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(PSN)AbBaNdOn_IGN

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Posts posted by (PSN)AbBaNdOn_IGN

  1. Self damage is stupid...

    If I shoot an explosive at my feet I die.... If I shoot it at your feet nothing happens.....  ???  10000% logic there.   

    Phantasma, Lenz, Komorex are all great fun weapons that get ruined by self damage.  

    My biggest most hated self damage issue though is Exodia Contagion.  Why the hell.....  (Honestly when I first read this arcanes description I thought it would make a zaw act like volt/excal whoever summons an exactly blade and just sends out endless slash spam.   Thinking it would do this I decided to build my very first zaw,  months and months after PoE came out.  Then I got to equip it only to find out its from bullet/x2 jumps that you send out a wave,  AND that the wave cane totally kill you if you do it to close.  Thus making the entire purpose of me making a zaw completely and utterly worthless)

     

    • Like 2
  2. I have people who wont run profit taker with me because they say it makes them lag to badly.  

    Bounty objectives stop working after you complete 1 run.  Starting more bounties from the map usually breaks them so people cant see.   

    But yes Disruptions have two kinds of desyncs.   1st is you cant see objective updates but do get rewards.  2nd is no objective updates AND no rewards!!.

    I was in a group where only 1 person missed out on all the parts we had farmed.  

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    I am really confused about crap like this.  How does the damn game not know I faught through just as many waves/rounds as everyone else???   One of the bugs that really really pisses me off where I crash for whatever reason and the game lets me rejoin the group I crashed from... except when you get back to the group you have 0 kills, 0 affinity gained and have to start over completely from scratch.  The game knows I got dumped from a group 20mins+ into a mission but it has no idea how many enemies I killed or how much affinity I had built up?? wtf is that???  

  3. Inaros is like a giant blinking sign saying I dont know wtf im doing and im probably going to die alot.   Which isnt the kind of thing you want to run into in any group.  

    I atleast give people the chance to prove me wrong and if by the end I still think they suck THEN I make fun of them/whine about it. 

    (I dont do that in arbies..) 

    Sooo many failures running around disruptions tho...

  4. Well I completed the challenge but not how I wanted lol.

    First of all I think for a mobile defense your kills will not count as long as you are defending a console.  Once the timer is gone, the kills started counting again.  

    So I was in a mobile defense - infested.   My plan was to melt everything while stuck to a wall...  Unfortunately WoF didnt have the range for that.. but I was in a nice two story tile so I had some room to wall jump.  I tried to kill stuff with WoF but I had to be super low to the ground.  Eventually I ran out of energy lol.  So then I just started using my ignis wraith.  Luckily infested keep trickling into the room and I got the kills.  But I would hope a few times/latch and shoot,  hop a few times,  latch and kill.   

    • Like 1
  5. 29 minutes ago, Arkennstar said:

    I use Octavia.. go into a survival mission, wait a few minutes to let enemies build up.. then throw down your mallet and discoball and cling to the wall.. the mallet will kill enemies on its own while you focus on staying on the wall.. also throwing down mallet and the disco ball is a one handed action.. so if it runs out, you can throw it down again while wall latched..

    survival starts by setting off an alarm lol.  

    But you guys have given me some idea's.  Also I was thinking of no alarms, as dont be seen, go invis...  but your right i dont need to be invis,  just kill stuff....

     

    I need to figure out mobile defense.  playing with the consoles doesnt make the challenge fail,  but I can cling to a wall and kill stuff and they dont count some of the time... Im definately trying Ember but mine only has a rangeof 15 meters.. Octavia sounds like a better shot cuz he ball moves around.

  6. -Kill 17 enemies while stuck to a wall without raising an alarm.

    This is frustrating the hell out of me.  I cant go into survival or defense.   Mobile Defense will only count some of the time.  

    I was told to use Captures but there isnt even 17 enemies between me and the target all the times I tried.....

    My problem is I have no idea how to gather 17 enemies up to even attempt this challenge.  Infested maps dont really have places to wall latch onto unless your only like 1 inch off the ground lol.  

     

  7. No... I wasnt..  I was confused by people mentioning arbitration also...  

    I was comparing Fissure-Disruption to Normal-Disruption.

    But I am pretty sure there is 0 difference between Normal-Disruption and Arbitration-Disruption.   

    In any event I just ignored the arbitration part,  applied what people said to normal Disruption nodes.  And I now have All 4 parts for gauss(not building), both weapons (building) and im trying to get some damn Lua Len's.  So thank you to everyone who helped out!

  8. Hit me up for all pigment advice!! I just finished every pigment for dojo's as a solo clan also.   

    Trenchers were super easy....

    Nekro/Khora/hydroid + Smeeta cat + res booster +friends(to up enemy count) would be best combo to hunt pigments.   In this case I would probably go with pilfer Khora because those jerk Trenchers are the one who melee you and knock you around so they will fall right into the dome.  +Khora drop chance is better than nekros.  I never use hydroid so meh....

    But what you do is..... stay away from enemy camps but pick a fight with enemies,  Let them drop alert banners.  Try to only alow 1 banner as multiple will make tougher enemies show up.  By tougher I mean different.   Alerts dont work very well and can have trouble spawning/deploying troops.  But on a good day you will get tons and tons of trenchers.   Let the alarm go all the way up to 4 (with only one banner).  And just kill until they stop coming...  If enemies get to strong wipe out the banners, let the alert level drop to 0 (not necessary to go to 0) and then go somewhere else and start fighting again.   

    This is also how I got another pigment from OV for the flying guys with lasers.   Also the embattler moa,  the annoying mofo's who use the bounce grenades and stuff.  

    If you dont like the alert banner method, you could also try PT phase 1 or 3? PT 1 has the base take over where alot of trenchers should show up??  PT 3 is the fight with profit taker to gather info on his shields,  im pretty sure there are alot of trenchers in that fight also..   PT1 is the BEST spot to get the x10 Raptor.  

  9. Hold your map button down so it opens the advanced map.   Move the cursor to a poop marker.   Then use Left D-pad to mark a waypoint...(default control).   

    Sometimes this breaks and you are unable to waypoint certain places on the map but this is rare.   Also if you drop a waypoint far off if you jump on and off a K-drive or Archwing alot it can make the waypoint disappear.  

    But I track an animal, blows its brains out, check my map for the next spot and mark it,  hop on my AW and rocket over there,  and repeat......  

    You can also do the same thing with K-drive races.....hop on a custom K-drive,  open the ADVANCED map(hold the map button down),  find purple race spots,  mark them,  close map, hop off k-drive, jump into AW, fly to race npc.   

    I also use the advanced map to reach mission tents in PoE.  I have most of them marked with "Loc-Pins" ( a dojo bp/item).  After I finish a bounty I open the advanced map, see which tent is the closest,  mark it,  then fly there.  

  10. 13 hours ago, (PS4)AbBaNdOn_IGN said:

    That controls the size of hud elements.   but over in Display you can also adjust the edges of the screen i think.  I keep meaning to do this because I fixed everything but that.. all my hud elements are like an inch from screen edge lol.  

    Actually this is in that interface section in the screen above.    HUD margins...   the only one without a checkmark next to it lol.   

  11. I dont know if its my connection or a problem with the games servers but my connection with game is laggy and I randomly get disconnected from stuff but it reconnects so fast i never get logged out of game.  

    But with Disruptions Host and Clients(other people) go out of sync.  If I am host then others have their mission objectives bug out and it stops updating after round 1.  If I am client then I have my mission objectives bug out and I cant see what round it is or which consoles need keys or are active....

    Worst of all.... If anyone is bugged out and not getting those updates they do not get ANY rewards from the disruption.  I am farming for gauss. I was host and we went for 10 rounds and 3 of us got 4 gauss parts but our 4th guy did not.   I was just a client in another 10 round mission (47 minutes) and afterwards I got nothing except what was dropped(no rotation rewards).   I should have got another 4 rotation c rewards.   I also looked in my inventory and did not have any new gauss parts.  Just the ones from previous runs.   

    This out of sync bug happens EVERY time to someone I squad with in disruptions.

  12. I noticed this as well with all the emissary invasion missions I have ran.  Its completely random if he spawns right away or not.   Group or no group sometimes he will spawn right away sometimes he wont.   Sometimes I have to hop all over his spawn point and look from different angles.  

    Atleast for me when you do get the cutscene for him spawning...afterwards it jerks your camera around so I am looking a completely different direction than I was.   This bit is super annoying.  

    But whatever...im still finishing in 2 mins or less ???

    (would be cool to have a "Heroic moment" cutscene.   The first one to reach him triggers a cutscene of your warframe walking through the door to that room and then it cuts to Phorid roaring and shooting the spikes at your warframe Lotus warns you about, and then it cuts back to your warframe sliding or rolling out of the way of the spikes as they slam into the wall, then the cutscene ends and the fight starts)

  13. If you are within audio range than yes you see the red pulsing and if you are looking the wrong way there is even a very tiny red arrow telling you which way to turn.   But it needs to be a solid marking that you can see across tiles.  Or make it like kuva syphons where the siphon points a braid in the direction of the kuva gas.   I havent played since this thread.  I will try to build a team for c rotations.  

  14. Your setting reset was really unforgivable....  You reset our "favorite" colors, you reset our settings,  and you even reset our chat filters(wtf does this got to do with rendering??).   

    Unfortunately chat filters get reset every time you log out of the game now.   This is complete bullcrap/garbage for trade chat.   Our chat filters need to be FIXED so they carry over between game sessions like they did BEFORE you "improved" the game.  

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    While we are talking about the chat window....Please PLEASE make the game remember how we have our chat box stretched out and keep it like that between game sessions.  Instead of having to stretch it out each and every time you log into the game.  

     

     

  15. 7 hours ago, (PS4)Zuzu_with_a_Z said:

    They need to fix the bugs making it currently bad, and also conservation needs a few QoL features:

    1. They need to fix the fact that we've never had proper Archwing maneuverability with the damn Tranq gun equipped, sick of flying slow speeds everywhere because you're forced to have the gun out to know where the hunting locations are.  

    2. I should be able to cast powers while the Tranq gun is equipped.  I usually hunt as Loki and I hate that I have to put the gun away every 40 seconds to cast invis, only to take it out again, it's cumbersome.  

    1. Pull your tranq gun out on the ground, mark the nearest animal poop,  THEN get in your AW and fly to your waypoint.   ( I thought you were talking about using AW to hunt sawgaws lol.  I use AW to get above the mushrooms and its hard/slow with tranq out)

    2. Having the tranq gun out brings its own ability button layout.  One button equips echolure, another pheremones.   How will that stuff work if you can access your warframe abilities??   But more importantly......Dont go invis until right before you do an animal call.  (also it sounds like you need to make a floof hunting version of Loki.   Lots of enemy radar mods,  max duration/effeciency so your invis last waaaay longer than 40 seconds??)

  16. EEytvkCXoAApW1F.jpg:large

    ok so mine has 1k world on fire damage and has 3.17 energy drain on it.    1k health and 300+ armor gives her a little toughness.   I use R3 Magus Repair to heal,  but my kavat usually keeps her totally healed up most of the time.   I use zenurik on her to get her energy back after world on fire.   But usually hunter adrenaline will fill her up just fine.

    I have tried to use Synth Deconstruct/Fiber + Health conversion on her to get back some mod capacity but that makes her and the kavat waaay to squishy. I immediately went back to this set up.  I would love to stick my umbra forma on her...but my valkyr and or garuda would kill me...  But I love ember and this set up makes her very fun to play in general content.  If I did use an umbra forma I would probably add duration to bring drain down to 1-2/second.   Stretch would give her flames 20 meters but I really dont think she needs it.  Going for range makes your flames so weak it you will need all that duration/effeciency to make them last long enough to kill anything lol.  

    She is kicking butt in disruptions.

    I use to have duration/range based but I really enjoy the stronger flames

  17. I keep reading that every 2 rounds/8 consoles is 1 "Round" ???  Like 5 waves of defense or 5 mins of survival those are 1 "Round"...

    But I did a Disruption Fissure today and you pop a relic every 1round/4 consoles.... Shouldn't this be 2 rounds/8 consoles??? 

    What is the rotation structure for Disruption.  Does it go aabc-repeat ?? Someone said if no consoles break you just start at C... (and then do all rotation parts have a chance to drop gauss parts or just C)

    What happens if you let 1-2 of the 4 consoles be destroyed?? You still get to go to the next round but what does that do to the rewards?  You dont get a reward for that round?  If you screw up round 1 but do round 2 flawlessly what does that mean for the 2 round/8 console rotation reward?

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    I tried to farm guass today from sedna and I just dont seem to get anything besides relics.  I have 2 chassis from two days of fighting there.  (I usually only get 4 rounds into a disruption,  sometimes not even that as people sucks and cant/dont know how to kill demonlysts. 

    Beside the total confusion about reward structure for disruption it would be pretty fun except for one thing...  Making us find Demonlysts by audio q's is extremely stupid.   If they would visually mark the damn things it would be easier to compensate for the bad players.   

  18. Ok I tried Synth Deconstruct+Fiber+ health conversion.  I used my ember and kavat which is what I have been playing alot....

    The fiber made it work...but it wasnt that great with a kavat(I use maul+swipe).  Overall it made my Ember have less health, and without armor stacks she was super squishy.  My ember having less raw armor also made my kavat super squishy.   I replaced a link-armor with synth fiber.  The kavat would die super easy.   

    I will have to try later on with a sentinel and a different frame.  But Im not sure this combo is worth it on any frames.  It would need to be on stuff with large shield pool to begin with and fast shield regen otherwise you might be able to tank damage but taking hits that often removes your stacks faster than you can build them.

    Im thinking control frames like nyx/gara..

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