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ArchAngel7774

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  1. I'm not sure a story skip is what is really needed. While have played (off and on) for 10 years, I did not play well or really enjoy the game until I started to LEARN the game after Fortuna dropped. The required quests are not that long (now) and would be a good teaching tool. What I struggled with early was Mods need to make builds powerful enough to survive Steel Path and similar level missions. I always saw other players doing 10x or 100x the damage I could put out. Or I couldn't make it through a mission without being picked up 10+ times. Even with friends to do this, it was discouraging. My problem I latter learned was Mods! I didn't know to use the ones I had effectively and I was woefully lacking in a lot of really good Mods, because they were rare drops from higher level enemies and RNG is not my friend. Skipping all the learning time needed might be counter productive. I think selling different tier and set of Mods might be more productive in help new players to enjoy the game more AND learn more of how to effectively use those Mods. Maybe the 60/60s in a set. Maybe the Set Mods in purchasable Sets. Maybe a Basic and Advance set of Crit mods. This also has advantages of not being 1 large purchase making more accessible to all players. Also, players can choose what Mod packs fit their play style.
  2. WHY? not only do I find youe "wasted endo" thought flawed, I Like my flawed mods. If you want to replace them with non-cracked versions in the drops, that's easy, but why make extra work for yourself by taking them out of everyone's inventory? If we didn't want them, we would have converted them long ago.
  3. I guess I should have specified where that quote is from. The Archwing numbers are much lower at max rank now. AMESHA Health: Base Rank - 650 (from 400) / Max Rank - 900 (from 1200) Shields: Base Rank - 220 (from 200) / Max Rank - 420 (from 600) Armor: Base Rank - 195 (from 200) Energy: Base Rank - 220 (from 200) / Max Rank - 270 (from 360) ELYTRON Health: Base Rank - 765 (from 450) / Max Rank - 1015 (from 1350) Shields: Base Rank - 745 (from 450) / Max Rank - 945 (from 1350) Armor: Base Rank - 145 (from 150) Energy: Base Rank - 120 (from 125) / Max Rank - 170 (from 225) ITZAL Health: Base Rank - 200 (from 400) / Max Rank - 450 (from 600) Shields: Base Rank - 220 (from 200) / Max Rank - 420 (from 600) Armor: Base Rank - 50 (from 50) Energy: Base Rank - 220 (from 200) / Max Rank - 270 (from 360) ODONATA Health: Base Rank - 425 (from 300) / Max Rank - 675 (from 900) Shields: Base Rank - 430 (from 300) / Max Rank - 630 (from 900) Armor: Base Rank - 100 (from 100) Energy: Base Rank - 85 (from 100) / Max Rank - 135 (from 180) ODONATA PRIME Health: Base Rank - 650 (from 400) / Max Rank - 900 (from 1200) Shields: Base Rank - 640 (from 400) / Max Rank - 840 (from 1200) Armor: Base Rank - 100 (from 100) Energy: Base Rank - 85 (from 100) / Max Rank - 135 (from 180) Health is 2/3 of what it was
  4. This is only going to be true IF you use all the mods. For those of us that have build most our builds without directly modding survivability, it is looking like a huge shot in the foot.
  5. The skin ARE permanent for those that purchase them. They are available for purchase for FOUR months. If you want them, you have 4 months to save the money to purchase them. I personally think it is a good thing that there is something that I can use to show that I support. I think there should be more stuff that you have to grind hard for that is never given out again. Its a badge of honor.
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