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(PSN)AbBaNdOn_IGN

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Posts posted by (PSN)AbBaNdOn_IGN

  1. I am still suffering this bug.  You do a relic fissure to pop a relic.  You collect all the reactant you need.  When it finally gives you the chance to pick your reward all the windows say LOADING and you are unable to choose.  You just get stuck with whatever was rolled for YOUR relic.   This happens randomly.

    I usually try to pop atleast 4 relics in endless missions and this usually happens during one of the rounds. Can be 1st round, can be last round.  The rounds before or after can work fine and let u see and choose the rewards.

    Its been happening for months.   PLEASE fix this.   This is unacceptable to run relic fissures and NOT get to choose your reward.  

  2. The two best guns for normal archwing missions are fluctus and larkspur.  Either will absolutely destroy waves of enemies.  Fluctus has better range.  Larkspur makes you move around but is a homing laser.  

    Larkspur blows on the ground, it gets its ammo severely limited.  Havent put a grav mag on fluctus yet.  But I wouldnt use either to fight PT.  

    My imp vandal does 11k hits and if I have any melee combo built up 22k hits.  

  3. You do not keep an eye out for amps and arcanes.  You build them.  You need to have finished The War Within to fully take advantage of these things.  You can get some turd arcanes from fighting Eidolons.  Teralyst only has crap bottom tier arcanes,  To get better arcanes you have to fight the higher tier Eidolons(but I dont think they are that great).  People kill themselves for Arcane Grace and Arcane Energize but I dont get it...  

    The quils/vox have far more useful arcanes that you can just buy.  You have to get to certain ranks with each faction to get the best arcanes and that takes alot of grinding.  Same for amps.  Amp parts unlock as you get rank with Quills and Vox.   Theres basically 3-4 amp you NEED....   The very first amp you really need only unlocks once you hit rank 3 in quills and most people cant wait that long.   So they end up making some tier 1-2 garbage amp.  Amps are the last important part of fighting eidolons early on when your just messing around with teralyst,  Just make a good sniper rifle and leech off people until you get to rank 3.  Then you can use any prism, tier 2 scaffold shrakkson, tier 3 brace..     After that your next NEEDED amp you will have to reach rank 4 in Vox Solaris.  Then you can build a any prism, tier 2 scaffold(shrak), and tier 7 brace(certus).   And later on once you have stuff unlocked in focus schools you may want to try any prism, tier 7 scaffold,  tier 7 brace.  

    However there are tons of "fun" amps to have if you do not want to just fight eidolons.  

    At this point it sounds like you are ready to start pushing for better mods....try doing the following...

    -Do endless missions for a full rotation.  These often drop rare mods.  Defense for 4 rounds,  Extraction for 8 digs,  survival for 20 mins,  

    -Do perfect spy missions.  Grab all 3 caches from spy missions and you can "sometimes" find great rare mods (or ivara parts)

    -Do vault runs.  Goto the orokin lab in your dojo and buy the dragon key blueprints.  Then goto market and buy the orokin derelict key bps.   Dragon keys take VOID TRACE to make which u get from fissures(where you pop relics).  Alot of guys will do the hard part and carry all the keys for you,  you just have to help them find the door they go in.   But each derelict mission has a dragon key door.  Inside is one really great mod that you dont get till the end of the mission.   Derelict is super easy to run.  Derelicts is also where you get kavat dna and one of the octavia parts.  

    -Baro Ki'teer.  The merchant that comes every so often...  you sell your spare prime parts at the kiosks at the relay to get DUCATS.  Then you buy stuff from Baro with ducats+credits.  He has PRIME MODS.  As well as tons of other cool stuff..  

    -As you do the above stuff and grow in power...start pushing yourself to do Plains of Eidolon and Orb Vallis bounties.   PoE in particular has a ton of sweet mods to get from bountry rewards and just as drops.  Orb Vallis the enemies can drop some a few sweet mods,  the mod sets OV has from rewards are kind of more obscure, harder to find a reason to use... but can be useful in certain situations.  There is a couple of Synth mods for your sentinel to give them special abilities,  there is some for your kavat...

     

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  4. Gara modded for negative strength (@ 36% ) @ Akkad and you will be done in 5 mins.   I guess you can control the size of gara's wall be recasting.... but if you just mod for low strength your wall will be just big enough for the objective, and not reach the overhang that would let enemies jump over your wall.  also make sure you stand behind the objective on the same flat surface as the defense objective.  If you are on the infested ramp behind it you might create gaps at the bottom of your wall.  

    I use that gara to help other people pop those challenges all the time to.  

  5. Octavia has alot of potential but I think she isnt used because EVERYONE gets sick of her music lol.   Even you eventually get sick of your own music.   But out of the three you mentioned I would choose Octavia for the simple fact it opens you have to having stealth.   You can mod her to be a invis frame and do Stealth Kill exterminate missions for nightwave.  She also gives you the ability to play your own music in your orbiter.  

    Saryn is great for map killing and farming focus like that,  but you might not use her for anything else.. can do ESO/SO nightwave challenge.

    Oberon is awesome all rounder.  I even use him for teralyst fights so I never lose energy because of his grass.  But I need to master something else for eidolons.  If I ever do I will try to get a pheonix oberon going.   But he has such a great mix of powers,  offense and healing/defense.  Give him Hunters Adrenaline/rage and you get to go nuts.  

  6. Only recently started running Exploiter and already running into constant bugs in squads.

    -HUD disappears completely.  You can not see your health or ammo,  you cant see any damage numbers if you shoot stuff.   It persists all the way through the mission.  Here is a video,  It started inside deck 12 and carried on to the outside part.  

     

    - Exit door fails to open, takes forever...

    - One fight Exploiter refused to create more fractures so I was stuck.  I ran around trying everything I could and nothing,  I finally got fed up and was going to wait him out so I went to the hills by the map edge and waited a second and he finally started working again.   Fight took like 47 minutes or so.... ugh...this bug is in youtube videos from when it first dropped and its still happening....

    -When you kill Exploiter his loot is not highlighted at all like Profit-Takers loot is.   The time it takes for Exploiters loot to drop/show up and him exploding is very short.....

    -I used my 1 Diluted Thermia for my first profit taker with a friend.  After the fight it said I got Diluted Thermia in the mission reward screen.   However the next day when I went to run it again I did not have any Diluted Thermia.  It was gone from my inventory.   I have noted used my own thermia since then but now I have 12 thermia.  I will keep track of whether or not this happens again..   

    ==========

    I suck at overheating Exploiter with cans in the last part but this is an easy fight and I definitely want to farm the crap out of this fight until I got the Ephymra and Deck 12 scene.   Already got me an Articula.  But all these bugs make it round

  7. Can we get another pass on how these work...

    The rate at which they make stuff spawn and the proximity to the banner need to be adjusted. 

    On console you can be at max alert with multiple banners down and nothing shows up... For roid hunting this is extremely frustrating

  8. First of all I would just say that the difficulty is to high on this.   Depending on what frame you take it can be a nightmare or something you can do totally AFK.  It would be nice if the Enemies didnt deal so much damage so we could take any frame we wanted and actually have fun.   This kept me from doing fractures for many many months (release of Exploiter/fractures to now on console?).   It wasnt until I discovered I needed Diluted Thermia for Exploiter that I bothered with fractures again.  

    But once I used a different frame and started running them they were ok content.  But the whole time I was sealing fractures there was this huge glaring issue.  Alot of the fractures are right outside roid bases.  Sometimes enemies from those bases come fight you but most of the time they were out of reach.  So my biggest feedback for Fractures is that they should ONLY show up in roid bases.

    You should grab coolant from the coolant raknoids.   But then there should be static fractures at the roid bases,   either a fracture fracture, or a machine that is connected to a fracture.   You plug your coolant in and defend it like normal only now the enemies all have a chance to drop roids.   

    I think this would make doing fractures alot of fun.   You can make diluted thermia a component needed to build new weapons/frames/mods.   Exploiter kind replaces what you use for the fight so you dont really need to keep farming Thermia for that.   

    There are smaller bases around OV also.  Would be nice to make roids drop at 3 of those and also make those fracture coolant refining sites.

  9. I am really disappointed in Pathocyst as a weapon choice.   How could you use anything other than Lesion on Nidus??  If not that than Cerata...  We literally already had a infested glaive weapon....   

    I have noticed DE sticking alot of cool stuff on weapons like tatsu's seeking damage element,  or Pathocyst's maggots.  I think they need to amp it up... give weapons another special mod slot and then instead of making a single weapon with a special mechanic they could just give us new mods that we can use to alter ANY weapon.  

    For example I could add a maggot mod to my Lesion instead of having to use Pathocyst.   Or I could give the Lesion the ability to send out seeking damage.   etc.   

  10. DE bounces new relic rotations between void/starchart and open world bounties.  Currently the new relics are in starchart.   The open world bounties are for Valkyr/Saryn right now???? 

    I dont know how profit taker phase 1-3 relics worked previously or how they work now lol  but I know they were different than what was in the bounties. ( I thought they had radiant versions of older relics but I cant argue with anyone who says otherwise).  Also suprised they have Atlas relics in the ghoul bounties but those are more of a event than the every day bounties so that kinda makes sense if they are there to...   

    But when Saryn/Valkyr go away the next set of relics should be in PoE/OV bounties.  I doubt that will include Grendel.... but I have not heard where they are going to dump him...I just know I want him 10x more than stupid guass or atlas.   

  11. Try em all,  its how you get mastery.  

    Im trying to find a primary I can have fun with to.... Mostly I melee.  Im playing ember right now and so I cant help but use the Ignis but its a little to easy and makes me want to look for something else but dont see anything.... 

    I like the phantasma and Lenz for the AoE but those can kill you lol.   Phantasma isnt a "cool" looking gun.  I really love the way opticor looks but I dont like using it lol.  I like assault rifles but they end up being pretty weak.  The Prisma Gorgon is my goto all purpose asault rifle, I love that thing.   But I just love them all, they all have such great sound effects lol.  Tiberon, Karak, Braton.  

    OMG I almost forgot the Komorex.  This beast of a sniper rifle is my favorite looking gun in the game right now because its so massive lol.  Its pretty weak... But zoomed in it does AoE damage that can self harm...  I wish it was like the ultimate sniper rifle but sadly it is not.  Still I love using it on Ivara lol.  

    Secondaries...akstilleto, twin gremlins, spira, pox.  Rattleguts and Catchmoon are killer.  Gaze and tomb not so much...   I have problems using primary guns so secondaries are hardly ever equipped.   I guess my favorite secondary as of right now would be the Cyanex.   Its bullets ricochet.  If you have ever used Phad scaffold the Cyanex bullets work just the same only more of them.   I think the cynanex can break the game.   I have used it with Nidus and when I make meatballs and then shoot them with the cyanex instead of dealing craptons of damage I see a cloud of 0's.  

    For fun melee its mostly just about finisher animations and stance flow.. Cant think of any fun mechanic weapons offhand...  I use just about everything melee.  Claws, katanas, two handed katanas, dual blades, staffs,  shields, glaives,  I even enjoyed fencers.  

  12. For that few credits I wouldnt waste my time there...   Honestly I dont remember if I have tried out that Disruption yet.  I have been running lua alot trying to get Lua Lens and failing....  now im doing mars for relics.... 

    Profit-Taker takes 8-15 minutes depending for 125k credits....

     

    Uni Medallions should drop off enemies and not be a rotation reward.  2% like toroids. (affected by everything applicable)

  13. Relic Drop rate kind of plays into what I have to say but mostly it does not.  (If I want primes I get them simple as that).  

    Warframe has gone through ALOT of changes in the few years I have been playing.  There are alot of different areas you can spend time and get rewards.  When it comes to new relics and placing them for people to get im kinda disappointed though.   

    I love relics in Cetus/Fortuna bounties. Those are so easy to farm(maybe not so much for lower levels who have to do Tier 4-5 bounties.   But being able to get multiple relics at a time is awesome   The only bad part is Lith relics are extremely hard to get because you only get 3 objectives to run and the reward pool is mostly filled with garbage so you have extremely low odds at actually getting a relic.  (now that you have multiple open world spots you should spread the relics between them.  Also the relics available at once place should not be mirrored at the other so if they dont have the right relic your just screwed for 2 and half hours)

    Sanctuary is a crap game mode.. need meta frames and people to make it work,  host migrations can make you lose everything.  But hey it is something different.  But since it got dropped nothing has changed in it except in the elite rewards.   But you guys have not used this place as an exclusive relic farm yet.  Some of the new Atlas/Tekko/Deth Cube relics are in sactuary right now.... but it would be alot cooler if sanctuary was THE spot to get them...  (I have not tried to get relics from here because of the stuff I pointed out earlier but I want to try eventually.  I have khora, i do the NW challenges all the time,  Im not elite but I can handle this place well enough)

    Disruptions took some getting used to(and a lockdown arcane) but I really love this mission type now.  Especially to farm relics.  Now this mode is a bit glitchy right now causing host/client issues ike simple objectives not updating but much more critical a total loss of round rewards.   But still like Sanctuary is this mode going to instantly get ignored.  The new atlas relics should have totally went into disruptions.   Mars-Olympus would have been perfect, maybe jupiter-ganymaede? for neo/axi.     Mars-Olympus is great for meso relics,  it only gives 2 lith relics before kicking it up to meso.   It would be super nice to have a low level disruption that just grants endless lith relics...     But I would have loved to have seen all the new relics get put into a single disruption node.

    Star Chart.  I understand this one might be tricky seeing as the star chart nodes gradually ramp up in difficulty and were not meant to cater to low and high level players at the same time.  I know you guys use The Void as an exclusive relic dump site for new relics.   But how about showing some love to the rest of the star chart???   Pick some other planets to be the exclusive dump site for new relics.   You guys redid all the tiles of gas city/jupiter and besides some captura, a new resource, and some new enemies.... you havent did jack there.......  You should have made Jupiter a relic dump site the last couple of times to force everyone to enjoy the new tiles!!  

    Like I said I would just like different planets to be the exclusive spot to get relics.   But as a side note if you never take that advice.. The current Star Chart relic farm that you are using for Atlas+ is my most hated method.   Wasting so much time on a normal mission to get maybe a single shot at a relic and having to roll against so many other garbage rewards is torture.   20 mins for 1 shot at an Axi relic for example but instead you get a Vitality mod.   If you leave star chart farming as is can you atleast take out all the crap mods and other rewards and just have relics?   Or implement round reward CHOICES.  Like you get to rotation C and you get to PICK your reward instead of you being handed something you dont need.

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    You change, add , remove all these games modes to keep people playing but you are not doing the same with relics distribution.  Besides the bounties when was the last time you tried a new method of relic delivery?? 

    Now people will say I just want to easily get new primes and stuff.   All I will say to that is that with the "current game" it usually takes me just 1-2 days to get all the new primes.   This open star chart hunt method is very bad for me and takes me alot longer but thankfully I usually havent been interested in the rewards the last few times.   

    My only intent for this post is just to say I would like to see new relics get dropped in different areas.   Spice up the game.   Having different planets be the exclusive spot and forcing everyone to run around on those tiles for 1-2 months sounds amazing.   

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