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Sebastianx

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Posts posted by Sebastianx

  1. On 2019-03-11 at 8:28 PM, Gerand_Regent said:

    The ability to customize the color scheme of your selected heavy weapon in the vehicle gear menu appears to be gone, and will only use the A layout for the weapon's appearance. This is consistent between all areas where the arsenal can be accessed (the Orbiter, Fortuna, etc.).

    I'm having the same issue.

  2. 1 minute ago, birdobash said:

    It drains too fast on enemies in general, it has the same issue as equinox's night form 3 in that the drain amount almost doesn't seem to be designed to fight against 20 enemies at once, but more like against 2.

    The drain from teammates alone is almost nothing and it's where haven is most useful, then you put literally 1 enemy in front of you and suddenly the drain doubles, because for some goddamn reason the drain per enemy is more than the drain per teammate, for your ENTIRE team.

    Yep, sadly, 5/sec for allies, 25/sec for enemies.

  3. 4 minutes ago, (XB1)Thy Divinity said:

    So you want a Gara MV mechanic.  Ironic, since it was complaints about her from the Frost crowd that got her nerfed originally. 

    Gara's wall got nerfed because it was completely invulnerable to damage, it was only time based, same as Frost's globe a few years ago. No reason not to give Frost the same ability to adjust the range.

    EDIT: Plus they serve 2 different purposes. Globe won't ever be as big as Gara's wall. Wall stops movement, Globe doesn't. Wall doesn't protect from above, globe does. They're similar but different enough, yet both benefit from an adjustable range to suit your needs.

    4 minutes ago, (XB1)Thy Divinity said:

    Going with a solid no based on that fact alone, not to mention SG is annoying enough with it's ability to block ally fire from the outside.

    That's the reason WHY I want this change, So I don't screw over allies. In infested maps I want a huge globe where you can shoot from the inside. In mobile defense type situations I want a tiny globe to just protect the object. I see no downside to giving this to Frost.

    • Like 1
  4. Can we please have a "hold" button on Frost's bubble that increases the range of the bubble before casting? (maybe for a bit more energy cost). This way we can adjust the size needed based on the objective we require defending without making constant changes to the build. The base size by just tapping 3 would be the same as what we have currently. Especially helpful on the Plains and the Vallis when doing bounties. Yes this is a bit of a buff overall since he can use more energy to make bubbles a bit bigger, but Frost is really not in any danger of becoming overpowered by such a change.

    • Like 3
  5. 55 minutes ago, Teshin_Dax said:

    it doesnt drain too fast with the right build..  so please no.. i want both at a time (ally and enemy) 

    btw i run with negative Energy Efficiency without  a Shield arcane … and i dont have issues

     

    15 minutes ago, Cyberhazard said:

    ^ The suggestion ask about three different modes, to focus on what you want to target, not removint the all target.  You would still be able to aim for allies and enemies if you decide so.

     

  6. Every time I read a new post about the new melee system, I drop 1 IQ point. Why do some people not realize this is a direct melee buff in any possible way? The only downside is that you can't charge attack if being shot at and that miner tool stops scanning if you melee, both of which will most likely be fixed in the next hotfix.

    • Like 2
  7. Please allow us to press 3 to switch the targets her 3 hits, toggle between "All" "Ally" "Enemy", and hold 3 to activate (like Ivara's quiver or Vauban's balls) because I really don't want it to hit enemies as it drains energy too fast and does no damage (at least add a 1% of target's max HP as finisher damage per second to it)

  8. Whenever Helminth spawns the maggots, they die within a second even if nothing's attacking them, they don't do anything, just spawn and die. I thought they're meant to be like Nidus' ult where, if I'm not mistaken, they're invincible until they jump on someone.

  9. 3 minutes ago, ElKayJae said:

    I'm in support of it.

    Those ridiculous arguments about meta cycling won't happen as the weapons would ideally be as strong as each other when they reach equilibrium. Strong weapons will have about the same power as weak weapon+ riven in an ideal scenario.

     

    Well Steve has said that he will look at it again but we shall see when. DE always take a long time to get to stuff.

    Someone else finally gets it, yay. In 7 days metas won't happen due to the sheer volume of weapons available which should mean they'll self-balance themselves out in time, but with how the game adds new weapons and new reworks and mechanics it may never happen, which is actually ideal as it keeps things fresh constantly, and that's something Warframe dearly needs to pull it out of its monotonous ways.

    Arbitration are a good step towards that and is in some way a glimpse into what dynamic rivens could be, it keeps things interesting, made me use Warframes and weapons I normally wouldn't even if it's kinda limited...300% power range and 300% weapon fire rate when DE pls.

  10. 15 minutes ago, Urlan said:

    Popularity though is what DE themselves stated was the stat tied to riven disposition. Essentially, to encourage less used weapons over the tried and true.

    And how did that turn out...meta slowly setting in again, things becoming stale slowly but surely. Maybe if we had more riven capacity and if rivens with proper rolls were much easier to get we'd see a bit more diversity, but currently everyone still uses the meta weapons with or without rivens for them.

  11. 21 minutes ago, -AoN-CanoLathra- said:

    my only problem with this idea is that weapons like the Kohm, that actually need rivens to be good, would be a weapon you could use every other week. One week, the rivens can do their job, so everyone uses the weapon, then the game detects a large amount of use, nerfs the rivens, and no one uses the weapon that week, which the game detects, buffs the rivens, and then the cycle repeats.

    This might work for most weapons, but the weapons that rivens were originally intended for would be hit hardest, which would be counter to the intention.

    Because of the huge amount of weapons in Warframe people will have so many weapons to choose from that they won't all levitate to Kohm in 1 week so a meta won't form which means it won't go from 1 to 5 to 1 to 5 dispo. It will most likely start hovering towards 4-5 dispo.

  12. 19 minutes ago, Hypernaut1 said:

    In that case, I agree soma should get a boost... But would you then want to see it nerfed again in a week or two due to dynamic dispo changes?

    That's the beauty of such a system, if Soma suddenly got a 5 dispo change, alongside many other weapons every week, people will have enough time to notice and use it, but since the change would happen once every 7 days, a meta won't have time to form and most likely, taking into consideration Soma's current power level, will eventually normalize somewhere between 3-4 dispo. It's basically balancing done by the players because, player preference will balance weapons out, and in 7 days metas won't have time to form.

  13. 35 minutes ago, stormy505 said:

    but its happend with hydroid pilf builds as well

    This. Another friend that plays rarely ,a few days every few months (for the past few years) said the same thing about Orokin cells, and he farms them with Pilfering Swarm build. He used to play for a few days after a new prime was released, he gave up roughly 1 year ago since he felt like farming cells takes too long compared to what it used to and he also uses Seimeni to farm.

  14. 19 minutes ago, Hypernaut1 said:

    This is why I don't think anything will change much anyway. A weapon that's good without a riven will still have a highly sought after low dispo riven.  A boost is a boost.  

    If disposition makes rivens for weaker weapons surpass all meta easily, then those rivens now become meta and highly sought after. Prices will still be insane.

    With the current state of the meta, its not bad enough where disposition changes will see a huge shift in usage. Not unless they make rivens unfairly trash for the current meta weapons. 

    A boost is a boost only if there aren't other appropriate mods to fill the gap with, at which point you'll start wondering. Is the 1 disposition 50% damage, 20% reload speed and 20% zoom-in worth more than a 60% multishot mod?

  15. 18 minutes ago, OmegaZero633 said:

    I’d be fine with lower prices. Spending over 100p for a riven is dumb imo but the market is what it is.

    Also my proposal wouldn’t need someone to manually adjust them on a regular basis. The ranged weapons are currently sorted into various MR brackets thanks to a sustained DPS formula that takes into account crit and status. Basically the higher MR, the more powerful a weapon is (ignoring melee atm, but that will be changed in 3.0).

    What I’d like DE to do is get rid of fluid disposition changes entirely and base disposition on the actual power of the weapon using said dps formula as a basis. So a low MR weapon will always have higher riven disposition then a high MR weapon. And variants would work the same way, so equipping a Sicarus riven on a regular Sicarus will result in higher stats then equipping it on a Sicarus Prime.

    This would result in buffs to low powered/underused weapons while ensuring that Prime variants won’t become brazenly overpowered. And a static disposition would let Tenno invest in the riven of their choice with more security, knowing that what they are purchasing won’t suddenly change a few weeks later.

    The problem with such a formula is that it doesn't take into consideration the area of effect of said weapon. Imagine a Ignis-like weapon with Phantasma-like damage. They'd have the same damage but Phantasma would be vastly weaker.

  16. 17 minutes ago, mikakor said:

    But they are incredibly good, yet also have an amazing disposition, for tiberon, and neutral, for Rubico. But you are definitely right, they aren't used in every mission and I myself wonder why tiberon isn't more used. This thing is a beast. 

    On the other side let's look at the Soma, who clearly isn't as popular as it used to be, where you would see before Soma used on almost 2/4 team member, you now see it... Well, almost never. And yet it have a 1/5 disposition. Can we say that it is a clear problem to the "bring less used weapons in the light" ? Or other less popular or never used weapons , that have a disposition of 1/5 because... Reasons. Even if almost never used.

    Finally someone understands, and Soma Prime is probably one of the better examples of this, you could literally notice with every new patch its popularity and meta-ness slowly dropping to the point where it's basically a Braton Prime but with crit if both have Rivens. Soma Prime disposition would benefit from such a change, imagine a 150% crit chance and crit damage riven for Soma Prime right now. Instant bump in popularity.

  17. 24 minutes ago, Hypernaut1 said:

    You don't see variety in weapon use now? Maybe that's the disconnect. I personally feel like I see a huge variety now. I don't even see the secure lecta as much anymore. That was the last overused weapon I can recall. 

    Currently, I'll notice a few favorites, like the arca, but they're definitely not ubiquitous like before.  

    I also feel that a Lanka riven will stay expensive, but GOD rolls will become even rarer with constantly nerfed dispositions, Thus making riven prices go even higher. So it doesn't even really solve the market problem either, not unless you want to make rivens useless you powerful weapons... which I don't think is any fun at all. 

    Lately (past year) DE released weapons with somewhat appropriate Riven dispositions which has indeed added a bit of variety, but that doesn't mean 95% of weapons are considered nothing more than mastery fodder.

  18. 46 minutes ago, kuchn said:

    why would DE do this?
    I am sure they have increased their plat sales with the riven system by a large margin. This means the financial success of the company grew, which in turn, pleased the shareholders. Since the rivens were introduced the player count also has increased and, at least for the moment, is still increasing.

    In total DE is a successful company that likely grew its profits by attracting more customers to their product and finding a successful way to implement another monetization strategy.

    I have no idea why people still think that warframe is anything other than a product that is being sold to customers. It is nothing else than that.

    asking again: Name one reason why DE would do that, please?

    Because I'd like to believe DE actually cares about this game, they're not EA. Am I a fool for believing that? Only time will tell

    https://gamerant.com/warframe-microtransaction-kubrow/

  19. 11 minutes ago, Hypernaut1 said:

    Not really. Weapons used to be popular because they were clearly the best no question asked. This lead to a situation where 3/4 loadouts in a high end mission would have a boltor, or every player would be using a telos boltace. That's why disposition was introduced and why weapons are nerfed in general.

    With disposition, it's less likely you have an absolute awesome riven for op weapons and more likely you have an awesome riven for lower end weapons. This initially broke up people being addicted to the meta. I don't see that problem in Warframe anymore. There are tons of variety due to the system. When things start getting homogenous again, is when I get they will address disposition again.

    And if things stay as they are, a stronger meta will be enforced over time, that's the natural state of video games, when presented with 2 options players will always choose the better one unless the game is a competitive game in which a weaker version will be used for either fun or for humiliation of the opponent (take Forza games, they have a stupid amount of vehicle variety and what's more fun than beating a guy in a Lambo with a 1974 Reliant Robin or a Peel P50), that's the only time someone will pick something objectively weaker.

    In PvE games, ESPECIALLY HEAVY GRIND GAMES like Warframe, people will always pick the best option. The worst offender in Warframe's history has to be Acrid, when absolutely EVERYONE was using it for around half a year back in 2013 if I remember correctly. You'd constantly see room after room of players with random leveling gear as their primary and melee and with Acrid as their secondary.

    History is going to repeat itself slowly but surely, as soon as more people get Lanka rivens with decent rolls, you'll see ONLY Lanka being used alongside Volt and Shraksun scaffold since Lanka with even half a decent Riven can 1 shot Eidolon parts, has by far the best zoom-in stat boost, Volt can easily buff crit damage of both Lanka and Shraksun scaffold, and the Shraksun itself built for crit utterly devastates the Eidolon especially with Madurai's Void Strike which also works on Lanka. Every tridolon hunt I do, I always have over 90% damage dealt with that setup, and half of my clan is already are going towards that exact build, why? Because that's what people do in PvE grind heavy games. Someone finds X broken build, and slowly everyone gravitates towards it. Simple human nature.

  20. 8 minutes ago, Oreades said:

    I think they should probably do it monthly and the disposition shift should be controlled/limited to one point per cycle. So popular rivens don't just totally crash over night. 

    They also need to weight it with respect to new prime/Vanda/Wraith/Prisma releases because otherwise that initial spike in use will tank pretty much any Riven around new variant releases. 

    That said I definitely think they should balance them more consistently.

    I actually agree with the "1 point per cycle" thing. However I don't agree with the monthly change, that's too long of a time for a bit of a meta to get established and if that happens, we'll see 2 cycles in which X is powerful and Y is weak, and the next cycle Y is powerful and X is weak. Key is to not let a weapon meta to establish, and DE had a good idea with Rivens but it was poorly implemented, as static stats will lead to static builds which in turn leads to X always being stronger than Y.

    As for primes/vandals etc, the % usage should only take in consideration whichever version of the weapon is used more as that one is most likely the most powerful, even if that means the weaker versions will get hurt (anyone most people almost always use the stronger version regardless of weapon, no one in their right mind will use Gram over Gram Prime).

  21. 25 minutes ago, Hypernaut1 said:

    What weapon is being overused by the community right now? That was the whole point of disposition. 

    Its not just supposed to be a "Nerf powerful weapons I don't have a Riven for," tool like many people keep asking it to be. 

    Clearly the devs wanted to make the gram powerful, hence they made it a prime. What's the point in nerfing it all if sudden? Especially based on players jealously? Gram is far from an overused or brokem weapon. I don't see why it needs it's disposition changed. 

    I'm amazed people are constantly making post asking for a system where we have wild inconsistent damage numbers... And think it's a good idea. 

    I'm all for nerfing broken weapons, but there is no point in constantly shifting stats in rivens JUST because a weapon is powerful or gets a powerful variant. There will ALWAYS be a most powerful weapon. 

    I've yet to see one of these "change disposition" post not be related to riven price envy. That has NO BEARING on the main game. Hug prices just proves how rare it is to begin with.

    I have my fair share of broken Rivens for already broken weapons with broken dispositions, all worth more than 10k platinum. I'm not hating on any weapons, quite the opposite, I want to see more variety in the weapons used even if unfortunately that means the Riven market crashes and burns. It wouldn't be the first time DE made drastic changes for the sake of variety and balance.

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