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(PSN)Radehx

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Posts posted by (PSN)Radehx

  1. 16 minutes ago, (PS4)big_eviljak said:

    One at a time? Are u playin the same saryn i am?

    Try Toxic lash infused...

    Amprex

    Drakgoon

    Azima

    Arca plasmor

    Kulstar

    Orthos

    Guandao

    Bo prime

    Sydon

    Etc...

    The list goes on... One at a time? Nah

    You forgot the godly Zarr 😄

    Rig it for viral damage with Hunter's Munitions. If you have toxic lash active, you'll get viral, slash AND toxin procs all going around armor...that's before even using spores! That on top of her armor stripping spores is hilariously powerful. It turns all enemies into paper even at high levels. You just have to ease into those skills as you move up in levels because you really don't need the full arsenal at lower levels (which is totally fine imo). 

    You can also use a viral/rad Mara Detron to take care of Ancients and other annoying crap...or a viral/rad Pox if you really want it as an AOE effect.

  2. 1 minute ago, Rankii said:

    People take her solo because the moment another damage-dealing teammate shows up spore becomes considerably less effective  unless you actively try to "kill steal" to ensure spores spread. Because if ember came along and nuked a room with WoF (somehow), the spores won't spread since on-death spread doesn't exist except that one spore you stuck on an enemy a few rooms over. Also god help you if you have to keep reapplying spore because then your overal damage goes down and defeats the purpose.

    For crying out loud, I didn't say they only use her solo...there are a TON of high level team play videos online. The nuking doesn't happen anywhere but at really low levels.

  3. 1 minute ago, Rankii said:

    Molt pulls aggro about as reliably as any other unit (loki's decoy, nekros' shadows, a spectre, etc) and rather than giving it a healing effect like everyone has wanted since forever, that gave it a speed buff for some reason. The few seconds of invulnerability are more of a obligation at this point than a buff, since nearly every barrier that can be summoned already has it (rhino's iron skin, frost's pain in the ass Snowglobe).

    Lash turns garbage weapons into an inferior ignus. I like braton prime as much as the next guy but I'm not going to say that having it pop spores turns it into god-tier. I'm going to say "why aren't I just using ignus?" because at the end of the day lash's only purpose now is to spread spores. As is the rest of the kit. Except molt because people used that too much so they had to nerf it.

    The speed boost is helpful both because it boosts your melee damage immediately after dropping it and also because it allows you to get out of harm's way quickly...which makes molt pull aggro more reliably in quite a few situations. You get healing if you fit the augment and she has no fitting issues that should prevent you from doing so if you want healing. 

    As for the lash comment, that's nonsense too. I can use a gun that is far superior to an Ignis and still get the same spore spreading benefits. And again, ignoring the damage buff for so little energy is laughable. It's an extra damage mod almost no energy. 

    Again, people are soloing very high level content with her, so the issue isn't the frame...it's you not using it properly. 

  4. 2 minutes ago, MasaJin said:

    Her old 4 didn't proc corrosive if you know so much and she does great till a ancient appears or high lv shield osprey appear to stop mobs from taking any procs what so ever or even worse when corrupted use them both at once

    If you are clever, you at least one of your weapons for rad damage...and all your ancient issues are gone. Also, listing enemies that pose more issues for most other frames too is a bit comical. Fact is, she's one of the strongest frames in game and if you can't figure out how to play her well, it's on you, not the frame. People take her (solo) well into the 100 levels without any issues, so clearly the frame isn't the issue here. 

    She can now strip armor and halve health as a single frame. Again, if you can't see the value in this, you're not a good Saryn player...or have never really played any higher level content.

  5. 2 minutes ago, Rankii said:

    Molt and Lash are garbage. I've been using saryn since her first iteration and I'm telling you from literal years of experience that her kit is busted and not in a good way. 

    Molt is amazing now and pulls aggro VERY reliably compared to before. I can pop it and dance next to lvl150 for a few seconds without ever getting hit! Toxic Lash provides an amazing damage boost and allows you to spread spores with EVERY weapon in game providing a lot of flexibility. It turns garbage (but fun) weapons into god tier. 

    I don't care about you amazing experience if they don't match reality. She's one of the game's strongest frames though...hell, bar Octavia/Ivara, she's probably the strongest female frame in game. If you can't figure out how to effectively use her armor and health stripping, I don't know what to say. 

  6. Just now, Rankii said:

    She did that before numbnuts. Only difference is now spores is a mess of anxiety and the rest of her kit is redundant at best and an active hinderance at worst.

    No she didn't, the armor stripping with her old 4 was waaaay less effective. 

    Spores is totally fine now if you bother practicing how to use them properly. Her entire kit is useful, with her 4 being the one falling off quickest. 

    Like I said, she's a frame that can both reliably strip armor and halve health. If you don't understand how that's insanely useful for teams, I can't help you.

  7. People totally underestimate true damage of Saryn 3.5 compared to the old one. She can now reliably strip armor which is a HUGE damage boost, especially at higher levels. You have to look at those damage ticks taking into consideration this is on top of totally removing armor too. One frame stripping armor and nuking health...yes please!

    Feel free to criticise Saryn, but if aren't happy with her insane scaling damage, you simply don't know how to play her well. She's a total damage monster now...at all levels.

    Using my Glaive on Saryn feels like using it on Ash after stealth multipliers...that's how successfully she debuffs enemies.

  8. 58 minutes ago, SyBuhr said:

     

    Molt's always removed status effects. The speed boost is strange, often unnecessary. Molt doesn't always draw aggro, which I've experienced from 2.0 to now. Wasn't as prevalent in 1.0. Molt has no synergies now as well, making it a Flight mechanic, more than a Fight mechanic (Similar to Loki's, who can use his to engage or disengage). The other issue is that you cannot use Molt in every Animation. You either have to be standing, Running, or in air (at certain frames, from what I've seen in Simulacrum). 

    Toxic Lash is useless. Here's why: You could have that damage boost for level 30-50 enemies, sure. But why would I do that, when 2-3 other players will be DPS'ing them down to the point that the 35 energy I spent is useless? It becomes more practical then to Spore an enemy, use Ignis or a Shotty (Tigris) to kill and spread the spores, and then move on. This game is predominantly PVE, multiplayer. In a game inundated with DPS frames, your toxic lash, which requires you to hit an enemy one-at-a-time (unless you use AoE weapons), will not be as effective as your team-mate's Equinox, or Ash, who are just going to activate Bladestorm or Rend, and just kill everything around them, no aiming required. Sure, Toxic Lash could be useful in high-level missions, but at that point, you already have your infinitely scaling spores with infinite duration, that just require you to point-n-click twice to get them going. And spoilers, Spores and Toxic Lash will become pointless too, if your team is just absolutely destroying enemies too quickly.

    Same reason why spores are more effective than Toxic Lash, don't need to see. Same Reason why Miasma is better than toxic Lash; Offers all the benefits, is an AOE (meaning if you have ranged spores, your Miasma is benefited and is more useful), stuns, and virals. So yea, Toxic Lash's little damage boost is a pittance to her main abilities in her kit, and even more so if she has a decent primary that will practically pop spores on it's own.

    Toxic Lash is only good against certain factions (Corpus in particular). Venomous ancients will render it's buff useless, meaning if someone is marked by New Loka, and they spawn, tough S#&$, better find that one Toxic or Venomous Ancient and kill it, or wait for your two other DPS team-mates to do it, or use Spores.

    She really can't be used for Debuffing Via Miasma (her only viral ability), unless you want to spam your 4 key every other second each time new enemies spawn in. And spoiler warning, I've tried it, and it isn't fun, especially when you are rooted in place (unless you glide, of course) just waiting to be picked off. 

     

    "It isn't easy to give good feedback when you don't understand how some abilities work or in which situations and why they would be useful"

    Tell me more about this, because it doesn't really seem like you've really even tried out various builds. It seems more like you are gushing over her DPS now, and have never even played her during her 1.0 and 2.0 time.

    Right...then why bother fitting any damage mods onto your weapon? Toxic Lash basically turns any weapon into god tier...it's pretty much like fitting an extra riven at very little cost. That's on top of freeing you up to use whatever weapon you want to spread spores. 

    Saryn's entire strength is that she has an answer to ALL types of enemies. She can strip armor AND destroy health all in one convenient frame. Miasma falls off relatively quickly, especially if your main weapon already has viral damage (which it should!).

  9. 4 minutes ago, zeebo69 said:

    whats with everyone using primed flow on everyone. i dont even use flow and i dont think ive legit ran out of energy. and if you do you can use one of the 4 zenurik bubbles. flows just so useless unless you have quick thinking

    The only time I can see this worth fitting is a super weak strength build at low levels if you want to spam spores...but that’s a pointless strategy imo. Flow or energy mods aren’t needed.

  10. You can get 133/100/175/(214+25) with Regen Molt if you fit her with Growing Power, Power Drift, Augur Secrets, Intensify, Primed Continuity, Stretch, Vitality, Augur Reach, Transient Fortitude (r8), Regen Molt. The extra strength scales very well into late endgame. If you don't want Regen Molt, boost either strength or range. More duration isn't really needed and putting it into energy is a waste of a slot.

    Energy isn't an issue at all, you don't have to spam her abilities and I never run out of energy even leaving it only at 100. I get just under a minute of molt, although at higher levels it won't last that long anyway. Decay is a total non-issue because by the time you need that extra damage, it ramps it up so quickly, you won't care about the decay at all. 

    Keep in mind this is a build for high levels. At lower levels, spores kill stuff too quickly with that much strength, so you should only focus on toxic lash, molt and a bit of miasma at lower levels. It's not as if you need the spore damage/debuff at those low levels anyway.

  11. 7 hours ago, SyBuhr said:

    Toxic lash is pointless when Ignis pops all the spores, free of charge. I've used her abilities pretty thoroughly for the past few weeks, through all star-chart. I've recently moved to miasma, because it is just way more effective in general for what you get out of it, compared to her lash.

    It really isn’t and by not using it, you are pissing away a significant damage boost. Toxic lash is probably her strongest ability and all you really need at low & mid levels. Spores are total overkill at those levels.

  12. 17 minutes ago, MasaJin said:

    1 y would a skill asked to kot be used for most part of the game

    2 high lv mobs can aim and mob is paper

    3 dont tell me how to play what ive been playing 

    Im not struggling its just my feedback 

    If your molt doesn't survive now, it's on you. It does pull aggro reliably for long enough to be useful...and yes, even at higher levels. 

    As for spores not being needed for all levels...like I said, the same is true for many abilities of other frames too. Why should it?

    And apparently, you ARE struggling if your molt dies too quickly. And that's not an attack, it's based on your own words.

    If you don't like this playstyle, maybe the frame simply isn't for you. But that doesn't make it a bad frame. I don't particularly like Mesa, but that doesn't mean she's a bad frame...she's great. I really wanted to like Gara, but I don't...but I don't just refuse to adapt to the playstyle Gara's abilities requires. If I don't like like that playstyle, it doesn't mean Gara is bad.

    The issues you list make it sound like you are trying to cross a desert in a sailboat. That doesn't make sailboats bad, it simply means you aren't exactly using it in the right way. And I don't mean this as an attack. Again, you are entitled to not liking this playstyle. Doesn't make the frame bad though. 

  13. 45 minutes ago, MasaJin said:

    Where does anyone find enemies level 150 other than the simulacrum (which isn't real gameplay) saryn as she is now has no real function with her abilities in normal missions. So far with her skills the way they are is not satisfying.

    Her 1 leaves me with the feeling i waste my time cus of the hard reset and with no spread you put more work than you get out because in a normal star chart mission it gets up there spreads kills everything(i have a high range build) and before anything reaches me again all that damg is basicly gone (still miss the viral cus it was cheaper and i never really fight anything with insane armor cus those high lv endless levels have nothing to offer).

    A lower damg and uncaping the damg per spore with spread on death would mean slower climb so slow it cant kill anything unless its been alive for a good few mins would make it feel really rewarding for gardening the spores

    Her 2 even with that fake iron skin added to it dies as fast as i can cast it and the speed boost i cant figure any good use for it (feels so tacked on like the absorbing damg thing)

    Giving it more aggro draw and scaling armor to power strength would make it worth something other than my heal button

    Her 3 is the best thing imo of this rework no real issues with it

    Her 4 im glad it finally procs something but it feels like a bad cc that i never use cus the cast time feels bad considering all her skills are cast on the go

    I always wanted real miasma maybe a cloud that cause enemies to choke in it and maybe a accuracy debuff and the cloud comes off saryn so it follows her as she moves from place to place similar to Equinox but lingers a bit when she leaves its in a room spores could still pop if mobs are affected by miasma

    22

    Imo the issue isn't her abilities, it's how you use them. I'll explain:

    Her 1 is there to debuff enemies by stripping armor and boosting damage. This is only really needed at higher levels, because her damage output is already good enough without that at lower levels up to around 35 for armored units and 50 for non-armored ones. Below those levels, you do not need the extra damage or debuff and you'll just continually waste your 25 energy...so don't use spores. 

    This goes for other frames too. Ash can strip armor with his 1. But at lower levels, it's a total waste of energy. Just because that ability exists, doesn't mean using it is always a great strategy. Oberon can strip armor too, but why on earth would you waste energy on doint that at levels where you don't need the debuff?

    Her 2 now survives a lot better, but you have to place it correctly for it to correctly pull aggro. If you do that, it does so very reliably now. You want to place it between you and enemies. Sometimes, that means you have to place it and then quickly get out of the way...and the speed boost helps with that. I can drop it and instantly zoom away, letting enemies refocus their attention to molt. You can also jump and drop it in the air a bit so melee units can't reach it. They'll still be attracted to it, just not damage it. You want as much damage on it in the first few seconds, because that'll determine how strong it is. Took me a while in the sim to figure out how it works, but it definitely survives much longer now than before. 

    Her 3 is awesome. At low & mid levels this is all you really need. Just keep it up and all the things will die. If you are even somewhat decent at parkour and maybe once in a while sprinkle in molt, you will easily deal with all low & mid level content using mostly this skill. You'll one-shot everything with decent weapons. Pick your favorite weapon and it's now god tier.

    Her 4 is the one ability I don't think is "great". It's a good ability though given the viral procs and its ability to quickly spread spores. It's the ability I use the least unless for the first few Hydron waves. The duration of the stun should be impacted by your duration stat imo. As it stands, my weapons can easily give me viral procs already and the damage isn't worth it after level 30 or so. Making the stun longer by linking it to duration would make me use the ability more. For all I care, they can even nerf damage a bit as long as they keep the viral procs. I'm fine with its energy usage though. Even at 100 efficiency, I hardly ever run out of energy even when I spam this every once in a while...because there really is no need to spam it more often. 

    In short, I'm fine with the changes of her 1-3 abilities. Her 4 is "ok" but it would be cool if the CC aspect could be boosted a bit. Not expecting another "radial blind", just a tiny boost. Link the stun to duration and let me get my 8-10sec stun instead of 6.

    Imo her scaling while going through levels works like this:

    Low levels => toxic lash at 50 energy every minute or so, super energy efficient, amazing damage...and if you use molt, that's another 50 energy per minute...which is super easy to maintain

    Mid levels => toxic lash, molt and miasma when faced with a larger mob...which is easy to maintain as long as you don't waste miasma when faced with only 3 enemies like an idiot

    High levels => toxic lash, molt, spores and selectively miasma but only to spread spores or for quick CC. 

    If you play like this, energy is easy to maintain and you'll always have enough damage to deal with whatever you are faced. The only thing required is that you adapt and don't expect that spamming all abilities at all times is the way to go. 

    She has amazing scalability which is great. She can strip armor and halve health very effectively all in one frame. You don't need to use all abilities in all situations. If you're invited to a go-cart race, don't show up in an F1 car...adapt, switch to a go-cart, it's still fun and effective for the task given.

  14. 2 minutes ago, (PS4)Kairu_Aname said:

    Then you can only say she's fine as is.

    Say that and leave, because that is your opinion and that's all you're going to say and then insult other people who have a different opinion. 

    Good job on the feedback

    I have outlined WHY I am fine with the changes. You were the one creating a tantrum just because I don't agree with your notion that Saryn is bad.

    Also, it's hard to take you seriously if you act like the forum police telling others what they can or can't post. That's not an insult, it's an observation based on your posts. 

  15. 6 minutes ago, (PS4)Kairu_Aname said:

    I'm disregarding the video because it isn't YOUR opinion.

     

    Oh right...so now I can't totally agree with the content of a video and use that to highlight my point? 

    Like I said, you are so set in your little tantrum, you can't even look at other evidence anymore. I saw your changes, I disagree with them because Saryn is fine imo...and I've explained why both in text form and by posting a video I 100% agree with. And that video does everything you ask for by going over builds and abilities. The comical notion that people can't agree with videos is clownish. That's not an insult, it's a fact.

  16. 2 minutes ago, (PS4)Kairu_Aname said:

    "Get over it" gotcha. You basically said a bunch of nothing. Fluffy nothing. The video means you don't have your own opinion and are influenced easily by others. 

    Again, nobody is arguing how much damage she does. Just inconsistencies. Now if you actually want to be a part of the discussion, don't tell people to, in any way, "git gud" because it highlights how very little you understand.

    Second, telling people not to have a very valid opinion on a feedback forum makes you look dumb.

    Not anybody else. 

    If you want to actually leave feedback. Do the following:

    Tell us your build

    Tell us your likes

    Tell us your dislikes

    Tell us what works

    Tell us what doesn't work

    Tell us what might be changed to make it work

    Follow that pattern and i'm sure you'll come up with constructive feedback instead of insulting people.(again)

    Dude, you need to breathe and calm down!

    What if the video I posted shows exactly what I think? Think before you post. If you can't even look at concrete examples people post, it's hard to take you seriously. The video does EXACTLY what you ask for. It goes over builds and shows what works and when...and what doesn't in certain situations. As have I by explaining how to use spores in combination with her other abilities...and when some abilities work better than others.

    Overall, I'm totally fine with the changes. She has tools in her kit that work at all levels but not all of them work at all levels...and that's FINE. 

    So again, either you post why you disagree with the content I posted...or yeah...what can I say...get over it. If you simply disregard the content, no one should take you seriously. 

  17. 15 minutes ago, (PS4)big_eviljak said:

    I agree... Toxic lash and miasma can go up to and including lvl 100 enemies tbqh, without a single spore.

     

    The one thing I want them to fix though is the FPS lag you get once spores really kick in. We had the same lag back in the day with the old spores before they fixed it. Seems to be back now whenever there are a lot of spored enemies around. 

    I'd also be ok with slightly "nerfing" Miasma's damage (keep the viral procs!) in exchange for a slightly longer CC stun. Up it from 6 to maybe 8-10sec. You'd still get the benefit of viral procs, the advantage of helping to spread spores...but it could be used less as a low level nuke. In exchange, you'd get better CC. The stun duration is currently not affected by your duration stat...I think that should be changed.

    Can totally live without that though, just think it would kinda make sense. 

    Overall though, I think she's in a great spot. 

  18. 4 minutes ago, XaoGarrent said:

    snip

     

    Most frames can't stand up to endgame level damage, even frames that are considered "tanks" at lower levels. You either need something like Volt's shields that block everything and/or get really good at parkour no matter what. My Saryn is much tankier tank Banshee, but I still die to a single shot at high level content...no difference at all. 

    Are there easier frames for high level content? Sure. But she provides something to teams few others do, an insane damage boost...and she's totally viable at high level content: 

    If you use her solo without a team to offer at least some extra protection, definitely fit natural talent...it rocks on Banshee.

  19. 3 minutes ago, (PS4)big_eviljak said:

    Shes optimal at all levels. Indeed, i agree. I wish they would rework rhino in the same way they just did saryn. He doesn't even have whats considered. high armor anymore.

    Imo people should just get over the need to use spores in all circumstances. Use it tactically in the right spots. It's not as if she doesn't have skills to compensate when needed. 

    I think that's what DE is going for with recent reworks, giving frames the ability to scale better by using all abilities. Start off with just toxic lash which is super energy efficient, mix in Miasma once you've built up energy a bit and then easy into spores as enemy armor gets tougher. She can move up in levels seamlessly and is now much more energy efficient. I run with efficiency at 100 and pretty much never run out of energy no matter which level I play at.

    Trying to get spores going at lvl30 is silly and totally not needed, toxic lash alone is enough to crush those levels. My quick attack with the toxic lash boosted Glaive AOE one-shots everything around me without even using spores up past lvl50. 

  20. 17 minutes ago, (PS4)big_eviljak said:

    Saryn is so goood now. I can spore 4 lvl 150 gunners and 4 lvl 150 corrupted bombards... Activate toxic lash, Pop the spores with any gun... Cast miasma then completely wreck them in mere seconds with any melee....

    I absolutely love this rework. 

    Tried toxic lash with secura penta... EPIC!

    With daikyu.... EPIC!

    With akbronco prime... EPIC!

    With dark split sword... WOW

    Superb!

     

    Super fun with the Glaive Prime too. The quick attack where the Glaive circles around you 3 times is perfect to spread spores. Toxic lash is probably my favorite Saryn ability, the damage output scales so nicely.

  21. 2 hours ago, (PS4)Kairu_Aname said:

    snip

     

    I video I posted just explains it all. 

    You have to apply the correct abilities for the level you play at. Don't expect spores to be key at all levels. At some, toxic lash on its own is all you need. Adapt! 

    She has everything she needs to be good at all content. At lower and mid levels, using toxic lash alone mixed in with a bit of miasma means you won't have to worry about having to keep the spore train going. Also means you won't run into as many energy issues trying to get the spore train going pointlessly. By the time you actually need that damage, applying spores isn't hard at all and super energy efficient. Decay is a total non issue.  

    In short, she has ways to apply the perfect amount of damage per level and whining over spores not being the optimal solution at all levels is ridiculous! She CAN apply damage effectively, at all levels...just don't expect all her abilities to be optimal at all levels. The same goes for a lot of other frames. 

    Sad spores aren't optimal at lower levels? Get over it.

  22. 39 minutes ago, YagoXiten said:

    Overshields are pretty mediocre.

    She's ineffective at higher levels without equipping specific weapons. Wanting to use something other than a Lanka doesn't mean I'm playing her wrong.

    But that goes for a lot of frames where some weapons are more optimal than others. If you play Ivara at high levels, you CAN go with a dual sword...or you can be sensible and use a CL dagger. Mag works just fine with most levels, some are simply more effective than others. 

    You don't have to use a Lanka, there are a ton of weapons just as effective...hell, even more on certain maps. Mara Detron, Supra Vandal, Drakoon, Zarr etc all work just fine. 

    Does she have effective CC keeping her safe at high levels? Definitely yes.

    Does she have amazing damage to slaughter high-level content? Definitely yes.

    Does she have a tank keeping her safe at high levels? No, at least not until shield gating. Her tank is mediocre, but that's balanced imo given how effective her CC and damage output are. You can use a healing spectre if you want her tank to be better.

    Imo she's pretty well balanced. 

  23. Her 4 isn't her most useful abilities. Why aren't people using her other abilities correctly? She is squishy but still super effective at high levels. Her damage output is nuts. 

    Use sonar to boost levels to crazy levels or help by stripping armor with her 1. Properly parkour so her stun's effective. Play "scared" and never stop moving. If you roll and dodge all the time, she's perfectly fine. Her best ability is boosting damage, not here AOE which falls off quickly anyway...at which point it's basically a CC ability. And that's FINE, because she already has another crazy damage ability in her kit.

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