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(PSN)Radehx

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Posts posted by (PSN)Radehx

  1. 18 minutes ago, Rivv0 said:

    I've gotten used to rereworked Saryn since. Honestly, my only real complaint at this point is she still feels really squishy. 

    What helped me a ton with that is spending a lot of time testing proper molt placement...and adding rad damage to my weapons. Makes a huge difference whether you place molt in a good or bad spot in terms of getting sniped.

    I think a pure melee Saryn is hard to pull off at higher levels, you kinda have to pick your spots unless you have support. Don't think it's any harder than before though. I'd pick something with speed over damage, something with a fluid stance. 

  2. 9 hours ago, (PS4)big_eviljak said:

    Hm im definit gonna give that a whirl.

    Rig it for viral/rad...it's imo the most effective combo. Viral is the most effective damage type given you already strip armor and get free toxin procs. The rad procs come in super handy for their extra CC given melee Saryn is a bit more vulnerable than gun Saryn.

    The last part of that combo makes you spin through the air hitting everything you jump into. Whatever doesn't die generally ends up shooting at its mates rather than me thanks to rad procs.

    In fact, Astral Twilight is an awesome stance in general, very fluid. And the Glaive explosions are nuts throwing everything to the floor, triggering spores and giving everything guaranteed slash procs on top of what they already have. Great range too, much better than any whips or polearms. 

    It gets even crazier if you combo it with the Zakti. You viral/toxin/corrosive procs from your frame...so adding a few more with the Zakti makes the Glaive hit like a truck thanks to condition overload. This works for its explosion damage too.

     

  3. On 2018-06-15 at 3:13 PM, (PS4)big_eviljak said:

    Gas Daikyu + Saryn = mass genocide of any faction. Love it!

    If you use a Glaive with Astral Twilight, give the 2nd combo a try...it's awesome as a melee spore spreader against mobs.

    You get 1 regular strike, a double strike that procs impact, followed by a triple strike that does 150% damage and a triple strike slam that does 200% damage. You flip around like mad doing it, so not bad defensively either. Easy to pull off too. The glaive explosion is amazing to spread spores too.

  4. She is insanely fun and strong now! 

    Stop paying attention to decay so much, it is totally irrelevant because by the time you actually need a ton of extra damage, building the counter up quickly is super easy. Stop trying to apply spores against enemies that are too weak and don't need the debuff/damage of spores. 

    Your entire criticism is based on your objective feeling, not any objective issue with mechanics. Also, it's not all that much different than before the change. The only thing you can't do anymore is casting it on molt like a brain-dead idiot...and that's a GREAT change.

  5. 18 minutes ago, SyBuhr said:

    You clearly have not read what I've posted. 

    Good day.

    Molt has relatively always worked like that. Even so, there are times where enemies will still keep aggro on you, rather than Molt. It's always been like that, from 1.0 to now. I have noticed positive changes from her 1.0 to 2.0 time, though nothing catches my eye from 2.0 to 3.0, and now 3.5/3.x. Generally speaking, you'll probably run into that uneffectiveness in the Plains, given how open they are, and the finite aggro range of Molt. (Mortars will still target you from afar, despite molt being in LOS, enemies will still shoot at you, even if Molt is in-between them from time-to-time). It's really just how Molt is and has always been.

    So molt is as reliable as it has always been, which, yes, if it is smack-dab in the middle of a lot of enemies, very reliable. But that really isn't where you want to be as a squishy frame, even after the buff to her armor is considered. Bearing in mind, some level geometry is not always the best for Molt, and positioning has always been a bit of tedium in a game that requires constant, fast-paced movements.

    Edit: Alternatively, placing Molt in the Air is a sort of Quick Fix to that, which I think works best in general.

    Generally speaking, it is an OK disengage mechanic, but I feel that it should have been replaced with something else entirely.

    Agreed on launching molt in the air...also because it keeps it out of harms way from melee units while still pulling their aggro. I do believe it is more reliable more..at least it feels I can stand closer to enemies without drawing aggro back to me as easily as before. 

    The way I look at it, Saryn now has amazing damage at all levels, good but not great CC (considering both molt & miasma) and ok'ish tank. Given how great damage is, it seems pretty balanced that both CC and tank aren't as optimal as that of some other frames. 

    I mostly use viral/slash on my Saryn weapons, but almost always combo that with a bit of rad damage...not just against Ancients. It's quite handy once you reach a point where you won't 1shot stuff and helps to take a bit of pressure off molt too. 

     

  6. I ran into another Saryn last night and he was complaining about how "unreliable" and "uneffective" molt is. I love molt so shadowed him a bit because we didn't need 2 Saryn's sporing around. Long story short, here are a few pointers which might make people rethink their opinion of molt...

    Molt is very reliable in pulling aggro. In fact, you can dance next to a whole bunch of enemies in total safety as long as you follow a couple of important guidelines. 

    Molt seems to work on a line of sight basis. In short, enemies need to see molt for it to pull aggro away from you. Any enemies that can see you but not molt, because a column blocks molt for example, will fire at you. The chap I played with yesterday placed his molt in stupid spots 50% of the time and the aggro pulling thing was totally fixed once he realized this. 

    In the big round room with the balconies in MOT for example, if you place molt below the balcony, every enemy on that balcony will not see molt and fire at you if they spot you. This isn't radial blind! You constantly have to think about where enemies are coming from and then place molt in a spot that is visible for those enemies...and make sure you don't get yourself in situations where enemies see you but not molt. This isn't all that hard once you figure out tilesets. 

    Also, molt's tank is boosted by receiving damage in the first 3sec after casting. This too has a profound impact on how best to use molt. 

    If there is only one enemy around and you cast molt before killing that enemy, your molt will be weak...and not ready to work against the horde about to come through the door. It will die quickly and you will have wasted energy for no sane reason. 

    You want as much damage on molt during the first 3sec after casting! This means you have to get the hell away from molt after casting so enemies quickly and properly start firing at molt. And of course that's exactly where the speed boost comes in handy...it helps you getting the hell away from molt quickly, allowing it to pull aggro and improve its tank. Molt now scales with enemy levels, use this! 

    One of my standard moves is to cast molt (in a good spot), buzz off quickly with the speed boost and let enemies fire at it for 3sec. During that time, I flip around and line up my shot. After 3sec I hit them with my favorite weapon...currently a viral Hunter Munitions Zarr which either kills stuff or CCs it. I am now left with 50sec of molt with a properly charged up tank. 50sec of reliable CC that won't die unless I'm too slow with killing...which isn't that likely with Saryn. 

    You can test this in the sim. Cast Miasma and then molt. By the time enemies start moving again, the 3sec molt invulnerability will have already passed...and you will notice molt will die super quick. If you let stuff fire at molt for 3sec before Miasma though, you'll end up with a much stronger molt. The Miasma-Molt synergy is quite good because you can cast it right after the first 3sec of molt to take pressure off it and wipe them all out. Let's you keep a strong molt for longer this way.

    I don't give a rat's ass about its damage tbh, but its explosion is kinda handy to spread spores in the end. 

    Casting molt doesn't mean you are now an unmovable rock! It is always possible for enemies to come from somewhere you haven't considered...somewhere where they can't see molt, but you. Always parkour, never stand still, roll yourself to happiness. You don't really need good aim with most weapons that work well for Saryn, you can afford to jump around like a crazy person. 

    If enemies fire at molt..it helps greatly not to step into the line of fire. Even if they don't fire at you, if you are in the line of fire, you will get hit. This sounds obvious, but it's something I see happening a TON with Saryns at the moment. 

    Don't just stand there right in front of enemies either. Molt is reliable, but yeah, if you get right up into an enemy's face...there's a chance he'll notice you.

    In short:

    1) Pay attention to line of sight. Make sure you place molt in spots where enemies can see it. Never get yourself in situations where enemies see you but not molt. Situational awareness matters.

    2) Get as much damage on molt as possible during the first 3sec. This means you shouldn't spam molt without a lot of enemies around. I sometimes wait with killing enemies on purpose, just so I can quickly make my molt stronger. Those 3 enemies you just killed before popping molt could have helped you to make molt stronger! 

    3) Never stand still, keep moving! This kinda goes for all frames at higher levels tbh...but it helps at lower levels too. 

    4) Not stepping into the line of fire when enemies shoot at molt is generally considered a good idea.

    As long as you follow that stuff, molt is totally reliable and survives quite well. 

  7. 14 minutes ago, (PS4)Kairu_Aname said:

    Ignoring everything I even said. 

    Insulting again. 

    Good job. 

    You've proven my point that you have nothing to add constructively and hence, less than nothing to add to the conversation. You have achieved troll status, thus, will be ignored

    Again, YOU listed the very examples highlighting that you are hellbent in applying spores in dumb spots against content that doesn’t need spores’ de buff/damage. You are complaining about stuff dying too quickly and you struggling to spread spores, which CLEARLY is only an issue if you try using spores against the wrong content.

    It’s a bit like complaining that you run out of energy trying to stack 10 sonars onto a lvl35 Butcher. The problem isn’t sonar’s energy usage, it’s you not using that tool correctly.

    Feel free to ignore me, but that doesn’t change the fact that your complaints are akin to someone whining about not being able to build a house with a Barbie doll instead of using the right tools for the job 😉

    If you are unwilling to think logically about abilities, you will have a bad time with a lot of frames...

    And funny enough you accuse me of being a troll after I responded to the content of your post while your entire post is devoid of content and nothing but an insult. I think you should buy a mirror 😉

     

  8. 24 minutes ago, (PS4)Kairu_Aname said:

    Level 200 enemies is too weak events to use it on? You wrote a whole bunch of a contradictory statement there. 

    You use spores in mot right at the start.Where enemies are roughly level 40~50.

    But(as you say) I, who has run multitudes of saryns(that have wildly different stats except range and have said before that she works well with specific builds which you also neglect to have read), have ran through lvl 200 enemies using saryn. And that's too weak of enemies?

    Really? 

    You want to contradict yourself more? 

    You seem to think that I think she's weak. I do not. I think she's the most damaging offensive frame in the game.

    I do not, however, like her current mechanics and have been explaining to you that for the better part of a few days now. 

    Subsequently when I explain the things I don't like, you think I'm doing badly with her.

    Now. 

    Unless my suggested changes would make your experience with her worse, please let it end here, because you refuse to take your own advice and adapt to not insulting people, as well as in general ignoring the entire issue at hand of

    THIS. IS. A. FEEDBACK. FORUM. WHERE. PEOPLE. GIVE. FEEDBACK. 

    It doesn't make them wrong to give feedback to things they think would make the game better. Calling people dumb, insulting them, or otherwise being belligerent only makes YOU look bad.

    You have issues spreading spores because either you are utterly incompetent in using her, or you try to apply them against the wrong content. You whine about spreading spore mechanics but then list examples that make it crystal clear you are using it against the wrong content. I wasn’t the one listing those examples, you did.

    No idea where you got the lvl200 stuff, but it goes without saying that if you struggle to spread spores at those levels, you are simply a bad Saryn player. Not an attack, that’s a fact.

  9. 56 minutes ago, (PS4)Kairu_Aname said:

    You didn't read many of my posts. You're just focusing on things I said that you don't like. 

    Here's a brief look into it. 

    I have bunches of builds for saryn. All of them have range at 190% minimum. 

    (Keyword here) MOST of those builds don't work well because they don't have either efficiency or rage variant.

    The ones that do work well I have problems with because they can straight kill enemies after a while and then reset. I don't really have a problem with them reseting, I have a problem with them not spreading. You see, in my experience, almost all the enemies with spores die at once regardless of when they spread them. It's going to happen.

    From what I've seen, it's generally not well advised to keep moving from room to room with saryn because when enemies get to a significant level saryn dies in basically one hit so you have to keep a molt up. At that point, they have significant health pools so you have to add damage or reduce their health. Toxic lash, or miasma. Those cost energy and if you don't have efficiency or a rage variant you HAVE to use energy pizzas. 

    I don't like that direction for her. 

    I have made suggested changes based on this. Now. Trying to shut me up won't work because I have experience with saryn and the fact that this is a feedback forum. 

    Here's the facts. Adapt to the situation like you keep telling people so rudely. Quit insulting people.

    It makes you look like you have no idea what's going on. 

    But that's my whole point!! The issue of spores not spreading is only because you are trying to apply spores to enemies that are too weak...and/or you apply them to 1-2 that are not anywhere near other enemies. In both cases, you are wasting energy unnecessarily. 

    The cool thing about Saryn is that despite removing energy regen of toxic lash, she's super energy efficient now IF you don't waste spores in spots where they aren't needed. And the cases you list above are exactly such cases. If spores straight up kill enemies too quickly, you've used them against enemies that are too weak to warrant their use. So of course you'll run out of energy. But that isn't a problem with spores, it's you using the wrong ability for the content you are fighting. 

    And the second you get to enemies that warrant their use, spreading spores is a total non issue. I use the spore button maybe once a minute at the start of MOT, less after the first 30min. 

    Also, you can totally move around quickly with her because you don't have to stand still to spread spores...especially if you use weapons that make it easy. You don't even need good aim with her. Enter a room, pop molt in the centre (and don't cross the line of fire), spread spores. But again, that's at higher levels. At lower levels, just toxic lash is basically enough to kill stuff...and enemy damage obviously shouldn't be an issue there either.

    A good exercise to learn how to dodge stuff is taking Banshee into the sim against 20 bombards. Don't focus on killing them, just practice dodging them as long as possible with parkour. This helps with ALL frames at higher level content, movement is (imo) more important than whatever tank you have. At one point, you get one-shot anyway, so movement is your true tank. And if I pop molt, I don't just stop moving...I keep on rolling because there might be enemies around that see me but not molt, in which case they obviously shoot at me, not molt. Lifeofrio has a pretty good Banshee video highlighting the importance of movement...it's the only way it's possible to take Banshee into high level solo content for example. 

    Look, all I'm saying is that imo you haven't spent enough time testing in what situation to use what abilities. I run at 100 efficiency at all levels and never run out of energy...with Zenurik. I need 125 energy once a minute at high levels and a bit less than that at lower levels. That's suuuuuper easy to get. But that's because I don't mindlessly waste energy on spores when their use isn't needed. She's very very energy efficient if you use her correctly. 

    And again, me pointing out that imo you aren't using her correctly isn't being rude or an attack...it's an observation because I and others seem to have no issue when it comes to the points you list. 

    When the changes happened, the first thing I did was spend a whole afternoon in the sim testing her against different enemies at different levels...because old Saryn was one of my top 3 favorite frames. If you do that, you'll figure out when to use what combo of her abilities in order to be as energy efficient as possible. I was pissed off about losing toxic lash's energy regen at first, until I realized that she's no longer a spammer. I don't have any energy mods like streamline or flow.

    Trying to apply spores against content that is too weak or too spread out is akin to bringing an F1 race car to a go-cart race and then wondering why you end up in the field behind the race track after trying to go full speed on a 30m stretch. Doesn't mean F1 cars are bad, it means the driver isn't using the right tool for the task. Saryn has all the tools you need up to stupid levels, but you have to pick the right tool for the right content. 

    You would have a legit case if spores died too quickly and she didn't have any other abilities to make up for that...but her other abilities are AMAZING at slaughtering stuff, so it's not really a good argument.

  10. 6 minutes ago, (PS4)Kairu_Aname said:

    So. What you're telling me is 2-3 hour survivals, and ESO isn't the place to use her abilities when she's balanced for killing things in those areas? 

    I ignored that part because I had hoped you would see why someone(me), who's played different types of saryns(3 whole saryn primes each with their own forma) with multitudes of playstyles, was perfectly qualified to make a feedback statement. 

    On a feedback forum. 

    Just like you are. As long as your feedback is constructive.

    What you're trying to do is make me shut up. And I don't play that without facts. 

    If you want an echo chamber where praise for the rework is the only thing, I don't mind that. What I won't stand for is ignorance and insults because you refuse to understand that people can have opinions on a feedback forum.

    Keep your insults. To yourself. Quit refusing to adapt to this situation like you tell people to. 

    What do you mean "2-3 hour survivals and ESO" isn't the place to use her abilities? You shouldn't have any issues using spores pretty much from the start of MOT for example. If you struggle to spread spores during 2-3hr survival runs, it's not the frame or spores that are bad, it's you not using her correctly...clearly. Same goes for ESO after the first few levels.

    The problem is, you accuse others of not listening, but fail to explain why the spore issue you list isn't based on you not adapting. The issue you list is only one if you use spores in the wrong spots...aka when enemies are too weak to require their debuff/damage. Like I said, I have ZERO issue spreading spores at levels that warrant their use. Explain to me how this is possible if spores are such an issue...

    And pointing that out isn't an insult, it's an observation...because you flat out ignore that the issue you describe is based on you using spores against stuff that doesn't require that debuff/damage AT ALL. 

  11. 5 minutes ago, (PS4)Kairu_Aname said:

    If you look closer at my suggested changes, you'll realize why nothing changes for you.

    Specifically, death by spores range is reduced only. 

    Effectively nothing changes for you otherwise

    So you won't address the FACT that your entire criticism and quest for change is based on you using spores in the wrong spots? In short...you refusing to adapt?

    Again, I don't want DE to mess with her again, because they can #*!% it up by doing that...as they have before with countless other abilities/frames. She's fine now...unless you use spores in dumb spots, and that doesn't require a fix on the frame's part.

  12. 1 minute ago, (PS4)Kairu_Aname said:

    So effectively nothing changes when applied with my changes. Cool

    No, that's not what I said. I said I don't want DE to do another "balance" run by going over her range...because that can backfire easily as previous "balancing" shows. 

    And my other point still stands: The issue you list isn't an issue, it's you using spores in the wrong spots...and you keep on ignoring this gameplay issue on your end.

  13. 12 minutes ago, (PS4)Kairu_Aname said:

    Here's where your factual evidence falls off.

    I have 3 saryns and have tested 15 different builds with differing playstyles each with this rework in many different mission types. 

    I don't like the way she plays now. 

    Secondly. address how my suggested changes would change your playstyle

    I don't have the slightest issue spreading spores, so it's an unnecessary change imo and making DE consider range nerfs is the very last thing I want.

    If you don't like her play style, that's not the issue of the frame of a reflection of whether it is good/bad. It comes down to your subjective taste, and that's not a good reason to adjust frames. I don't particularly like playing as Mesa, but that doesn't make her a bad frame or mean her mechanics are bad.

    I run the same 133/100/175/(214+25) setup for ALL levels and in terms of weapons, all of them work now for all reasonable star chart content. I never run out of energy, ever. I always do enough (scaling!!) damage and never have issues spreading spores at levels that warrant their use. I have zero issues when it comes to dodging damage either because Molt is super reliable now. And I'm apparently not the only one without any issues. 

    She's much less of a spammer now which is great and you can finally use so many more weapons with her effectively. She's overall much more versatile. You simply have to spend time in the sim to really figure out the new synergies and how to use which abilities when. I've tested her against pretty much all game modes too from low level missions on earth all the way up to multi-hour MOT runs. 

    She's awesome now and can deal with all content effectively. If you consider spore spreading an issue, you are simply using spores in the wrong spots.

  14. 14 minutes ago, DjKaplis said:

    Toxic lash even works on Redeemer now 😄 At her 2.0 for some reason it didn't work even though Redeemer is a melee weapon.

    Works with Glaive Prime explosions too which is godly. It's my current go-to melee weapon rigged for viral/radiation/slash because the easiest combo makes the Glaive circle you 3 times at decent damage...giving you 360 damage without a whip (great for spreading spores!)...and the explosion damage is nuts. You can push this even further with Saryn given corrosive procs. Hell, top it off with a Zakti and that Glaive hits like a truck.

    I get slash/toxin/viral/rad procs with Saryn...in a single frame, without even using spores or the Zakti 😄

  15. 7 minutes ago, DjKaplis said:

    Yea, that for sure was one of best changes for her, she now makes every weapon better with that ability.

    (and some people on this feedback thread were saying that toxic lash isn't worth using.. 😄 )

    You can get reliable slash, toxin AND viral procs with her...all going around armor. Even if you ignore her other abilities, that's so effective. A viral Zarr with Hunter Munitions for examples is totally nuts. 

    Or you can use a weapon you consider "fun, but not that effective" and with Toxic Lash, it's suddenly a "good" weapon. Just opens up so many more weapon combos. Jat Kittag is a great example. Fun weapon, but impact damage isn't all that great. Add Toxic Lash and it's suddenly a lot better without you having to really change your build. 

  16. 25 minutes ago, (PS4)Kairu_Aname said:

    We told you about that insulting thing. You negate your argument when you do that

    Pointing out that not adapting isn't clever isn't being rude, it's being factual. This goes for pretty much everything in life if you are unwilling to adapt. Clearly there are a whole bunch of people who have no problem whatsoever adapting to the changes and in fact like them. 

    It's simple, Saryn works perfectly fine at all levels as long as you adapt. Don't like the playstyle? Move on...because your criticism isn't objective given the frame works perfectly at all levels. If you don't like the taste of Coke, don't drink Coke...it doesn't make Coke a bad drink.

  17. 3 minutes ago, Rankii said:

    Everything you're saying about stripping armor and halving health were a thing before. Miasma triggered corrosive, and spores spread viral everywhere.

    2

    But this is EXACTLY why she's much better now. You hit armor FIRST and since spores spread that proc better than you can with Miasma, it's much better now and more useful for your team due to silly armor scaling. It makes logical sense to switch it around like they did.

  18. 1 minute ago, MasaJin said:

    The facts

    1. Like you said only people with alot of time (not normal people which make up the majority of the game) get to the "high level content" so reading your words why use her at all if she makes the normal gameplay easy and you don't even need her kit guess you just like looking at her

    2. Who are these people other than youtubes or small groups trying to show off that do this high level content you speak of? 

    3. Your observation skills need work if you think we are calling her trash of any kind we just want her to be better synergized cus in everything else shes clunky 

    Effective strong but clunky

    But she isn't clunky unless you are pointlessly trying to apply spore's armor debuff at levels where this is total overkills. She's brilliant because you can gradually combo her skills as levels increase. The only thing you shouldn't do is try and apply all her skills against lvl25 because that would be like demanding Nidus needs 100 stacks at those levels. 

    I think she's a lot less clunky (and energy-hungry) than before, definitely less of a spammer.

  19. Just now, Rankii said:

    Zarr and Zenistar. Man those are definitely trash weapons and the success is entirely on saryn. Yup. Definitely not the healer specter, healing pizzas, using two high-tier weapons and camping a corner area to compensate for something. Can't think of what that compensation would be for though...

    You can camp a corner with any frame with those weapons. I mean it isn't proving anything aside from the exact opposite of what you've been saying about toxic lash enabling trashguns.

    Funny how quickly you replied...kinda proves the point that you aren't really looking at evidence if it contradicts your pre-conceived narrative 😉

    You don't take sub-par weapons to long runs, but that's not really an argument against Saryn's effectiveness. Fact is, she stripped armor and halved health of all enemies on that field, which GREATLY speeds up killing. Moreso than bringing most other frames like Zephyr or "insert any frame but Octavia or sonar-stacking Banshee". 

    Again, explain to us why you think a frame that reliably strips armor and halves health isn't good...because she does that incredibly reliably. 

  20. 11 minutes ago, (PS4)Kairu_Aname said:

    And you guys wondered why I wanted to keep you from insulting others. 

    Radehx seems to want to insult others and shut them up rather than have a decent conversation. 

    Conveniently ignores many points in conversations too. Looks like a troll to me. Just making observational notes. 

    Pointing out that calling her weak or ineffective is ridiculous isn't being rude. The problem is, people seem unwilling to adapt to the new changes despite how incredibly effective she is.

    It just seems comical that there are people using her against the hardest content in game very successfully...yet there are still people calling her bad. If pointing that out hurts people's feelings, so be it.

  21. 9 minutes ago, Rankii said:

    You could do that anyways. Look if you're going to start throwing a hissy fit at least post some of those videos you keep talking about.

    Also Krestel is awesome.

    Let's look at one of the nutters who has waaaaaaaaaay to much free time and therefore does insane endless runs...LifeOfRio. The reason I'm picking him is that he's insane enough to play for that long. All his latest videos highlight Saryn gameplay at very high levels, team play too: 

    He's also done a quick overview about how to use her properly: 

     

    Whether you like the dude or not is totally irrelevant. What matters is that he and others successfully use her against the hardest content in the game. Not only that, they don't just use her and say "it kinda works"...they rave about her. This is a FACT. 

    What people need to get over is the need to use her full arsenal against low and mid level enemies, it's totally unnecessary just like wanting 100 stacks with Nidus to fight lvl30 enemies is idiotic. You don't need this AT ALL, it's overkill. If you want to experience her full power, you can challenge yourself with some harder content...because it's pretty clear DE is adding scalability to frames with their latest frame releases and reworks. Saryn is AMAZING when it comes to scalability. She can cope with any level which isn't something all that many frames can do. 

    So here are the facts:

    1) Saryn is insanely effective against high level content.

    2) People playing hard content like her for the most part.

    3) You can't see to be able to figure out how to play her. This isn't an attack, it's an observation. The problem is, you seem unwilling to adapt and to look into how to make her work...because it IS possible to do that very successfully as people using her against high level content show. If your argument is that she's weak, you simply don't have a leg to stand on.

     

  22. 5 minutes ago, Rankii said:

    If you think the ignus has bad range then I know for a fact you're talking out of your arse. Unless it was very recently nerfed then Ignus's range and spore spreading is still the best and most efficient way of doing so. Not to mention it doesn't have the self damage risk of the zarr and is considerably more accurate than the zarr's barage mode. Don't get me wrong: I'd suck duck for zarr but if it comes to spreading spaceAIDS then I'm going with the flamethrower. The thing you've talked about using garbage weapons, then turn around and praise zarr, which is definitely not a trash weapon. And lesion is another really good weapon. You know for someone talking abut lash enabling trash weapons you sure aren't mentioning any of them for some strange reason.

    And being able to kill star-chart enemies isn't anything to be proud of. You could us a hind and preform well until just before Mot.

    You could take a total S#&$ weapon like your starter gun and Kestrel and clear the entire star chart thanks to Toxic Lash...no problem at all. And the reason you want something like the Zarr is for better CC which matters at higher levels. 

  23. 5 minutes ago, MasaJin said:

    Your getting pretty rude there buddy if you don't like how we discuss you can leave any frame can be taken into the 100s people do it shes not god tier

    There is nothing rude in pointing out that people use her very successfully against the hardest content in game...and that this doesn't really match up with your claim that she's bad. 

    It's also not rude to point out that you are conveniently ignoring this FACT because it doesn't fit your narrative. Again, pointing that out isn't rude...it's a fact.

    If you'd watched videos of some of the nutters taking frames up to the 1000 levels, you'd know they overwhelmingly rave about her. To call her a weak or bad frame his comical tbh.

  24. 6 minutes ago, Rankii said:

    Molt doesn't boost damage, or attack speed (which would increase melee damage technically by letting you hit more often) just your movement speed. Even DE's admitted that melee saryn is kind of stupid, which is why lash now affects ranged weapons. Also if molt drew aggro then you wouldn't need the speed boost to "get out of harm's way".

    You wouldn't spread spores nearly as effectively as with an ignus though. Even an amprex or atomos, since it chains instead. You just can't beat the sweep of an ignus for spore spreading, especially since you can also inflict whatever status you need as well.

     

    He literally says "(unless you use AoE weapons)" immediately after the one at a time part. It's even in the chunk you quoted.

    If you think the Ignis is the best weapon to spread spores, especially given the limited range, you clearly haven't used the best weapons yet. You can also use weapons with a bit of spread and fast fire rate. Toxic Lash allows you to use pretty much whatever you want and at least at high levels, you're a bit of an idiot if you take the Ignis over something like the Zarr 😉

    Melee Saryn is fine, even the quick attack with my Glaive one-shots any reasonable star chart or sortie content...same with the Lesion. 

    And I still find it funny how you *@##$ about her effectiveness when people take her well into the 100 levels successfully without a problem. Again, the issue isn't Saryn...it's how YOU use her.

    FYI: My most used weapons with her is a rad/viral Mara Detron well into the 100 levels...no problem at all. 

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