honesty I don't think it could improve in popularity without a major overhaul, and I'm not just talking new maps, it's got a lot of issues which put off players....  but thats a topic for another thread.

  12. Honestly I'm in 2 minds on riven slivers... on the one hand they're an ok reward but on the other hand I'm a bit fed up of having to keep shelling out 60 plat for 3 more slots because rivens are seen as 'end game' rewards by DE and keep getting stuck as the rewards.   I wouldn't mind if DE increased the base number for us when they increase the capacity (if only DE hadn't have gone totally rng on them, storage wouldn't be so 'expensive'....) but nope it's plat only increase.   I'm not even heavily collecting and only keeping the 'useful' ones but you soon start running out of space and basically need to buy more to continue with things like sorties...

    Yes I know it's 'only' 60 plat each time (it's actually 2700 plat if you max them out to 150...) and it's relatively easy to get from trade but it still doesn't change the fact that I'm basically 'paying' to be able to use my 'end game' reward.... 

    So you could say I'd rather have something other than rivens or riven slivers as a reward these days, even more so with my 'good rivens' (not paid for them luckily) seemingly being on the nerf list when they get adjusted.... hell I'd rather have riven slivers give me riven slots over actual rivens, they seem easy enough to come by other ways imo.

  13. I've found myself playing protea and have had some (actually quite a few for some reason) missions with mesa in the same group meaning I've had the opportunity to notice something on protea that could really do with a change imo, this is on top of my other bits earlier on..... 

    When you trigger blaze artillery there is a delay before it fires the first shot, compare that with mesa peacemaker (and no I don't want it nerfed) they can pretty much fire the instant they trigger peacemaker. 

    I've literally watched a mesa trigger peacemaker and kill all the enemies in the time that this "rapid fire Artillery" fires it's first shot, I actually triggered mine first too... meaning that I essentially end up wasting the energy etc. 

    So could we maybe get the whole activation to firing sequence of blaze artillery made faster so it's at the very least comparable to peacemaker's activation.

    • Like 1
  14. 22 minutes ago, SmokinDice said:

    well I know this feeling, and with all the diffrent types of playstyles I still wish we could save settings in loadouts as well.

    I change my settings freuqently and always rebind buttons and settings to the frame I play.. for atlas I for example I sometime bind 1 to left click, and 3 to right click.

    or for khora  bind her 1 to mousheel up and down. and even on protea's turret now, just to make spam feel less irretating

    I do all this crazy stuff just to make the gameplay more smooth.. we just have to settle for this for now, and we dont need to change frames every mission most of the time. just play how you feel best and dont limit yourself by trying to work everything into one setting.

    in my opinion it should be really simple to be consistent with 'dual function abilities'.  We shouldn't need to keep changing things between frames if DE just had some sort of consistency with their approach to abilties.... it's not even hard....

    • tap - primary action, ie trigger ability or in the case of protea launch splinter grenade.
    • hold - secondary/alternative action, ie switch ability or in the case of protea launch shield grenade.

    Protea is like the above in default, titania/khora etc is not so if you're like me you use the switch option in the settings for titania/khora etc... which then reverses protea as well causing it to be the 'wrong way round'.  Pretty sure there is at least one other frame that is 'reversed' because I remember people complaining on the forum but can't remember what it is off the top of my head...

    • Like 1
  15. 1 minute ago, SmokinDice said:

    you can easily change this in the options.

    Do read the whole post....

    Not to mention changing it in the setting then causes the others to have the issue I'm on about... hence the consistency part of the comment...

  16. Honestly I still feel protea could be improved...

    1 - Shrapnel grenades - I really wish this was switched around so that the hold press is quick press and vice versa.  It basically all goes back to consistancy in terms of triggering actions on long press/short press abilities, something we've been complaining about for ages.  Basically it's the reverse of khora/titania etc which is annoying because I've changed the setting so it's long press to change and quick press to trigger which now makes the quick press shield grenades on protea.....which is the less frequently used grenade type.  

    Also wish the shield grenade automatically attached to protea and the vfx was toned down a little if I'm honest too.... would be nice if it was 4 grenades total and didn't reqiure an extra grenade for any companions.    Shes incredibly 'spammy' in terms of abilities and I just feel she could have some of this reduced by some simple QOL changes.

     

    2 - Blaze Artillery - I know it doesn't match the name but I honestly wish this just did the same thing that revenant does on his third  (correction) fourth ability where it uses the best damage type for the enemy.  The targetting doesn't always seem to hit things if it's too close, maybe move the LOS 'pin' further back.  Like others I wouldn't say no to more duration and for it to maybe follow me too, for it's cost it feels wasteful if it just stays there doing nothing after killing the enemies...maybe it could refund a percetnage of it's energy if it does nothing similar to ash bladestorm.

     

    3 - Dispensary - I'd quite happily settle for this to have a shorter duration if it meant the items drop faster... for a frame that is all about 'fast actions' it kind of feels out of place needing to wait for the stuff to drop... it's just so slow.

     

     

    • Like 1
  17. 5 minutes ago, Ethice said:

    They removed the option to enable and disable adaptive brightness with this update, me thinks

    Well that makes the advice from Bear pretty useless then doesn't it... unless it's incredibly poorly explained/worded and they actually mean it's now 'standard' features and are on automatically.

    • Like 5
  18. Going to be blunt... I honestly have no idea who thought this change was a good idea, it's just too dark in general, it's almost like the person who decided on baseline is working on a screen with the brightness set too high.   I'm going to assume, seeing as I am set to high in most cases that I wouldn't have been affected by said 8bit techniques.

    I already felt some parts of the game were too dark and needed to brighten up the settings (and no it isn't my screen it's accurately calibrated by a spyder pro for my work) and now it's even worse... hell there's some locations that are so dark, even with the (useless) torch, that it feels like I'm feeling my way around, they're even worse now.

    Now you're saying to use HDR, well ok... my only option is the experimental thing at the bottom which even states it won't work without an hdr monitor...

    I'd also love to know where autoexposure is because I sure can't find it anywhere in my settings...

     

     

    • Like 28
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