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Drachnov

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  1. I m pretty sure there will be ppl that feel he s still fine or he s performing nicely. That doesn't change the fact he has shipped in a different state and there is a difference between that state and the one we have now. So we have to keep in our minds what we compare: How he was vs how he is now or how he is now vs how he will be on a decent level of enjoyment/ output? I personally am against added limitations like LoS. I m in favor of changing the numbers (Nezha's example is not exactly what i have in mind with this 50% butchered number cut), so as the player has the same feel of the skills but the overall outcome is less of a magnitude which u can further boost with squad buffs/invigorations/pet synergies etc There is nothing i can do to overcome a later added limitation of LoS in terms of buffs or boosts. That's my issue with the change.
  2. Augments are like Multiplicative mods: If the Base stats are bad, a mod can't make a bad weapon good.
  3. There is a difference between what they said and what a change how a damaging skill fuctions affect the damage output of the skill. Damage and Range/Radius are 2 parameters they could adjust so as the overall effect of a damaging skill can be scaled to their likeness and community's. A building up time/mechanic like accumulated statuses' ticks is also a good option if prenerf radius as it gives that build up damage output we can see in frames like equinox, gara even Gauss.
  4. What I could see as a food for thought for the skill is: 1) revert the LoS and drop down the damage and radius 2) keep the damage on LoS but, apply the slash statuses on the radius. So the ticking statuses stay as they were and we can accumulate stacks of em on the initial radius but the damage is limited to either LoS or narrower radius.
  5. It seems Bonewidow is not counted for the secondary achievement. I can confirm that, in order to check, I stayed in 2 different bounties until a voidrig spawned and it did count. Thus, I assume it s only Bonewidow the problem and not the secondary target as a whole that bugged.
  6. I confirm that both bounties, Zariman and Cavia, in both modes, Steel Path AND Regular, have incorrect standing/quills upon completion. Tested this morning and this was the situation in both syndicate bounties.
  7. Maybe the Warframe mentioned is a deluxe or a prime. Maybe the wording has a meaning as it doesn't say a "new" warframe is within so u never know :) Hyped for the team up :)
  8. Hello Tennos, For those of us that play warframes with exalted weapons like Exca, the introduction and availability of Tennokai and its mods for exalted served as another reminder that the exalted weapons, compared to the usual melees, suffer from capacity issues. In many cases, apart from the need to forma all mod slots, with the introduction of Tennokai, that won't be enough without sacrificing something, either slotting a sub max mod or a sub bonus mod (eg a 60/60 elemental instead of 90 or a non primed version of mods). For example, a Primed Fury, Reach, Fever Strike, Shocking Touch, Organ Shatter, Condition Overload, Glad Might and Sacrificial Steel 60capacity Exalted blade, with all slots forma'd which doesn t leave much flexibility for other setups than the example of a corrosive setup like this, leaves 8 capacity for Tennokai/exilus with some mods maxxing at 9 for this slot. This is only serves as an example, offering not much flexibility for different setups for the rest of the configuration slots and not even capacity for this single one. I m pretty sure there are many more examples and also pretty sure something can be done for the exalted weapons, concerning this specific aspect of their building parameters.
  9. I like the idea of new shards but not the fusion with existing ones. For instance, I dont think if anything can beat the bonuses red shards offer. Thus even if a shard that uses reds is offering variety, I wouldn t sacrifice the bonus. Especially if on the same setup i m using reds and new ones. If there was another way, I would have found that a great addition.
  10. I am really happy you bring back Efficient Beams and I hope you ll bring more old NW mods or add another way to get those. On that note, can we please get Dizzying Rounds? With the launch of Bronco Incarnon and how popular it got, the prices for this one have went high and it could be useful if we get another mean to get it.
  11. I think Grendel is very close to the latest model of new warframes we get. He has skills that synergize with each other and a weapon/skll boost skill. I think my biggest concern is the speed that the enemy are consumed in his belly and not the amount of them. Either a skill that delays their consumption or a mechanism with delay being applied, or a simple change like the consumption of an enemy needs to be completed for the consumption of 1 of the remainings to start and u manage how many of them u will use with your 4 for instance or your 1 or how many you ll keep for your buffs. I think this kind of change would be a huge QoL for Grendel and improve his playability.
  12. As I mentioned before; it was neither an anniversary you want to celebrate with this thing that happened nor the way to remember it. It's a memory with a bad taste.
  13. I m very disappointed as well. The whole clan was waiting this to make some thematic runs with plague zaws and contagions but it s not happening..
  14. Hi everyone, That's something I had in my mind for some time now and taking the opportunity from the Dev Stream and the companion rework, can we add something to recover sentinel weapons we have deleted? Like the moa weapons u can buy from Legs but for sentinels like Nautilus or Carrier etc that we may have deleted. Maybe for simaris standing. Because right now the only way to get them is buy buying/recrafting the sentinel just for the purpose of getting the weapon back.
  15. No, it s not a head start. Head start implies that given the time you spent, you will end up on the highest rank. The problem is that is not possible, because the only way to get close to the highest ranked players is by getting new weapons which they will also have access to. That's a forever difference between players, which again, if it was only a case of availability of a weapon or frame like Excalibur Prime it's okish, or exclusivity in skins, again it s ok, but as the mastery xp difference and rank offers privileges in day to day activities like trading and plat making, that makes it unfair.
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