[DE]Megan

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  1. [DE]Megan

    Fortuna: Hotfix 24.2.15

    Fortuna: Hotfix 24.2.15 As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019. More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/ A big chunk of this Hotfix is to enable the Relics for the upcoming Weekend Faction War Alerts: https://www.warframe.com/news/6th-anniversary-weekend-wars Changes: Increased chance of Kavat scans yielding Genetic Codes to 25% and made drop chance/amount Boosters apply to all scans that yield Resources. Numerous improvements towards AI navigation in the Grineer Forest tileset. Fixes: Fixed using Transference while simultaneously being knocked down as a Client resulting in an inability to cast Warframe Abilities, dodge, or use Transference. This archaic bug forced players to die/revive in order to continue performing such actions. Fixed Ratels spawned from a Corpus Sniper shadow (Nekros’ Shadows of the Dead) not appearing purple or having a Health decay, thus resulting in an inability to progress through certain missions (Defense waves, etc). Fixed the Trail Blazer K-Drive Mod not functioning. Fixed the Quick Escape K-Drive Mod resulting in players taking massive damage upon crashing. Fixed missing 21:9 and 32:9 manual aspect ratio settings. Fixed not being able to @ people in Chat if their name included a '.'.
  2. Greetings Warframe Fan Artists! As you may have seen, recently we’ve made a change to the Fan Art segment of Prime Time. Each week we now do a Twitch Drop of a Display, and each episode showcase a Fan Art piece that will be added in the in-game Codex for your decorating pleasure! Examples of images we’ve showcased so far: As someone who regularly combs the internet for Warframe Fan Art, I would like to use this thread as the official home for these showcased images! Things to note: Submitting your art in this thread does not guarantee that it will be chosen You can submit as many art pieces as you would like You can submit older work that you feel would make a good addition to the already existing Fan Art Codex Do not post artwork that is not yours By posting your images in this thread you grant us, Digital Extremes, permission to use your art in-game Your image must be Warframe related Thank you and good luck to all you talented Tenno!
  3. [DE]Megan

    Fortuna: Hotfix 24.2.14

    Fortuna: Hotfix 24.2.14 As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019. More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/ Hotdropped live earlier today: Fixed certain cases of not receiving Ghoul Purge rewards. Fixes: Fixed some enemies spawning in ceilings and walls in Fissure missions which can often lead to lack of progression. Fixed grinding not working on K-Drives with using a controller. Fixes towards AI spawning and navigation in the Grineer Forest and Corpus Outpost tileset.
  4. February 15 Hotfix #2 is now live! This is a Data only Hotfix to enable the Relics for the upcoming Weekend Alerts! Fixes: Fixed some issues that would prevent completion of the upcoming Weekend Faction War Alerts. More information on these alerts here: https://www.warframe.com/news/6th-anniversary-weekend-wars
  5. Fortuna: The Profit Taker - Update 24.2.12 TENNOGEN ROUND 14 BUNDLES We have heard your cheers for the arrival of Round 14 items (previously mentioned in the status thread and Update 24.2.9 patch notes), and decided to fast-track their bundles into this update so that you can enjoy brand new TennoGen content from our passionate creators sooner! You can find these bundles in the in-game Market! TennoGen Bundle XXXV Zenoriu Earpices by led2012 and daemonstar Zenoriu Oculus by led2012 and daemonstar Zenoriu Mask by led2012 and daemonstar Garasu Oculus by lukinu_u and Ixe Lumis Earrings by lukinu_u Incognito Oculus by Prosetisen TennoGen Bundle XXXIV Gara Zamariu Skin by led2012 and daemonstar Limbo Graxx Skin by Faven Equinox Divisa Skin by HitsuSan Titania Lympharis Skin by lukinu_u Kavr’r Greatsword Skin by Faven and Scharkie CONTROLLER RESPONSIVENESS CHANGES (TAKE 2) In Update 24.2.9, we included a number of changes to increase controller responsiveness. We have been reading your feedback, and testing and adjusting in the areas of change that have presented the biggest pain points - notably the decrease of coded deadzones for more precise aiming/firing: The original changes in deadzones were causing the slightest changes in trigger pressure to interrupt firing and ADS - which was being experienced predominantly with continuous fire weapons such as fully automatic and beam weapons (including Mining tools). This was due to a far too small trigger release threshold between firing and not firing. This is, however, still very effective with weapons where a limited threshold allows for quick trigger taps - Pistols for example. With that said, the following changes have been made to address the above: We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing. We increased trigger release sensitivity but maintained pull sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of single shot weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons. While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So! We have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking: Trigger Pull Sensitivity: Adjusts the pressure required to fire/aim Trigger Release Sensitivity: Adjusts the pressure required to release fire/aim Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger. The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play. Thank you for all your feedback, we hope this is a much more enjoyable change in gameplay experience! General controller responsiveness fixes post-24.2.9: Fixed Decorations auto-rotating when attempting to edit or place them. Fixed camera at times slowly rotating when loaded into missions before any right analog stick input. Fixed input issues from switching from controller to KBM mid-mission causing the mouse to be unresponsive. NEW ACHIEVEMENTS The last of the remaining Fortuna Achievements have arrived! Stay Frosty: Fall into Orb Vallis coolant from 275 meters while on a K-Drive. Animal Lover: Complete 10 perfect Conservation captures in Orb Vallis. Changes: Increased the time waypoints stay active in the Plains/Vallis. They now last 5x times longer! Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode. Sentient Mimics have updated their cognitive thinking and will now take on the proper form of the newly re-meshed Corpus Lockers. Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery. Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item. Improvements towards AI navigation pathing in the Corpus Ice Planet tileset. Improvements towards where the Rescue Target can be told to stop and take cover in the Lua tileset. Improvements towards pathing issues when fighting the Ambulas in the Corpus Outpost. Improvements towards AI becoming stuck in staircases in the Void Defense tileset. Fixes: Fixed inability to equip Ruinous Extension on the Ocucor. Fixed being able to equip Stance Mods in any slot and any Mod in the Stance slot for Garuda Talons and unequip Mods that break these rules. Fixing spin attacks not working unless you wait 0.15 seconds after pressing slide. Fixed inability to use the Scanner as the Operator. Fixed your Warframe floating in the Arsenal when exiting the Mod Upgrade screen (through the Exalted Weapon) quickly. Fixed extraction cinematic on Earth where the Warframe mounts the ship on an angle. Fixed Liset customization not loading in on time when flying into a mission. Fixed the Stug's projectiles interacting physically with ragdolls. Fixed some AI potentially getting stuck in their landing jump state which prevents them from being able to move from that point on. Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters). Fixed Magus Lockdown not spawning an actual mine upon Void Dashing. Fixed AI that are meant to follow you becoming distracted. This was predominantly seen during the The War Within and The Sacrifice quests during certain moments. Fixed missing ‘Operator’ HUD text when using Transference. Fixed blurry FX for Clients when casting Mesa’s Shooting Gallery ability. Fixed certain Warframe ability FX not appearing when in the Orokin Derelict extraction area. Fixed Mesa’s Shooting Gallery ability Energy color always appearing red. Fixed a Smokefinger and Rude Zuud Memory Fragment having the same Codex image. Fixed the Tekelu Skins appearing incorrectly when equipped. Fixed a sound glitch when being hit by Corrupted Vor's beam attack while in Limbo's Rift. Fixed some spotloading caused by Arcanes on Operators. Fixed cases of inability to customize your K-Drive. Fixed the Rescue NPC not returning your graciously gifted Secondary weapon upon completing the Rescue Bounty phase in the Plains of Eidolon. Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty. Fixed some rare cases of getting stuck in the Fortuna/Cetus elevator when returning to the town after a Host migration. Fixed a rare case of inability to transition from the Plains of Eidolon back to Cetus. Fixed the waypoint marker not leading you correctly to the Ambulas boss room in the Corpus Outpost tileset. Fixed a loss of functionality when K-driving with Quick Thinking equipped. Fixed various issues when attempting to Chat link ‘MOA’. Fixed inability to Chat link Crisma Toroids. Fixed incorrect punctuation in certain subtitles during the Second Dream Quest. Fixed missing text in one of Smokefinger’s Memory Fragments. Fixed broken tags in the Venari Bodyguard Mod that were broken in a few languages (German, Polish, Chinese). Fixed Nidus’ Passive description claiming it uses 10 Mutation Stacks when it uses 15 Mutation Stacks when playing Warframe in Portuguese. Fixed missing Korean LOC translations for Arcanes. Fixed a script error when casting Garuda’s Blood Altar ability. Fixed certain Wyrmius and Flappy Zephyr rewards appearing as filepaths. Fixed crash when opening a chat-linked Velocitus while in the Vehicles Arsenal. Fixed item info popup colors not matching chosen UI theme. February 11 Hotfix #1: Removed unintentional Hildryn Stances. We're working on a script to refund Platinum back to those who purchased it. No script required due to inability to purchase the Stance February 15 Hotfix #2: This is a Data only Hotfix to enable the Relics for the upcoming Weekend Alerts! Fixes: Fixed some issues that would prevent completion of the upcoming Weekend Faction War Alerts. More information on these alerts here: https://www.warframe.com/news/6th-anniversary-weekend-wars
  6. Thanks for tuning in - and Happy Valentine's Day! Platinum Winners: Mesa Prime Access Winners: Fan Art Recap: Plenty of Servofish Contest Winners: Plenty of Servofish Contest Honorable Mentions: See you next week!
  7. Cards, flowers, gross chalky candy hearts, and of course - FLOOFS! Join Rebecca and Megan as they celebrate Valentine’s Day by not only acquiring Floofs for each other, but for Fortuna’s loving plushie creator - The Business! PLUS, don’t miss the newest LOVE themed Warframe Community Fan Art, see the winners of the Plenty of Servofish Contest, unmask a new Contest coming soon, and catch the Twitch Drop! See you here tonight, February 14th at 7pm ET. Check your time zones here. Please ensure your correct Twitch account and Warframe account are linked to receive Twitch Drops: https://www.warframe.com/twitch/link *Don’t forget to get your Dojo in shape ... you never know when we could come knocking! Nintendo Switch Tenno: By installing the Youtube app for free on your Nintendo Switch, you can conveniently watch the stream on the Warframe Youtube channel from your portable system!
  8. February 11 Hotfix #1 is now live! Removed unintentional Hildryn Stances. We're working on a script to refund Platinum back to those who purchased it. No script required due to inability to purchase the Stance
  9. The Profit-Taker: Update 24.2.12 has passed Cert and will be going live Monday February 11th at ~11am ET! We have just submitted a small but necessary update to cert - Fortuna: The Profit Taker - Update 24.2.12! This build includes content from Hotfix 24.2.10 to 24.2.12 along with some long awaited TennoGen Round 14 items and crucial changes to controller responsiveness following the original changes launched in the last Update. We will update this thread and the official Warframe news channels with a launch date when we have passed cert! Here is a look at what this mighty ~890 MB will bring: TENNOGEN ROUND 14 BUNDLES We have heard your cheers for the arrival of Round 14 items (previously mentioned in the status thread and Update 24.2.9 patch notes), and have decided to fast-track their bundles into this update so that you can enjoy more TennoGen content from our passionate creators sooner! TennoGen Bundle XXXV Zenoriu Earpices by led2012 and daemonstar Zenoriu Oculus by led2012 and daemonstar Zenoriu Mask by led2012 and daemonstar Garasu Oculus by lukinu_u and Ixe Lumis Earrings by lukinu_u Incognito Oculus by Prosetisen TennoGen Bundle XXXIV Gara Zamariu Skin by led2012 and daemonstar Limbo Graxx Skin by Faven Equinox Divisa Skin by HitsuSan Titania Lympharis Skin by lukinu_u Kavr’r Greatsword Skin by Faven and Scharkie CONTROLLER RESPONSIVENESS CHANGES (TAKE 2) In Update 24.2.9, we included a number of changes to increase controller responsiveness. The day after the update launched, we jumped back into the code to address issues presented with the changes. It’s been a little over a week since the update has been live, and during that time we have been reading your feedback, and testing and adjusting in the areas of change that have presented the biggest pain points - notably the decrease of coded deadzones for more precise aiming/firing: The changes in deadzones currently causes the slightest changes in trigger pressure to interrupt firing and ADS - which is being experienced predominantly with continuous fire weapons such as fully automatic and beam weapons (including Mining tools). This is due to a far too small trigger release threshold between firing and not firing. This is, however, very effective with weapons where a limited threshold allows for quick trigger taps - Pistols for example. With that said, this update is bringing the following changes to address the above: We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing. We increased trigger release sensitivity but maintained pull sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of single shot weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons. While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So! We have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking: Trigger Pull Sensitivity: How little trigger pull is required in order to perform an action Trigger Release Sensitivity: How little trigger release is required in order to cease performing an action Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger. The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play. Thank you for all your feedback, we hope this is a much more enjoyable change in gameplay experience! General controller responsiveness fixes post-24.2.9: Fixed Decorations auto-rotating when attempting to edit or place them. Fixed camera at times slowly rotating when loaded into missions before any right analog stick input. NEW ACHIEVEMENTS The last of the remaining Fortuna Achievements are arriving in this update! Stay Frosty: Fall into Orb Vallis coolant from 275 meters while on a K-Drive. Animal Lover: Complete 10 perfect Conservation captures in Orb Vallis. Changes and Fixes: Increased the time waypoints stay active in the Plains/Vallis. They now last 5x times longer! Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode. Sentient Mimics have updated their cognitive thinking and will now take on the proper form of the newly re-meshed Corpus Lockers. Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery. Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item. Fixed inability to equip Ruinous Extension on the Ocucor. Fixed being able to equip Stance Mods in any slot and any Mod in the Stance slot for Garuda Talons and unequip Mods that break these rules. Fixing spin attacks not working unless you wait 0.15 seconds after pressing slide. Fixed inability to use the Scanner as the Operator. Fixed Liset customization not loading in on time when flying into a mission. Fixed the Stug's projectiles interacting physically with ragdolls. Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters). Fixed Magus Lockdown not spawning an actual mine upon Void Dashing. Fixed Mesa’s Shooting Gallery ability Energy color always appearing red. Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty. ...and more!
  10. [DE]Megan

    Fortuna: Hotfix 24.2.13

    Fortuna: Hotfix 24.2.13 As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019. More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/ General Additions: Added a new Clan Role of ‘Fabricator’: Enabled (default) - Ability to replicate Clan research Disabled - Inability to replicate Clan research Foundry Changes: The following weapons have had their Foundry Rushing cost changed to balance disproportions between Rushing and Purchasing costs: Changes: Increased the Conservation Tranq Rifle clip size from 1 to 3 tranqs! Restored the ability of controller players to speak the universal language of Warframe: crouching like a madperson while you're waiting for the slow person to reach the elevator. Also fixed not being able to bullet-jump immediately from a stationary position on controller. Toned down the controller trigger sensitivity slightly based on player feedback that you would stop aiming/firing with a very small amount of trigger release. Improvements towards minimap marker pathing. Adjusted overly loud ice crack sounds in the Corpus Ice Planet tileset. Fixes: Fixed enemies sometimes triggering detection beams that should only trigger for Tenno in the Lua tileset. Fixed Banshee Sonar reading "CRITICAL MULTIPLIER" when it’s actually "DAMAGE MULTIPLIER". Fixed ability to apply Operator Hair which you did not purchase when using a controller. Fixed broken objective marker in the Tyl Regor Assassinate mission. Fixed an issue where interrupting the Atomos reload could leave it with parts detached. Fixed The Index Sigil reading ‘Emblem’ instead of ‘Sigil’. Fixed a script error that occurs on Host migration in Interception missions. Fixed a script error upon dying in the middle of a Grineer Commander Switch Teleport. Fixed a script error with Nova Prime.
  11. The Profit-Taker: Update 24.2.12 has passed Cert and will be going live Monday February 11th at ~11am ET!
  12. Thanks for tuning in! Platinum Winners *Didn't get to the Mesa Prime Access giveaway due to power blip - Devstream will rectify! Fan Art Recap: See you tomorrow for Devstream #123!
  13. Fortuna: The Profit-Taker - Update 24.2.9 We're back for the first Mainline Update of 2019, Fortuna: The Profit-Taker! Time to get revenge on all the spiders that have crawled up your leg! ORB HEISTS Here’s the score, Tenno: Nef has the entire Vallis on lockdown. Supply lines are cut off, and we can't get anyone in or out of Fortuna. So we’re planning something big. Something dangerous. We’re going to fight a massive, mechanical spider. An Orb Mother, to be precise. THE PLAN: TAKE DOWN THE ORB MOTHER Before we can take on the Profit-Taker, we need to discover a weakness in its defenses. Work with Solaris United to get the intel and the tools you need to get the job done. REQUIRED: ‘Old Mate’ Rank with Solaris United Standing HOW TO START: Talk to Eudico in the Backroom and accept the Profit-Taker Bounties. NOTES: Profit-Taker Bounties must be completed in chronological order first, at which afterwards they can be completed in any order. Profit-Taker Bounty 1 requires you to have a Fishing Spear equipped in your Gear. PROFIT-TAKER BOUNTY REWARDS: New Corpus Components - These can also be acquired from the Vox Solaris Offerings for Standing Gyromag Systems: A modular component that regulates latitude and altitude in various Corpus systems. Atmo Systems: A modular component that compensates for the multitude of atmospheric conditions encountered in the Origin System. Repeller Systems: Anti-gravity system that allows massively heavy objects to be manipulated by a single user. New Archwing Mods Ammo Chain: +100% Ammo Maximum Arch-Gun Ace: On Headshot Kill: 50% Fire/Charge Rate and 100% Reload Speed for 9 seconds Deadly Efficiency: On Reload from Empty: 120% Damage for 9 seconds Deadly Efficiency's Duration can be refreshed if it is already active! Resolute Focus: 100% Chance to Resist Staggers/Knockdowns when Aiming. -50% Spread when Aiming. Marked Target: 120% Status Chance when Aiming Sabot Rounds: +60% Damage +3m Punch Through Critical Focus: 60% Critical Chance and Critical Damage when Aiming Quick Reload: +100% Reload Speed New Helminth Strain Mods Strain Fever (Helminth): Helminth Charger gains +30% Damage per Cyst. Strain Eruption (Helminth): Maggots explode on death, dealing 4% of an enemy’s current Health as Corrosive Damage to any enemy within 8m. Strain Consume (Warframe): Dead maggots within 5m are consumed, restoring 4% Missing Health. Strain Infection (Melee): Melee Attacks gain +20% Critical Damage per Cyst. Radiant Relics The following items have a chance of dropping from the Profit-Taker: A chance for Profit-Taker Articula Guaranteed Debt-Bonds 3x Medical Debt-Bonds 2x Advances Debt-Bonds 1x Familiar Debt-Bond Guaranteed 'Profit' 5x 25,000 Credit Drops As the danger outside grows, so does Little Duck’s Titles and Offerings: 1. Operative 2. Agent 3. Hand 4. Instrument 5. Shadow OPERATOR AMP PARTS: Cantic Prism: A fine-cut pavilion married to a shutter-governor allows for a rapid-yet-economical fire. Lega Prism: Loose an incendiary attack that damages over time. Klamora Prism: Short-range, wide-angle energy release. Exard Scaffold: Burst-fire grenade launcher. Dissic Scaffold: Lob a powerful fragmentary explosive charge. Propa Scaffold: Throws out explosives to be triggered by passing foes. Suo Brace: Oversized capacitor. Increased ammunition, longer recharge time. Plaga Brace: Smaller, more numerous, micro capacitors. Less ammunition, quicker recharge time. Certus Brace: The arm piece incorporates several internal lenses, increasing the likelihood of Critical Hits. OPERATOR AMP ARCANES: Virtuos Trojan: ON HIT: Converts 25/50/75/100% Void Damage to Viral Damage. Virtuos Surge: ON HIT: Converts 25/50/75/100% Void Damage to Electricity Damage. Virtuos Spike: ON HIT: Converts 25/50/75/100% Void Damage to Puncture Damage. Virtuos Forge: ON HIT: Converts 25/50/75/100% Void Damage to Heat Damage. OPERATOR ARCANES: Magus Overload: ON VOID BLAST: Stun Robotic enemies for 3s, which then discharge Electricity Damage dealing 15/30/45/60% of their Max Health to anyone within 5/10/15/20m. Magus Glitch: ON TRANSFERENCE STATIC: 25/50/75/100% chance to negate Transference Static. Magus Revert: ON VOID DASH: Void Dash can be used again within 3s, costing no Energy and taking the Operator back to the location where they had started their Void Dash. Restores 10/20/30/40 Health. Magus Firewall: ON VOID MODE: Generate Void Particles every 6/5/4/3s up to 6 particles, each granting 12.5% Damage Reduction for 10/20/30/40s. Taking damage consumes a particle. Magus Drive: ON TRANSFERENCE IN: Increase K-Drive speed by 25/50/75/100% for 5/10/15/20s. Magus Lockdown: ON VOID DASH: Drop a Tether Mine at destination that tethers up to 2/4/6/8 enemies within 3/6/9/12m. The Tether mine explodes dealing 15/30/45/60% of their Health as Puncture Damage after 4 secs. Magus Destruct: ON VOID BLAST: Reduce enemy resistance to Puncture Damage by 12/25/37/50%. Magus Anomaly: ON TRANSFERENCE IN: Enemies within 5/10/15/20m are pulled towards Warframe. Magus Melt: ON VOID DASH: Increase Heat Damage in Operator Mode by 5/10/15/20% for 2.5/5/7.5/10 s, stacking up to 2/3/4/5x. Magus Accelerant: ON VOID BLAST: Reduce enemy resistance to Heat Damage by 12/25/37/50%. Magus Repair: ON VOID MODE: Heal Warframes within 5/10/15/20m by 2/5/7/10% Health/s. All Fortuna Part 2 Operator Arcanes, Operator Amp Parts/Amp Arcanes can be found via Little Duck’s Vox Solaris Offerings. NEW WARFRAME Baruuk - The Reluctant Warrior Beware the fury of the truly patient. Pushed beyond restraint, a reluctant master unleashes the storm within. PASSIVE: RESTRAINT Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk’s restraint and fuels the storm within. As Baruuk’s restraint is diminished he becomes more resistant to damage. ELUDE Dodge all incoming projectiles, but only while not attacking. Edge closer to The Brink with each projectile dodge. Use again to deactivate this ability. LULL A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull. DESOLATE HANDS Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with ELUDE to double the range. SERENE STORM With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint. Exalted Fist Weapon for Arsenal: DESERT WIND Baruuk channels the desert wind to turn his fists and feet into an exalted weapon. Baruuk can be earned via Little Duck's Vox Solaris Syndicate. NEW CONSERVATION ANIMALS! Three ancient animals have returned to the Vallis, and we need your help to save them. Purchase their new Echo-Lures from The Business, track them down and whisk them away — before the Corpus get to them first. Sawgaw This crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey. Horrasque This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker. Stover The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents. New accompanying Floofs and Badges are also available from The Business! NEW LEGS BRACKET OFFERINGS! Legs has added, well, more legs! But for Moas, which we call "Brackets". In addition to the Drimper Bracket Blueprint that originally launched with Fortuna: Update 24, Legs will be offering the following in this update: Tian Bracket Blueprint: An armored bracket featuring a Mod slot with a Vazarin polarity. Josin Bracket Blueprint: A flexible bracket featuring a Mod slot with a Madurai polarity. Gauth Bracket Blueprint: A versatile bracket featuring a Mod slot with a Naramon polarity. NEW TENNO REINFORCEMENTS! EXERGIS Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way. PLINX Cultivate a meaningful relationship with this deceptively simple battery-powered pistol. The Plinx rewards attention and investment from the wise. GALVACORD Shock and maim with this heavyweight retractable whip. Find these new Corpus weapon Blueprints in the in-game Market or as part of the Vallis Domination Collection! FLOX SYANDANA A Corpus-inspired Syandana that responds to the wearer's well-being, unfolding in response to damage. As you endure the Flox unfolds. Find the Flox Syandana in the in-game Market or as part of the Vallis Domination Collection. MOTHERWRENCH HAMMER SKIN Leave the Corpus in no doubt as to where your allegiance lies with this iconic Solaris utility item. Lift together, smack 'em down. Find the Motherwrench Hammer Skin in the in-game Market! OPERATOR HAIRSTYLES 18 new Operator hairstyles can be purchased from the Operator Appearance Arsenal! These new Hairstyles come with new hair physics and up to 3 blending options to achieve that flawless Tenno ombre effect. NIDUS MYXINI HELMET Evolutions’ nightmare. Open wide with this alternate helm for Nidus. TITANIA MAB HELMET Muse. Mother. Queen. Rally your court with this alternate helm for Titania. BARUUK MEROE HELMET An alternative helmet for Baruuk. Find all the Alternate Helmets in the in-game Market or in the Alert rotation. AKRABU SYANDANA This Syandana of corded-knots wrapped in linen is used by Baruuk for meditation and contemplation. Find the Akrabu Syandana in the in-game Market or as part of the Baruuk Collection. COBRA & CRANE A shield for restraint. A sword for retribution. The crane and the cobra, Baruuk’s signature melee weapons. Find the Cobra & Crane Blueprint in the in-game Market or Baruuk Collection! SLOUGHI KUBROW ARMOR Kubrow armor for Baruuk’s loyal beast. Find the Sloughi Kubrow Armor in the in-game Market or the Kubrow Attachment Arsenal! BARUUK MANDALA Bestow the serenity of Baruuk’s meditative energy mandala upon your orbiter. Find the Baruuk Mandala as part of the Baruuk Collection in the in-game Market! VENTKID OPERATOR OUTFITS Get true glinty with new Ventkid inspired Operator outfits! Choose from Kubrodon and Vent Pobber styles. Obtain these fresh new styles from the in-game Market, Operator Appearance Arsenal, or from Roky’s Offerings! NEW K-DRIVE MODS Cold Arrival: Dismounting deals X Cold Damage to enemies within Xm. Mad Stack: +X% velocity when falling. Quick Escape: Gain invulnerability for Xs mounting a K-Drive, but will expire early upon dismounting. Perfect Balance: +X% Chance to resist falls. Pop Top: -X% Jump Charge Time. Poppin’ Vert: +X% K-Drive Double Jump Height These new K-Drive Mods can be obtained from the Ventkids in Fortuna! ‘ATMOSPHERE’ ARCH-GUN WEAPONS It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, as a one-time reward from the Orb Heist Phase 3 Bounty, or can be purchased in the in-game Market. It can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst. Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archgun Deployer is required to activate your Atmosphere Arch-Gun. The Archgun Deployer can be obtained by completing the Orb Heist Phase 3 Bounty. Atmosphere Arch-Gun Specificities: Atmosphere Arch-Gun can be summoned in normal missions with the Archgun Deployer, but once Ammo has been depleted there is a cool-down until you can summon again. The cooldown timer scales based on the remaining Ammo pool upon unequipping. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops, which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the summon cool-down when picked up, or replenish Ammo if needed. Shared Affinity gain applies to Atmosphere Arch-Guns but only while equipped in the main hand. The following stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global: Corvas Changes: Mastery Rank increased from 0 to 1. Damage increased from 35 to 40 Critical Chance increased from 15% to 40%. Critical Damage increased from 2x to 2.6x. Status Chance increased from 10% to 14%. Ammo Capacity set at 100. Damage fall off reduced from 100-350 to 60-120. Reload speed set at 2 seconds. Cyngas Changes: Damage reduced from 200 to 120. Critical Chance increased from 5% to 20%. Critical Damage increased from 2x to 2.2x. Ammo Capacity set at 480. Reload speed set at 1.2 seconds. Dual Decurion Changes: Mastery Rank increased from 0 to 1. Damage increased from 60 to 110. Critical Chance increased from 25% to 28%. Critical damage increased from 2x to 2.2x. Status Chance increased from 10% to 14%. Ammo Capacity set at 512. Reload speed set at 1.4 seconds. Fluctus Changes: Mastery Rank increased from 0 to 2. Damage increased from 200 to 250. Critical Chance increased from 15% to 22%. Status Chance increased from 10% to 16%. Ammo Capacity set at 160. Reload speed set at 2 seconds. Projectile width decreased from 30m to 10m. Grattler Changes: Mastery Rank from 0 to 4. Damage increased from 275 to 310. Magazine size decreased from 60 to 30. Ammo Capacity set at 210. Reload speed set at 2 seconds. Imperator Changes: Damage increased from 40 to 50. Critical Chance increased from 10% to 24%. Status Chance increased from 5% to 12%. Magazine size decreased from 250 to 200. Ammo Capacity set at 800. Reload speed set at 2 seconds. Imperator Vandal Changes: Mastery Rank from 0 to 5. Damage increased from 40 to 50. Critical Chance increased from 10% to 28%. Critical damage increased from 2x to 2.4x. Status Chance increased from 5% to 12%. Ammo Capacity set at 1200. Reload speed set at 2 seconds. Changed Fire Rate from 16.67 base ramping up from 13.33 to 25 Fire Rate over 30 rounds to: 25 base rate ramping up from 13.33 over 30 rounds. Functionally exactly the same as before just the max Fire Rate is now shown in the Arsenal. Phaedra Changes: Mastery Rank from 0 to 3. Damage increased from 45 to 56. Critical Chance increased from 10% to 14%. Status Chance increased from 25% to 30%. Magazine size decreased from 250 to 240. Ammo Capacity set at 960. Reload speed set at 2 seconds. Velocitus Changes: Mastery Rank from 0 to 4. Damage reduced from 1800 to 1200. Critical Chance increased from 25% to 30%. Magazine size decreased from 100 to 10. Ammo Capacity set at 60. Reload speed set at 2 seconds. NEW ORB VALLIS MUSIC! A new combat track titled ‘Coldwave’ and an ambient track titled ‘Fluid Mechanics’ can be heard out in Orb Vallis. New Fortuna Somachord Fragments can also be discovered out in Orb Vallis to bring that chilly vibe into your Orbiter: Klokkit Null Unit We All Lift Together Cold Tundra Vapor Trails Coldwave Fluid Mechanics NEW WARFRAME AUGMENTS! Khora (Venari) - Venari Bodyguard Venari dies in Khora’s place. Respawn timer increased to 150s. Killing enemies decreases the timer by 4s. Nova (Molecular Prime) - Molecular Fission When killed, primed enemies will restore a Null Star charge and have a 100% chance of restoring an additional one. Inaros (Desiccation) Desiccation’s Curse Killing a blinded enemy with a finisher has a 75% chance of summoning a Sand Shadow. Gara (Spectrorage) - Spectrosiphon Enemies that die within Spectrorage have a 50% chance to drop an energy orb. Find these new Warframe Augments from their respective Syndicate Offerings. General Additions: New Challenges! Bounty Hunter: Complete 6 Bounties within 60 minutes while in the Orb Vallis. Airborne Exterminator: Destroy 10 Raknoids in Orb Vallis while airborne. The residents of Fortuna may have opened up to you, but there is more story to be told. Venture through the Orb Vallis for Venus Lore Fragments (shaped similarly to Debt Tokens) to piece together the narratives of Eudico, The Business, Smokefinger, Legs, Rude Zuud, Little Duck, and Ticker. Lore Fragments are always picked up in order as to properly guide the narrative! A "MIGRATED" Accolade has been added to Migrated Players profiles - if you migrated your account way back when migration was offered, you have a new Accolade! A new Baruuk UI Theme and Stalker UI Theme are now purchasable under Options > Interface > UI Customization. The Business now offers a Corpus Boot Trophy to really pump up your Orbiter aesthetic. New Captura Scenes: FORTUNA SCENE (available from Smokefinger’s Offerings in Fortuna) CETUS SCENE (available from Old Man Suumbaat’s Offerings in Cetus) Syndicate Wall Stencils for your Personal Quarters have been added to each respective Syndicate! Added a new Dojo Decoration; the TRIBUTA - Honor, support or commemorate a fellow Tenno with this venerated sculpture. Added the Loc-Pin item to Clan Research! This new Gear item will let you add your own permanent markers (up to 15!) to the map in Plains of Eidolon and the Orb Vallis. You can enable it to "Show in HUD" in the context menu (off by default). When enabled, it will show an in-world marker for the owner of that marker. There are also several icons to chose from and you can change the color of the marker from owned color palettes! Added a "Bonus" reward sound for Vallis/Cetus Bounties and added "Bounty Stage Complete" sound. Nyx & Titania Changes For a complete deep dive into intent - check out the original Dev Workshop on the official Warframe Forums! Nyx Changes: Nyx is the master of psychic manipulation - her abilities are now capable of Debuffing, CC'ing, or dealing damage directly through means of psychic energy and manipulation! General Change: Nyx's abilities have received an audio refresh - new sounds have been added to her powers! We have also Lowered Nyx’s Abilities volume for less fatigue while using Abilities repeatedly. Passive: Nyx's Passive now causes enemies to miss her more often. Nyx's last Passive randomly disarmed enemies when hit by powers. Since her revisited kit depends on enemies effectively hitting each other, we changed the passive to simply make her harder to hit. This new passive is deactivated when Nyx is using Absorb, meaning no shot will be wasted! Mind Control: Mind Control has a 4 second wind up at the start where incoming damage will cause the target's damage output to increase. The stronger your weaponry, the deadlier the output of your victim! Reminder: All damage inflicted to the target will apply once Nyx deactivates Mind Control, or when the Duration runs out. Better 'follow Nyx and attack enemies' AI pass. Mind Control can now be cast while moving, and no longer halts Nyx in her tracks! The cast time for Mind Control has been decreased, so you can better use the 4-second window to ‘power up’ your new minion! Psychic Bolts: No longer deals any damage but will now temporarily disable Armor & Shield, slow down Infested units, and disable Ancients' Auras. Psychic Bolts can be cast once on up to 6 targets. Kill these targets before you can cast again, OR hold the ability to reset targets and cast again! Absorb: What Nyx can do with her 'Absorb' now allows for more tactical team play/solo play! Absorb damage type is now based on the damage types it absorbs. A thematic element of 'manipulating others damage' has been weaved through Nyx's Absorb. Absorb now has 'lingering Absorption' - Nyx's Absorb now converts a % of the Absorbed Damage into a self Damage buff when the ability ends for a limited time, dispelled on recast. This means as your teammate or enemies power your Absorb, you can tactically break it for damage/range - and/ or a self-damage buff for Nyx imbued by those around you! This synergizes with Mind Control, allowing more powerful victims, as well as allowing more lethality on Nyx's weakened and distracted enemies. Nyx Absorb explosion radius increases based on the Damage Absorbed (capped Nyx to 75m max). Added +400% Damage cap to Nyx Absorb Damage buff. Titania Changes: General Change: Baseline Energy Capacity increased to hit 225 at Max Rank. Tribute: The Energy cost for Tribute has been decreased from 50 to 25. Simply getting 1 type of Tribute will be enough to have its maximum power. You can continue to acquire Tributes to refresh the Duration, but you no longer need to build them up. As for the 4 Tribute types: Dust - keep as-is:it reduces enemy accuracy by 50%! Thorns - increase to 50% of damage reflected back to the attacker and increased its range from 10m to 30m! Entangle - keep as-is: one Entangle Tribute slows an enemy by 25% but we increased its range from 10m to 30m! Fullmoon - the 75% damage buff now applies to ALL (Sentinels, Moas, Companions) + Razorwing Butterflies Lantern: Lantern can be cast up to 4 times at once (new targets replace old). Targets will gradually float back to their starting positions. You will be able to 'explode' all targets by holding the Lantern cast. Razorwing: Titania’s Razorflies will now gain Health when Titania kills enemies while in Razorwing! Razorwing has a 'Vacuum' built in! Optimized Razorwing's ability sound. Harrow Changes: As per feedback, Harrow’s Systems Blueprint has been added as a Rare drop in Rotation B for Defection missions. This means you have 2 chances in the Endless loop to obtain Harrow, not just one at Rotation C. To maintain balance, a Corrupted Mod has moved to Rotation A. Increased Harrow’s Energy gain from his Thurible ability (max ranked now gains 2x as much). Increased Duration of Harrow’s Penance by around 20%. Garuda Changes & Fixes: Capped Garuda's Dread Mirror and Blood Altar dashes to 150m/s max. Fixed Dread Mirror’s dash causing players to get stuck. Fixed Dread Mirror failing to cast because of TARGET OBSTRUCTED when the leap into the air would clear whatever obstruction was blocking her. Fixed a script error when casting Garuda’s Dread Mirror. Fixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner. Fixed Blood Altar and Dread Mirror falling through the floor. Fixed delay between the end of Garuda's Seeking Talons release animation and being able to charge her Dread Mirror. Fixed Seeking Talons not being cancelled by Stalker. Fixed Clients in the Simulacrum seeing Talons on other Warframes when Garuda is equipped and previewing others. Fixed Garuda's arm cloth clipping through the Abrasys Syandana. Fixed a crash while Garuda siphons blood. Venus Osprey Changes: Venus Shield Ospreys that spawn Nullifier bubbles only spawn if the Orb Vallis Alert level is 3+ and if the enemy level is 20+. Level 2+ Alert level will spawn Shield Ospreys that don’t spawn Nullifier bubbles. A max of 2 Nullifier bubbles can be created per Drone. Total active Nullifier bubbles (from all Drones) in the area will not exceed 4 - 10 bubbles (scaling with player count). WEAPON CHANGES: Tonkor Changes: Changed from 'fire on release' to 'fire on press' and removed grenade arc visual. Projectile now explodes on impact after traveling past 6m. If it impacts before 6m it is destroyed without exploding. Updated explosion effect and matched radius to damage (6m). Fire Rate increased from 2 to 3.17. Radial damage increased from 325 to 650. Clip size reduced from 2 to 1. Ammo capacity reduced from 40 to 30. 50% damage fall off added. Tonkor Reload Speed increased from 2 seconds to 1.7 seconds Staticor Changes: Quick fire area-of-effect returned to 2m as intended. Charged fire projectile speed increased. Mag size increased from 45 to 48. Ammo capacity increased from 270 to 288. Clip size no longer affects charge time and is now set at 1 sec. Reduced the shockwave distortion FX. You can now equip the Fulmination Mod on the Staticor. Updated the overall FX. Simulor series Changes: Changed from semi auto to automatic. Added a small amount of recoil for feedback when firing. Now has proper accuracy stats so mods will effect it Firestorm and Terminal Velocity Mods can now be equipped. Reduced Aim Zoom from 2.23 to 1.6x. Damage-over-Time damage is now affected by +damage mods Updated the overall FX. Simulor Fire Rate increased from 2 to 3. Ammo capacity increased from 60 to 72. Clip size decreased from 10 to 8. Updated the overall FX. Synoid Simulor Fire Rate increased from 2.67 to 3.33. Ammo capacity increased from 75 to 96. Clip size increased from 15 to 16. Critical Chance increased from 5% to 14%. Ocucor Changes: Increased lock on angle of sticky beams from 15-30 to 40-60 (first number is angle it can obtain a lock, second number is when beam will lose it’s lock). Increased Mag size from 40 to 60. Increased Ammo capacity from 200 to 300. Battacor Changes: Reduced the delay until you can use primary fire after using it's secondary fire. AkVasto Prime Changes: Reduced aimed recoil. Kitgun Changes: Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon. Added a new sound for the Pax Charge Arcane. Pax Soar now also reduces the effect of gravity when firing a Kitgun. Pax Bolt chance to activate increased from 50% to 100% at max rank. Splat Loader reload speed increased from 1.9 to 1.7 secs when used with Gaze Chamber. Killstream Loader status chance increased from 11 to 13% when used with Catchmoon Chamber. Tombfinger Chamber area-of-effect damage origin now matches point of impact instead of behind it. Controller Responsiveness Changes: We increased controller responsiveness in a number of ways: One major issue we addressed were cases where almost 50% controller input was required before a hip-fire camera manipulation could be executed. We’ve decreased coded deadzones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions. Players should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks. Additionally, we have added a number of mathematical improvements regarding the ramp and acceleration curves used to interpolate control stick input. This should make the camera manipulations feel much smoother and allow for a closer approximation of circular movement, compared to the very ‘square’ like motions we had previously. We’ve also increased the amount of vertical movement seen when manipulating the control stick to reduce the amount of asymmetry between it and horizontal movement. There is still a bias towards the horizontal plane, but moving the camera up/down should not feel so drastically different when now compared to left/right movement. Conservation Additions, Changes & Fixes: Animal Pheromone Synthesizer items have been added to The Business’ Offerings! When deployed before using an Echo-Lure, these increase the chance of attracting a Rare variant of the respective animal. You can equip up to 100 Pheromone Synthesizer's in your Gear Wheel! When completing a successful animal Conservation using a Warframe ability, it will yield a ‘Good Capture’, as opposed to sometimes yielding a ‘Perfect Capture’. A successful animal Conservation using the tried-and-true Tranq/Echo-Lure technique was always intended to yield a higher gratitude. Ivara’s Sleep Arrow will however grant a ‘Perfect Capture’ if the shot is a direct hit. The farther off your shot the more distressed the animal gets. The Tranq Rifle is now ‘Silent’! This should ensure you are not startling animals if you miss - it's only on hit they'll react. Increased range of Tranq Rifle pulsing sound from 100m to 180m. Increased the fire rate of the Tranq Rifle so that it enters the reload state faster. The Conservation gear when tracking animals now functions similar to the Fishing gear, where tapping the bound key will auto-equip the respective item, instead of having to hold and re-select the item. We now show the 'Infinity' symbol for Conservation gear, indicating the fact that it is not consumed on use. Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped. Fixed equipping a Bait item to an occupied Gear Spiral Slot resulting in the Slot being cleared. Fixed binding to switch between options in the Conservation gear not functioning. Fixed having no weapon when getting downed while the Echo-Lure or Tranq is equipped. Fixed Tranqing an animal during its despawn animation causing it to instantly disappearance. Fixed a case of the Echo-Lure UI indicator not matching true pitch of the animal call. Fixed Echo-Lure’s not changing pitch for Clients. Fixed potential cases of the Conservation start point or the call point spawning too far into the edge of the map, making it unreachable. Fixed rare case of Orb Vallis Servofish repeatable getting stuck in a specific spot. Fixed Servofish frequently being worth 0.0 points. Fixed continued issues with hunting footsteps not being visible. Fixed animals sometimes spawning in range and instantly running away. Fixed animals vanishing too quickly instead of being ‘taken away’ after being captured in Orb Vallis. Fixed various poop decals not being correctly hooked up. Dojo UI Changes: The initial Trading Post screen and Research screen in the Dojo have been reworked to not only be more functional and aesthetically pleasing, but also to match your chosen UI Theme! Research in progress now displays contribution progress in the right panel and incomplete material contributions will appear faded. Hovering over non-Credit Research requirement materials now shows the item info as well as the amount owned. K-Drive Changes and Fixes: K-Drive Races now require and reward Standing! Boon has adapted the high risk high reward lifestyle - glinty!! The amount of Standing required is based on the number of gates * 5 (10 gates * 5 = 50 Standing requirement) regardless if you win or lose the race. The amount of Standing rewarded is based on the number of gates * 100 (10 gates * 100 = 1000 Standing) if you successful complete the race. High value tricks will reward you more Standing. A successful K-Drive grind grab is now called a ‘Knuckle Duster’. Improvements towards Clients getting easily knocked off their K-Drives when casually riding, as opposed to the Host. Fixed being able to K-Drive grind on flat-ground (and generally improved grind detection). Fixed an inescapable possessed K-Drive when activating it while ‘checking the bodies’ during an Orb Vallis Bounty ‘Recovery’ phase. Fixed sometimes not hearing the K-Drive mounting sound. Fixed an issue with the 'Grindy' K-drive trick gathering point when not actually grinding. Fixed K-Drive "GrindSwap" trick not triggering when jumping from rail while grinding. Fixed ‘Stay Frosty’ Challenge being inconsistent due to K-Drive height calculations. Fixed K-Drive custom names not displaying in the End of Mission screen. Fixed duplicate K-Drive objective marker appearing when replaying the Vox Solaris quest. Fixed glitchy/floating K-Drive animations when dismounting/mounting over water/coolant. Fixed K-Drive offsets appearing detached when out in Orb Vallis (appeared correct in Arsenal). Fixed K-Drives becoming constantly stuck to the roof of Vallis bunkers. Fixed Resources obtained while K-Driving not actually saving to Inventories. Fixed appearing to pick up Credits while K-Driving but no Credits actually being obtained. Fixed Conservation UI (and other custom scopes) being disabled when dismounting a K-Drive. Fixed the UI breaking and Echo-Lure/Tranq/Mining Lasers not functioning after dismounting a K-Drive. Fixed inability to use Warframe abilities after mounting a K-Drive with a Fishing Spear equipped. Magnum Force Changes: Increased Damage from +66% to +165% (at max rank). Increased Accuracy reduction from -33% to -55% (at max rank). General Changes: Expand the spoilers below for the full list of changes! Fixes: Expand the spoilers below for the list of fixes! UPDATE ON TENNOGEN ROUND 14 ITEMS As mentioned in the status thread, TennoGen Round 14 items are not arriving in this update but are still being planned for a future update. We thank you for your patience as this round has taken longer than usual to get sorted out for XB1! While we continue making progress, here is the list of items from round 14 that will be coming in a future update. You can also see a live preview of these items from Devstream #122. Expand the spoilers below to view the list of TennoGen Round 14 items: We will keep you updated on the status of these items as we continue working on bringing them to the platform. PRIME VAULT UNSEALED AVAILABLE NOW: Ember Prime and Frost Prime The elemental masters are back! For a limited time, Ember Prime and Frost Prime return from the Vault. Get these two Prime Warframes plus high-demand Vaulted Prime Accessories, Prime Weapons and discounted Platinum before they’re gone again on March 26! Visit the in-game Market to check out the packs below! Their respective Relics can now be found from the drop table! FIRE & ICE DUAL PRIME PACK FEATURES 1200 Platinum Ember Prime Frost Prime Latron Prime Reaper Prime Sicarus Prime Glaive Prime Misa Prime Syandana Pyra Prime Syandana Titan Extractor Prime + Blueprint Prime Glyphs FIRE PRIME PACK FEATURES 400 Platinum Ember Prime Sicarus Prime Glaive Prime Pyra Prime Syandana Titan Extractor Prime + Blueprint Prime Glyphs/Profile Icons ICE PRIME PACK FEATURES 400 Platinum Frost Prime Latron Prime Reaper Prime Misa Prime Syandana Titan Extractor Prime + Blueprint Prime Glyphs/Profile Icons EMBER PRIME ACCESSORY PACK FEATURES: 200 Platinum Pyra Prime Syandana Titan Extractor Prime + Blueprint FROST PRIME ACCESSORY PACK FEATURES: 200 Platinum Misa Prime Syandana Titan Extractor Prime + Blueprint Nova Prime, Mag Prime, Soma Prime, Boar Prime, Dakra Prime and Vasto Prime have returned to the Vault! Their respective Relics have been removed from the drop table. =============================================== January 31 Hotfix #1: Fixed Octavia’s Mallet or Resonator ability breaking the ‘Base Capture’ phase of the Profit-Taker Bounty 1. The team is also continuing to make/test controller responsiveness changes as mentioned here:
  14. 2019 Warframe Resolutions include obtaining abs like Hildryn, regaining Condruc trust, and completing Prime item backlogs! Join Rebecca and Megan on a Handle Hunt: a Redeeming Handle Hunt to be exact! PLUS, don’t miss the newest Warframe Community Fan Art and a re-run (due to the flub on Switch) of the Vitus Essence Twitch Drop! See you here tonight, February 7th at 7pm ET. Check your time zones here. Please ensure your correct Twitch account and Warframe account are linked to receive Twitch Drops: https://www.warframe.com/twitch/link *Don’t forget to get your Dojo in shape ... you never know when we could come knocking! Nintendo Switch Tenno: By installing the Youtube app for free on your Nintendo Switch, you can conveniently watch the stream on the Warframe Youtube channel from your portable system!
  15. Devstream #123 is tomorrow February 8th:
  16. [DE]Megan

    Fortuna: Hotfix 24.2.12

    Fortuna: Hotfix 24.2.12 As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019. More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/ Changes: Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item. Improvements towards AI becoming stuck in staircases in the Void Defense tileset. Fixes: Fixed a rare case of inability to transition from the Plains of Eidolon back to Cetus. Fixed cases of inability to customize your K-Drive. Fixed the Rescue NPC not returning your graciously gifted Secondary weapon upon completing the Rescue Bounty phase in the Plains of Eidolon. Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty. Fixed the waypoint marker not leading you correctly to the Ambulas boss room in the Corpus Outpost tileset. Fixed various issues when attempting to Chat link ‘MOA’. Fixed a loss of functionality when K-driving with Quick Thinking equipped. Fixed a script error when casting Garuda’s Blood Altar ability.
  17. Thanks for tuning in! Platinum Winners Mesa Prime Access Winners: Winter 2019 Featured Dojo Contest Winners: Fan Art Recap: See you tomorrow for Devstream #123!
  18. [DE]Megan

    Coming Soon: Devstream #123!

    Devstream #123 has been postponed until further notice! We will update this thread with the rescheduled date when we have it. Thanks for understanding! The Gift of the Lotus Alerts will still be live at 3pm ET on all platforms! The Alerts will be: 24 Hour Orokin Catalyst Alert 24 Hour Melee Riven Alert
  19. Rebecca and Megan are off to the Kuva Fortress for some double, double toil and Kuva trouble. Perhaps a Kuva Guardian will be guarding more than just a Kuva Siphon... PLUS, don’t miss the newest Warframe Community Fan Art and a Kuva Twitch Monster Drop! See you here tonight, January 31st at 7pm ET. Check your time zones here. Please ensure your correct Twitch account and Warframe account are linked to receive Twitch Drops: https://www.warframe.com/twitch/link *Don’t forget to get your Dojo in shape ... you never know when we could come knocking! Nintendo Switch Tenno: By installing the Youtube app for free on your Nintendo Switch, you can conveniently watch the stream on the Warframe Youtube channel from your portable system!
  20. [DE]Megan

    Fortuna: Hotfix 24.2.11

    Fortuna: Hotfix 24.2.11 As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019. More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/ PRIME VAULT Nova Prime, Mag Prime, Soma Prime, Boar Prime, Dakra Prime and Vasto Prime have returned to the Vault! Their respective Relics have been removed from the drop table. Ember Prime, Frost Prime, Latron Prime, Reaper Prime, Sicarus Prime, and Glaive Prime have emerged from the Prime Vault! Their respective Relics can now be found from the drop table! Check out the accompanying Fire & Ice Vault Accessories and more here: https://www.warframe.com/prime-vault Archwing Changes: Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode. Changed the cost of Rushing the Gravimag Blueprint from 50 Platinum to 10 Platinum. Reduced the Gravimag Blueprint Rush time from 3 days to 1 day. Changes: Increased the time waypoints stay active in the Plains/Vallis. They now last 5x times longer! Fixes: Fixed Octavia’s Mallet or Resonator ability breaking the ‘Base Capture’ phase of the Profit-Taker Bounty 1. Fixed Magus Lockdown not spawning an actual mine upon Void Dashing. Fixed AI that are meant to follow you becoming distracted. This was predominantly seen during the The War Within and The Sacrifice quests during certain moments. Fixed missing ‘Operator’ HUD text when using Transference. Fixed blurry FX for Clients when casting Mesa’s Shooting Gallery ability. Fixed Mesa’s Shooting Gallery ability Energy color always appearing red. Fixed a Smokefinger and Rude Zuud Memory Fragment having the same Codex image. Fixed missing text in one of Smokefinger’s Memory Fragments. Fixed the Tekelu Skins appearing incorrectly when equipped. Fixed a sound glitch when being hit by Corrupted Vor's beam attack while in Limbo's Rift. Fixed missing Korean LOC translations for Arcanes. Fixed some spotloading caused by Arcanes on Operators.
  21. Hard restart your Xbox (hold down the power button) and then launch Warframe through your 'My games and apps' App!
  22. JANUARY 28 STATUS UPDATE: Profit-Taker Update 24.2.9 has passed Cert and will be launching TOMORROW, January 29th at ~ 2pm ET!! ================== How have the snowy mountain tops and damp luminous caves of the Orb Vallis been treating you so far? Been seeking out a lot of poop for Biz? Sounds about right! Well soon there will be even more poop variants, along with a whole new challenge, Warframe, and much more. Fortuna Part 2: The Profit Taker - Update 24.2.9 has been sent to cert! This update will include everything from Hotfix 24.1.1 + 24.1.1.1 to Hotfix 24.2.9.1 with some cherry picked integrations beyond. The update will roughly be 1.6 GB in size! Once the build has passed cert we will update this thread and all of the usual Warframe channels with the official launch date. Let’s take a look at what The Profit-Taker: Update 24.2.9 (and the 31 pages of update notes!) will bring: ORB HEISTS Here’s the score, Tenno: Nef has the entire Vallis on lockdown. Supply lines are cut off, and we can't get anyone in or out of Fortuna. So we’re planning something big. Something dangerous. We’re going to fight a massive, mechanical spider. An Orb Mother, to be precise. THE PLAN: TAKE DOWN THE ORB MOTHER Before we can take on the Profit-Taker, we need to discover a weakness in its defenses. In Update 24.2.9, you’ll have to work with Solaris United to get the intel and the tools you need to get the job done. Plan Ahead! ‘Old Mate’ Rank with Solaris United Standing is required to run the Profit-Taker Bounties. Now is a good a time as ever to rank up to qualify once the update goes live! The following changes from Hotfix 24.2.2 - 22.2.7 have been integrated into this build for Orb Heists! Expand the spoilers below for list: PROFIT-TAKER BOUNTY REWARDS: New Corpus Components - These can also be acquired from the Vox Solaris Offerings for Standing! Gyromag Systems: A modular component that regulates latitude and altitude in various Corpus systems. Atmo Systems: A modular component that compensates for the multitude of atmospheric conditions encountered in the Origin System. Repeller Systems: Anti-gravity system that allows massively heavy objects to be manipulated by a single user. New Helminth Strain Mods Strain Fever (Helminth): Helminth Charger gains +30% Damage per Cyst. Strain Eruption (Helminth): Maggots explode on death, dealing 4% of an enemy’s current Health as Corrosive Damage to any enemy within 8m. Strain Consume (Warframe): Dead maggots within 5m are consumed, restoring 4% Missing Health. Strain Infection (Melee): Melee Attacks gain +20% Critical Damage per Cyst. New Archwing Mods: Ammo Chain: +100% Ammo Maximum Arch-Gun Ace: On Headshot Kill: 50% Fire/Charge Rate and 100% Reload Speed for 9 seconds Deadly Efficiency: On Reload from Empty: 120% Damage for 9 seconds Deadly Efficiency's Duration can be refreshed if it is already active! Resolute Focus: 100% Chance to Resist Staggers/Knockdowns when Aiming. -50% Spread when Aiming. Marked Target: 120% Status Chance when Aiming Sabot Rounds: +60% Damage +3m Punch Through Critical Focus: 60% Critical Chance and Critical Damage when Aiming Quick Reload: +100% Reload Speed Radiant Relics The following items have a chance of dropping from the Profit-Taker: Profit-Taker Articula Guaranteed Debt-Bonds 3x Medical Debt-Bonds 2x Advances Debt-Bonds 1x Familiar Debt-Bond Guaranteed 'Profit' 5x 25,000 Credit Drops Little Duck’s Titles and Offerings As the danger outside grows, so do the ranks and offerings with the Vox Solaris: 1. Operative 2. Agent 3. Hand 4. Instrument 5. Shadow OPERATOR AMP PARTS: Expand the spoilers below for the full list of Operator Amp Parts! OPERATOR AMP ARCANES: Expand the spoilers below for the full list of Operator Amp Arcanes! OPERATOR ARCANES: Expand the spoilers below for the full list of Operator Arcanes! NEW CONSERVATION ANIMALS! Sawgaw: This crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey. Horrasque: This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker. Stover: The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents. New accompanying Floofs and Badges will also be available from The Business! NEW WARFRAME: Baruuk - The Reluctant Warrior Beware the fury of the truly patient. Pushed beyond restraint, a reluctant master unleashes the storm within. PASSIVE: RESTRAINT Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk’s restraint and fuels the storm within. As Baruuk’s restraint is diminished he becomes more resistant to damage. ELUDE Dodge all incoming projectiles, but only while not attacking. Edge closer to The Brink with each projectile dodge. Use again to deactivate this ability. Included changes to Elude from from Hotfix 24.2.7 and 24.2.8: Baruuk’s end of Elude animation no longer prevents movement. Baruuk’s Elude conal indicator FX will only be seen by the local player (person casting the ability). LULL A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull. Included change to Lull from from Hotfix 24.2.3: Animals are less stressed the closer you are to them when casting Baruuk’s Lull ability. DESOLATE HANDS Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with ELUDE to double the range. SERENE STORM With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint. Exalted Fist Weapon for Arsenal: DESERT WIND Baruuk channels the desert wind to turn his fists and feet into an exalted weapon. NEW TENNO REINFORCEMENTS! NEW BARUUK COLLECTION Baruuk Meroe Helmet: A uniquely-styled alternate Helmet for Baruuk. Akrabu Syandana: This Syandana of corded-knots wrapped in linen is used by Baruuk for meditation and contemplation. Cobra & Crane: A shield for restraint. A sword for retribution. The crane and the cobra, Baruuk’s signature melee weapons. Sloughi Kubrow Armor: Don your Kubrow with Baruuk's distinctive armor. Baruuk Mandala: Bestow the serenity of Baruuk’s meditative energy mandala upon your orbiter. NEW WEAPONS EXERGIS: Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way. PLINX: Cultivate a meaningful relationship with this deceptively simple battery-powered pistol. The Plinx rewards attention and investment from the wise. GALVACORD: Shock and maim with this heavyweight retractable whip. NEW HELMETS AND MORE NIDUS MYXINI HELMET: Evolutions’ nightmare. Open wide with this alternate helm for Nidus. TITANIA MAB HELMET: Muse. Mother. Queen. Rally your court with this alternate helm for Titania. FLOX SYANDANA: A Corpus-inspired Syandana that responds to the wearer's well-being, unfolding in response to damage. As you endure the Flox unfolds. MOTHERWRENCH HAMMER SKIN: Leave the Corpus in no doubt as to where your allegiance lies with this iconic Solaris utility item. Lift together, smack 'em down. NEW OPERATOR HAIRSTYLES 18 new Operator hairstyles are on their way! These new Hairstyles come with new hair physics and up to 3 blending options to achieve that flawless Tenno ombre effect. Improvements to Operator hairstyles that include a hair band from Hotfix 24.2.7 are included in this build! VENTKID OPERATOR OUTFITS Get true glinty with new Ventkid inspired Operator outfits! Choose from Kubrodon and Vent Pobber styles. NEW K-DRIVE MODS Cold Arrival: Dismounting deals X Cold Damage to enemies within Xm. Mad Stack: +X% velocity when falling. Quick Escape: Gain invulnerability for Xs mounting a K-Drive, but will expire early upon dismounting. Perfect Balance: +X% Chance to resist falls. Pop Top: -X% Jump Charge Time. Poppin’ Vert: +X% K-Drive Double Jump Height ‘ATMOSPHERE’ ARCH-GUN WEAPONS Update 24.2.9 is bringing some serious floor firepower! You will be able to use your Arch-Guns on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. This device can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst. Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archgun Deployer will be required to activate your Atmosphere Arch-Gun. Atmosphere Arch-Gun Specificities: Atmosphere Arch-Gun can be summoned in normal missions with the Archgun Deployer, but once Ammo has been depleted there is a cool-down until you can summon again. Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops, which can be found from Corpus enemies in Orb Heist missions. Included change from Hotfix 24.2.6: Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand. The following stat changes will be for Atmosphere Arch-Gun mode, while Mastery Rank changes will be global. Expand the spoilers below for the full list of changes: NEW ORB VALLIS MUSIC! A new combat track titled ‘Coldwave’ and an ambient track titled ‘Fluid Mechanics’ can be heard out in Orb Vallis. 7x New Fortuna Somachord Fragments will also be discoverable out in Orb Vallis to bring that chilly vibe into your Orbiter! NEW WARFRAME AUGMENTS! Khora (Venari) - Venari Bodyguard Venari dies in Khora’s place. Respawn timer increased to 150s. Killing enemies decreases the timer by 4s. Nova (Molecular Prime) - Molecular Fission When killed, primed enemies will restore a Null Star charge and have a 100% chance of restoring an additional one. Inaros (Desiccation) Desiccation’s Curse Killing a blinded enemy with a finisher has a 75% chance of summoning a Sand Shadow. Gara (Spectrorage) - Spectrosiphon Enemies that die within Spectrorage have a 50% chance to drop an energy orb. NEW CHALLENGES: The following Challenges are a continuation of the original list launched with Fortuna: Update 24.0! Bounty Hunter: Complete 6 Bounties within 60 minutes while in the Orb Vallis. Airborne Exterminator: Destroy 10 Raknoids in Orb Vallis while airborne. "Stay Frosty" and "Animal Lover" will be coming in a future update! General Additions: The residents of Fortuna may have opened up to you, but there is more story to be told. Venture through the Orb Vallis for Venus Lore Fragments (shaped similarly to Debt Tokens) to piece together the narratives of Eudico, The Business, Smokefinger, Legs, Rude Zuud, Little Duck, and Ticker. A "MIGRATED" Accolade has been added to Migrated Players profiles - if you migrated your account way back when migration was offered, you have a new Accolade! A new Baruuk UI Theme and Stalker UI Theme are now purchasable under Options > Interface > UI Customization. The Business now offers a Corpus Boot Trophy to really pump up your Orbiter aesthetic. New Captura Scenes: FORTUNA SCENE (available from Smokefinger’s Offerings in Fortuna) CETUS SCENE (available from Old Man Suumbaat’s Offerings in Cetus) Syndicate Wall Stencils for your Personal Quarters have been added to each respective Syndicate! Added a new Dojo Decoration; the TRIBUTA - Honor, support or commemorate a fellow Tenno with this venerated sculpture. Added the Loc-Pin item to Clan Research! This new Gear item will let you add your own permanent markers (up to 15!) to the map in Plains of Eidolon and the Orb Vallis. Added a "Bonus" reward sound for Vallis/Cetus Bounties and added "Bounty Stage Complete" sound. UPDATE ON TENNOGEN ROUND 14 ITEMS As mentioned in the Fortuna: Update 24 status thread, TennoGen Round 14 items were and are still being planned for a future update. We thank you for your patience as this round has taken longer than usual to get sorted out for XB1! While we continue making progress, here is the list of items from round 14 that will be coming in a future update. You can also see a live preview of these items from Devstream #122. Expand the spoilers below to view the list of TennoGen Round 14 items: We will keep you updated on the status of these items as we continue working on bringing them to the platform. Nyx & Titania Changes For a complete deep dive into intent - check out the original Dev Workshop! Nyx Changes: General change: Nyx's abilities have received an audio refresh - new sounds have been added to her powers! New Passive: Nyx's Passive now causes enemies to miss her more often. Nyx's last Passive randomly disarmed enemies when hit by powers. Since her revisited kit depends on enemies effectively hitting each other, we changed the passive to simply make her harder to hit. This new passive is deactivated when Nyx is using Absorb, meaning no shot will be wasted! Mind Control: Mind Control has a 4 second wind up at the start where incoming damage will cause the target's damage output to increase. The stronger your weaponry, the deadlier the output of your victim! Reminder: All damage inflicted to the target will apply once Nyx deactivates Mind Control, or when the Duration runs out. Better 'follow Nyx and attack enemies' AI pass. Mind Control can now be cast while moving, and no longer halts Nyx in her tracks! The cast time for Mind Control has been decreased, so you can better use the 4-second window to ‘power up’ your new minion! Psychic Bolts: No longer deals any damage but will now temporarily disable Armor & Shield, slow down Infested units, and disable Ancients' Auras. Psychic Bolts can be cast once on up to 6 targets. Kill these targets before you can cast again, OR hold the ability to reset targets and cast again! Included change from Hotfix 24.2.9: Added sounds to Psychic Bolts deactivate hold and end - you can despell this ability by holding the ability by default! Absorb: What Nyx can do with her 'Absorb' now allows for more tactical team play / solo play! Absorb damage type is now based on the damage types it absorbs. A thematic element of 'manipulating others damage' has been weaved through Nyx's Absorb. Absorb now has 'lingering Absorption' - Nyx's Absorb now converts a % of the Absorbed Damage into a self Damage buff when the ability ends for a limited time, dispelled on recast. This means as your teammate or enemies power your Absorb, you can tactically break it for damage/range - and/ or a self-damage buff for Nyx imbued by those around you! This synergizes with Mind Control, allowing more powerful victims, as well as allowing more lethality on Nyx's weakened and distracted enemies. Nyx Absorb explosion radius increases based on the Damage Absorbed (capped Nyx to 75m max). Added +400% Damage cap to Nyx Absorb Damage buff. Titania Changes: General Change: Baseline Energy Capacity increased to hit 225 at Max Rank. Tribute: The Energy cost for Tribute has been decreased from 50 to 25. Simply getting 1 type of Tribute will be enough to have its maximum power. You can continue to acquire Tributes to refresh the Duration, but you no longer need to build them up. As for the 4 Tribute types: Dust - keep as-is:it reduces enemy accuracy by 50%! Thorns - increase to 50% of damage reflected back to the attacker and increased its range from 10m to 30m! Entangle - keep as-is: one Entangle Tribute slows an enemy by 25% but we increased its range from 10m to 30m! Fullmoon - the 75% damage buff now applies to ALL (Sentinels, Moas, Companions) + Razorwing Butterflies Lantern: Lantern can be cast up to 4 times at once (new targets replace old). Targets will gradually float back to their starting positions. You will be able to 'explode' all targets by holding the Lantern cast. Razorwing: Titania’s Razorflies will gain Health when Titania kills enemies while in Razorwing! Razorwing has a 'Vacuum' built in! Optimized Razorwing's ability sound. Harrow Changes: As per feedback, Harrow’s Systems Blueprint will be added as a Rare drop in Rotation B for Defection missions. This means you will have 2 chances in the Endless loop to obtain Harrow, not just one at Rotation C. To maintain balance, a Corrupted Mod will be moved to Rotation A. Increased Harrow’s Energy gain from his Thurible ability (max ranked now gains 2x as much). Increased Duration of Harrow’s Penance by around 20%. Venus Osprey Changes: Venus Shield Ospreys that spawn Nullifier bubbles will only spawn if the Orb Vallis Alert level is 3+ and if the enemy level is 20+. Level 2+ Alert level will spawn Shield Ospreys that don’t spawn Nullifier bubbles. A max of 2 Nullifier bubbles can be created per Drone. Total active Nullifier bubbles (from all Drones) in the area will not exceed 4 - 10 bubbles (scaling with player count). WEAPON CHANGES Expand the spoilers below for the full list of weapon changes! Controller Responsiveness Changes We increased controller responsiveness in a number of ways: One major issue we addressed were cases where almost 50% controller input was required before a hip-fire camera manipulation could be executed. We’ve decreased coded dead zones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions. Players should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks. Additionally, we have added a number of mathematical improvements regarding the ramp and acceleration curves used to interpolate control stick input. This should make the camera manipulations feel much smoother and allow for a closer approximation of circular movement, compared to the very ‘square’ like motions we had previously. We’ve also increased the amount of vertical movement seen when manipulating the control stick to reduce the amount of asymmetry between it and horizontal movement. There is still a bias towards the horizontal plane, but moving the camera up/down should not feel so drastically different when now compared to left/right movement. Conservation Additions & Changes: Animal Pheromone Synthesizer items have been added to The Business’ Offerings! When deployed before using an Echo-Lure, these increase the chance of attracting a Rare variant of the respective animal. Included change from Hotfix 24.2.3: Reduced the Pheromone Synthesizer Standing Cost from 1000 Standing to 100 - 500 Standing depending on the animal. When completing a successful animal Conservation using a Warframe ability, it will yield a ‘Good Capture’, as opposed to sometimes yielding a ‘Perfect Capture’. A successful animal Conservation using the tried-and-true Tranq/Echo-Lure technique was always intended to yield a higher gratitude. Ivara’s Sleep Arrow will however grant a ‘Perfect Capture’ if the shot is a direct hit. The farther off your shot the more distressed the animal gets. Changed the the Tranq Rifle to be ‘Silent’! This should ensure you are not startling animals if you miss - it's only on hit they'll react. Increased range of Tranq Rifle pulsing sound from 100m to 180m. Increased the fire rate of the Tranq Rifle so that it enters the reload state faster. The Conservation gear when tracking animals will function similar to the Fishing gear, where tapping the bound key will auto-equip the respective item, instead of having to hold and re-select the item. Changed the Conservation gear to show the 'Infinity' symbol, indicating the fact that it is not consumed on use. Echo-Lures will no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped. Dojo UI Changes: The initial Trading Post screen and Research screen in the Dojo have been reworked to not only be more functional and aesthetically pleasing, but also to match your chosen UI Theme! Research in progress will display contribution progress in the right panel and incomplete material contributions will appear faded. Hovering over non-Credit Research requirement materials will show the item info as well as the amount owned. K-Drive Changes: K-Drive Races will require and reward Standing! Boon has adapted the high risk high reward lifestyle - glinty!! The amount of Standing required is based on the number of gates * 5 (10 gates * 5 = 50 Standing requirement) regardless if you win or lose the race. The amount of Standing rewarded is based on the number of gates * 100 (10 gates * 100 = 1000 Standing) if you successful complete the race. High value tricks will reward you more Standing. A successful K-Drive grind grab will be called a ‘Knuckle Duster’. General Changes: Expand the spoilers below for the list of changes! And over 7 pages of fixes! MISSED INCLUSION: NEW LEGS BRACKET OFFERINGS! Legs will be adding, well, more legs! But for Moas, which we call "Brackets". In addition to the Drimper Bracket Blueprint that originally launched with Fortuna: Update 24, Legs will be offering the following in this update: - Tian Bracket Blueprint: An armored bracket featuring a Mod slot with a Vazarin polarity. - Josin Bracket Blueprint: A flexible bracket featuring a Mod slot with a Madurai polarity. - Gauth Bracket Blueprint: A versatile bracket featuring a Mod slot with a Naramon polarity.
  23. [DE]Megan

    Fortuna: Hotfix 24.2.10

    Fortuna: Hotfix 24.2.10 As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019. More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/ Magnum Force Changes: Increased Damage from +66% to +165% (at max rank). Increased Accuracy reduction from -33% to -55% (at max rank). Changes: Increased the Physique Aura Mod from providing +18% Health to +90% Health (at max rank). Increased the accuracy of the Brakk. Increased the accuracy of the Kohmak/Twin Kohmak. Sentient Mimics have updated their cognitive thinking and will now take on the proper form of the newly re-meshed Corpus Lockers. Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery. Improvements towards AI navigation pathing in the Corpus Ice Planet tileset. Improvements towards where the Rescue Target can be told to stop and take cover in the Lua tileset. Improvements towards pathing issues when fighting the Ambulas in the Corpus Outpost. Fixes: Fixed some rare cases of getting stuck in the Fortuna/Cetus elevator when returning to the town after a Host migration. Fixed DirectX 10 not rendering FX in various places including the Plains of Eidolon/Orb Vallis and Relays. Fixed inability to equip Ruinous Extension on the Ocucor. Fixed being able to equip Stance Mods in any slot and any Mod in the Stance slot for Garuda Talons and unequip Mods that break these rules. Fixing (again) spin attacks not working on controller unless you wait 0.15 seconds after pressing slide (not breaking toggle-sprint this time). Fixed inability to use the Scanner as the Operator. Fixed your Warframe floating in the Arsenal when exiting the Mod Upgrade screen (through the Exalted Weapon) quickly. Fixed that one extraction cinematic on Earth where the Warframe mounts the ship on an angle. You know the one. Fixed Liset customization not loading in on time when flying into a mission. Fixed inability to Chat link Crisma Toroids. Fixed the Stug's projectiles interacting physically with ragdolls. Fixed some AI potentially getting stuck in their landing jump state which prevents them from being able to move from that point on. Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters). Fixed certain Wyrmius rewards appearing as filepaths. Fixed certain Warframe ability FX not appearing when in the Orokin Derelict extraction area. Fixed Nidus’ Passive description claiming it uses 10 Mutation Stacks when it uses 15 Mutation Stacks when playing Warframe in Portuguese. Fixed incorrect punctuation in certain subtitles during the Second Dream Quest. Fixed broken tags in the Venari Bodyguard Mod that were broken in a few languages (German, Polish, Chinese).
  24. Hey PC Tenno! Starting ASAP today, January 15th, we'll be commencing some emergency PC Server upgrades to handle increased load. This should go without any interruptions to your game but we'll be monitoring regardless! This is a continued behind-the-scenes maintenance throughout the week, at which we will let you know here when the upgrades have completed. Thanks!
  25. Fortuna: The Profit-Taker - Update 24.2.0 We’re back with the last Mainline of 2018 - what a year! Mesa Prime and her shiny goodies are still to come, but we’re excited to present Fortuna: The Profit-Taker. It goes without saying that Mainline updates bring some unintentional bugs that slip through the pipes. Time to get revenge on all the spiders that have crawled up your leg! ORB HEISTS Here’s the score, Tenno: Nef has the entire Vallis on lockdown. Supply lines are cut off, and we can't get anyone in or out of Fortuna. So we’re planning something big. Something dangerous. We’re going to fight a massive, mechanical spider. An Orb Mother, to be precise. THE PLAN: TAKE DOWN THE ORB MOTHER Before we can take on the Profit-Taker, we need to discover a weakness in its defenses. Work with Solaris United to get the intel and the tools you need to get the job done. REQUIRED: ‘Old Mate’ Rank with Solaris United Standing HOW TO START: Talk to Eudico in the Backroom and accept the Profit-Taker Bounties. Profit-Taker Bounties must be completed in chronological order first, at which afterwards they can be completed in any order. PROFIT-TAKER BOUNTY REWARDS: New Corpus Components Gyromag Systems: A modular component that regulates attitude and altitude in various Corpus systems. Atmo Systems: A modular component that compensates for the multitude of atmospheric conditions encountered in the Origin System. Repeller Systems: Anti-gravity system that allows massively heavy objects to be manipulated by a single user. New Archwing Mods Ammo Chain: +100% Ammo Maximum Arch-Gun Ace: On Headshot Kill: 50% Fire/Charge Rate and 100% Reload Speed for 9 seconds Deadly Efficiency: On Reload from Empty: 120% Damage for 9 seconds Resolute Focus: 100% Chance to Resist Staggers/Knockdowns when Aiming. -50% Spread when Aiming. Marked Target: 120% Status Chance when Aiming Sabot Rounds: +60% Damage +3m Punch Through Critical Focus: 60% Critical Chance and Critical Damage when Aiming Quick Reload: +100% Reload Speed New Helminth Strain Mods Strain Fever (Helminth): Helminth Charger gains +30% Damage per Cyst. Strain Eruption (Helminth): Maggots explode on death, dealing 4% of an enemy’s current Health as Corrosive Damage to any enemy within 8m. Strain Consume (Warframe): Dead maggots within 5m are consumed, restoring 4% Missing Health. Strain Infection (Melee): Melee Attacks gain +20% Critical Damage per Cyst. Radiant Relics As the danger outside grows, so does Little Duck’s Titles and Offerings: Operative Agent Hand Instrument Shadow OPERATOR AMP PARTS: Cantic Prism: A fine-cut pavilion married to a shutter-governor allows for a rapid-yet-economical fire. Lega Prism: Loose an incendiary attack that damages over time. Klamora Prism: Short-range, wide-angle energy release. Exard Scaffold: Burst-fire grenade launcher. Dissic Scaffold: Lob a powerful fragmentary explosive charge. Propa Scaffold: Throws out explosives to be triggered by passing foes. Suo Brace: Oversized capacitor. Increased ammunition, longer recharge time. Plaga Brace: Smaller, more numerous, micro capacitors. Less ammunition, quicker recharge time. Certus Brace: The arm piece incorporates several internal lenses, increasing the likelihood of Critical Hits. OPERATOR AMP ARCANES Virtuos Trojan: ON HIT: Converts 25/50/75/100% Void Damage to Viral Damage. Virtuos Surge: ON HIT: Converts 25/50/75/100% Void Damage to Electricity Damage. Virtuos Spike: ON HIT: Converts 25/50/75/100% Void Damage to Puncture Damage. Virtuos Forge: ON HIT: Converts 25/50/75/100% Void Damage to Heat Damage. OPERATOR ARCANES: Magus Overload: ON VOID BLAST: Stun Robotic enemies for 3s, which then discharge Electricity Damage dealing 15/30/45/60% of their Max Health to anyone within 5/10/15/20m. Magus Glitch: ON TRANSFERENCE STATIC: 25/50/75/100% chance to negate Transference Static. Magus Revert: ON VOID DASH: Void Dash can be used again within 3s, costing no Energy and taking the Operator back to the location where they had started their Void Dash. Restores 10/20/30/40 Health. Magus Firewall: ON VOID MODE: Generate Void Particles every 6/5/4/3s up to 6 particles, each granting 12.5% Damage Reduction for 10/20/30/40s. Taking damage consumes a particle. Magus Drive: ON TRANSFERENCE IN: Increase K-Drive speed by 25/50/75/100% for 5/10/15/20s. Magus Lockdown: ON VOID DASH: Drop a Tether Mine at destination that tethers up to 2/4/6/8 enemies within 3/6/9/12m. The Tether mine explodes dealing 15/30/45/60% of their Health as Puncture Damage after 4 secs. Magus Destruct: ON VOID BLAST: Reduce enemy resistance to Puncture Damage by 12/25/37/50%. Magus Anomaly: ON TRANSFERENCE IN: Enemies within 5/10/15/20m are pulled towards Warframe. Magus Melt: ON VOID DASH: Increase Heat Damage in Operator Mode by 5/10/15/20% for 2.5/5/7.5/10 s, stacking up to 2/3/4/5x. Magus Accelerant: ON VOID BLAST: Reduce enemy resistance to Heat Damage by 12/25/37/50%. Magus Repair: ON VOID MODE: Heal Warframes within 5/10/15/20m by 2/5/7/10% Health/s. All Fortuna Part 2 Operator Arcanes, Operator Amp Parts/Amp Arcanes can be found via Little Duck’s Vox Solaris Offerings. NEW WARFRAME Baruuk - The Reluctant Warrior Beware the fury of the truly patient. Pushed beyond restraint, a reluctant master unleashes the storm within. PASSIVE: RESTRAINT Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk’s restraint and fuels the storm within. As Baruuk’s restraint is diminished he becomes more resistant to damage. ELUDE Dodge all incoming projectiles, but only while not attacking. Edge closer to The Brink with each projectile dodge. Use again to deactivate this ability. LULL A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull. DESOLATE HANDS Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with ELUDE to double the range. SERENE STORM With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint. Exalted Fist Weapon for Arsenal: DESERT WIND Baruuk channels the desert wind to turn his fists and feet into an exalted weapon. Baruuk can be earned via Little Duck's Vox Solaris Syndicate. NEW CONSERVATION ANIMALS! Three ancient animals have returned to the Vallis, and we need your help to save them. Purchase their new Echo-Lures from The Business, track them down and whisk them away — before the Corpus get to them first. Sawgaw This crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey. Horrasque This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker. Stover The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents. New accompanying Floofs and Badges are also available from The Business! NEW TENNO REINFORCEMENTS! EXERGIS Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way. PLINX Cultivate a meaningful relationship with this deceptively simple battery-powered pistol. The Plinx rewards attention and investment from the wise. GALVACORD Shock and maim with this heavyweight retractable whip. Find these new Corpus weapon Blueprints in the Market or as part of the Vallis Domination Collection! FLOX SYANDANA A Corpus-inspired Syandana that responds to the wearer's well-being, unfolding in response to damage. As you endure the Flox unfolds. Find the Flox Syandana in the Market or as part of the Vallis Domination Collection. MOTHERWRENCH HAMMER SKIN Leave the Corpus in no doubt as to where your allegiance lies with this iconic Solaris utility item. Lift together, smack 'em down. Find the Motherwrench Hammer Skin in the Market! OPERATOR HAIRSTYLES 18 new Operator hairstyles can be purchased from the Operator Appearance Arsenal! These new Hairstyles come with new hair physics and up to 3 blending options to achieve that flawless Tenno ombre effect. NIDUS MYXINI HELMET Evolutions’ nightmare. Open wide with this alternate helm for Nidus. TITANIA MAB HELMET Muse. Mother. Queen. Rally your court with this alternate helm for Titania. BARUUK MEROE HELMET An alternative helmet for Baruuk. Find all the Alternate Helmets in the Market or in the Alert rotation. AKRABU SYANDANA This Syandana of corded-knots wrapped in linen is used by Baruuk for meditation and contemplation. Find the Akrabu Syandana in the Market or as part of the Baruuk Collection. COBRA & CRANE A shield for restraint. A sword for retribution. The crane and the cobra, Baruuk’s signature melee weapons. Find the Cobra & Crane Blueprint in the Market or Baruuk Collection! SLOUGHI KUBROW ARMOR Kubrow armor for Baruuk’s loyal beast. Find the Sloughi Kubrow Armor in the Market or the Kubrow Attachment Arsenal! BARUUK MANDALA Bestow the serenity of Baruuk’s meditative energy mandala upon your orbiter. Find the Baruuk Mandala as part of the Baruuk Collection in the Market! VENTKID OPERATOR OUTFITS (Can be obtained from the Market, Operator Appearance Arsenal, or from Roky’s Offerings) Get true glinty with new Ventkid inspired Operator outfits! Choose from Kubrodon and Vent Pobber styles. NEW K-DRIVE MODS (Can be obtained from the Ventkids) Cold Arrival: Dismounting deals X Cold Damage to enemies within Xm. Mad Stack: +X% velocity when falling. Quick Escape: Gain invulnerability for Xs mounting a K-Drive, but will expire early upon dismounting. Perfect Balance: +X% Chance to resist falls. Pop Top: -X% Jump Charge Time. Poppin’ Vert: +X% K-Drive Double Jump Height ‘ATMOSPHERE’ ARCH-GUN WEAPONS It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst. Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty. Atmosphere Arch-Gun General Changes: Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed. Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global: Imperator Changes: Damage increased from 40 to 50. Critical Chance increased from 10% to 24%. Status Chance increased from 5% to 12%. Magazine size decreased from 250 to 200. Ammo Capacity set at 400. Reload speed set at 2 seconds. Corvas Changes: Mastery Rank increased from 0 to 1. Damage increased from 35 to 40 Critical Chance increased from 15% to 40%. Critical Damage increased from 2x to 2.6x. Status Chance increased from 10% to 14%. Ammo Capacity set at 50. Damage fall off reduced from 100-350 to 60-120. Reload speed set at 2 seconds. Dual Decurion Changes: Mastery Rank increased from 0 to 1. Damage increased from 60 to 110. Critical Chance increased from 25% to 28%. Critical damage increased from 2x to 2.2x. Status Chance increased from 10% to 14%. Ammo Capacity set at 256. Reload speed set at 1.4 seconds. Fluctus Changes: Mastery Rank increased from 0 to 2. Damage increased from 200 to 250. Critical Chance increased from 15% to 22%. Status Chance increased from 10% to 16%. Ammo Capacity set at 80. Reload speed set at 2 seconds. Projectile width decreased from 30m to 10m. Phaedra Changes: Mastery Rank from 0 to 3. Damage increased from 45 to 56. Critical Chance increased from 10% to 14%. Status Chance increased from 25% to 30%. Magazine size decreased from 250 to 240. Ammo Capacity set at 480. Reload speed set at 2 seconds. Cyngas Changes: Damage reduced from 200 to 120. Critical Chance increased from 5% to 20%. Critical Damage increased from 2x to 2.2x. Ammo Capacity set at 240. Reload speed set at 1.2 seconds. Grattler Changes: Mastery Rank from 0 to 4. Damage increased from 275 to 310. Magazine size decreased from 60 to 30. Ammo Capacity set at 90. Reload speed set at 2 seconds. Velocitus Changes: Mastery Rank from 0 to 4. Damage reduced from 1800 to 1200. Critical Chance increased from 25% to 30%. Magazine size decreased from 100 to 10. Ammo Capacity set at 30. Reload speed set at 2 seconds. Imperator Vandal Changes: Mastery Rank from 0 to 5. Damage increased from 40 to 50. Critical Chance increased from 10% to 28%. Critical damage increased from 2x to 2.4x. Status Chance increased from 5% to 12%. Ammo Capacity set at 600. Reload speed set at 2 seconds. Changed Fire Rate from 16.67 base ramping up from 13.33 to 25 Fire Rate over 30 rounds to: 25 base rate ramping up from 13.33 over 30 rounds. Functionally exactly the same as before just the max Fire Rate is now shown in the Arsenal. NEW ORB VALLIS MUSIC! A new combat track titled ‘Coldwave’ and an ambient track titled ‘Fluid Mechanics’ can be heard out in Orb Vallis. New Fortuna Somachord Fragments can also be discovered out in Orb Vallis to bring that chilly vibe into your Orbiter: Klokkit Null Unit We All Lift Together Cold Tundra Vapor Trails Coldwave General Additions: The residents of Fortuna may have opened up to you, but there is more story to be told. Venture though the Orb Vallis for Venus Lore Fragments (shaped similarly to Debt Tokens) to piece together the narratives of Eudico, The Business, Smokefinger, Legs, Rude Zuud, Little Duck, and Ticker. A new Baruuk UI Theme and Stalker UI Theme are now purchasable under Options > Interface > UI Customization. In an effort to make Warframe more accessible, non-analog inputs from different devices can now be used together and will be treated the same as when several non-analog inputs from the same device are pressed. The Business now offers a Corpus Boot Trophy to really pump up your Orbiter aesthetic. New Captura Scenes: FORTUNA SCENE (available from Smokefinger’s Offerings in Fortuna) CETUS SCENE (available from Old Man Suumbaat’s Offerings in Cetus) Syndicate Wall Stencils for your Personal Quarters have been added to each respective Syndicate! Added the Loc-Pin item to Clan Research! This new Gear item will let you add your own permanent markers to the map in Plains of Eidolon and the Orb Vallis. Added a "Bonus" reward sound for Vallis/Cetus Bounties and added "Bounty Stage Complete" sound. Nyx & Titania Changes: For a complete deep dive into intent - check out our original workshop: Nyx Changes: Nyx is the master of psychic manipulation - her abilities are now capable of Debuffing, CC'ing or dealing damage directly through means of psychic energy and manipulation! Nyx's abilities have received an audio refresh - new sounds have been added to her powers! Passive: Nyx's Passive now causes enemies to miss her more often. Nyx's last Passive was to randomly disarm enemies when hit by powers. Since her revisited kit depends on enemies effectively hitting each other, we changed the passive to make Nyx simply harder to hit. Mind Control: Mind Control has a 4 second wind up at the start where incoming damage will cause the target's damage output to increase. The stronger your weaponry, the deadlier the output of your victim! Reminder: All damage inflicted to the target will apply once Nyx deactivates Mind Control, or when the Duration runs out. Better 'follow Nyx and attack enemies' AI pass. Mind Control can now be cast while moving, and no longer halts Nyx in her tracks! The cast time for Mind Control has been decreased, so you can better use the 4-second window to ‘power up’ your new minion! Nyx’s passive ability to make enemies miss will be deactivated when she is using Absorb, meaning no shot will be wasted! Psychic Bolts: No longer deals any damage and will temporarily disable Armor & Shield, slow down Infested units, and disable Ancients' Auras. Psychic Bolts can be cast once on up to 6 targets. Kill these targets before you can cast again, OR hold '2' to reset targets and cast again! Absorb: Absorb damage type is now based on the damage types it absorbs. Titania Changes: Baseline Energy Capacity increased to hit 225 at Max Rank. Tribute: The Energy cost for Tribute has been decreased from 50 to 25. Simply getting 1 type of Tribute will be enough to have its maximum power. You can continue to acquire Tributes to refresh the Duration, but you no longer need to build them up. As for the 4 Tribute types: Dust - keep as-is:it reduces enemy accuracy by 50%! Thorns - increase to 50% of damage reflected back to the attacker! Entangle - keep as-is: one Entangle Tribute slows an enemy by 25%! Fullmoon - the 75% damage buff now applies to ALL (Sentinels, Moas, Companions) + Razorwing Butterflies Lantern: Lantern can be cast up to 4 times at once (new targets replace old). Targets will gradually float back to their starting positions. You will be able to 'explode' all targets by holding the Lantern cast. Razorwing: Razorwing has a 'Vacuum' built in! Venus Osprey Changes: Venus Shield Ospreys the spawn Nullifier bubbles only spawn if the Orb Vallis Alert level is 3+ and if the enemy level is 20+. Level 2+ Alert level will spawn Shield Ospreys that don’t spawn Nullifier bubbles. A max of 2 Nullifier bubbles can be created per Drone. Total active Nullifier bubbles (from all Drones) in the area will not exceed 4 - 10 bubbles (scaling with player count). WEAPON CHANGES: Tonkor Changes: Changed from 'fire on release' to 'fire on press' and removed grenade arc visual. Projectile now explodes on impact after traveling past 6m. If it impacts before 6m it is destroyed without exploding. Updated explosion effect and matched radius to damage (6m). Fire Rate increased from 2 to 3.17. Radial damage increased from 325 to 650. Clip size reduced from 2 to 1. Ammo capacity reduced from 40 to 30. 50% damage fall off added. **MISSED: Tonkor Reload Speed increased from 2 seconds to 1.7 seconds Staticor Changes: Quick fire area-of-effect returned to 2m as intended. Charged fire projectile speed increased. Mag size increased from 45 to 48. Ammo capacity increased from 270 to 288. Clip size no longer affects charge time and is now set at 1 sec. Charged fire now deals self damage. Reduced the shockwave distortion FX. Simulor series Changes: Changed from semi auto to automatic. Added a small amount of recoil for feedback when firing. now has proper accuracy stats so mods will effect it Firestorm and Terminal Velocity Mods can now be equipped. Reduced Aim Zoom from 2.23 to 1.6x. Damage-over-Time damage is now affected by +damage mods Updated the overall FX. Simulor Fire Rate increased from 2 to 3. Ammo capacity increased from 60 to 72. Clip size decreased from 10 to 8. Synoid Simulor Fire Rate increased from 2.67 to 3.33. Ammo capacity increased from 75 to 96. Clip size increased from 15 to 16. Critical Chance increased from 5% to 14%. Ocucor Changes: Increased lock on angle of sticky beams from 15-30 to 40-60 (first number is angle it can obtain a lock, second number is when beam will lose it’s lock). Increased Mag size from 40 to 60. Increased Ammo capacity from 200 to 300. Battacor Changes: Reduced the delay until you can use primary fire after using it's secondary fire. AkVasto Prime Changes: Reduced aimed recoil. Kitgun Changes: Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon. Pax Soar now also reduces the effect of gravity when firing a Kitgun. Pax Bolt chance to activate increased from 50% to 100% at max rank. Splat Loader reload speed increased from 1.9 to 1.7 secs when used with Gaze Chamber. Killstream Loader status chance increased from 11 to 13% when used with Catchmoon Chamber. Tombfinger Chamber area-of-effect damage origin now matches point of impact instead of behind it. Controller Changes & Fixes: We increased controller responsiveness in a number of ways: One major issue address is the fixing of an issue where almost 50% controller input was required before a hip-fire camera manipulation could be executed. We’ve decreased coded deadzones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions. Players should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks. Additionally, we have added a number of mathematical improvements regarding the ramp and acceleration curves used to interpolate control stick input. This should make the camera manipulations feel much smoother and allow for a closer approximation of circular movement, compared to the very ‘square’ like motions we had previously. We’ve also increased the amount of vertical movement seen when manipulating the control stick to reduce the amount of asymmetry between it and horizontal movement. There is still a bias towards the horizontal plane, but moving the camera up/down should not feel so drastically different when now compared to left/right movement. Fixed Void Mode being toggled/stuck on sometimes due to interaction with the Power Menu on controllers. Conservation Additions, Changes & Fixes: Animal Pheromone Synthesizer items have been added to The Business’ Offerings! When deployed before using an Echo-Lure, these increase the chance of attracting a Rare variant of the respective animal. Increased range of Tranq Rifle pulsing sound from 100m to 180m. Fixed the UI breaking and Echo-Lure/Tranq/Mining Lasers not functioning after dismounting a K-Drive. Fixed having no weapon when getting downed while the Echo-Lure or Tranq is equipped. Fixed Tranqing an animal during its despawn animation would cause instant disappearance. Fixed Echo-Lure’s not changing pitch for Clients. Fixed a case of the Echo-Lure UI indicator not matching true pitch of the animal call. Fixed Conservation UI (and other custom scopes) being disabled when dismounting a K-Drive. Fixed potential cases of the Conservation start point or the call point spawning too far into the edge of the map, making it unreachable. Fixed inability to use Warframe abilities after mounting a K-Drive with a Fishing Spear equipped. Fixed rare case of Orb Vallis Servofish repeatable getting stuck in a specific spot. Fixed Servofish frequently being worth 0.0 points. Dojo UI Changes: The initial Trading Post screen and Research screen in the Dojo have been reworked to not only be more functional and aesthetically pleasing, but also to match your chosen UI Theme! Research in progress now displays contribution progress in the right panel and incomplete material contributions will appear faded. Hovering over non-Credit Research requirement materials now shows the item info as well as the amount owned. Changes: K-Drive Races now require and reward Standing! Boon has adapted the high risk high reward lifestyle - glinty!! The amount of Standing required is based on the number of gates * 5 (10 gates * 5 = 50 Standing requirement) regardless win or lose the race. The amount of Standing rewarded is based on the number of gates * 50 (10 gates * 50 = 500 Standing) if you successful complete the race. High value tricks will reward you more Standing. The Oxylus ‘Scan Lifeform’ Mod has been changed to ‘Scan Aquatic Lifeforms’. It now reveals the location of hotspots within Xm and applies Luminous Dye to fish within Xm. Blueprints for Warframes obtained from quests can no longer be sold for Credits. Operators can now use Ciphers when hacking panels! Reduced the overall brightness of the Simulacrum. All keyboard inputs cancel Emotes now, instead of having to re-enter the Emote Gear wheel and re-select the Emote. The Emote Gear wheel now shows Emotes as available to use when you're playing an Emote (they were previously faded out as though unusable, even though you could still click them to play another/cancel current emote). Arch-Gun Mod changes: Automatic Trigger: 45% to 60% Fire Rate Dual Rounds: 30% to 60% Multishot Rubedo Lined Barrel: 60% to 100% Damage Parallax Scope: 80% to 100% Critical Chance Hollowed Bullets: 60% to 80% Critical Damage Arcane Arachne changed to: On Wall Latch for 2 seconds: 100% Weapon Damage for 20 seconds. Calculated Redirection, Enhanced Vitality and Metal Fiber are now Companion Mods, but are incompatible with Kubrow-Link Mods. Mining success FX now reflects the colour of your chosen UI Theme! Slightly increased the size of the visual FX of Nightwatch Napalm at the lowest rank. Replaced old Corpus lockers of various types with shiny new and improved Corpus lockers on numerous tilesets. Improvements towards MOA Companion jogging animations. Improved the Kohm spark FX. Operator Hoods will appear open when previewing facial accessories to allow proper viewing of the face! Venus Dropships are now affected by Corrosive Projection, Magnetic, Heat, and Electricity Status Effects. Dropships now loop through and check for the landing zone closest to the chosen encounter location. This should reduce situations where Dropships could pick a very far away point from the encounter area. Optimized out some hitches during gameplay. Optimized the occasional dropped frame during loading screens or when navigating the UI. The Flashlight brightness will now be ducked when using a Scanner. Updated description of Puncture Mods that converts damage to read consistently as the Slash and Impact ones. (ie. X% of Damage converted into Puncture) Updated MOA Companion disarm animations to appear less humanoid. Updated Nova’s Wormhole ability name to read as ‘Worm Hole’. Reverted ‘classic control’ support for Garuda’s Dread Mirror and Seeking Talons due to input discrepancy that led to many casting issues. Improved the animation of Harrow’s Thurible while running. Reduced the required amount of enemy deaths for the Submersible Archwing Exterminate Sortie mission. Renamed the Archwing Mod category to ‘Vehicles’. Both Archwing and K-Drive Mods can be found here now. A successful K-Drive grind grab is now called a ‘Knuckle Duster’. Fixes: Fixed inability to lift lockdown state and progress in the Grineer Sealab Spy tileset. Fixed cases of Host Migrations causing the Lua puzzle room rewards to duplicate. Fixed Host migration resetting the Credit Count in Orb Vallis Assassinate Bounty stages. Fixed MOA Companions and K-Drives only giving 3000 Mastery as opposed to the correct 6000 Mastery. The missing Mastery will be retroactively added on login. Fixed Public matchmaking Bounty UI linegring on screen when entering the Orb Vallis. Fixed non-functional play arrow in mission voting UI when joining a squad with a Bounty already selected. Fixed no cases spawning during a "Resource Capture" phase of an Orb Vallis Bounty. Fixed loading into Orb Valis directly from Navigation as a Client resulting in bad performance for the first 20 seconds. Fixed being able to K-Drive grind on flat-ground (and generally improved grind detection). Fixed Toroids and Cetus Wisps disappearing over-time if enough other pickups drop. Fixed getting Transferred back to Operator if your Warframes reaches 2HP, regardless of being invulnerable (Quick Thinking). Fixed Cautious Shot applying to secondaries even though it's equipped on primaries. Fixed Corpus Snipers not deploying Ratel spawners. Fixed The Sergeant and Tia Mayn's cloaking abilities not turning them invisible after first use. In the case of The Sergeant, this would result in him humorously running away after throwing down a smoke bomb while completely visible. Fixed Arctic Eximus’ globe becoming unbreakable if affected by both Limbo’s Stasis and Cataclysm until Stasis is removed/expires. Fixed poor camera rotation when spectating in Wyrmius. Fixed ability to install Warframe Mods on a Companion. Fixed Hydroid/Hydroid Prime’s Undertow appearing invisible. Fixed Nezha’s Firewalker missing its fiery FX. Fixed awkward animations playing when certain Arcanes triggered while reloading your weapon. Fixed the Terra Embattor MOA mines not working on Clients and now get destroyed when triggered. Fixed disarmed enemies not counting towards kill count in "Kill Enemy Type" Exterminate Bounty stages. Fixed Orb Vallis ‘Drone Defense’ stage enemies sometimes not attacking and also spawning too far away to count towards the objective. Fixed Infinite use items still displaying as usable in the Gear Spiral after they have been removed from your Inventory. They still occupy a slot, but the icon is darkened and the count now displays 0 instead of infinite. Fixed Itzal's Blink ability sometimes teleporting you backwards in Archwing Submersible missions. Fixed the Miter Augment Neutralizing Justice not working on Nullifier Bubbles in Orb Vallis. Fixed Mecha Mods sometimes killing players by a radial Electricity Status Effect. Fixed the Tek Assault VF lingering for Clients if the Host is using the Operator at the moment it is cast. Fixed Zephyr’s Tornadoes not applying Critical damage from Clients. Fixed an issue with the projectiles travel distance that was affecting weapons like the Tonkor that require its bullet to travel a certain distance before they become "armed". Fixed cases of Companions becoming trapped in the first mission of the Glast Gambit quest. Fixed Legs’ portrait not displaying in his Transmissions. Fixed being prompted to purchase more Sentinel Slots if you only have 1 empty when crafting a new MOA Companion at Legs. Fixes towards enemies getting stuck in crates on the Grineer Earth Defense tileset. Fixed Coildrives being stopped by Gara’s Mass Vitrify. They will now punch a hole through the glass and drive through. Fixed enemy Coildrives doing ramming damage to the ambushed Coildrive. Fixed triggering the ‘Stealth Kill Affinity Bonus’ when destroying parked Coildrives in Orb Vallis. Fixed an inescapable possessed K-Drive when activating it while ‘checking the bodies’ during an Orb Vallis Bounty ‘Recovery’ phase. Fixed Clients unable to see laser captivity wall in the ‘Rescue the Hostages’ phase of the ‘Courier Ambush’ Orb Vallis Bounty. Fixed inability to scan the hanging Gorgaricus Sac. Fixed the Bloodshed Sigil not appearing correctly when viewing it’s diorama via Chat link. Fixed Extraction Marker not showing up for players outside of the Orb Vallis Elevator. Fixed Kuakas appearing distorted when casting Itzal’s Cosmic Crush on it. Fixed cases where Itzal’s Blink can easily break through Plains/Vallis boundaries. Fixed cases of enemies becoming stuck while traversing the Grineer Earth tileset. Fixes cases of enemies becoming stuck while traversing the Corpus Outpost tileset. Fixed an incorrectly labeled locked door in the Grineer Shipyard tileset. Fixed unreachable Crates due to water volumes in the Grineer Sealab tileset. Fixed some doors in Orb Vallis shoving you underground if they happened to close on you. Fixed Quill Onkko’s helmet clipping through his head. Fixed Valkyr’s Kara Helmet appearing stretched/deformed when flying in Archwing. More fixes towards incorrect Kubrow textures. Fixed missing Ivara Artemis Bow impact FX. Fixed incorrect default Energy color on Zephyr Prime’s tail feathers as reported here: Fixed incorrect Arsenal stats when comparing 2 MOA Companions. Fixed hearing MOA Companion footsteps in the Orbiter regardless of it being in view as reported here: Fixed the Mining result display appearing desaturated. Fixed missing name/quantity in Mining result display if the player has item labels turned off. Fixed inability to rotate a Companion on the Stasis screen. Fixed Decorations not rotating properly when using snapping options. Fixed Ticker’s feet having a popping animation. Fixed the camera not following the MOA Companion’s idle animation in the Arsenal. Fixed permanent looping sound when choosing Daily Tribute reward. Fixed the Sanctuary Onslaught intro music looping. Fixed appearing to pick up Credits while K-Driving but no Credits actually being obtained. Fixed the Orb Vallis terrain sounds sometimes abruptly panning from front to back (in Surround) while K-Driving. Fixed sometimes not hearing the K-Drive mounting sound. Fixed Gorgaricus Spore, Mytocardia Spore, Tepa Nodule, Thermal Sludge Containers missing Codex entries. Fixed wrong Faction listed in the Codex for the Arbitration Shield Drone. Fixed Clients accepting Orbiter invite in high-lag countdown can miss mission load. Fixed a potential script error related to Corpus Terraformer attacks. Fixed a Chat softlock when creating a Chat link with a selection tag (e.g. [Riven Mod], [song]). Fixed Trinity missing her head in the Melee 2.0 Training Codex diorama. Fixed Grain slider not working in Captura. Fixed incorrect Lotus transmission after downing the Capture target. Fixed a script error when casting Mesa’s Shooting Gallery ability. Fixed a script error when sending a Gift. Conclave Changes and Fixes: Removed ‘-50% Magazine Capacity’ from the Precision Munitions Mod in Conclave.