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Radagosh

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Posts posted by Radagosh

  1. I

    vor 40 Minuten schrieb Sin1989:

    I find that she works well enough for Interceptions - one of the mission types that you don't have on yer list that CC frames tend to excel at. 

    There are better options and that is the problem. She does everything other frames do better. I believe her 4 could be heavily optimized to give her an actual reason to be played. Make it so damage to your Absorb does not cost extra energy (allies that shoot you with a Tigris shot deplete around 500 energy from you). Further, I'd allow self-damage to count towards Absorb, making it possible to use her as a nuke frame like Equinox.

    Problem being, that DE hates nuke frames and this Nyx would function like the nerfed Suicide-Trin, however, still better than Saryn, Volt and Banshee where one presses just one button.

    Still to quote Brozime's Tier list Nyx is a bad C and would become a good A with this change.

  2. people will mention the possibility for abuse, which I agree exists. However, since DE is not implementing any way to report leeches easily (only through support) I agree with you. I'm all for a kick vote option, which 3/4 people have to agree on and which can only be issued by the host and only once per game.

    • Like 4
  3. vor 23 Minuten schrieb SilentMobius:

    You want long up-to-8 player missions with interesting rewards? Fine, you want to make them more fun in a team, fine. But just like the rest of the game if you want to approach the content on your own you should be able to. 

     

    1

    Agree to disagree, in my opinion, there should be a part of the game that you cannot solo. The raids, as problematic as they were (and with they I mean JV), raised a community. Sure it was not the biggest part of the player base that participated, but for most people in my friend list, it was the only reason to login and play the game.

    I believe this "forced teamplay" is the thing I miss most about raids, no matter your gear, no matter how often you've run this, you're only as strong as your weakest link, which resulted in raid circles that only recruited mr22+(recruitment chat) and one of the most helpful discord servers ever. And depending on which circle you've experienced you'll have a very reasonable opinion on raids. Either that they're boring button-stand-simulators or that they're fun ways to meme around with people from all over the world.

    This right here is where I see the downfall of raids, elitism vs. recuritment sources outside of the game, a problem which will surely come up again and lead to the same problems in new raids that old ones faced. So yeah, DE if you read this, you should think about a tutorial version, maybe tied to a questline, which introduces players to different mechanics and teaches us how to raid, instead of just releasing another key mission, where you have to assemble 7 different people from recruitment chat.

  4. I didn't read your wall of text, mainly due to the fact that I agree with the idea of rebalancing everything to give players challenge. However, as things stand that would take way too much time and result in another content draught like 2018. No content for months and rebalancing that still does not change anything.

    So here is my counter point. Embrace the broken system give people the chance to replay the starmap 3x and buff the lvls of enemies 50-100lvl each time. Cut half of the nodes out of the game while adding this and for #*!% sake remove credit rewards from the droptables and add some real incentives to do these bulletsponge maps (kuva, rivens, primed mods, rad axi/neo relic bundles, forma, etc)

    In conclusion, while balancing the whole game would be appreciated, it is way to late for that. It is time to embrace the power creep and focus on giving players challenge through this embrace.

  5. Time to nekro.

    I believe Operators from people with 5 maxed Focus schools and people that just finished the war within should have a difference in operator arcane slots as well. There should be progress beyond the Focus schools, more Unbounds would be greatly appreciated but with the introduction of Fortuna and its new Arcanes a way to increase your Arcane slots for Operators just seems needed.

  6. Back when the prime mods came out I agreed with the power creep statement. However, nowadays I would not even put it on most of my builds. Now don't get me wrong, the idea of saving up to 40% duration on some builds is amazing. Sadly I have stopped using efficiency mods altogether after acquiring Zenurik and Energizes.

    So I don't quite understand why they don't just release it already. Then again, they are probably using the same reasoning as for riven balancing: If only a few players have it it's not a problem, if everyone does we need to put in actual work and balance the game around it.

  7. vor 2 Stunden schrieb fatpig84:

    But Raids are different. They actually require voice communications, which is rarely used throughout the entire game itself.
    Players must also do tasks in a certain way to succeed, rather than rush in guns blazing or locking down an entire map tile with CC. 
    However said players have being conditioned to play a certain way from the beginning and now you are expecting them to change ? 

    Stop making sense. He'll call you toxic elitist, nonsensical and tell you you are strawmanning for pointing out his straw men. You won't convince him of anything for he is like a helicopter parent that wants to teach the teacher how to teach a child. No experience in the field but a lot of opinions. I mean he called you a rick and morty fan as an insult in his last comment, by now I believe he's just trolling and farming reactions out of passionate people he can disagree with.

    Just look at my conversation with him as a reverence. Ignore that dude, saves both this topic from being locked and you from wanting to hit yourself with a shovel in the face.

    Also, I've seen a lot of arguments about market prices. True, back in the day we [raiders not vets, there you go I explained the pronoun this time :)] earned a S#&$ton from arcanes, but the raids ran for a bit while eidolons also were a thing, and I doubt we(sill raiders) would have complained about the alternative. Especially, since most of the raiders I knew were also 4x3ing in the first weeks and got even richer (I, for example, burned myself out from Eidolons in the first 3 weeks of their launch, but hey 5k plat is 5k plat)

  8. vor 26 Minuten schrieb Nitro747:

    I have the opposite experience when it comes to pubs, specially when its for high level missions like Sorties or Arbitrations. Usually the team does pretty well and its a better experience overall than solo. Hence why I get mad at people leaving on rotation A, even though things are going as smooth as possible <_<

    I envy your RnG with pugs.

  9. vor einer Stunde schrieb UrielColtan:

    You mentioned veterans, it was pretty clear what you meant, now you are just reverting back on that.

    yeah tell me what i was thinking, because you know it better, Please stop arguing over a point which, i defended, Im not a native speaker as such it's harder for me to express things clearly. If you want we can continue this in German, privately, on discord, which would definitely be easier for me. Furthermore, i mentioned veterans mostly in part two about future content not in the raiding part. I further explained that vets are people with too much endo and focus to me, stuff that did not even exist back in raiding days. But sure keep going with your narrative.

    vor einer Stunde schrieb UrielColtan:

    Checking my raids does nothing for you, and it would only help my point. This isn't about the raids being too "hard" or not for me, veterans complained about no endgame and didn't use raids as a supplement, regardless of whether you think I played enough of them.

     I didn't fail btw, the teams disbanded every time, because the gameplay was not what they wanted in a raid and or some kept demanding people bring "name self ascribed meta frame here". I knew how to do and complete every stage of both LoR and Jordas, vanilla or nightmare, even gave tutorials for people who did want to try that stuff after it came to PS4 or Xbox. I knew about the raid bus too, but by that point I didn't care about doing raids for my account.

    yes, it tells me and other people if you knew your mechanics or just fled after one try to never return and didn't even give the raids and its community a chance.

    vor einer Stunde schrieb UrielColtan:

    Pressure plate nonsense is not a good form of anything, from game design to guaging teammate dependency,  and one does not need to constantly play Superman 64 to see if it is quality or not.

    The Raids were never considered endgame, or anything close to it, that's why there was more begging for endgame back when they were around. There was nothing particularly difficult about them to be considered endgame, they were at best, time wasters. 

    Same for those Dark Sector conclaves and the solar rail clan ownerships, in fact, they were more so considered cancerous, particularly the latter aspect. The demand for endgame is both a byproduct of living in the game and DE inevitably adding new things, then those people living in the game or dependant on Warframe as daily content on their youtube, taking advantage of that sensation. Its nigh Munchausen, and thus there will be no end to demand for endgame, no matter the mode and its difficulty.

    your opinion vs. mine, literally adds nothing to the discussion. Also, i stated raids were close to endgame, not endgame. Again you interfere points you'd like to attack, please stop doing this.

    vor einer Stunde schrieb UrielColtan:

    I am glad that those raids were discarded because instead of wasting time on maintenance of that thing, they can work on other stuff. I too am glad that not much is demanded of conclave, so there is less request for bug fixes there and and conclave has a seperate team anyway, so, more time can be allocated to better things.

    like that weird photobooth thing or minigames? Again, going by your logic because I don't use them noone is and it's not worth the effort.

    vor einer Stunde schrieb UrielColtan:

    Relics too are by far superior to the void keys.  Instead of swimming in a big waiting pool of drop rotations you can pick your drop chances, for each rotation, and you are not confined to one tileset either.

    I did not say that I liked the dropchances, I said I liked getting multiple drops from just one key. I absolutely adore farming the new PA in 1 day after it launched, something that was not possible before. But hey, you don't need to argue my actual points as long as you can point out stuff you would like to argue.

    vor einer Stunde schrieb UrielColtan:

    Removing something does not equate to removing endgame. That would be as silly as saying the removal of archwing missions or current conclave would be the removal of endgame. Because people found the raids just as if not more uninteresting.

    People also found it fun and ran it every day. See this, this is anecdotal evidence nothing useful.

    Now last thing i want to mention, you don't seem to read my responses but just argue points I did not even make. This makes me believe you don't even want to have a sound discussion but only repeat the same points you've picked up over the years. This should have been made clear in this response and I doubt either of us is getting anything out of this and I really don't want to derail this thread. So I m now gonna stop responding to you, if you wanna continue this hit me up on discord or something and well make out <333 #nohomotho

  10. vor 7 Stunden schrieb -Temp0-:

    Yes please tell us all how you can oh so effectively protect 2 extractors at once that often set apart in 200-500 meters range and what is even more importan, fill them both with bugged spawns so they never halt. 

    You can also tell us how it is "faster" to solo interception and whats more important, convenient and comfortable vs having 3 more bodies that manage to not eat glue in the corner and never or at least very rarely lose control of the point. How it is faster and more convenient having to run between 4 points, recapturing them or wasting resources vs having to deal with only 1 point.

    i don't go with premade groups as such im experiencing the game with pugs. The moment i leave they blow up an excavator, so soloing it with limbo or frost is as fast as going with 3 pugs.

    second thing was already answered.

  11. vor 2 Stunden schrieb LupisV0lk:

    Trails as they were called were:

    A buggy mess that become even more borked as DE patch things outside of it.

    Had a small self selecting, rather toxic and elitist community. For why we'll never know, the theory i take stock in is they wanted to keep the arcane supply limited to protect their monopoly.

    Due to said small community it was unfeasible for DE to continue supporting it.

    Aight time for one of these toxic raiders to say something.

    You have 1 raid in total I have 975. I sure hope you have examples for bugs. Because Lor and NMLor were bugfree only JV was a mess. So the excuse of removing JV because of upkeep didn't seem too far fetched, the Lors on the other hand, those were absolutely fine.

    Next up the community.Yeah man, I especially hated this one toxic discord channel that taught all these mr 3 excaliburs how to run raids. Sure love how people are way more accepting of my mr 6 twink with tonkor, nova and no focus in eidolon fights nowadays. Toxicity will always be a thing with gamemodes that promote fast and minmaxed gameplay. However, I dare to argue raids weren't as toxic as their replacement called Eidolons.

     

  12. vor 13 Stunden schrieb UrielColtan:

    "We all". No, raids were not a defacto thing that all vets even did, let alone liked, and those "raids" or pressure plate simulators, were not really worth fighting for. An all new revamped kind of raid altogether instead(Which may be in the railjack plans.), sure. The original raids otherwise weren't exactly what people unfamiliar with Warframe picture, nor what vets by the large wanted, when you mention the discarded raids.

    I don't know why you even purport that vets now have nothing to do because of the removal of raids when vets were complaining about "no endgame" even when the raids were around. And they will continue to do so, because as time goes on, people find exploits and make things more of a cake walk, especially those who basically live in the game. They also take advantage of the fact that DE adds more stuff to the game, so the demand for endgame will never end.

    the "we all" referred to us raiders not veterans, I should have made this more obvious. Sorry for the confusion. Now, I checked your raidtracker where it said that you tried 4 raids in total and failed every single one of them. As such I understand you calling them pressure plate simulator as that stage showed if you're team was able to play together or just didn't have teamwork or experience.

    However, this limited experience might be a reason why you shouldn't be talking about raids. It's like me complaining about conclave, which i've never touched since the movement rework. Now, I personally don't like conclave but I wouldn't ever want DE to shut it down and destroy another part of what some of their playerbase enjoy.

    Next point:
    We (arguably) never really had endgame, we keep asking for endgame, they remove the game modes closest to endgame. You complain about us complaining about that, I too can't wait for corpus poe-reskin, that will lead to another content drought after 1 month. I want something that keeps me entertained and so do many of my clanmates and friends that have been playing this game for years. You have over 3000 hours, you should know about the login, do sorties, logout mentality of most veterans, if they even do sorties.

    Raids and Alliance conflicts were just that, things people could enjoy over and over again (once you got over the initial entry barrier - which was pretty easy with raidschoolbus).

    Now about that arguably, I am one that believes we once had endgame. Endless void keys that made you want to get everything out of that one key. Something we don't have anymore. Now, the new arbitrations gave me the same feel of joy endless void gave me. At least until I had every mod and no reason to run it again, which was 3 days.

    I know raids won't come back, I know it's smart to please the casual playerbase as they are spending the most plat. I just hope DE realises that giving more incentives for arbitrations (Kuva, Rivens, amber stars) a better scaling system in endless missions (ABCC... as in arbis) is the way forward. Ohh and Railjack hopefully won't be S#&amp;&#036;, I have hopes for that one.

     

  13. vor 8 Stunden schrieb -Temp0-:

    Yes be cause everyone likes to waste x2 to x4 times more in defense, excavation or intrception. The only 2 that I can think of that are PERFECTLY soloable aka not an awful drag are bugged as fck long a** survivals that no one wants to play or awful defection no one wants to play. Much choices. Such wow. 

    interception is way faster solo, excavation is way safer solo, also survival is my favourite game mode and you insulting it makes you a meany!

  14. Raids just like alliance conflicts are relics of a bygone era. They are temporally removed and will stay temporally removed until the servers shut down. We all knew this when we tried to fight DE's decision but all our resistance didn't help. Now, we may just pray that Spidolons and Railjack give the veterans(I finally have a definition everyone will like: someone with 2much endo and focus) something to do and enjoy, as both ESO and arbitrations don't seem to fill the void the removal of raids left behind.

  15. vor 58 Minuten schrieb trst:

    It isn't that the survival is bad, on average it's Kuva per minute is the same on normal Siphons. If you're able to rush Siphon missions in under 5-6 minutes then they're more efficient than the Survival. So you run the fast Siphon missions (Flood is always time efficient) then run the Survival waiting for more Siphon missions to spawn.

    So the Survival is good but only as good as slower Siphons but better if you're slow at Siphons to begin with. Also when you have no Siphons to run any Kuva is more than no Kuva.

     

    But as far as Kuva rewards being added or buffed; nobody should expect any changes at all until DE gets around to addressing Rivens. They know they have issues and I can't see them wanting to poke at that hornet's nest before tackling the bigger problems.

    If you count slow modes like survival and mobile defense siphons I agree with you. However, in the time it takes to finish one of those mission types there are usually 2-3 new siphons popping up, making them utterly useless for efficient farm. That's why I usually exclude them, which results in my Kuva/min being way higher in normal Siphons than Kuva surv. Furthermore, DE wanted Kuva Surv gains to be in between Siphons and Floods, not below or at the same level Siphons are.

    I agree Rivens need work, fixed stats (numbers you get), a more efficient way to roll for stats you like (not RnG behind RnG behind RnG). Maybe most of all the disposition needs to be checked in monthly intervals and it should not be the usage overall but in that timeframe.

    But for me personally these problems don't exclude reducing our current suffering of rerolling the same riven 50+ times for 3.5k Kuva every time. DE providing alternatives to a dull farm (Siphons/Floods) and an unbearably inefficient one (Kuva Survival) shouldn't break anything. Just like ESO didn't break Eidolons for focus farm and Eidolons didn't break Raids for Arcane farm (oh wait...)

  16. vor 3 Stunden schrieb trst:

    You're farming Kuva wrong if you're spending more than 30 minutes in the Survival.

    That's the point, the survival isn't worth the effort you put in to get the kuva. Floods are way faster and normal siphons are slightely faster. As a player I feel discouraged from trying endless survival for Kuva, if there is no incentive to go past the 7-minute mark (which some dude calculated is the best time to restart the mission). Scaling rotations as seen in arbitrations could solve this issue.

    Another way simpler option would be to replace some of the sculptures in the aforementioned arbitrations with Kuva rewards. But since this hasn't been done already I lose hope as fast as that game mode is losing players.

  17. vor einer Stunde schrieb AvPCelticPredator:

    Whatever u say I agreed.

    Positive or negative I will agreed with u, I will support u!

    We are cool now?

    we've been cool all time long bruh. You can disagree with what I'm saying that's the great thing about discussing. My opinion is just as valid as yours. Point of a discussion is, imo, that two different views are being argued and others might be able to form their opinions on ground of those arguments and that's what this whole thing is all about.

    You giving arguments and me giving counter points and us both adding ideas helps DE figure out what the best way of action may be. Now, that's implying that important people even read this thing, which I very much doubt. As indicated by stuff like dragon keys (only took em 5 years), univac (same) and focus on loadout (when did focus come out again). However, as they're moving in the right direction we might not need to feed cats in 2 or 3 years time, if that happens I'll be sure to quote this very response to make fun of it.

  18. vor einer Stunde schrieb AvPCelticPredator:

    Let we add arcanes for everything!?
    What u say about that!

    Would you be satisfied then?

    Would you be happy and if other players were happy?

    If that's your idea and your support, then I will support it.
    But then do not complain in a couple of days that the arcane is very cheap.
    Because in that case you will be able to purchase the complete Arcane Energize set for 5 Platinum.

    Then this game will lose its full meaning, the players will soon leave the game very quickly, and will become dead for all players who play this game.

    It would be interesting to destroy the game altogether and then we will not have to accuse each other of the failures of the game, and the Developers will not be guilty, but we will be solely responsible for the demands of us solely for those who have proposed such a development of the game.

    Have fun!

    back to the same argument raiders had when arcanes were put in Eidolons. Getting an Energize at 2-5% on a C rotation wouldn't change much. Also, 5p for a complete set is beyond ridiculous. Just look at the stableness in the price of guardian for a real, non-made-up example.

    Not everyone has access to Arbitrations, you need to complete the whole star chart first. Furthermore, you need formad frames and weapons to get to the C rotation or at least a minmaxed teamcomp, which you're so in favour for, as you seem to not even defend that design choice in Eidolons.

    Last but for sure not l least, arbitrations take about 10 minutes per reward, assuming we put the really rare arcanes on a C-rotation, that's at least 30 minutes to get a 2-5% chance at an arcane. In this time good Eidolon groups will already have completed 3.5 Hydrolysts, with multiple guaranteed arcane drops.

    Now, after the 30minute mark is where the arbitrations would become really worth it, but still consider 2-5% droprate(or the droprate the new mods have) and you'll see that it should not impact the market much. But, it will be an alternative for players, like myself, that don't care for Eidolons.

    Lastly, where's the hurt in everyone having access to all arcanes, the only thing I can see happening from that is an Energize nerf or DE finally releasing primed streamline.

  19. vor 22 Minuten schrieb AvPCelticPredator:

    See, how many Tennos MR 20+ u know without even 1 Hydrolist Capture and just 1-2 Operators schools unlocked!?

    Probably few of them.

    I was meet more low MR -10 tennos whos have more expirience than many MR Veterans whos play this game few years!

    If is bored for you, for some other Tennos isnt!

    Tridolon isnt just place wher eu get arcanes, is the place wher u get shards to maximize all your Operators schools.

    Arbitration is just another one "Survival/Deffending Mission" where u nothing doing, just survive/protect and thats it, waiting drop.

    In Tridolon u every time learning something new, exploring many ways hot to do mor and more caps in 1 night.

    In Arbitration u cant nothing learned, exept to play similar game mod like Onslaught.

     

    21

    "If is bored for you, for some other Tennos isnt!'' 

    That's your argument? Same goes for Arbitrations - for some it's boring for others it isn't.

    It's all about alternatives. If you want to farm focus you can do it with banshee or in ESO. For arcanes there are none, so why not add some to this elite mode that requires you to have the game completed?

    And if you mean learning how to equip your lanka riven and oneshot the dolan while others are charging madurai to then equip your itzal spam energy restores and spam 1 to the gate, well in that case my 7-year-old niece could pick that up in 4 day-night cycles.

    Lastly, in arbitrations, you learn nothing. Yeah just how to survive and minmax your build to infinity. Unlike in Eidolon fights where the worst thing about dying is losing your madurai stacks if you don't get ressed.

     

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