I'm not sure a story skip is what is really needed. While have played (off and on) for 10 years, I did not play well or really enjoy the game until I started to LEARN the game after Fortuna dropped. The required quests are not that long (now) and would be a good teaching tool. What I struggled with early was Mods need to make builds powerful enough to survive Steel Path and similar level missions. I always saw other players doing 10x or 100x the damage I could put out. Or I couldn't make it through a mission without being picked up 10+ times. Even with friends to do this, it was discouraging. My problem I latter learned was Mods! I didn't know to use the ones I had effectively and I was woefully lacking in a lot of really good Mods, because they were rare drops from higher level enemies and RNG is not my friend.
Skipping all the learning time needed might be counter productive. I think selling different tier and set of Mods might be more productive in help new players to enjoy the game more AND learn more of how to effectively use those Mods. Maybe the 60/60s in a set. Maybe the Set Mods in purchasable Sets. Maybe a Basic and Advance set of Crit mods.
This also has advantages of not being 1 large purchase making more accessible to all players. Also, players can choose what Mod packs fit their play style.