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[DE]Megan

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  1. It has been brought to our attention that players without Xbox Live Gold/Silver cannot access the Scarlet Spear Flotilla, and thus cannot play Operation Scarlet Spear in any capacity. We’re working on a fix that will allow players without Xbox Live Gold/Silver to play the Operation. This fix will allow players without Xbox Live Gold/Silver to: Play Operation Scarlet Spear Obtain Scarlet Credits by playing either Ground Assault or Murex Raid missions Access Little Duck’s Operation offerings However, since Victory Payout and Operation Emblems are tied to and require a multiplayer connection (through Xbox Live Gold/Silver) to be tallied and rewarded, players without Xbox Live Gold/Silver will not be able to receive them. While it’s unfortunate that Victory Payout/Operation Emblems cannot be given, we hope that the overall ability to now participate in Operation Scarlet Spear outweighs this circumstance. We didn’t want players without Xbox Live Gold/Silver to completely miss out on this multiplayer Operation! We're hoping to get this functioning in a Hotfix on Monday - a lot of behind the scenes changes are involved that need to be thoroughly tested for many scenarios. Thank you for your patience as we work through this!
  2. Thanks for tuning in! Platinum Winners: Titania Prime Access Winner: Fan Art: See you next week!
  3. We've Hotdropped the following fixes: Fixed there being an enormous amount of Flotillas. Fixed loading into a broken Flotilla.
  4. *The Gigelor Prime Syandana script is complete! Please relog to receive your Gigelor Prime Syandana if you purchased Titania Prime Accessories Pack before this Update!
  5. *The Gigelor Prime Syandana script is complete! Please relog to receive your Gigelor Prime Syandana if you purchased Titania Prime Accessories Pack before this Update!
  6. Scarlet Spear: 27.3.11 Scarlet Spear Changes & Fixes: Increased the Murex Raid Satellite’s Armor. This change was brought forth by feedback regarding the Satellites being too squishy against Crewships as you progress into the Murex Raid mission. General Changes: Refined the logic that decides when to direct crashes to https://www.warframe.com/en/memory or to our bug database. The Yooka Floof is now available in the Market for 1 Credit! We’ve given the Yooka Floof a home in the Market for players that missed the Inbox opportunity window. 1 per person! Railjack Fixes: Fixed Heat Accretion stat comparison appearing backwards. Fixed a script error when a Boarding Party comes knockin. Fixed a script error when transitioning through the Void tunnel. “Reset Defaults” and “Randomize All” buttons in Railjack cosmetics screen now resets the camera to the overview when viewing the exterior. This makes more sense as these buttons apply changes to the entire ship, and also fixes an issue where if you were focused on the decal or name then the position would be wrong after changing the Railjack skin. Fixes: Fixed non-Sentient/Amalgam enemies being affected by diminishing returns when affected by Limbo’s Stasis. This specifically applies to enemies in the Index. Fixed Frost’s Snowglobe not blocking certain Sentient Attacks. Fixed the Aerolyst enemy giving less-than-intended Affinity. Fixed hit indicators not appearing if the ‘Damage Numbers’ setting was toggled. Fixed and disabled Exalted Weapon Rivens from generation. Any of these will be re-rolled on login. Fixed Moa pets doing silly short hops when moving really slowly, or fast-walk strides when moving really fast. Fixed issues when combining Octavia’s Resonator and Mallet causing Mallet to not absorb damage anymore Fixed an issue where previewing unpurchased Weapons or Warframes would cause hitches. Fixed Specter’s accuracy with Bows being quite poor and their fire rate not reflecting realistic usage. Fixed an error that could break the HUD for Clients joining Interception missions. Fixed Ambulas falling into pits when hopping around. Fixed Step-based Ephemeras not working on Titania Prime. Fixed Titania’s Thorns Tribute not reducing damage taken by the player. Fixed Titania’s Full Moon buff not applying to her Razorflies. Fixed Titania’s Reticle missing when entering Operator Mode from Razorwing. Fixed the Corinth Prime alt-fire Projectile having incorrect orientation. Fixed Atlas’ Passive preventing Atlas from having any collision in Jordas Golem fight. Fixed the Demolisher Juggernaut in Disruption missions getting very distracted and moving very slowly to its destination. Fixed Arcane "Upgraded" counter including equipped Arcanes even if they are not at max rank. Fixed Jad Teran not following the Scrambus rules for disabling abilities. Fixed Scrambus nullifications being permanent on friendly AI. Fixed sleep animations on Kuva Jester’s causing them to stand oddly on shoulders of Guardians. Fixed slightly overlapping UI trackers when playing a Disruption mission. Fixed issues with Coildrive damage volumes not reflecting the actual size of the Coildrive. Fixed a script error that could occur when joining a squad hunting animals in either Orb Vallis or Plains of Eidolon. Fixed a script crash when encountering a Capture objective in Orb Vallis. Fixed a number of script crashes that could occur if you joined a squad on Merrow right when people were breaking into Kela de Thaym's lair. Fixed a script crash that could occur during a Defection mission. Fixed a script crash that could occur during a Disruption mission. Fixed a script crash when spawning a Specter. Fixed script error that could occur if you tried to equip your Fishing Spear in a Dojo Dual. Fixed a script error that could break waypoints when joining Infested Salvage missions in progress. Fixed a script error that could break Infested Salvage missions if you Transferred to the Operator at the wrong time. Fixed a script error when using Fireworks. Fixed a script error when using Simaris’s Kinetic Siphon Trap. Fixed a script error when killing a Kuva Thrall. Fixed an error that would occur when the game was determining attack logic for Atlas Rumblers. Fixed a script error in Defection missions. Fixed a number of script errors that would occur if you died during an in-world transmission like the ones seen on screen in Rathuum, etc. Fixed a number of script errors that would occur if you failed Bounties. Fixed a script error with Excavator missions. Fixed errors associated with Scarlet Spear and Survival host migration. Fixed issues with localization strings appearing in Nightwave. Fixed localization issues with capitalization.
  7. Operation Scarlet Spear is live until MAY 14th @ 1:30 PM ET!
  8. Operation Scarlet Spear is going live today, April 9th @ 1 :30 PM ET! Look out for Red Text to get the party started.
  9. Operation: Scarlet Spear: Update 27.3.9 Operation Scarlet Spear is live until MAY 14th @ 1:30 PM ET. We’ve included everything from PC Update 27.3.0 - 27.3.9 (and cherry picked fixes and changes beyond) which of course includes Operation: Scarlet Spear and the many hotfixes that preceded its launch to address bugs and important event changes. The total download size for this update is ~1080 MB. Console Specific Notes: The Gigelor Prime Syandana has been added to the Titania Prime Accessories Pack! Those who have purchased the Titania Prime Accessories Pack before this update will have the bonus Syandana added to their account after we run a script that will go live sometime today. We will update you here once the script has begun! *The Gigelor Prime Syandana script is complete! Please relog to receive your Gigelor Prime Syandana if you purchased Titania Prime Accessories Pack before this Update! As was noted in the Titania Prime Hotfix thread, the Modified Gigelorum Prime Syandana, officially named Gigelor Prime Syandana, will be distributed to those who have purchased the Titania Prime Accessories Pack via a script. The Gigelor Prime Syandana will also now be included in purchases of the aforementioned Packs moving forward. Titania has had a history of clipping with Syadanas due to her wingspan features, and when designing her Gigelorum Prime Syandana it became apparent that it wasn’t going to sit right on her features. Considering it can look awesome on other Warframes, we started work on the shorter Gigelor Prime Syandana that will position nicely with Titania Prime’s features! We’ve also made some slight collision and offset tweaks to have the Gigelorum Prime Syandana sit nicer between Titania’s wings. Status on TennoGen Bundles: As announced in the Status thread, while we did grab PC’s Update 27.3.8, the Round 18 TennoGen items that launched with it will not be in this update for XB1. We are however in the beginning stages of transferring a curated list of items from Round 18 - transfers can take some time so we are unable to give you a clear timeline for launch, but we will share more information once the transfer process is finalized. Misc: The following additions that came with PC’s Update 27.2.0 are still in development for XB1 and will not be available in this update: HDR Preview: We are still looking into the tech support to potentially bring the HDR Preview option to Xbox One X - stay tuned! Deferred Rendering Preview: We are still looking into the tech support to potentially bring this option in the future! Controller Changes & Fixes: Fixed inability to activate Railjack Abilities bound to the same button as ‘MOVE_UP’. Fixed context actions sometimes not displaying the correct button callout to use them. Fixed nonfunctional button callouts when upgrading avionics and attempting to filter the type. Fixed your Warframe spinning endlessly if exiting the Arsenal while previewing a weapon with a controller. Fixed two Callouts for the same button, Sort and Distill, in the Arcane Manager Screen. Fixed Rank Up button not appearing outside of the Arcane Equip screen when opened via Foundry. XB1 Specific Notes: Fixed Credit total in the End of Mission screen not taking into account Kuva Lich tax while Credit Booster is active. Fixed objective markers moving wildly in Plains of Eidolon and Fortuna missions depending on the player's position while in Archwing. Fixed the UI sometimes showing the incorrect binding for Reviving. Operation: Scarlet Spear Operation Scarlet Spear is live until MAY 14th @ 1:30 PM ET. “It’s a two-prong attack - Ground team and Railjack team! “ - Little Duck Introducing Operation: Scarlet Spear - a brand new event that requires the ultimate effort from the Tenno. The fight against the Sentient Threat has reached new heights - and the Tenno will be using the new “Operation Link” aka OpLink! Ground teams and Space teams will be connected realtime using OpLink - working together to deter the Sentients! Eligible Tenno will be presented with a brand new Cinematic detailing the state of the world as THE NEW WAR is waged. For a limited time, earn a new Weapon, a new Weapon Variant, Stance Forma Blueprint, Medals, Arcanes and more! During your voyages into the unknown you will stumble across new Sentient enemies - be prepared! Once again your favorite cross-armed lady, Little Duck, has taken her interest of Exotic Goods even further to aid you in Operation Scarlet Spear. OpLink (REQUIRED FOR OPERATION) A device used to manage coordination and resources during Operation Link missions. Basmu Blueprint This Sentient war instrument can either barrage targets with explosive bolts, or draw on its regenerative battery to create twin plasma beams that chain through targets. When fully drained, Health is leached from nearby foes for a short period. Ceti Lacera Blueprint Forged for veterans of the Scarlet Spear conflict, this Lacera has been modified to enhance nimbleness and lethality. Warframe Arcanes (Unranked) Phased Clan Sigil Glyphed Clan Sigil Gilded Clan Sigil Scarlet Spear Hologram Decorations Murex Console A Sentient Murex projection for the Orbiter. Earth Console A planet Earth projection for the Orbiter. The Ballroom Simulacrum A new arena for the Simulacrum. Who will you invite to dance? Stance Forma Modifies a Stance slot on a Melee weapon to be compatible with any Mod Polarity. OPERATION SCARLET SPEAR BUG REPORTING MEGATHREAD: https://forums.warframe.com/topic/1177822-operation-scarlet-spear-bug-reporting-megathread-read-first-post/ NEW AVIONICS Arm yourself with new Railjack Avionics to bring aid in the wake of Operation Scarlet Spear! Find these Avionics from new Sentient Fighters, officially known as Gyrix and Ionix, in the Railjack mission of Scarlet Spear. Breach Adrenaline Increase Shield Regen during a Breach Sentient Fortitude Decrease Shield Damage from Sentients. Revo Reducer Omni Revolite consumption reduced. Sentient Scalpel Increased Gunnery Damage vs Sentients. Hardened Casing Reduce Breach Chance. Overloader Increase Maximum Ordnance Munitions. NOVA ATOMICA SKIN A crucible of reactive energy harnessed within a streamlined facade. NOVA ATOMICA COLLECTION Harness the reactive power of Nova Atomica. Features the Nova Atomica Skin, Alamos Sniper Skin, and Radia Syandana. TIAMAT SHAWZIN Compose ballads of old threats risen anew, with this Shawzin. NEW SENTIENT THEMED DOJO DECORATIONS If Biomasses, Biofluid and Bones are your vibe then strap yourself in for an abundance of new Sentient themed Dojo Decorations! NEW ARBITRATIONS MODS (Max Rank) Add these new Mods to your Arsenal to spice up your life! These Mods can be purchased from the Arbitrations Honors store in Relays. Preparation (Warframe) +100% maximum Energy is filled on spawn. Aerial Ace (Rifle) On Kill: Refresh Double Jump up to 6x while Airborne. Mending Shot (Rifle - No AoE) Shoot Health Orbs to obtain them with +110% extra effect. Energizing Shot (Pistol - No AoE) Shoot Energy Orbs to obtain them with +110% extra effect. NEW WARFRAME DISABLE AUGMENTS (Max Rank) Not everyone desires the Passive attributes that Zephyr, Nezha, and Titania bring, but still want to use them in battle. With these new Augments you can now rid yourself of their attributes and bring them to a more grounded version. Find these in their respective Syndicate Offerings! Zephyr: Anchored Glide Disable Zephyr passive ability. Increase power strength by 15%. Nezha: Controlled Slide Disable Nezha passive ability. Increase power strength by 15%. Titania: Ironclad Flight Disable vacuum in Razorwing. Reduced damage by 40% while airborne. The New War Chapters: As you may already know, in Warframe Revised we added The New War Chapters section of the Codex that allows you to shortcut to the Chimera Prologue and the Erra Quest (Sacrifice Quest completion required). For those who have not logged in since before Warframe Revised, you will be presented with a welcome screen that now includes a direct shortcut to The New War Chapters to get you up to speed before you play Operation Scarlet Spear. We’ve made a few changes to The New War Chapters section of the Codex: Selecting a completed New War Chapter will show the End of Quest screen. Selecting a New War Chapter in progress will show the Quest details like in the Codex. Ensure you’re ready for the next chapter in The New War! General Additions: Open your eyes to a new Drusus tale with the Nova Leverian! Access the Leverian through the Codex or Market (via Nova). Mastery Rank 28 Tenno will soon be able to practice the Mastery Rank 29 Test in Cephalon Simaris’ Relay room! Added an option in Captura to ‘Enable Self-Knockdown’. Added custom reload sounds for the Miter! Impact Changes: Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects in this update will result in a "big stagger" with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available. Gas Changes: Gas Effects will continue to tick radial Damage-over-Time for the average of the remaining Effect duration if their host dies. Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks. Removed Gas damage resistance from Toxic Ancient Auras. Status Chance Mod Changes: Increased Hammer Shot Status Chance from 40% to 80%. Increased Shattering Justice Status Chance from 20% to 90%. Shattering Justice has also changed from being an additive rankup to a multiplicative rankup. Increased Stunning Speed Status Chance from 10% to 30%. Kuva Lich Changes and Fixes: Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.2, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches. Currently, there are two special rules to this “Boss Status enabling”: No Status Effect will exceed a maximum of 4 stacks, with the exception of Impact which can stack up to 6 times. Keep in mind there is a cooldown to how quickly you can stack up Impact Status Effects to avoid stunlocking the Kuva Lich. Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her. Fixed missing Kuva Lich image in their farewell transmission when Vanquished. Fixed inability to use context actions after stabbing a Kuva Lich. Fixed a script crash that could occur if you tried to escape your new Kuva Lich by quitting the game while en route back to your Orbiter. Optimizations: Further performance improvements towards Titania’s Lantern when cast on a large group of enemies. Improved cache optimization to clean up even more space in the download cache. Improved world-state synchronization for Alerts, Sorties and other global events (there may have been up to a minute of desync). Improved game synchronization in hostile network environments. Optimized out a number small memory bloats in the type-dep database to reduce the risk of crashes due to relocation (player loadouts in relays, procedural levels, etc). Optimized backdrop rendering performance in all levels. Optimized the Attica’s embedded projectiles to help CPU and GPU performance. Optimized the Hystrix projectile trail and spark FX. The Pox, Acceltra, and Shedu have been given explosion FX tweaks for visual and performance improvement. Performance improvements towards Grineer Crewships when their engines explode. Fixed Codex generation randomizing the block order of the Fragment entries (this should be deterministic to avoid updating several MB of resource for no reason). Fixed a crash that could occur on slow internet connections if you quit the game while loading into a Relay. Fixed high GPU Effects time when shooting Profit Taker's legs with the Imperator Vandal. Fixed the game possibly having high memory usage if someone was spawning Spore Ephemera in the other room and the game wasn't properly cleaning up due to the player being out of sight. Railjack Changes & Fixes: Added Battle and Tactical Avionic categories in the Avionics Upgrade screen. Crewship boarding will be denied when the meltdown timer has 3 seconds remaining. This is to avoid multiple issues with being put into a broken state due to the boarding cinematic competing with the Crewship exploding/attempting to teleport you out. Removed the hanger door of the Grineer POI with the ‘Steal the Destroyer’ objective to resolve issues of the door not opening. When in doubt take it out! Upon returning back to the Railjack after exiting through the Archwing Cannon, in this update you’ll be spawned at the back of the Railjack bridge instead of near the Forging Bay. Enemies that you’re focused on while in a Turret in this update will display their Status Effect stacks. Fixed Exo Skold Crewships in the Veil Proxima dropping Mk I Armaments. In this update they will drop MK III Armaments as intended. Fixed the UI in the Super Weapon Platform not updating after the Radiator is destroyed for Clients. Fixed inability to disengage bombs placed by Grineer Boarding Parties if a Host migration occurs during a Railjack mission. Fixed incorrect Archwing movement animations if you exit the Railjack while Bullet Jumping (Moving left will play the forward animation, moving forward will play the moving right animation, etc). Fixed a bug where the screenshake from a Grineer Crewship reactor meltdown would linger forever if it was active when the Crewship exploded. Fixed Grineer fighters attacking the Derelict POI in Veil Proxima missions. Fixed Vidar Reactors Mk III missing their component modifiers. Fixed Tactical Menu not displaying correct Battle Avionic values that have had their Grid Upgraded in the Dry Dock. Fixed case of Crewships sometimes staying completely still. Fixed seeing black boxes when in Turret AR mode. Fixed Railjack fighters sometimes going out of level bounds while in combat. Fixed the ‘Forge All’ button having no effect or sound. Fixed having to select the ‘Railjack Crew’ button twice when selecting it from Dojo Navigation. Fixed Ramsleds trying to initiate a Boarding Party after the mission is complete. Fixed Railjack name text lingering behind when joining another player’s squad and loading into their Dry Dock. Fixed missing looping sounds for Ramsleds in the Saturn Proxima and Veil Proxima. Fixed the Wreckage capacity limit pulse FX in the Railjack Configuration UI pulsing even when you aren’t reaching the limit. Fixed Sentient Exterminate objective randomly starting on POI hints. Fixed Vidar Reactors Mk III missing their component modifiers for Warframe clients that are not in English. Fixed a case of not receiving your collected items (Avionics, Resources, etc) in Railjack missions until you head back to the Dry Dock. Fixed the Orokin Derelict showing "Missile Platform" as the name when you aim at it in a Railjack mission. Fixed script crash that could occur if you joined a Railjack mission at exactly the wrong moment. Fixed a script error when entering a Crewship via Archwing Slingshot. Fixed a script error when casting the Railjack Void Hole ability. Foundry Crafting Time Change: As per player request, we’ve reduced Forma, Orokin Catalyst, Orokin Reactor, and Exilus Warframe Adapter build time to 23 hours so that 1 can be built consistently every day. Magus Lockdown Changes: We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane - true to its name - Magus Lockdown! Magus Lockdown will no longer apply Puncture damage to tethered enemies. The amount of active Tethers is now limited to 2 per player. For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc.. Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion. This also fixes a script error when Magus Lockdown activates while encountering a Golden Maw. Grendel Changes: Grendel’s Nourish now mimic’s Titania’s Tribute buff selector. If you’re unfamiliar with Titania’s Tribute buff selector, this means that Nourish is a tap to cycle/select buff and hold to cast. This is a reverse of how it functioned prior to this Update. When consumed by Grendel, Sentients now have a max duration they can be consumed before popping out that is affected by diminishing returns. This change was made to prevent Grendel from prog stopping missions where all Sentients must be exterminated for the mission to succeed. Grendel can now consume Grenades - cause why not! Titania Changes & Fixes: Titania has a new Passive: Titania generates Health for herself and nearby Allies every time she casts an Ability (4hp/second for 20 seconds)! The personal Titania Parkour Boost is staying, just the communal Trampoline isn't. Titania can now use Blink while in her Razorwing ability! This has been live since Warframe Revisited but didn't get its own note in the update notes, so sharing here for maximum visibility! Blink to your little fairy's heart content, Tenno! Removed Titania’s Exalted weapons appearing in the Codex Weapon section, as Exalted Weapons do not show here. Fixed casting Titania’s Razorwing right as you fall into a teleport volume in the Simulacrum resulting in an infinite white screen. Fixed Titania Prime’s energy wings not applying to her Razorwing when other Skins are equipped, as reported here: https://forums.warframe.com/topic/1180785-ps4-hotfix-titania-prime/?do=findComment&comment=11476725 Fixed enemies becoming immune to all Status Effects when Titania’s Lantern and Spellbind is cast on them. Fixed Titania’s Ironclad Flight Augment not functioning. Fixed melee magnetism not functioning with Titania's Diwata in Razorwing. Fixed a script error when casting Titania’s Tribute. Arcane UI Changes: Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics. Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes. Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon. The Rank-Up button ‘RT’ is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen. Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked. This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings. Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line. General Changes As mentioned in the Titania Prime Hotfix, now that Operation: Scarlet Spear is live on XB1, the following Riven Disposition changes are live: Added a new Lith N4 Relic that contains the Bronco Prime Blueprint. This was added to address the issue of no Relics containing the Bronco Prime Blueprint. Since PC’s Hotfix 27.3.6 was included for this update, the change that removed Venari’s Heal aura affecting Oplinks and Defense Targets is live. We have posted a Dev Workshop to address the change and discuss upcoming changes to Healing Defendable Targets. These changes, once live on PC, will also find their way to consoles in a future Cert build. Please read the full post here: The Yooka Floof is now available in the in-game Market for 1 Credit. The Yooka Floof will be coming to the in game Market for 1 Credit in a near future Hotfix today. More information on that in our PSA: Removed Umbra Forma Blueprint from the Rare Crate drops due to a security issue. Nightwave Series 3: Glassmaker will bring back Umbra Forma as a reward, and we are looking at more secure places to include it back into the droptable. Limbo’s Stasis duration now has diminishing returns on Sentients and Amalgams when the power is used repeatedly. This choice was made for 2 main reasons: 1) Limbo’s Stasis usage makes the gameplay of the Scarlet Spear far too trivial. 2) Sentients by design have Adaptation - and the diminishing returns on recasting adheres to the adaptive nature of the enemy. This is not intended to change the way Stasis interacts with other enemy factions. Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values. Made Fall Off changes to the following weapons: Redeemer Fall Off increased from 20-40m to 10-20m. Redeemer Prime Fall Off increased from 20-40m to 10-30m. The Rakta Dark Dagger Shield bonus when damaging an enemy afflicted by Radiation in this updater will only be granted if you have Shields. Atlas’ Immovable Passive in this update will also apply to Staggers. Added support for Bosses to display active Status Effects on their special Health bar. Removed Stealth Melee bonus always applying to Simulacrum enemies when ‘Pause AI’ is enabled, thus giving non authentic numbers when testing Loadouts. The Warframe Upgrade Arsenal stats in this update will display Resistance values granted by Mods: Made spawn changes to improve flow of enemies in the Lua Survival tileset. Removed knockdown from Elite Shield Lancer grenades. Charging weapons, like the Staticor, previously only showed Charged Attack Damage in the Arsenal stats, in this update we additionally show Quick Shot Damage values below the Charged Attack stats. You will no longer receive Ghoul Threat Inbox messages due to their redundancy. Enemies inside Void Fissure Spy vaults that are not engaged in combat will no longer become Corrupted. This fixes enemies in Void Fissure Spy vaults setting off alarms when becoming Corrupted. Updated several Damage type tips in the mission load screen and removed outdated tips. Also moved a Volt ability tip to its proper home in his Arsenal. Fixes: Expand spoilers for full list 4/9/2020: We've Hotdropped the following fixes: Fixed there being an enormous amount of Flotillas. Fixed loading into a broken Flotilla.
  10. Scarlet Spear: TennoGen 27.3.10 Scarlet Spear Serverside Hotdrop Last night at roughly 7:10pm ET we deployed a serverside fix to address the cases of Murex Raid Space teams not receiving Kill Codes. Due to the serverside fix, the Flotilla that ended just before the hotdrop (Murex Wave from 4:10 to 7:10 ET) yielded no Victory Payout for eligible Tenno. We’re working on a script to provide the missing Victory Payout - we’ll update you in this Hotfix thread when the script has started/ended. We’re still monitoring the overall issue now that this Hotfix is live, as it also contains more logging for this scenario. Scarlet Spear Changes & Fixes: The Murex Raid Satellite now must be towed to its correct location before you can deploy the Oplink. Upon digging into the logs we’ve been receiving for the “No Kill Codes” issue, we found that a number of these reports were not receiving Kill Codes because their Satellite was not properly in place, thus making the squad ineligible to receive Kill Codes. Most squads followed this flow already so it shouldn’t feel too different - just a precaution for those who don’t park their Satellite in its designated zone! The Aerolyst canister mechanic now has a 10 second cooldown before the canisters refill after becoming stunned from destroying all of them. Our intentions here are to alleviate some frustration over the Aerolyst canister mechanic that we’ve been receiving. If you were quick to dispatch the Aerolyst before you likely won’t notice a difference! Fixed inability to destroy the Aerolyst’s canisters if you were attacking in Limbo’s Rift. Fixed Operator Magus Arcanes not functioning in consecutive Murex Raids. Fixed a rare progression stopper where the Condrix remains invulnerable while open after a Host Migration occurs. Fixed an edge case where Clients who joined a Murex Raid mission in progress wouldn't receive intermittent rewards that appear after each Murex is driven away. Fixed an edge case script error that occurred when receiving a Kill Code, which could result in not receiving said Kill Code. Fixed a script error when a Murex Wave succeeds during a mission. Fixed a script error when deploying your Oplink in the Ground Assault mission. Kuva Lich Fix: Fixed various script errors related to stabbing a Kuva Lich. Railjack Fix: Removed the mention of ‘Archwing Catapult maneuvers’ from the Engineering Intrinsics description due to none of its Ranks relating to the Archwing Slingshot. You can find Archwing Slingshot improvements under the Gunnery Intrinsic! General Changes: Replaced the Atlas Prime Helmet Blueprint with the Atlas Prime Systems blueprint in the Lith N4 Relic that was recently indeed to the mix. The Atlas Prime Helmet Blueprint was accidentally put into the Uncommon slot, when it is indeed a Rare piece. Fast Traveling to Little Duck in Fortuna as your Warframe will no longer initiate the unskippable dialog with her. Instead, you’ll Fast Travel to right beside her but won’t initiate the conversation, giving you time to Transfer to your Operator to talk to her. Updated the Garuda Sakhura Helmet to better match the reflectivity of the body. Optimizations: Small optimizations towards lighting/shadows on low-end machines when Deferred Rendering in enabled. Fixes: Fixed Sentient Battalyst laser party ability not respecting physical Shield abilities, such as Frost’s Snowglobe and Atlas’ Tectonics, and instead going through the barriers to injure players. Fixed Client Mercy kills not counting towards Riven ‘Finisher kills’ challenges. Fixed incorrect mesh scaling when equipping the Heavy Blade Mizar Skin, making the weapon appear smaller than intended. Fixed holding the Corinth Prime incorrectly if the Solstice Skin is equipped on it. Fixed the Tenno Affinity Icon in the Squad/Player List on the HUD overlapping with the message of Bleeding Out and Reviving. Fixed some missing FX on Titania’s Tribute ability. Fixed a script crash that could occur if you boarded a K-Drive too soon after entering an open level (Vallis/Plains). Fixed a script error that could occur when joining a Corpus Gas City mission while someone was activating a secret puzzle. Fixed a script error when joining-in-progress on a Titania with multiple Tribute buffs active. Fixed a script error that could occur if Index points were deposited right as you left the Index mission. Fixed a script error when Rushing a Dojo room. Fixed a script error when casting Exacalibur’s Radial Javelin. Fixed a script error when being downed.
  11. Scarlet Spear: TennoGen 27.3.9 Scarlet Spear Fixes: Fixed players ending up in "ghost Flotillas" if they were in a squad where the Host used a different language and then they left the squad (or the Host disbanded it). Fixed a case where players would experience a “broken” Flotilla. This could result in getting kicked from the Flotilla, not receiving updates to the Flotilla progress, etc. Fixed Clients having to ‘Skip Cutscene’ twice when entering a Murex. Scarlet Spear Logging: Additional logging has been added to troubleshoot some cases of Space teams not receiving Kill Codes. Our lengthy attempts to reproduce this scenario on our end have not led to success thus far. We’re very grateful for the diligent bug reporting and time from people impacted by this as we continue hammering away at this bug. After this Hotfix, if you are the Host of a Space squad who are not receiving Kill Codes, please immediately open at support.warframe.com ticket with your EE.log file (warframe.com/logs) with “ATTN: KILLCODES” in the subject. Railjack Fix: Fixed a case of not receiving your collected items (Avionics, Resources, etc) in Railjack missions until you head back to the Dry Dock. Fixed the Orokin Derelict showing "Missile Platform" as the name when you aim at it in a Railjack mission. Kuva Lich Fix: Fixed inability to use context actions after stabbing a Kuva Lich. Titania Change: Prevented frozen in time (Atlas Petrify, Limbo Stasis etc) enemies from being affected by Titania’s Lantern. The Energy spent to cast will be refunded if the cast fails. This fixes casting Titania Lantern on an enemy that is frozen in time, resulting in the ability appearing to cast (costs Energy, performs animation) but the target enemy is not affected. General Changes: Added a new Lith N4 Relic that contains the Bronco Prime Blueprint. This was added to address the issue of no Relics containing the Bronco Prime Blueprint. Optimizations: Vastly improved the responsiveness of the launcher when shutting it down during a network failure. Fixed the game possibly having high memory usage if someone was spawning Spore Ephemera in the other room and the game wasn't properly cleaning up due to the player being out of sight. Fixes: Fixed Corinth Prime Alt Fire not being affected by Multishot Mods. Fixed a rare crash when the camera does "warp speed" zoom effects so hard that it breaks the laws of cameras. Fixed becoming invincible when interrupting the Basmu reload and Transferring to the Operator and using Unairu Void Spines. Another fix towards all future Basmu damage dealing lifesteal to enemies if the ‘heal on reload’ is interrupted as a Client. Fixed the Pox missing its AoE Gas cloud. Fixed being able to exit the Input Bindings screen without something bound to Melee Heavy Attack, which could result in wonky Melee Combo icons. Fixed a script error when attempting the Sands of Inaros quest. Fixed a script error that could occur during a mission load due to long Inventory sync. Fixed a script error that could occur in a large Dojo. Fixed a script error when attempting to Fish.
  12. The team is looking into the Corinth Prime Alt Fire not being affected my Multishot Mods.
  13. Scarlet Spear: TennoGen 27.3.8.2 is now live! Scoring Calculation Issues: Earlier yesterday we released a revised scoring post with the following details: Ground Assault missions started at 8 Points per Kill Code, reaching a possible 4104 points by Round 17! After: Murex Raids now start at 12 Points per Kill Code, reaching a possible 3888 by Murex 5! However, players were receiving a 2820 and 3672 for Space and Ground respectively. While this is still an increase from before, it is not the amount we announced. The correct numbers in this Hotfix will be: After: Ground Assault missions will reach a possible 4131 points by Round 17! After: Murex Raids missions will reach a possible 3960 by Murex 5! We sincerely apologize for another day of unintended scoring results.. We know this has been confusing and we regret that we’ve caused so many misunderstandings due to calculation errors. Scarlet Spear Fixes: Fixed Clients having an incorrect Murex Score in the ‘Skirmish Complete’ popup when completing 5 Murex Waves. Fix towards Clients experiencing an infinite load tunnel into Murex Raid if the Host experiences lag. Fixed a script error when joining in progress as a "Kill Code Transmission" starts to play. Fixes: Fixed a few tintmasks on the Wisp Delusion Skin to make her tint values consistent vs her various Helmets. Fixed a script error occurring during a Host migration when playing a Defection mission. Fixed a script error for Clients during The Jordas Precept. Fixed a script error when throwing the Fishing Spear.
  14. Thanks for tuning in! Platinum Winners: Titania Prime Access Winners: Fan Art: Captura Take Two Winners: Captura Take Two Honorable Mentions: See you next week!
  15. Fix is now live in 27.3.8.1! Thanks for being patient as we got this Hotfix out.
  16. Scarlet Spear: TennoGen 27.3.8.1 is now live! Kuva Lich Fix: We’ve fixed a code change that resulted in numerous Kuva Lich issues: Fixed Kuva Lich Codex History and current Kuva Lich being incorrect (Names, Weapons, etc). Fixed missing Kuva Lich UI button. Fixed having no Kuva Lich Influenced Nodes. Fixed inability to birth a new Kuva Lich via Kuva Larvling. This Hotfix will put everyone’s Kuva Liches back to the way they were prior to Hotfix 27.3.8. Scarlet Spear Fixes: Potential fix for both Host and Client players not seeing Kill Code transmissions from other players, only Kill Code transmissions personally sent. Fixed a script error when being attacked by the Aerolyst. Fixes: Fixed enemies becoming immune to all Status Effects when Titania’s Lantern and Spellbind is cast on them.
  17. Fix is now live in 27.3.8.1! Thanks for being patient as we got this Hotfix out. ======================== Tenno! We're actively investigating the numerous issues with Kuva Liches that have resulted as of Hotfix 27.3.8. We'll update this thread when we have more information to share. We have a Hotfix in the works that contains a fix for all of these! Known issues so far: Current Kuva Lich is incorrect. Kuva Lich history is incorrect (Cidil Avtenn and Cuzz Fa'Dukk) Kuva Lich UI button is gone. No Kuva Lich Influenced Nodes. Can't birth a new Kuva Lich.
  18. We're investigating Lich Be Gone issue - sit tight!
  19. Operation: Scarlet Spear: TennoGen 27.3.8 TennoGen Round 18! Crafted by our master Tenno, a pristine collection of 18 brand-new Customizations is available now! Warframe Skins Baruuk Bedouin Skin by Erneix and Karu Garuda Tiamat Skin by Vulbjorn, the graphical walrus. Ivara Graxx Skin by Faven Ivara Zamariu Skin by led2012 and daemonstar Oberon Youkai Skin by HitsuSan Wisp Delusion Skin by prosetisen Warframe Helmets Garuda Sakhura Helmet by kakarrot2812 Operator Accessories Sclera Oculus by kakarrot2812 Weapon Skins Heavy Blade Mizar Skin by Girtan Heavy Blade Suprema Skin by HitsuSan and Reil Polearm Ion Skin by Yatus and HugoPolo Polearm Jotunheim Skin by Mz-3 Two-Handed Nikana Arashi Skin by Lubox Syandanas Armalyst Syandana by Faven and Debbysheen Sethar Syandana by led2012 and Kevin Glint Zamariu Syandana by led2012 and daemonstar Chest Armor Pieces Eucyon Chest Armor by Malaya, Jadie, and Awk'Q-Luz Seraphim Chest Armor by led2012 and jaeon009 Scarlet Spear Additions & Changes: First: Scarlet Spear will be extended by 1 week due to the early launch issues. April 28 is the new End Date for Scarlet Spear on PC. Second: Ground Assault and Murex Raid Scoring have been increased - which means Scarlet Credit earning has been increased! Before: Ground Assault missions started at 5 Points per Kill Code, reaching a possible 2295 points by round 17. After: Ground Assault missions now start at 8 Points per Kill Code, reaching a possible 4104 points by round 17! After: Ground Assault missions will reach a possible 4131 points by Round 17! Before: Murex Raids started at 10 Points per Kill Code, reaching a possible 1875 by Murex 5. After: Murex Raids now start at 12 Points per Kill Code, reaching a possible 3888 by Murex 5! After: Murex Raids missions will reach a possible 3960 by Murex 5! Scoring Calculation Issues: Earlier today / we released a revised scoring post with the following details: Ground Assault missions started at 8 Points per Kill Code, reaching a possible 4104 points by Round 17! After: Murex Raids now start at 12 Points per Kill Code, reaching a possible 3888 by Murex 5! However, players are receiving a 2820 and 3672 for Space and Ground respectively. While this is still an increase from before, it is not the amount we announced. The correct numbers in the next Hotfix will be: After: Ground Assault missions will reach a possible 4131 points by Round 17! After: Murex Raids missions will reach a possible 3960 by Murex 5! We sincerely apologize for another day of unintended scoring results, and this will be fixed next Hotfix. We know this has been confusing and we regret that we’ve caused so many misunderstandings due to calculation errors. Third: Rare and Legendary Arcanes have been added to Little Duck’s Scarlet Spear Trade! We have added the Rare and Legendary Arcanes to Little Duck’s Trade for 2000 Credits Per Rare and 4000 Credits Per Legendary. Scarlet Spear Fixes: Fixed players not getting into the ‘Busy’ Flotillas that they selected. The scenario here occurred when selecting a ‘Busy’ Flotilla due to the Flotilla filling up very quickly with players. The fix here is to allow for extra room in the Flotilla if you attempted to join when there was still room available. You may now see Flotillas with more than 50 people from this change. Fixed Clients not joining Scarlet Spear Flotilla Chat if they join the squad while the Host is transitioning to either Murex Raid or Ground Assault. Fixes towards becoming stuck on infinite loading if either a Murex Raid or Ground Assault mission started before the Clients finished loading into Flotilla. Fixed the OpLink denied sound playing for Host when it is denied for Client. Healing AOE Review We made a hasty change in Hotfix 27.3.6 that removed Venari’s Heal aura from affecting Oplinks AND Defense Targets. Firstly, the terminology of calling Venari’s Defense Target healing a ‘fix’ was incorrect, so apologies there on my behalf. It’s correct to say it was a feature for Venari, considering it had its own Tip for it! The change stemmed from our desire to resolve Operation exploits as quickly as possible, and we didn't communicate this properly. We’re doing a deeper review on abilities that heal Defense Targets that we can speak to in the coming days. Apologies as well for the late reply on this topic. We’ll update everyone when we’ve dug deeper and have an action plan. General Changes: Limbo’s Stasis duration now has diminishing returns on Sentients and Amalgams when the power is used repeatedly. This choice was made for 2 main reasons: 1) Limbo’s Stasis usage makes the gameplay of the Scarlet Spear far too trivial. 2) Sentients by design have Adaptation - and the diminishing returns on recasting adheres to the adaptive nature of the enemy. This is not intended to change the way Stasis interacts with other enemy factions. Removed Titania’s Exalted weapons appearing in the Codex Weapon section, as Exalted Weapons do not show here. Optimizations: The Pox, Acceltra, and Shedu have been given explosion FX tweaks for visual and performance improvement. Optimized the Attica’s embedded projectiles to help CPU and GPU performance. Optimized the Hystrix projectile trail and spark FX. Removed the replication of the Basmu reload Health FX so that only the user will see the FX to aid in performance. Performance improvements towards Grineer Crewships when their engines explode. Railjack Fixes: Fixed Sentient Exterminate objective randomly starting on POI hints. Fixed Vidar Reactors Mk III missing their component modifiers for Warframe clients that are not in English. Fixed script crash that could occur if you joined a Railjack mission at exactly the wrong moment. Fixes: Fixed ability to trigger the Shedu’s radial explosion multiple times during its cooldown. Fixed Titania Prime’s energy wings not applying to her Razorwing when other Skins are equipped. Fixed Titania’s Ironclad Flight Augment not functioning. Fixed Titania/Grendel buff wheels showing up when the ability has not been unlocked yet. Also fixed the buffs being greyed out until you leveled up enough. Fixed the Kuva Tonkor and Phantasma requiring an Orokin Catalyst to unlock its Exilus Slot instead of an Exilus Adapter. Fixed inability to Polarize the Dark Split-Sword with Stance Forma or Umbra Forma. Fixed the Corinth Prime missing its pump action animation. Fixed some players appearing to be eligible for a Mastery Rank Test but upon selecting it would be rejected. This was due to some weapons being considered as ‘Mastered’ when they were not. Fixed the Shedu and Basmu reload FX being visible while invisible. Fixed inability to Chat link Shedu and its parts. Fixed Pennant sounds not playing correctly for Melee Stance Combos. Fixed broken/missing UI for Clients in Hijack missions. Fixed a script error after Host migration occurred during a Void Fissure mission. Fixed a script error when playing Infested Salvage on Eris. Fixed a script error when transitioning from Vallis/Plains to Fortuna/Cetus with the Synthesis Scanner equipped. Fixed a script error when summoning the K-Drive. Fixed a script error when catching a boot while Fishing. Fixed a script error when casting Titania’s Tribute. Scarlet Spear: TennoGen 27.3.8.1 Kuva Lich Fix: We’ve fixed a code change that resulted in numerous Kuva Lich issues: Fixed Kuva Lich Codex History and current Kuva Lich being incorrect (Names, Weapons, etc). Fixed missing Kuva Lich UI button. Fixed having no Kuva Lich Influenced Nodes. Fixed inability to birth a new Kuva Lich via Kuva Larvling. This Hotfix will put everyone’s Kuva Liches back to the way they were prior to Hotfix 27.3.8. Scarlet Spear Fixes: Potential fix for both Host and Client players not seeing Kill Code transmissions from other players, only Kill Code transmissions personally sent. Fixed a script error when being attacked by the Aerolyst. Fixes: Fixed enemies becoming immune to all Status Effects when Titania’s Lantern and Spellbind is cast on them. Scarlet Spear: TennoGen 27.3.8.2 Scoring Calculation Issues: Earlier yesterday we released a revised scoring post with the following details: Ground Assault missions started at 8 Points per Kill Code, reaching a possible 4104 points by Round 17! After: Murex Raids now start at 12 Points per Kill Code, reaching a possible 3888 by Murex 5! However, players were receiving a 2820 and 3672 for Space and Ground respectively. While this is still an increase from before, it is not the amount we announced. The correct numbers in this Hotfix will be: After: Ground Assault missions will reach a possible 4131 points by Round 17! After: Murex Raids missions will reach a possible 3960 by Murex 5! We sincerely apologize for another day of unintended scoring results.. We know this has been confusing and we regret that we’ve caused so many misunderstandings due to calculation errors. Scarlet Spear Fixes: Fixed Clients having an incorrect Murex Score in the ‘Skirmish Complete’ popup when completing 5 Murex Waves. Fix towards Clients experiencing an infinite load tunnel into Murex Raid if the Host experiences lag. Fixed a script error when joining in progress as a "Kill Code Transmission" starts to play. Fixes: Fixed a few tintmasks on the Wisp Delusion Skin to make her tint values consistent vs her various Helmets. Fixed a script error occurring during a Host migration when playing a Defection mission. Fixed a script error for Clients during The Jordas Precept. Fixed a script error when throwing the Fishing Spear.
  20. We made a hasty change in Hotfix 27.3.6 that removed Venari’s Heal aura from affecting Oplinks AND Defense Targets. Firstly, the terminology of calling Venari’s Defense Target healing a ‘fix’ was incorrect, so apologies there on my behalf. It’s correct to say it was a feature for Venari, considering it had its own Tip for it! The change stemmed from our desire to resolve Operation exploits as quickly as possible, and we didn't communicate this properly. We’re doing a deeper review on abilities that heal Defense Targets that we can speak to in the coming days. Apologies as well for the late reply on this topic. We’ll update everyone when we’ve dug deeper and have an action plan.
  21. The Gigelor Prime Syandana script has finished! Please relog!
  22. The Gigelor Prime Syandana script is now running! We'll update this thread when the script has finished.
  23. It's indicated above that we're working on the script and we'll update the thread when it's done!
  24. Operation: Scarlet Spear: Titania Prime 27.3.7 The Modified Gigelorum Prime Syandana, officially named Gigelor Prime Syandana, has been distributed to those who have purchased the Titania Prime Accessories (or Titania Razorwing Pack) via a script that we’re working on right now. The Gigelor Prime Syandana will be included in purchases of the aforementioned Packs moving forward. Titania has had a history of clipping with Syadanas due to her wingspan features, and when designing her Gigelorum Prime Syandana it became apparent that it wasn’t going to sit right on her features. Considering it can look awesome on other Warframes, we started work on the shorter Gigelor Prime Syandana that will position nicely with Titania Prime’s features! *Consoles will receive the Gigelor Prime Syandana script and addition to the Prime Accessories Pack with Operation: Scarlet Spear. We’ll update this thread when the script is complete! *The Gigelor Prime Syandana script is now running! We'll update this thread when the script has finished. The Gigelor Prime Syandana script has finished! Please relog! We’ve made some slight collision and offset tweaks to have the Gigelorum Prime Syandana sit nicer between Titania’s wings. General Scarlet Spear Changes & Fixes Made another fix towards Scarlet Spear Scores not getting uploaded, thus resulting in no Score on the Flotilla Leaderboards and no Victory Payout at the end of the Murex Wave. Fixed the Aerolyst remaining invulnerable with its canisters destroyed, if disarmed by Naramon Disarming Blast. Fixes: Fixed unreleased Railjack node being selectable in the Star Chart, resulting in endless loading cause it doesn’t actually exist and it was all a dream. Fixed Warframe Ability preview videos not continuing if you hover on them after hovering on the Passive ability. Fixed areas disappearing when viewed from long distances in the Hydron Defense tileset. Fixed certain UI elements (Boss health bar, Markers, Enemy statuses) sometimes tinting red for the rest of the mission. Fixed Lua and Kuva Fortress sometimes disappearing when zooming far out in the Star Chart. Fixed a script error that could occur in Lua Disruption missions during Moonquakes (particularly of joining the mission mid-quake). Fixed a script error that could occur in Lua Disruption missions if there was a Host migration during a Moonquake. Fixed a script error when opening the Nightwave screen. Fixed a script error when becoming downed while switching from your weapon to the Mining Cutter.
  25. Operation: Scarlet Spear: Titania Prime 27.3.6 TITANIA PRIME HAS ARRIVED! Play tricks on your enemies before decimating them as the terrifying temptress, Titania Prime. The mischievous pixie arrives with the Pangolin Prime and Corinth Prime! Titania Prime Tempting and terrifying, this is Titania in her ultimate form. Corinth Prime Heavy in the hand with a bone-crunching kickback. This prime version of the shotgun adds remote detonation of the weapon’s airburst round. The Corinth Prime boasts a 20-shot magazine with a reload that applies to the whole magazine vs. one shell at a time! Pangolin Prime Honoring one of the first Tenno clans, their house sword has been beautifully redesigned. With each killing thrust one can almost hear it sing. You can find Titania Prime, Corinth Prime, and Pangolin Prime Relics in their classic spots (Void, Derelict, Defense, Survival, etc) with the addition of Railjack missions. PLUS the Relic rewards from Ground Assault and Murex Raid missions have been replaced by these new Relics in Operation: Scarlet Spear. Check your in-game Codex for Relic drop locations! Get the newest Prime gear with Titania Prime Access and Prime Accessories here: https://www.warframe.com/prime-access *For the Gigelorum Prime Syandana, please be aware we are working a second bonus version of this that is better optimized for Titania Prime's state changes / design. This means anyone who purchases the Accessories / Razorwing bundle will receive a bonus "Modified Gigelorum Prime Syandana". Stay tuned for images / more details on this throughout this week and next! Limbo Prime, Pyrana Prime, and Destreza Prime have entered the Vault. With this Vaulting comes the shift of the following Syndicate Sacrifice: Replaced Steel Meridian’s Sacrifice of Destreza Prime Handle with Redeemer Prime Blade. If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting. The usual Riven Disposition changes that come with each new round of Prime Access is being held back until Consoles have been caught up to date with Operation: Scarlet Spear: https://forums.warframe.com/topic/1178205-titania-prime-riven-disposition-update-plans/ General Scarlet Spear Changes & Fixes Added a ‘Waiting for Satellite’ UI line when players are in the Murex Raid with their Oplinks down but have neglected to place the Satellite first. A few cases of ‘not receiving codes’ were a result of user error that this should fix. Increased the Sentient AI count per player when Defending Oplinks in the Murex Raid mission. Previously the number of spawns didn’t match up with how many players there were in the squad, and oftentimes there was nothing to Defend against. This should feel more to scale with the number of squadmates present. The Flotilla Instance number now displays alongside the Flotilla progress at the center hologram of the Flotilla. Murex Raid Score is now shown in the mission UI just as it is in the Ground Assault mission. Players that have not completed the activation of their Railjack (via Reliquary Key) will no longer be allowed to Host the Murex Raid mission, due to conflicting objectives occurring while playing. Potential fix for players sometimes not uploading their scores, resulting in no placement on the Flotilla leaderboards and no rewards at the end of the Murex Wave. We’ve also integrated some internal tracking to better determine the cause of this issue if it continues to happen. Fixed Solo player squad mission status not being wiped when exiting mission to return to the Flotilla, which resulted in seeing your name in one of the active squads for a Ground/Murex mission. Fixed a case of players ending up in Scarlet Spear Flotilla 0, even though they were invited to a different Flotilla. Fixed a case of being in the incorrect Flotilla when inviting a player post Ground/Murex mission. This could result in numerous issues such as not being connected to the Flotilla chat and inability to form a squad with a player from the same Flotilla. Fixed the UI incorrectly stating that you were ‘Sending Kill Codes’ when an Oplink is deployed in a Murex Raid. It will now properly state that you’re ‘Awaiting Kill Codes’. Potential fix for having no objective when starting a Murex Raid. Potential fix for receiving a ‘Mission Failed’ screen during a Murex Raid if the Flotilla reached 100/100. Fixed Little Duck’s Murex Wave Ending Inbox not indicating the difference between a successful versus failed Murex drive off. In some cases this was causing confusion as to why Victory Payout was not being received, when in reality the Flotilla they participated in did not successfully meet the 100/100 goal. There are still cases where Victory Payout did not work, but this should mitigate confusion. Fixed Flotilla Instance not appearing in Flotilla UI after returning from a Ground/Murex mission. Fixed a game hitch every time you received a transmission during a Ground/Murex mission. We’re still chasing some hitching transmissions but this fix should solve a good amount of them. Fixed sometimes spot-loading Railjack cosmetics when loading into a Murex Raid. Fixed Oplinks placed by a squadmate who has disconnected lingering perpetually. Fixed objective marker disappearing for squadmates who haven’t caught up to the player who sped their way to the Condrix in the Ground Assault mission, leading to some players getting lost on their way to the Condrix. Fixed Mag’s Crush ability forcing the Condrix to close. Potential fix for a back-to-back Host migration occurring due to the second Host attempting to catch up on rewards during the migration and thus migrating themselves. Potential fix for a Host migration resulting in the next Condrix not spawning in the Ground Assault mission. Fixed the Basmu Alt Fire mode not healing on reload. Fixed Venari’s Healing aura affecting the Oplink. The Oplink is intended to not be affected by Abilities. Fixed the Murex II and Murex III Emblems using the Condrix II and Condrix III icons when viewed in Inventory. Fixed a script crash that could occur if you were standing on a Railjack exit while travelling between locations. Fixed script error that could occur when warping in your Railjack Fixed a script error that occurred when your Railjack had a Hull Breach. Fixed a script error when placing your Oplink in the Ground Assault mission. Fixed numerous script errors when exiting an enemy Crewship. General Changes: Removed Umbra Forma Blueprint from the Rare Crate drops due to a security issue. Nightwave Series 3: Glassmaker will bring back Umbra Forma as a reward, and we are looking at more secure places to include it back into the droptable. Clarified the Split Flight Mod to include ‘Non-AOE Bows’ in the description. This is to address that Split Flight cannot be equipped on the Lenz, Kuva Bramma, or Ivara’s Artemis Bow. Fixes: Fixed Gara’s Mass Vitrify walls blocking Coildrives. Fixed weapons losing function until you land if the Shedu is equipped while in Archwing and you attempt to switch weapons. Fixed melee magnetism not functioning with Titania's Diwata in Razorwing. Fixed a rare crash when a zone gets destroyed (Sanctuary Onslaught, etc) in the same frame as a connectivity update. Fixed Venari’s Healing aura affecting Defense Targets. Fixed the Preparation Mod not functioning if you have no extra Mod Capacity. As reported here: Fixed losing Melee functionality after Deploying then swapping the Dual Decurions. Fixed your Warframe spinning endlessly if exiting the Arsenal while previewing a weapon with a controller. Fixed the Drimper Moa Bracket appearing incorrectly when viewed in Legs’ Offerings. Fixed the Partner MR Locked message when Trading not stating the Mastery Rank. It will now appear as ‘PARTNER <MASTERY_RANK> LOCKED’. Fixed weapon ‘Damage Total’ in the Arsenal not appearing for weapons with only one Damage type but can be affected by multishot. Fixed minor issue in Arsenal Upgrade screen where the stats scrollbar would be out of bounds if you had scrolled to the bottom of a long list of stats and then removed Mods to remove a large amount of those stats. Fixed a material mismatch between Nova Atomica’s Helmet and body. Fixed Prisma Latron Armor being misaligned when equipped on Nova’s Atomica Skin. Fixed script error if you were upgrading a weapon from Arsenal, then accepted a Trade invite and tried to select Mods to Trade. Fixed a script error when a Host migration occurred in a Survival mission. Fixed a script error that could occur when playing a Defection mission. Fixed a script error that could occur when playing an Infested Salvage mission on Eris. Fixed a script error when attempting to play the Shawzin. Fixed a script error when using Fireworks.
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