Fine, I get it, you want us to grind for everything... Might I suggest a different approach than your OUTDATED and rather BS slot machine style? I for one am tired of grinding, then grinding, and then grinding some more, for usually 1 item or 1 type of item, only to get everything but the thing I wanted/needed and feeling like my time is otherwise wasted. It doesn't appeal. It's not fun to run through stuff just because you need/want an item, only to not get that item. Only to then try again, and once again, leave empty handed. I have been playing this game off and on since PC beta. My original account long lost. Every time I get back into this game, I am always impressed by the visuals and style. The classic gameplay you got right, gets all too familiar and old fast. So I desire to try the new stuff, only to hit these constant 'grind for X' to continue walls. Reminding me every time, of why I ended up leaving to begin with. If you so desperately want us to grind, then make the amount of that item very high, but give us the item so we can see some damn progress. With RNG, progress can be difficult if not outright impossible, take it from someone who is constantly screwed by such mechanics. Locking things behind grind walls that are RNG based is a crap tactic. I also suspect cross-platform was more about shoring up a dwindling population on each platform rather than letting everyone play together as well. Which is why I suggest some changes in old policy. I see a lot of the old tactics wrapped in new skins, disguised as new content. These are the reasons for player fatigue. Yes we should have to earn things, but getting lucky through RNG is not earning anything. Putting the work in and getting the payout, IS earning. The grind for focus exp for your operator is more favorable in style. I have to grind a lot of it, and there is a daily cap. However I can see the progress getting made as I put the work in, to unlock my new or better ability.