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MollAgdeduba

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Posts posted by MollAgdeduba

  1. As title say.

    When u finish to max focus school (easy if u try to farm the blaze step ephemera) you have a lot of object with lens that create pont ofr something no more needed. It could be an idea to have something to spend our "extra focus". Maybe relic pack (1x 100.000 ?) or maybe some docoration? or someething else...

  2. Now we can buy the booster with 3 different duration:

    -) Bronze (3 day booster)

    -) Silver (1 week booster)

    -) Gold (1 month booster) for 200 plat.

    What do you think if in the market they also add the:

    -) 6 month booster for 1100 plat

    -) 1 year booster for 2000 plat

    -) Permanent booster (maybe 5000? or 7000? or 10000? no idea about this) and remove that type of booster from daily login & reroll sorties reward if that happen

  3. Hi. As the title say, i create this topic to ask for more and different dojo room.

    Dojo is not only utility; is also apparence and people spent a lot of time creating the "perfect dojo". So i divided my idea in 2 parts:

    A) More room based on current dojo tileset:

    -) Garden sized room but with no floor or decoration to use as we want (divided in 2 type: big and small [like the garden are now] and 2 more subtype: with roof light or roof window)

    -) More garden, also based on the current set of map present in game

    -) Terminal Empty room: a set of diffrent terminal room, with different size and maybe someone with windows on a wall

    -) Stairs: build stairs for create a dojo with more level, not using only the elevator

    -) different height elevator

    -) Reusable hall more time than 1

    -) A set of different reactor room, so we can choose the one we prefere and not only the one in use now

    -) Make the "barracks" room also decorative, so one could put the room of the sleeping tenno without level up the dojo

    -) A set of different connector; some example: double lenght, double cross, 45° hallaway, Y connector, rounded T, etc.. etc...

    -) A little decorative liset landing room

    -) Old dojo set available (the one with the wines everywhere)

     

    B) Room based on different tileset:

    The tileset that are now in the game are made of 3 different type of room:

    1) Big utility room: with the most of decoration this room have a purpose: you pass throught them and the player must see there control center, production line, artilery field, etc etc... This room type are mostly excluded from my idea.

    2) Connector: used to connect (as the word say) the different big room, the connector are present in each tileset with different size and shape. In my idea a few of this could be taken and used for the dojo

    3) End room: the dead end are big component of a map. Could be interesting have access to some of that for create interesting map-like dojo.

    With this final idea i want to make a final consideration: The DOORSin the game there are a lot of different type of door. With this idea must come a new little room (like the small hallway) that allow you to change the door type and continue with another set of map. For now i have in my mind the most common: grineer (also compatible with tenno) and corpus (that it look like is compatible with the standard orokin one). But there are also a lot of other door/connecting type like the X2 door size both for corpus and grineer, the small corpus door, the small grineer door, the asteroid pipe (not properly a door) the big grineer tram way (also this not properly a door) the orokin high door, & maybe more i don't have in mid now.

  4. 15 minutes ago, Xenox_Ilz-ot said:

    The skybox is space, what do you want to change it for? Underwater?

    Well...is not just space, my problem is about the structure you can see outside the railjack room. Kilometers of ugly and super ugly "relay like" structure with no texture definition ad totally unrelated with the dojo. 

    You also asked ironically: "Underwater?" well I reply you with another question: "why not?"

    If you are the builder of a dojo, you know that with the poor instrument we have we can't create too much. The are houndred of different decoration in the different map that can't be used for build a dojo. If you are a builder you'll have notice it. 

    I'm a builder and i notice. When I play with friend using the vocal chat sometime I call them to come to my position just for see the beauty of a landscape (or maybe why has been created something nonsense and ugly) or just for show them a strange interesting machinery or various object or decoration. There are houndred different, if you look with the eyes of a builder you'll notice them everywhere, and you want them for construct.

    So... if a people want to create an "underwater dojo" why don't allow them to use an underwater skybox? And maybe some underwater room set? Or some underwater decoration based on the "sealab" (now we have just decoration based on the underwater rock and wildlife but nothing about the underwater grineer lab)? What's the problem?

    I don't like the railjack skybox, and for that rom i want the skybox used in the observatory that is totally clean form other construction. But i can assure that if they put "underwater" available i'l be the first to change it 😃 

     Sorry for long post, and for bad english.

  5. Is it possible to have a simple option for just change the skybox in the windowed room of our dojo? 

    The new Railjack room is simply infinite ugly, with that mastodontic non sense building outside the window. I want to change it with something more "my dojo style".

    In this game there are a lot of different skybox and could be funny if you could set one for your room. 

    • Like 1
  6. Ok... i start with a question: what's a dojo? Everybody built it, but who know what is it? In the navigtion map is showed like a big starbase but if you have some experience with dojo building, you know that's a little different than a starbase. Inside our dojo there aren't any "starbase room" no spaceport, no engine, no navigation nor any other things that can make you think is a real starbase or a starship. Also if you think about the big room, they are totally different from any common idea of space habitat.

    So, what's a dojo? Based on the room we curently have, a dojo is nothing... or everything. We could built it with imagination, creating what we want. but my imagination is different from your, and when i try to create a thing, you can see something totally different. 

    Navigting in a lot of dojo i have seen houndred of different configuration and different ideas, but, with the instrument we now have, we can just decorate a dojo and hope to create something cmprensible also to other people. 

    So, now the question is: why?

    Ok i've talked a lot... here is the point: inside the game there are houndred of different room, the one created for the everyday mission we make. Why we are not able to build a dojo using other than the "normal dojo room" also some corpus, grineer, infested or orokin room?

    Imagine if you could choose a theme for your dojo: now your clan is settle in a anonimous undefined space with a standard skybox; imagine if you could create a underwater themed dojo using some of the grineer sealab room with glass where you can see the ocean outside, or maybe you prefere an asteroid base, with the pipe connector and big mine room to decorate, or you may prefere a hidden Lua base? A shelter in the forest on Earth? Take the sun in Mars Desert? Go to sky on Venus Mountain? Or maybe if you want to stay in a place alone you can occupy an infested galleon on Eris etc... etc.... 

    There are a lot of tileset and the possibilities if the player could use them for create theyr dojo are infinite 😃 

    Just imagine...

    If you have read since here, i thank you, and sorry for my bad english.

  7. Don't know if someone already asked, but is it possible for us have some other map where T5 are available?

    Kuva fortress has 8 different map, and the T5 is on survival mission or on rescue mission. Maybe allow also exterminate? Put a new node with capture? Allow us with defence (after it stop to take 15 minutes for 5 round)?

  8. Here i have a concept for a new damage system for the weapon: make all the weapons useful at high level, and not only the 10 one used now.

    Now we have damage and we put mod inside for boost that damage.

    With my idea: you add at the base damage also a enemy level damage calculated (damage disposition * enemy level ) where "damage disposition" is a value different for each weapon; higher for the now useless weapon and of course lower for the most used overpowered weapons

    example:

    Actual method: my super op weapons do 100 base dmg and with mod i have a total of 5000 dmg

    My method: my super op weapons do 100 base dmg and i have a disposition of 1.5. If i shot a mob level 100 the base dmg of the weapons will be (100+(1.5*100])=250 and with mod his damage will be 12500

    ----- ----- ----- ----- -----

    Actual method: my mk1-loser weapon do 10 base dmg and with mod i have a total of 500 dmg

    My method: my mk1-loser  weapon do 10 base dmg and i have a disposition of 2.0. If i shot a mob level 100 the base dmg of the weapons will be (10+[2.0*100])=210 and with mod his damage will be 10500

    ----- ----- ----- ----- -----

    As you can see, with the actual damage system you have to use just the most powerful gun for the most powerful enemies; with my system, you can start to think also to play high tier mission with old weapons and all the one that nobody cares except for mastery.

     

    English is not my language, i hope you can understand.... bye!

  9. This is my suggestion about Atlas Rumbler:

    -) They should be added like exalted "companion" and you could mod them like a kavat.

    -) the 4th skill of Atlas shoulb be a "infinite duration since you have energy" so you activate them and they work 😃

     

    Bye 😃

  10. 38 minutes ago, krc473 said:

    But which colour set? Will it be the on or off set? That is not clear from your explanation.

    OFF: you choose each colours for each part of equipment

    ON: each part of equipment automatically take the primary, secondary etc colours you want

    But when you turn off again, your equiment take again the colours you have previously setted (100% the actual system)

  11. Hi, how many of you love the infinite possibilities for colour your warframe and weapons? All of you of course!

    Ok, this evening i've got an idea based on how colours work and some new interesting option for them...

    Add somewhere a switch button (on / off) that allow you to activate or deactivate the following things:

    Button OFF: all is like is now, you colour each frame, weapon and other. The story ends, you wake up in your bed and believe whatever you want to believe

    Botton ON: you can choose a set of "primary, secondary, detail, accent, energy (x2) energy emitter (x2)" and a set of "companion colour 1, companion colour 2, companoion colour 3, etc....". If this button is on, when you start a game, each warframe, weapon, companion, archwing, tenno, liset, etc etc etc, will take the colour you have just selected.

    You may ask: why? Well.. with this trick you can change the colours one time, and everything you own will change colour with you; if after 3 games you don't lik your black and red stalker theme, you can simply modify some colour and Voilà! now you are a perfect pink princess with everything taking the colour you choose! Then you can switch off the button and everything has still his colour equipped! 😃 😃

    Sry for bad english,but thumb up this for support the idea 😃

     

  12. Nice alert, nice idea etc etc... but the nakak things offered are: few and expensive; was better if they were: a lot and cheaper.

    excluding hte mod, that you can take from rathunm, the other things are just a sigil, a captura scene a colour palette and the same ball, in 5 different colour. 

    why didn't put in the offer table also the lifesaver decoration; a decoration like the water weapon you use in the event, some other decoration summer related, etc... etc.. ?

     

    sry 4 bad english

  13. As the title say... for you, what's the worst warframe and why? Which one you don't like? What frame, when you see one in your team make you say <<oh no!>>?

    So... i start the question, so here is my answer.

    Usually i like every frame and i randomly play every one, but i think the annoying one is Limbo. If people use some build "troll" could be very unfunny. The rift block enemy and you have to continue enter and exit for kill every one; the mechanics for can't shot inside or outside limbo is one of more annoying in game.

    Ok, now is your time... what's your unfavourite warframe?

    • Like 1
  14. So... we are more or less at the end of the Wolf nightwawe, so after a lot of week playing the game, i could give my feedback about the wolf, and, it's a totally negative feedback.

    1) Let's talk about how Wolf work for player:

    You play random mission, and if you are lucky you can encounter him. This is similar to every other assassin boss, but with a difference: Wolf is supposed to disappear forever after this nightwave, with his special drop of weapon and cosmetic. So, if you don't have the wolf sledge, say bye bye!

    2) Now talk about spawn rate:

    Since the first day nightwave were introduced i've played more or less 4 hours a day and at least half of the time i was in mission where the wolf could spawn. You can say i'm unlucky, but i've see him less than 10 times. Considering his spawn rate was supposed to be increased during the event, i see no difference of the first week with the last week of event.

    3) If you want to know more, we can talk about the drop:

    Yes, (he drop a special weapon?) and farm for all 4 parts is impossible. But don't worry, you can buy them from the market and with more or less 400 plat you can buy all the part. But the real thing i don't understand is: why insert in the drop table a 2% exclusive cosmetic item and give us just a week for find that? 2% means you have to kill 50 wolf, and with his actual spawn rate, we don't need a week, we need a years or more of continue play 5 minute mission

    --- --- --- --- --- --- --- --- --- ----

    So here my conclusion:

    I really hope next nightwave has different mechanic, cause wolf spawn and related drop is the worst idea DE has ever made. I can't understand why they have make some disgusting mechanics, but i really hope the next one will be different.

    And now that i told my opinion and nobody cares about it, i can go back to play boring and useless 5 minute mission (like i'm doing every day from a lot of week ago), praising to drop something before the time finish and all go lost forever...

     

  15. With the new POE update, have been added new entry in codex, but are bugged:

    -) Old scan of Orb Vallis: Horrasque (3 types) - Stover (3 types) and Sawgaw (3 types) are missing, and i'm sure to have scan them.

    -) New scan in POE are bugged: Condroc (3 types) - Mergoo (3 types) are stil "undiscover" also if i scan thm stealty a lot of time

    -) Kuaka scan in POE is bugged: there are 2 ashen kuaka, 2 plain kuaka and 2 ghost kuaka (they are supposed to have just one entry instead of 2 identical); one of the ghost kuaka is more bugged, having the same image of plain kuaka instead of his one

  16. Hi, tooday i'm writing here to discuss an idea i got about (as the title suggest) random equipment.

    Maybe you know or not: if you press: Arsenal ---> Loadout option ---> randomize , you can have a randomized equipment to use in the mission. The idea behind this, for me, is really funny, especially cause after years of playing warframe i have all the weapons and frame with a potato and some forma inside.

    But there are some problem with this system:

    -) It is limited to your frame & 3 weapons

    -) Is really boring to press every time "randomize" cause you have to do it manually.

     

    So here i'll try to make some suggestion to make this work really better:

    -) Mantain the actual random button, so if you can you could create a random loadout and modify it if you want.

    -) Put a randomize button in place more acessible (for example when you enter in the navigation console, in the right bottom part of your screen, near the other button like loadout and palce drones) and make that button like a checkbox so if you set it "on", everytime when you start a mission, the game create random equiment and you'll discover it only when you are inside the mission and it remain active until you decide to put it "off".

    -) Create some randomization option to make the experience more customizable: Some button where you can decide what is influenced by customiziation: Waframe, primary, secondary, melee, companions, etc... (so if you have a frame to master, you can set the other thing on "random" and leave the frame button set to off, so in the mission you'll have your frame but with a random equipment; the same of course, you can do with every type of equipement). Then in the "Upgrade" of your weapons/frame put a checkbox for "allow randomization", and put one of this checkbox on every configuration (if some weapon have all 3 configuration is fine if the gameswitch randomly between that 3 but in the same time avoid to use an empty configuration of another weapon).

    With this little things you can for example decide to play only with some of your favourite weapons and avoid to enter in mission with your mk1-kunai that you didn't sell just for collection.

    Sorry for my bad english; if you have read all and you like this plz "like" 😃 😃 

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