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PollexMessier

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Posts posted by PollexMessier

  1. 8 hours ago, WarMonger2667 said:

    It appears I missed that. But it makes sense, thanks.

    I mean it doesn't really, it's senseless corporate BS. But that is the issue, yes.

    32 minutes ago, Drexller said:

    Is there a way to get around this?

    The only way really is to buy an item from a player on one platform, and sell it to another player on the other platform. The issue with this is switch trading is currently massively screwed over because they can only trade platinum between other cross-save enabled switch users. Which is making actually finding someone to do platinum trades with on there infuriatingly difficult. And prices could be different between platforms which could result in a loss. But also potentially a gain depending on which direction you went with it.

  2. 3 minutes ago, Ghastly-Ghoul said:

    DE could allow to play missions for Forma in an event that doesn't require us to farm the same exact mission over and over with no variation. Events like Plague Star are akin to the "events" mobile gacha games use and it's very telling now more than ever.

    "Events like plaguestar" is every warframe event. They're all mindless repetitive nightmares. Did you not play Gargoyle's cry? I can tell you nearly every operation DE's ever ran was similarly grindy and repetitive. And it's not like that's unique to events. That's just the structure of the whole game. There are individual weapons in this game that are more of a grind than farming every single forma you'd ever need out of plaguestar. It's less an issue with plaguestar itself, and more an issue of DE's entire design philosophy.

    I tried Farming Aeolak the other day and got through two rotations Cs of Cascade before feeling like I'd rather bash my head in with a brick. If I got my typical luck and had to run that 100 times to get that stupid part I'd probably straight up need to get committed to a mental hospital. I've more or less just given up on the idea of ever getting the Zariman weapons. They're not worth the cost of my sanity, or the 200+ platinum of buying the parts from other players or just the weapons themselves off the in-game market.

    Plaguestar is at least fun to optimize. I've probably had more fun social interactions from plaguestar than the entire rest of the game combined too. Most other operations are just agony. I had two friends give up on warframe because of gargoyle's cry and it wasn't even that bad by DE's standards.

  3. I disagree with all the people saying removing them was good.

    If you hate kahl missions fine, but that doesn't meant they have to be rendered entirely obsolite. Nothing's stopping DE from just, adding another source of arcon shards and keeping them in Kahls store instead of "moving" them.

    There's so many weeklies in this game at this point that you can't reasonably keep up with them all. You already have to pick and choose what you care about enough to do. If some people wanna burn themselves out trying to farm it all, or just like kahl missions enough to spend time on them over something else, that should be their choice to make. Why do they "need" to be moved? They don't.

    • Like 10
  4. Letting them use your card was I think probably a bad idea. The same card getting used on two different accounts could flag your accounts as suspicious. (Also just a terrible idea for life in general to give people your card information, even your closest friend.)

    And so could trading unusually large amounts of platinum for prime parts. You should have had them trade or just merge some rivens they didn't want so they had the space. Trading rivens for that amount of platinum is much less suspicious.

    It would also probably have been a lot safer to ask a question like this on Reddit where it's not tied to your account, instead of here.

    I don't personally know of any rules that would make this bannable, but it would probably look dangerously close to R-M-T to an automated system, or just an underpaid moderador. And I doubt DE wants people using eachother's platinum discounts even if there's not a ToS line specifically for it. Especially since they have that fun little line in the ToS that says they can ban whoever they want, for any reason they want, or literally no reason at all. Anyone at de decides they don't like something you did, they can just ban you on the spot without warning. Even if it was perfectly innocent.

    The best thing to do would have been to just save your money till you got the discount from daily logins yourself. You would have eventually.

    • Like 1
  5. 11 hours ago, xcrimsonlegendx said:

    I'm thrilled, I've had the lower tier Deimos pack this whole time and its nice to be able to get the other weapon skins I was missing (and assumed I'd never own) as well as get duplicate drones for my dojo. I'm just sad that you don't get any sort of discount on the bundle if you own parts of it, I want to get the rest of the items but I'm not keen on paying again for things I already own.

    You can buy all the items individually (and the armor in it's own separate bundle). The overall discount of the whole bundle is only about 80 plat so if you own any two items from it or just the drone it's not worth getting buying the pack.

    But I do think bundles should discount you on items you already own from them.

    • Like 1
  6. In practice most of the frames that are built like glass cannons just don't scale at all, and become just glass in more difficult content. While there's a few frames that deal absurd amounts of scaling damage AND come with damage reduction.

    I'd agree with you, if warframe actually had the balance between frames that you assume it does. But it doesn't. There are frames that deal massive amounts of scailing damage, and have good DR, and some other utility like stealth or CC on top of that if not both. And there are frames that don't do any of those things.

    I don't think Eclipse's DR should be nerfed for helminth at all. It would only really be an equalizer. If DE doesn't want you to stack damage reduction abilities, they have the capability of not allowing you to. They already do this with other abilities. Just giving glass cannons good DR isn't going to break balance when frames like Baruk, Styanax, and Octavia exist.

    Glass cannons simply don't cannon hard enough to make up for their fragility at higher levels. And even with 95% DR this would still be the case because enemies will eventually out-scale that and still one-shot you. Especially with these frame's typically abysmally low base defensive stats.

    The 75% cap is DE preemptively ruining an option before they give it to us because they THINK it would be broken otherwise, when in reality the game would be better balanced if they didn't. So is the 30% cap on the damage side which has been talked to death already.

    I don't see this ability getting used much as a subsume at all with the numbers they gave us.

    • Like 3
  7. Kulervo can be fought during any spiral his hold exists in (Fear, Anger, and Sorrow). Provided you're in duviri experience, not lone story, so you can go do side objectives.

    If it's one of the stages, it won't let you do it as a side objective. If it's not a stage, then it will.

    Do all the stages up to when you're able to take the orvius to fight the worm, if it hasn't shown up as a stage objective by then, don't take the orvius yet and just go to the hold to fight kulervo before spawning the worm. (I don't trust side objectives giving you rewards after you kill the worm because some of them just don't)

    • Like 2
  8. I really want to put something on Gyre for better survivability. Pillage would be a great addition to her. But her whole kit synergizes with itself too well to justify removing anything.
    Initially I thought coil horizon would be worth taking off but that thing deals stupid damage, has way more range than I thought it would, and does really great area denial.

  9. 4 minutes ago, Dragoon said:

    It's not a weapon-only pack, but if you load up the collection you can buy each item individually rather than needing to get the entire pack.

    Well the person I quoted said there was a weapon pack so that's what I was reacting to. But I figured as much.
    I was hoping the weapons would have their own pack since the armor does. They should.

    It doesn't help that nothing in the pack actually says it's part of any pack when you look at them individually like bundled items usually do. If they were setup in the market properly I wouldn't have bothered asking.

  10. On 2024-03-01 at 10:31 AM, PR1D3 said:

    Oh S#&$ for reals??!! I can now get the Deimos stuff now!!?! Oh man, the weapons are in a separate pack too! That's perfect for me! Crap, work needs to end soon so i can go buy them XD. I for one welcome them finally coming back. Hell, the Zariman pack has been up for more than a year now, and never went away. I was always miffed that the Deimos stuff was MIA for as long as they were.

    What's the weapon only pack called? I can't find it.

  11. Energy economy is more about ways to generate energy than to reduce cost. Of which there are many options.

    Worst case just pop an energy pad. I always have them in my gear in case of emergencies.

    There's not many frames I think max efficiency is really necessary on. And the few that I do, their energy economy issues extend far beyond the point where the current energy efficiency cap would help. Particularly Gyre and Ember. Those two burn though energy like they need it to breathe (Cus in a way, they do), and no amount of efficiency or energy generation seems to help much with it. Which is hilarious cus both of them have a way to generate energy from just casting abilities. They need help.

    I don't struggle with any other frame energy wise. I can almost always find an energy upkeep method that works for them.

  12. On 2024-02-29 at 7:39 PM, Numerounius said:

    Eclipse is capped at 75% DR in helminth in accordance to the description of diminished effectiveness. Which is also its starting power strength.

    Mirage Eclipse cap is 95% which has been mentioned as being brought down to 90% in the devstream to be in line with other sources of DR. That 5% difference is hardly going to be noticeable. Now will it be noticeable from Mirage(90%) to Helminth (75%) or even stacking with other sources like null star? Yes. But nobody's bothered to look at Eclipse from that perspective hence why Eclipse DR was rarely commented on, if at all, before these changes were announced/labs introduction.

    Why they didn't include this information regarding DR into this post as a mention of what's being done for Eclipse updates and follow-up in order to make it clear to what's happening for that half of the ability since they breezed over that one DR change in the devstream I don't know. But I would not be shocked if the DR limit was made the same for both Mirage and as a subsumed ability once we get the full patch note regarding this ability change.

    Duration I don't think is being touched on at all and if it did there is the recasting function of it which I doubt they would also obliterate that on top of the duration. That would make life different for me as an energized munitions Mirage main.

    Ok thank you that clears things up.

    75% DR is basically nothing in this game. They might as well have just removed it entirely for all the difference it would make. I'll still get randomly one-shot with a 90-95% dr ability active in missions that aren't even steel path. What would be the harm in just keeping the DR at 95? Making frames that are lacking in the defense department, with no real benefit to compensate because the vast majority of damaging abilities don't scale well to high levels, actually usable without abusing shield gate? Man what a disaster that would be.

    • Like 3
  13. 1 hour ago, _Anise_ said:

    tbh I want to use it just for the damage reduction, they said it would be capped at 90% and didn't mention what the helminth cap would be

    just curious what number people think the DR has to be at for it to be usable ? should I half 90% and add 7% ? 52% ?

    My bad. Chain of misinformation and didn't do my due diligence. Thought it capped at 75% but that's just the starting value before power strength.

    90-95% is good and what I was asking for. I'll probably be using it a lot for that provided the duration isn't obliterated. I do think they overshot the damage nerf still tho.

    • Like 1
  14. I kinda like the idea. But I think only swapping abilities between their respective vehicles makes sense, and as many have already said, the usage of these is just too limited to bother implementing it.

    And for warframes, nearly all of the available abilities from them are ether outclassed by an existing subsume, way too overpowered for a subsume, only make sense on the thing they originated from, or are just unuseably bad. Let's go over them.

    Odonata:
    Energy shell: Volt's shield.... yeah not happening.
    Disarray: Entirely useless
    Seeking Fire: Outclassed by Thermal Sunder, and maybe breach surge. Inconsequential amount of damage.
    Repel: Might actually be good.... except it's a 4th ability so it's never gonna happen. I'll be pretty much entirely disregarding the possibility of 4th abilities from everything else.

    Elytron:
    Bloomer: Single target damage ability... like we don't have enough of those. Would never get used. Also outclassed by Smite.
    Core vent: Literally just Disarray again
    Thumper: Actually kindof compelling. A bit of AoE CC and damage centered on a specific area for a duration. Chyrinka pillar fills the same use cases tho. Thumper's only advantage over that is range and all the AW abilities with Aoe would have to have a significant range nerf anyways so that can only be speculatory.

    Itzal:
    Arch Line: *J. Jonah Jameson Laugh* "Are you serious?"
    Penumbra: The afk leachers' favorite ability. Pretty much useless to anyone else.
    Cosmic crush: Would I love this? Absolutely. Would DE ever do it? God no.

    Amesha:
    Watchful swarm: This is literally just Mesmer skin... Never gonna happen.
    Benevolent decoy: The single most overpowered point-defense ability in the game. Arguably Amesha's signature ability. No chance.
    Warding grace: Worse Gloom.

    Voidrig:
    Necraweb: Like.... maybe? High upfront aoe damage with a lingering slow area. Really the most reasonable ability so far. I don't see anyone really wanting to use it but it could potentially find some niche.
    Stormshrowd: Iron Skin that scales with enemy damage... Yeah no.
    Gravimines: Just bad.

    Bonewidow:
    Meathook: I could see an argument for this working with the parazon. Would be kinda cool if not for the ridiculous chaos of rag-dolling an enemy on the hand of your warframe. It works for necramechs because they do all of their animations one-handed and are quite a bit larger than warframes. It would just be too chaotic to use on a warframe.
    Shield maiden: Dependent on a physical object that makes up part of bonewidow's body. Not a very good ability anyways.
    Firing line: Outclassed by several other enemy grouping abilities available from helminth.

    Now, Would being able to subsume warframe abilities onto vehicles be nice? Maybe. But necramech energy works differently than warframe energy so there's an argument to be made that some warframe abilities would be overpowered on them due to the difference in energy economy. Particularly abilities like.... Nourish. And not a lot would be very helpful in archwing without substantial range buffs.

    • Like 2
  15. If eclipse's damage reduction was actually usable as a subsumed ability, than maybe that damage nerf is justifiable....

    But unless you keep the DR at 90-95% that damage nerf is unacceptable.

    75% will do next to nothing on the frames that actually need a good DR subsume to survive. We're just kindof completely lacking anything of the sort rn and it's kindof annoying. I'm sick of sticking pillage on literally everything to not die because I don't wanna use 3 mod slots and an arcane to have a functional shield gate build.

    You guys can't even balance glass cannon frames to be actual glass cannons and 90% of the time their damaging abilities are about as useful as any other frame that also happens to have a busted DR ability or two. If you could, Maybe this would make sense. But as the game is, and always will be, this is a stupid decision.

    • Like 4
  16. 5 hours ago, (NSW)SoulReaperX said:

    well since i just looked again i cant do my switch cause it was an account migration  i just dont understand the However, these accounts can still be Linked normally and participate in Cross Platform Save. part

    Oof that sucks. "Linking" accounts completely erases the data of the non-primary account.

    I'd wait and hope DE does something about migrated accounts being blocked from the merge option. They really need to address it. Cus your only option for cross save right now is losing one account or the other.

  17. I don't really like the idea of using randomized loadouts to create difficulty.

    I loved Circuit's randomized loadouts because Decrees largely supplemented a lot of the trash weapons. You could get garbage weapons and still be melting enemies if you got good decree rolls. That's what made the random gear fun. And they re-roll fairly frequently.

    Here tho a bad roll is just "guess you ether get carried or don't get these rewards this week, sucks to be you"

    That's not difficulty. That's a slot machine.

    Maybe if the default mod loadouts were actually made by a sensible human being it wouldn't be so bad.

    • Like 6
  18. 1 hour ago, KitMeHarder said:

    Thanks. What'd you have in mind?

    Hmm. It is kindof hard to come up with something less pointed that's not a bit too long-winded, without changing a lot of the post to match.
    Something like "Much needed changes to Exalted weapons if stat sticks are removed" maybe

    A lot of these points are just changes that exalted weapons have needed for a long time regardless of what happens to Pseudo-exalts. So the "if stat sticks were removed" qualifier feels a bit bad. But that context is needed for some of the points to make sense without re-writing some things.

    • Like 2
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