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Sebastianx

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Posts posted by Sebastianx

  1. 10 hours ago, Jorak_Falconstar said:

    No just plain No

     

    your suggestion is to me the very definition of Pay2Win which warframe is not, has not been or ever will be

    To be honest it kinda isn't, all you're getting is faster leveling on something...what's the point when you can max out a weapon in 2-3 hours?

    Still don't like the idea tho, I mean how lazy can you be to ask for that.

  2. 9 minutes ago, BornWithTeeth said:

    You may wish to review the Zenurik material. When a Zenurik operator Void dashes, they leave behind a buff which gives everyone that touches it, including themselves, five energy per second, and the buff lasts for thirty seconds after contact.

    Last I heard it was for 8 seconds. Hm, if it's actually for 30 seconds, It may just be worth it, even if it forces me to sit in a tiny bubble for 30 seconds, going against the game's fast paced design.

  3. Zenurik gets 50% channeling efficiency, while Naramon gets 50% melee damage for nothing. What's there to choose? Waste energy to do 50% more damage or get free 50% more damage. RIP Zenurik, feels bad after investing 2 years of farming into it, without even getting a passive that gives at least 0.1 energy/sec at level 1, and 0.5 energy/sec at level 5.

  4. 16 hours ago, SunsetChaos said:

    You can say the same for excavation and mobile defense. In fact those are worse. You move from point A to point B, etc. 

    With thumping in landscape, you would have the freedom to choose where and when or never to thump. It's the freedom of choice. Thumping would be more similar to survival, choosing where to go, which room to hold, when to quit, etc.

    Unlike you, I'd rather have the feature and option to decide whether to thump or not, thanks.

    ^ That, exactly that, the feeling of calling it where you want and for what you want and battling the impossible is such a nice feeling.

  5. I'd be ok with DE just straight off ripping the idea from FireFall lol. The reason why I kept going back to FireFall was the thumping. It just felt so well implemented, especially with the visual effects and sound design of some of the bigger thumpers.

  6. 12 hours ago, Miser_able said:

    I'd love to go on a cave, and get attacked by something, either a feral kubrow or a new bear wildlife. 

    Hm, I thought of something, why not a buried orokin city, one of the first to ever exist, in which wildlife took sanctuary now from the Grineer above, make it have lush vegetation with various wildlife, both friendly and aggressive. DE should amaze us with such hidden areas that weren't shown in the devstream/tennocon.

  7. Those ideas are amazing, so much so that I wish DE would delay this update in order to implement at least half of them, and if they'd implement all of them in a good way, DE could even challenge Witcher 3 for the best open world experience.

    Also, what do you think about this for a new mining mechanic? :

     

  8. 28 minutes ago, McDuffMan said:

    i really miss firefall...

    anyway, from what i've seen from all the Gameplay there's only a handful of things you can do out in the plains, mainly being: exploration, spelunking, quests, random alerts, and the Eidolon. (which coincidentally is about the same amount of stuff firefall had during beta. but replace the Eidolon with... idk the melding tornado? that one giant armadillo elephant?) i wouldn't mind a extra thing to do out there. but it can't be a normal excavator. it needs a wider range of enemies that actually attack it, needs a larger health pool so it can take a hit, it needs its have its own dam power supply, and have it be (Sidegraded?) to a wave based system. the longer you have it grind the more resources you obtain but the harder and more numerous the enemy gets.

    I feel you...plains feel a bit empty in the activity department and even in the liveliness department, there's so many things DE can add from this guys post to improve that:

     

  9. 1 hour ago, Kaotyke said:

    It would still be sitting on a spot, spamming skills and waiting for a timer to tick down.

    Because that is what people WILL do, its a excavation mission none the less. An "more risky" Excavation, but people will just do what they always do since its still the same thing, only the item is not random.

    Well at least there's that, not random, also actual challenge, means you won't sit in a place pressing 1 button waiting for a timer to tick down...eh.

  10. 1 hour ago, Kaotyke said:

    But having to WAIT for it to mine the resources? Like Excavators?

    Honestly, the one I saw is more interessting than Excavation 1.1...

    You can call down different tiers of excavators, some of the bigger and harder ones also bring out bigger enemies, make it a real challenge, risky even, that will make it much more interesting than sitting in a spot spamming some skills and waiting for a timer to tick down.

  11. 2 hours ago, Vlada91 said:

    He whose saying not for lighting,its just we need more add things in caves for example some mini waterfall,sci fi plant's and some dead animals 😁 but I think that there are some bigger caves with all that. We just need 2 waith and see... Because I'm looking forward 2 explore caves and buildings...https://www.google.rs/search?q=sci+fi+caves&client=ms-android-huawei&prmd=ivmn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjiqrDgp6zWAhWGVhQKHTeQDdEQ_AUICSgB&biw=360&bih=518#imgdii=pRDPNkW5xjjopM:&imgrc=ZD-QN8Upjiu-CM: and to have spikes on ceiling

    Yep, exactly, needs more variation and they need to be bigger, vast even...make us go "WOW"

  12. If anyone played FireFall they know this was one of the game's better parts, the mining:

    Basically you scan the ground for resources with a scan hammer, and after you find a suitable location, you call in a "thumper". We already have something VERY similar with our current Excavations, which I believe DE got inspired from FireFall already. But in the plains it makes much more sense to do this as it is open world, and searching for resources is fun, seeing your landing craft dropping in the extractor and defending them is even more fun, watching Grineer drop ships come after you with all kinds of different archwing enemies from above, it would make everything much more interesting. Hell, there could be some ultra rare resources that appear at night, meaning Eidolons may attack your extractor.

    EDIT: In order to make it a challenge (or a convenience depending on your perspective and skills), you can press X on the extractor to link to it, while linked the mining speed is increased but it will slowly drain your energy meaning you can't spam skills 24/7 but you can still pick up energy orbs and use skills every now and then. That's a risk you can take in order to improve the speed of mining but there's a chance you'll get overwhelmed fairly fast (judging by the last devstream). High risk, high reward.

  13. 2 minutes ago, JazaJ said:

    "A lighting pass and a final art pass"... Perhaps you should listen more carefully next time ;)

    Hm, even this second time when I listened for some reason I couldn't catch the "art pass" well, guess I'm deaf lol

  14. 10 minutes ago, Hemmo67 said:

    i wonder do people even listen during devstreams z_z

    Steve just said that the light isn't finished there (I think you were the one not listening), and nothing else. Adding some good light effects can improve things but really now? Barely would improve things.

  15. DE please for the love of god, I really hope the caves in the devstream don't look like that, please add some glowing plants, some small streams of water, a lot of texture and depth variation, some stalagmites, just don't make them holes in rocks and call them "caves" because compared to the surface, those caves look like some 2002 cheap Chinese MMO.

    MAKE THIS:

    bio_cave_by_josheiten-d5w5lne.jpg

    NOT THIS:

    Ace-Online-MMORPG-Game-2.jpg

    And please make the caves bigger, vast even, with a lot of interesting secrets and areas

  16. I do hope DE has plans on increasing the affinity range massively in the plains or else everyone will need to hug together and seeing how the Grineer have artillery strikes, the Eidolons have massive AOE attacks, and hell knows what else, that would not be advised. Not to mention some skills that work based on affinity range that were ok when all the action was concentrated in one tile piece, will NOT be ok when players can be 100-300 meters away from each other in most PoE scenarios by the looks of it.

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