makes little sense that Sevagoth and his Shadow both have a damage vulnerability debuff ability(Reap in base form and Death's Harvest in Shadow form), more so since those 2 debuffs cant stack, as they are the same debuff... and things are made worse as Sevagoth himself has a 1-2 combo that just straight up stops working against armor since the scaling damage doesnt account for armor, only health and shields
seems like a very simple solution: make Sow strip armor, make it 50% and affected by Ability strength, no duration(as no armor strip should be temporary) and make sure it affects everything not fully immune to abilities. Also, allow recasting.
As it stands Sow does very little by itself, just a primer for Reap with a weak True Damage DoT that cant be recast
Reap could lose or have its Death's Harvest debuff reduced to compensate(and if Shadow uses Death's Harvest, have the stronger effect take over)
this single change would allow Sevagoth's Sow+Reap combo to be reliable against all factions and give extra interaction between him and his Shadow(i.e: Sow an Acolyte or some other tougher enemy, switch to Shadow and blender them)