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Veridian

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Posts posted by Veridian

  1. I don't know why people are discussing armor types and everything, when the problem is obvious:

    18 hours ago, mflames said:

    So i joined a group for a Eidolon Teralyst Hunt, i have a proper damage corrosive crit fire rate build. And shooting at a Teralyst limb i see all sorts of numbers popping up, and i do see the limp loosing hp slowly.

    That 25% won't make much of a difference. I'm sorry to say, but you are actually not doing much damage. Most damage dealers take out a limb in 2-3 seconds MAX.

    Also, your operator damaging the shield contributes to your damage, if you don't use it or still have mote amp, then that's one more reason you're not doing much damage.

    17 minutes ago, mflames said:

    Does the eidolons limp explode doing damage to the eidolon which gives the player like 10% damage contribution on the result screen or something.

    The damage % is based on damage alone, so the one killing a limb doesn't get a bonus. In fact limb HP resets if another limb is killed, but the damage you dealt counts towards mission results.

    17 minutes ago, mflames said:

    Dixie pistols hit harder and faster than any of other primary weapons (Excluding Dread). is Rubico/Prime the only way for me to go, instead on relying on exhalted Dixie pistols?
     

    Lanka is an easy option. From my experience it is currently debatable, which is better. Seems most Rubico Primes that outperform the Lanka have a riven, but I cant 100% confirm.

     

    Not a Titania expert, so I'd advise you to find someone who can help you with an Eidolon build, so you can deal appropriate damage.

    Also, I'd advise you to check out a guide on Eidolon hunting if you haven't.

  2. Worst to play, definitely Nyx. Feels like a crutch to whatever weapon I have equipped and I so wanted to like her.

    Worst to group with - Rhino. 99.99% of Rhinos have picked it because they can't play and have been told that he's good for everything, so not only do they suck, but they think they are "as pro as they come" while doing it.

    Lately, when I see a Rhino in the Index or Eidolons I feel like the game is throwing extra challenge my way.

     

  3. The only place where this bothers me is ESO, since often the entire mission is spent with 0 energy, it just slows down the game and makes it a bit boring.

    Also, obviously I can spaz about and look for a place with no leeches so I can regen some energy, but that's even less exciting.

  4. - It's good design that challenges the player's build and ability for the content that follows and provides basic tips needed in the future.

    - Also, remember when games were fun, because you had to figure them out, not just follow a step by step tutorial?

    - Isn't it immersive going through the system, trying to find what you need, or are you just trying to speed through?

    - Google on your phone, if you need a guide and switching annoys you.

    - What does the chat system have to do with all of this?

    - These are not boss mechanics and all apart from Valkyr need no tactic and are stat checks. As for her, run when the red circle's there.

    - I would finally like to call for the best, the greatest, the most used, the most cherished advise around the forums...anyone care to elaborate?

  5. Warframe does lack in the space department and 3 archwing tiles don't do much. I'm all in for anything that adds to that, as long as it stays optional so it doesn't hinder the rest of the game.

    Every time I'm on the star chart I remember the old freelancer game, imagining going from relay to relay exchanging resources and fighting space pirates...

  6. Gara is great, but she is no tank. All frames have a damage mitigation ability. Nova can go up to 95% if I recall.

    There are no real "tanks" in Warframe, since there are no ways to focus agro, so it would seem that the standard in Warframe is for the frame to be able to "take it" consistently - sustain (Inaros, Nidus), invulnerability(Rhino, Valkyr)...etc.

    In terms of damage, Gara has the ability to scale better than most, but some tanks scale just as well or better - Nidus, Valkyr, Inaros.

    Also, you should take into account what you play the most. Sure it feels nice to have a build for lv150+, but when will you realistically use it?

    In no way, however, am I trying to say that Gara isn't awesome. She was my second frame and I still enjoy he massive CC and damage potential. Shattered Lash can be hilarious.

  7. A lot of people are ranting a lot regarding fissures, eso, endless modes and other things recently.

    So, going through the forums, this Frankenstein monster, stitched up of different parts, came to mind:

    Cephalon Simaris has been kind enough to offer a new Void Fissure Simulation:

    Starting Level of enemies is SO/ESO level, selected in the same manner as is currently, with the same requirements and rewards

    Efficiency requirement drops faster and resets to 100% each wave, however is now personal, to avoid leeching. Efficiency is also now based on casting, moving and firing, not only kills. 

    Waves drop 5 reactant each, 2 waves for opening a relic

    Void Traces drop at 10/15 for SO/ESO for first opening and add 10/15 for any following opening. E.G. 10/15-20/30-30/45-40/60..etc.

    Void Relics gain an increased chance for an uncommon and rare drop, based on the number of previous relics opened. For each previously opened relic, they gain 2/4% uncommon and 1/2% rare chance increase at the expense of the common drop % for SO/ESO. E.G. the current intact relic : 76% common, 22% uncommon, 2% rare. After one opening the chance would be 73%/24%/3% for SO or 70%/26%/4% for ESO.

    In order to not make original SO/ESO obsolete, no focus orbs spawn in these modes.

    This may work as a half baked solution to an endless mode, provide SO with more options and make the grind for E/SO rewards more bearable.

    Edit: fix efficiency and keep old void fissures

     

  8. 13 hours ago, MechaEmperor7000 said:

    Dargyns on the plains only count as a "Dargyn kill" when it has a pilot in it and is airborne. 

    There may be different hidden modifiers, but the other day, out of frustrating lack of pilots I tried going for the lone dargyns that spawn here and there. On the ground they didn't count, but getting them up in the air, jumping out of and destroying them mid air did count.

  9. If its that big of a deal for your buddy just promote him to your position.

    If you both want to be equal, create a new account, to which you both have access and make it founding warlord.

    Also in real life two people can register one firm, but also cant travel into deep space to fight sentient buildings.

  10. Резултат с изображение за warframe primed bait

    "balance", for more "strategic gameplay"  is the excuse in most cases, is what's killed a lot of fun games. It's what killed LoL for me.

    If I wanted balance, strategy and careful management I'd be playing chess. What is fun to me is to eradicate scores of helpless victims.

     Bet a lot of people feel the same.

    Also, put CDs and diversity takes a dip, everything will be tanks with 1shot or mass aloe weapons.

  11. Great ideas.

    Expanding on the customization options, I was looking at the Jupiter rework and being able to pick on which planet the dojo is would be awesome. Perhaps also allow us to use the rooms from that planet's tiles. Maybe even add NPC idling about.

    Along with your idea if using archwing outside of dojo, entire colonies could be built.

    I know I'd be thrilled to be able to build my Bespin cloud city.

  12. 11 hours ago, (PS4)Raging_Storm8853 said:

    Atm i have wukong being built, ive seen reviews on him but they're all outdated. 

    So is wukong still good? 

    Flashback to Infinity war, talk between Spider-Man and Starlord "it never was"

    Honestly, this has been my biggest disappointment with Warframe. Since I came from LoL and there Wukong was my main, I was so hell-bent on getting him only to be extremely disappointed.

    He has no passive, his 1 is...there. His 3 is useless, his 4 is worse than any other exalted weapon and most melees. His only saving grace, his 2, requires you to build towards it, forget about using it as a get out of jail card, it has a cast time that feels like ages when swarmed and it drains energy so fast. So you either build for duration and efficiency so you can just press 2 at the start of a mission and forget its there (recast if you keep dying etc.) or you barely get to make good use of it.

    Inaros with an Orthos filled the void, however.

  13. It seems a lot of people in this thread haven't played Inaros at all, to call him "just a tank".

    Passives - Rhino's is pretty much useless. Inaros' sarcophagus is also entirely useless, the passive stats are just there, but the healing shines.

    Defenses - Rhino has active defenses that need some upkeep, Inaros' is mostly passive. Also, nullifiers destroy Rhino.

    Invulnerability - Rhino has a window of invulnerability from both his (1) and (2), which require some management, but keep him active, while Inaros has up to 40 sec invulnerability in his (2), but he must remain stationary for the duration.

    Healing - Rhino has none. Inaros, on the other hand can heal from his passive 20%, (1), (2) and (4).

    CC -  Rhino has a spamable (1) or an extremely reliable, but costly ability (4) , Inaros' is less reliant but spammable (1), single target (2) or borderline useless (3).

    Team utility - Rhino can buff teammates for bonus damage, Inaros can heal teammates through two abilities.

    Rhino can also be used in Eidolons down the road, good for pub runs.

    Inaros is easier to build, he doesn't NEED anything but health, armor and Hunter Adrenaline and is more effective in hijack missions.

    Overall, both Rhino and Inaros are top tier tanks. I'd go with Inaros, however, because he promotes a more active play style, while Rhino is mainly maintaining buffs. 

     

     

     

     

  14. 5 hours ago, (PS4)sealed_jsword1 said:

    I'd say corrosive and avoid combo counter since that only builds with relentless combination and point blank melees. Yes the wave from exhalted blade does not increase combo counter

    People melee with Exalted Blade? 😨

    The build is simple, Corrosive, Blast, CO, Berserker, Primed Pressure, as for the last one, whatever floats your boat. I go with Life Strike, since along with Hunter Adrenaline and Quick thinking it keeps me immortal, allowing me to use Arcane Fury and Arcane Strike. Don't forget that ability strength increases both damage and status chance, 180% is needed for 100% status without a single status mod.

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