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Everything posted by [DE]Megan

  1. Thanks for watching! See you tomorrow!
  2. Nights of Naberus: Hotfix #1 This Hotfix also contains backend integrations for some upcoming Baro rotations! Fixes: Fixed the Nyctalus Ephemera not fading out when aiming or in a menu. *We're aware of an updater issue on Xbox that prevents some users from fully updating Warframe. This will be fixed in our next Cert build, but for now, deleting saved data resolves the issue temporarily as indicated here. Apologies to those who encounter this issue from this Hotfix.
  3. Nights of Naberus: Hotfix 30.8.2 Changes: Updated the Vastilok to be eligible for Trading. Updated the Eximus projection FX (red aura outline) to be brighter for visibility. Updated the ‘CUSTOMIZE POSTER’ screen UI. This is a small part of our broader UI reskin efforts that will continue in a near future Update, stay tuned! Optimizations: Optimized the Strain Consume Mod; even on a good PC it could cost 2.5ms in large levels (especially Railjack) and more if the mission ran long (eg: Survival). Improved quality of in-game Frame Rate stats. Made numerous small optimizations to Void Fissure and Void Storm missions. Made micro-optimizations to Railjack framerate and HUD. Made micro-optimizations to Defense missions. Fixes: Fixed Kuva not being obtained at End of Mission if the Kuva Catalyst was inserted while Yareli was on Merulina. Fixed Mutalist Alad V collar creating a duplicate Warframe instead of just Mind Control. Fixing some Sentients not dropping their energy-restoring core items after changes to their FX. Fixed missing UI duration timer for Banish when cast by a Warframe other than Limbo, via Helminth Subsume. As reported here: https://forums.warframe.com/topic/1282307-banish-timer-missing-from-ui/ Fixed turning on and off Nidus Prime’s Mutation in the Arsenal causing his torso to disappear. Fixed triggering Mirage’s Hall of Malevolence Augment in Archwing mode resulting in an incorrect buff name. Fixed disarming a Deimos Tendril Drone with Loki's Disarm or with a Halikar, resulting in a floating shock baton appearing above the enemy. Fixed some explosion FX appearing white during the Profit-Taker Orb fight. Fixed a handful of script errors when casting Warframe Abilities.
  4. Thanks for tuning in and helping us reach the 50K donation goal together! See you Friday for a special QTCC stream!
  5. Have you attempted this resolution?
  6. Nights of Naberus: Hotfix 30.8.1 Changes: Updated the description of the 2020 Conquera Glyph. Updated to Frost Prime Passive description with the “Prime” indication to avoid confusion. Fixes: Fixed the UI becoming unresponsive for some players when opening the Warframe Animations menu. As reported here: https://forums.warframe.com/topic/1283046-animation-tab-ui-functionality-loss-after-nights-of-naberus-patch/ Fixed Mercy animation not properly playing when performed on Sister Hound. Fixed excessively bright explosion FX from the Shedu and Acceltra. Fixed having an unranked weapon Arcane left equipped after combining all Arcanes of that type into a new one. Fixed issues with the Voidrig’s Necraweb canister not appearing correctly for Client players. Fixed enemies not having facial expressions while attacking. As reported here: https://www.reddit.com/r/Warframe/comments/pxmhrt/enemies_have_not_had_facial_animations_while/
  7. Hello, Tenno! As many of you might be aware of, Twitch recently had a security breach. In the name of safety many users took to resetting their password. If you choose to reset your Twitch password (you should!), you’ll ALSO need to RELINK your Warframe account to your Twitch account to earn Drops, as the password reset requires a reconnect. Go to https://www.warframe.com/user to simply RELINK. While we’re here, we would like to offer this friendly reminder on how to claim your Twitch Drop: Upon entering the stream while a drop is active, you’ll be greeted with a chat message at the top of the chat window which can be expanded to see more details about the drop at a glance. By clicking your Twitch icon in the top right, you’ll see a progression bar depicting how close you are towards claiming the Twitch Drop. Clicking the drop will take you to the Drops main page where a more detailed description of the Warframe Twitch Drop can be read. Once you have met the Twitch Drop criteria (30 minute watch time, etc) a popup in the chat window will appear for you to manually claim your Drop. IF you miss this popup and don’t claim it within chat, you can go into your Twitch Inventory section and it will be waiting there for you to claim: https://www.twitch.tv/drops/inventory You must manually claim the Twitch Drop for it to be delivered. Once claimed, the Twitch Drop may take 5-10 minutes to be delivered to your linked Warframe account. Once delivered, the familiar face of Teshin will greet you in your in-game Inbox. Thank you!
  8. Yes! As indicated on the website, the Conquera Orbiter Decoration will be delivered via Inbox on Nov 1st!
  9. Nights of Naberus NIGHTS OF NABERUS IS COMING OCTOBER 6TH! Commemorate the Orokin tradition of immortality with the return of the frighteningly fun Nights of Naberus on October 6th! Daughter has dressed for the occasion in her most gruesome Naberus accoutrements and set up a shop full of festive wares in the Necralisk on Deimos. Stop by for a visit and exchange Mother Tokens for all-new Naberus treats like the monstrously macabre Nyctalus Ephemera! Daughter’s offerings have been expanded this year to include additional Customizations, as well as Blueprints for some delightfully devilish Weapons. Naberus Rewards include: Nyctalus Ephemera Stalker Noggle Basmu Blueprint Ceti Lacera Blueprint Ballroom Simulacrum Scene When Nights of Naberus begins, check out the new Gruesome Glyph Bundle in the in-game Market, as well as an assortment of returning Day of the Dead Customizations including discounted Skins, Syandanas and Armor. And add some festive fearfulness to your Fashion Frame with a traditional Dullahan Mask and Halloween Color Palette, available for 1 Credit each! Changes: The Ghoulsaw Blueprints have been added to the Bash Lab in the Dojo for Research. Additionally, the Butcher’s Revelry Stance has been added to the Ghoul Rictus drop table (as indicated here). Fixes: Made a temporary script fix towards the Ropalolyst leaving players unarmed. A full fix will be made in the next Cert update, as per: https://forums.warframe.com/topic/1281622-psn-nidus-prime-plague-star-hotfix-3/?do=findComment&comment=12293989 We also made a temporary script fix for being disarmed after riding a Dargyn. Fixed game hitches / spot-loading that could occur after executing a Sister’s Hound. *We're aware of an updater issue on Xbox that prevents some users from fully updating Warframe. This will be fixed in our next Cert build, but for now, deleting saved data resolves the issue temporarily as indicated here. Apologies to those who encounter this issue from this Hotfix.
  10. We're looking into adding the Pin as a pre-order as long as the shipping date timeframe works out. We'll update this thread with this information once confirmed!
  11. Thanks for tuning in! See you tomorrow for Devstream #157!
  12. Nidus Prime & Plague Star: Hotfix 30.7.6 Changes: Removed Sortie tool-tip description in favour of just 'SORTIE'. The tool-tip description didn’t provide much insight is visible directly below if you click the tab. ‘SORTIE’ title is consistent with the other World State Window tab tool-tips and now actually identifies that tab. Reduced/refined volume of Mining detect sound loop. Reduced volume of the Corinth Prime Alt Fire projectile range beep. Optimizations: Optimized hitches that would occur when flying into a mission in DirectX 12. Fixes: Fixed game hitches / spot-loading that could occur after executing a Sister’s Hound. Fixed inability to Host a game session after aborting from an Open Zone session as the Host. Fixed sometimes not getting Bounty rewards (Standing) after a Host migration. Fixed a case of an Adversary dashing off the edge of the level and disappearing with no chance to Parazon (most commonly seen in the Gas City tileset). Fixed a broken Text String for Xaku’s Blueprint information in the Market. Fixed Nekros’ Shadows having the finisher UI and health bars if revived after using a finisher move. Fixed an issue where you could still do a Mercy kill on a Mind Controlled enemy, except the damage from it was delayed meaning you could perform it over and over. Fixed certain Arcane HUD elements not having the proper icon scaling. Fixed Mission Timers on sequential missions not starting at 0. Fixed an issue where the Ambassador’s magazine would get stuck to player’s hands if you interrupted the reload. Fixed an issue where Client players teleport to Excalibur Umbra when using Transference. (Might still happen in rare circumstances where multiple people are using their operator at the same time, work is ongoing) Fixed the Tenet Diplos reverting to a packed/holstered configuration when trying to customize with skins. Fixed Vulpaphyla ‘Sentinel’ form not retaining colour customizations. Fixed units that are not ‘part’ of a Steel Path mission not having proper level scaling (i.e Teralysts, Lures, Vomvalysts). Fixed Sargas Ruk’s Assassination fight stages being skippable by a strong Client loadout. We’re looking into an issue where Clients deal 0 damage to weak spots after initially dealing some damage. Fixed an issue that could allow Primary Weapon use on Merulina. Fixed several script errors. Fixed Ambassador Parts not being chat-linkable. Fixed the Cedo having missing weapon sounds when using a Skin. Fixed Syndicate Rank indicator display issues after seeing a Negative rank in a Syndicate. Fixed Golden Maws being unalerted during [SPOILERS] phase in the [SPOILERS] Quest. Fixed menus becoming unresponsive if a certain order of menus were clicked. Fixed Grineer enemies hiding behind cover for too long. Fixed Selling a Hound/Adversary weapon in the Foundry leaving behind its tile until after a refresh of the Foundry. Fixed overly slow Bullet Jump landing recovery if the animation is interrupted.
  13. Nidus Prime & Plague Star: Hotfix 30.7.5 Ghoulsaw Butcher's Revelry Stance Changes: The first-of-its-kind Assault Saw is in your hands. Ghoulsaw has been out for a little under a week, and with it, our latest Melee Stance: Butcher’s Revelry. We are buffing some Combos in this Stance. More power is coming for Tenno that are out there combo’ing like the best of them. Rictus’ Wrath Combo - Added guaranteed Slash status on second hit - Increased damage multiplier from 2 to 3 of the third attack - Increased damage multiplier from 3 to 4 of the fourth attack Rip 'n Ride Combo - Increased damage multiplier of second hit in the attack from 1 to 2 - Increased damage multiplier of the final hit in the attack from 2 to 3 Reciprocator Combo - Increased the damage multiplier of the first two hits of the first attack from 0.5 to 1 - Increased the damage multiplier of the fourth hit in the first attack from 1 to 2 - Added a guaranteed Slash proc to the third hit in the second attack - Increased the damage multiplier of the final hit in the second attack from 3 to 4 This means that as you’re engaging with Combos for all things Ghoulsaw, you’ll be dealing more and more damage. We wanted to increase the lethality of all things Ghoulsaw after reading player feedback, and felt the Combos themselves were the best place to buff a big batch of numbers to encourage use of the full gamut of moves! This also makes it so well into the future, other weapons in this class that share the Stance would have this baseline power. Optimizations: Made micro-optimizations to reduce hitches in DirectX 12. Made a micro-optimization to rendering. Changes: Tweak elemental weapon FX to bring unification across elemental combos. Reskinned the Customization screen for the Note Beacon Decoration to reflect a more Vitruvian style. Fixes: Fixed the Verv Ephemera FX being too transparent around the stomach area. You should see the FX more prominently now! Fixed inability to engage the Sepulcrum’s Alt Fire mode while aiming. Fixed Kuva Ayanga firing projectiles back on the player with maximum Fire Rate. Fixed Nidus Prime Larva not using custom colors. Fixed Revenant Mephisto Collection diorama in the Market missing the rear-cape detail. 👀 Fixed Xaku, Titania and Gara not having a Blueprint hint button in the Market. Fixed not being able to scroll when viewing items displayed in the Leverian.
  14. Nidus Prime & Plague Star: Hotfix 30.7.4 Changes: Replaced the Perrin Sequence Sacrifice of Atlas Prime Chassis (recently Vaulted) with the Ivara Prime Systems. As reported here: https://forums.warframe.com/topic/1280406-perrin-sequence-syndicate-still-requires-atlas-prime-chassis-sacrifice-to-rank-up-to-partner-despite-vaulting/ A side-out pickup UI notification will now appear when picking up a Relic dropped from the Hemocyte (similar to the Agon pickup UI notification). Optimizations: Made systemic micro-optimizations to rendering on all platforms. Made several micro-optimizations to DirectX 12 rendering. Fixes: Fixed an issue that was causing some Epic transactions to not be fulfilled. Those affected will be fixed upon login! Fixed inability to use a Nidus Helminth Invigoration on Nidus Prime. Unfortunately this will only affect future Invigoration Offerings, if you already have a “bad” Offering for the wrong Nidus this will not correct it. Fixed Conservation animals becoming stuck levitating instead of being taken away if another player joined-in-progress. Fixed inability to edit Locpin icon. As reported here: https://forums.warframe.com/topic/1280576-cant-edit-locpin-icon/ Fixed Defection Hack panel remaining lit and objective marker persisting after Client player uses a Cipher. Fixed Boosters not including hours left when above 1 day remaining. Fixed Transmissions overlapping with the Daily Tribute screen. Fixed Clan Management menu appearing after inviting new Clan members by alias.
  15. Nidus Prime & Plague Star: Hotfix 30.7.3 Changes: Excavation missions will now timeout like many other game modes if Excavation progress is not being made. This addresses an exploit within the Steel Path, and Excavation itself for AFK gain. Fixes: Fixed Infested enemy spawns in Plague Star fleeing to Cetus when attempting to play the Bounty back to back. Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress. Fixed equipping most Skins to Nidus Prime resulting in the Mutation effects not working and there will visibly be pieces missing. Fixed the Helminth Infirmary doors not opening for Nidus Prime for players who do not own the Helminth Segment. Fixed Valkyr’s Rip Line animation being broken. Fixed HDR mode not being initialized correctly if the game started in borderless mode. Fixed inability to Sell Hound/Adversary weapons in the Foundry when using a controller.
  16. Changes: Added the ability for Yareli to perform Merulina’s new Dashing movement when using a Controller (default: tap L). Crouch/Slide/Roll binding on L Hold = grind/twist Tap = dash Sprint/Roll on L Hold = Sprint Tap = dash Excavation missions will now timeout like many other game modes if Excavation progress is not being made. This addresses an exploit within the Steel Path, and Excavation itself for AFK gain. Fixes: Fixed Infested enemy spawns in Plague Star fleeing to Cetus when attempting to play the Bounty back to back. Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in the ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit. Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress. Fixed Valkyr’s Rip Line animation being broken. Fixed some accounts that did not receive the Ember Pyraxis Armor. As reported here: https://forums.warframe.com/topic/1279960-ember-pyraxis-skin-still-broken/?tab=comments#comment-12283097
  17. Thank you to everyone for trying and reporting back! Couple other things on the check list: Confirm that Warframe is fully up to date. You should see "Version" check for an update under Manage game and add-ons. if you click on "Updates" it would show an updated needed for Warframe Confirm if you're on IPv4 or IPv6 you can check this by going to your Network settings
  18. For those experiencing the connectivity issue, could you please attempt the following: Go to "Manage game and add-ons" Select "Saved data" Select "Reserved space" for Warframe and Clear Reserved Space If this is something you've already tried please let me know!
  19. The team is actively investigating these reports. Apologies that I don't have more information beyond that. We'll be using this thread to convey any progress, as well as additional requests that may aid the team in finding a fix. Thanks! (merging related threads as they come)
  20. XBOX Nidus Prime & Plague Star: Hotfix #1 Changes: Removed the Ghoulsaw from Conclave eligibility. Fixes: Fixed the Transmission that plays when an Ally Kuva Lich/Sister spawns not actually showing the correct Adversary for Clients. This also could result in a big spot-load. Fixed missing up/down arrows to show Helminths appetites. Fixed Nidus Prime’s body appearing incomplete when applied to the Mastery Rank 30 Blessing Relay statue. Fixed Nidus Prime missing half his body when mounted in a Railjack Turret. Fixed seeing double swords in Revenant Mephisto diorama. Fixed color customizations not applying to the Vitrica. Fixed numerous script errors when encountering the Jordas Golem. Fixed a script error when casting Nidus’ Ravenous with Insatiable Augment equipped. Fixed script error when an Infested Leaper dies mid-leap. Fixed script error when Grineer Powerfists die during the cast animation of their ground pound. Fixed script error that could occur if a Sentient enemy was killed during its arm-regeneration animation. Missed Change note: Sentients taking Status Effects is now intentional. In preparation for The New War, we’ve been looking into polishing up and tweaking Sentients in general; this includes the new glowing visual effects on some of them that you may have noticed! Sentients don’t only adapt, they may even evolve as well... Previously, Sentients adapting to your damage types could have led to fights drawing out just a little too long at all levels of gameplay. This change allows it so that you don’t need to rely solely on high Critical Chance / Critical Damage weapons to take them out. Time to break out the Stug!
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