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InquisitorMaximus

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Posts posted by InquisitorMaximus

  1. 27 minutes ago, WhiteGemini said:

    just some feedback

    ARCA Plasmor 

    - im getting a lot of impact yet its elemental is there some stats missing i see the impact damage hammer icons when hitting them

    - 60 max ammo seems a bit low no?..

     

    also thank you very much for increasing riven space i missed reading that last update managment is less of a pain for now but 90 should be more then enough

    There is a status effect coming form weapons with impact damage; The Titron's base damage is 65% impact (117) the rest being slash (63), so you'll proc the status effect of  Impact damage (knockback) quite often, causing the targets to briefly stagger. The impact symbol in your HUD will be brief because Impact's proc are of immediate application (cause damage immediately). The electric damage you get during slam attacks are an effect of the weapon's capacitor.

    :]

  2. 11 minutes ago, Hypernaut1 said:

    While plat does have depreciated value, it does still have value. In that sense, yes it does represent real world money. You are right.

    I guess my point is more that the rising plat trade prices aren't equal to rising real money value. 

    A Riven could be worth 10$ real world money, but the plat value can still fluctuate wildly based on trade economy. The plat prices are more reflective of the trade economy than it is players suddenly thinking Rivens are worth a days pay.

    If that makes sense.

    I totally agree with you in the point that Premium-Currency's prices behavior is not representative of real world money value. 

    The proportion of real world- money to Platinum value is never consistent across the game's economic model (furthermore if we keep in mind discounts, give-away, prizes, promo codes, etc) all that contribute to make it really hard to fixate a correlative value (You also mentioned this fact previously as a "not having a 1 to 1" value if I recall correctly).

    I also understand and agree that a Riven's price will fluctuate based on the in-game trade economy, since the dissociation with real world money and the depreciation of the Premium-Currency both contribute to increase the so-called free market system in place in the game.

    :]

  3. 1 minute ago, vamdojo said:

    The problem now becomes to either sell it or keep it, I do have the hammer leveled to 30 but Im not sure if I like the gameplay of it enough to keep the riven for it

    That's not a problem, that's the beauty of it: it is your decision (and eventually the buyer's choice) so you have an option and either way you'll be happy :]

  4. 2 minutes ago, vamdojo said:

    Oh I haven't maxed it, but this is the preview numbers if I were to max it at the mod station.

    As I said, you are a very lucky mate, the force of the RNG is on your side :]

    You have Pressure Point and Heavy Trauma combined!!! plus an awesome Cold Damage which can substitute North Wind in a given build.. Nice!

  5. 18 minutes ago, vamdojo said:

    Unfortunately (or not) I've already rolled it and Its current stats are : +116.9% Melee Damage. +84.6% Impact Damage and +61.9% Cold Damage

    F*ck that is a good one :community: +Impact and +Melee Damage = Adding gasoline to the wildfire

    You are a very lucky gentleman :]

    Just out of genuine science interest, is that already maxed?  

  6. 5 minutes ago, Hypernaut1 said:

    You wrote all of that to tell me that some people buy play. Yes, I agree. My point is that many players trade for far more plat than they would ever buy, therefore prices of items become inflated. 

    9k plat doesn't necessarily mean someone is feels that an item is worth 100s of dollars in plat. It doesn't even mean that they feel it's worth 10$ in plat. The more that plat is endlessly circulated in the trade market, the lower the value of plat gets and the pricier things can become within reason. I don't know why that's such a difficult concept to grasp. 

    The easier it becomes for a player to trade for 1000s, the higher prices will get. I've spent 100s on arcanes, even the bad ones. I wouldn't have been so liberal with it if I was spending plat I directly paid for.

    I do understand your perception regarding Platinum depreciation; "prices are high because it's so easy to get a lot of Platinum without expending real world money" Platinum simply lacks value in the game economic model (so that will be finish only when the original Platinum buyers -those converting real world money into Platinum- stop purchasing from other players, or the developers can directly sell the items hence making it even easier to take Premium-Currency out of circulation and reducing the Platinum depreciation you're mentioning).

    However, I do disagree with the position that Premium-Currency does not represent real world money in the economic model as you originally commented. 

  7. 4 minutes ago, (Xbox One)FCastle74 said:

    I'm worried about the Eidolon fight itself. 

    The switching back and forth between Archwing..Warframe..Operator modes I feel will be clunky, slow and just overall lacking. But I'm staying optimistic. 

    This is also my main concern, but I'm looking forward for more information about the Operator-Warrior mode, including how the players that already finish the Second Dream and the War Within will be able to opt for those changes... 

  8. 8 minutes ago, (PS4)Magician_NG said:

    I'd imagine the main reason is for the night time fights against the Eidolons.

    DE doesn't want those encounters to be like a public event.

    DE wants those encounters to be a genuinely difficult challenge for a four-player squad.

    Not to mention that there is the idea of transforming this Sentient encounters into a form of endgame, so it does require control and filter of the participants.

  9. 12 minutes ago, (PS4)Magician_NG said:

    [DE]Steve's word, during the first devstream after TennoCon I believe.

    I'd have to dig a little for time stamp, but that's more effort than I'm willing to give. 

    It would be easier for you to not believe me.

     

    6 minutes ago, Rixuel said:

    I think he means you can make a party of four square members in the plains but the total number of players in the plains would be higher than four. It would be too weird if the max players capacity is 4 lol

    It was in Devstream #96, around minute 47, the statement was as follow: the Cetus Colony will have a cap of 50 players (per instance) and the Plains will be limited to a Cell (we have the standard 4-players Cell and the Trial's 8-Players cell, as far as I remember it was mentioned somewhere that it will begin with the 4-players Cell looking forward to include an 8-Players Cell at some point, but I cannot prove this at the moment). 

  10. 1 hour ago, Kagemonshi said:

    Wore this on my frame as soon as I read about it. It has been 17 years since my mother died of cancer. A lot of people said that time would dull the pain eventually but it never really did. As it is a sore subject for me, I purposefully didn't read the comments section as I know it would relive memories, for I know that I'm not the only one out there who bears the pain of losing someone. Today I read some and I thank you for sharing. Thank you DE also for making these ribbons permanent in-game for it means much to me now too. 

    Hold on there Tenno, you are not alone in this... We make room for our pain, we set a space for our sorrows, but each time we grow stronger or at least more functional... We never forget nor the pain goes ever dull, yet we survive so let's cherish our pains also since those remind us of the people we really love and who truly loved us... tons of love for you Tenno and for all the others out there fighting this disease and its effects...  :community::community::community:

  11. 6 minutes ago, (Xbox One)GryffsDeadCorps said:

    I think this is a great cause and kudos to DE for this. Now I'd like to show my support but can't find the ribbon. I'm on Xbox and have looked in my inventory  under attachments and Regali, But haven't found it. Do I need to go to the market to get it? I tried looking in there but couldn't find it. Sorry if this is me just missing the obvious, but danged if I can figure out where it is. 

    It is suppose to be under your Attachments / Chest Plate, the ribbon is in fact a Chest Plate

  12. This one is awesome!

    I hope you can solve your technical difficulties soon because I would totally buy WHATEVER is made for Inaros at this point.... 

    9 hours ago, Kerberos-3 said:

    Hmmm, Khepri inspired Inaros helmet huh? Works for me. Poor inaros is plagued with some of the worst looking helmets in game, so this will be a nice step up in that regard.

    I 100% agree with you, but "Plagued" is super generous LOL; we only have the Canopic (one of the most horrible Warframe cosmetic EVER made), the Anubis and the Standard... that's it.... 

    I need more love for my Inaros :sadcry:

  13. 18 hours ago, Hypernaut1 said:

    If DE isn't making extra money, and players aren't necessarily buying the plat directly to trade for Rivens... How does it directly translated to real world money? 

    My point is that you can't look at 3k plat at market value, even with the 75% discount. Many players trading in those values aren't spending plat they bought with money. The trade economy has a severe case of inflation.

    It seems like you're missing the point (either deliberately by inducing a fallacy or accidentally by not analyzing the argument). 

    The Premium Currency will never "directly" translate to real world money, this is because of the limitations of the economic model, usually Premium Currency is a one-way-only currency, you can transform real money into Platinum but never backwards (legally).

    As @Fezeal commented, in-game Premium Currency is, by definition, acquired with real world currency (there is, of course, an exception constituted by the give-away premium currency which is some times restricted within the game's economic model), in other words: you will never obtain Premium Currency as an in-game gain, drop or reward (other than the user's starting Platinum which is, once again, restricted) .

    As you stated "many players trading in those values aren't spending Plat they bought with money" but many others are, so generalizing just trivialize the position of "Plat does not represent real money".

    The gains in the economic model resulting after the initial acquisition of platinum (first direct conversion of real world money to Premium Currency) are subdued to the willingness of players to take Premium Currency out of circulation, this is where the gain for the developers is.

    In order to do so, the economic model will constantly stimulate the player to take Premium Currency out of circulation via several methods: one of them is by making some items "¨Premium-Currency exclusive" (even when "just a few"); in our case color palettes, most of the cosmetic items, Warframe slots & weaponry slots are "premium-currency exclusive" the same applies for rushing the Foundry; other tactic is by setting special benefits for spending premium-currency in the market such as "free Riven Mod if purchasing with plat in the market".

    On the other hand, dissociating the perception of Premium Currency from real world money is vital to the system: 1. The developers can freely create as much Premium Currency as they want or need not depending of the amount of real world money they have or the game is valued for, so the developers can rigidly determinate how much Premium Currency is put to circulation within the game's economy. 2. The consumer, i. e. the player, have a completely different perception for the Premium Currency since it is much easier to rationalize spending 100 Premium Currency as opposed to spending $5.00 USD. This in reinforced by the practice of allowing players to exchange Premium Currency which allows them to acquire it "without expending real money" DIRECTLY, which later will increase the willingness of the player to put that Premium Currency out of circulation since "it is not real money". 

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