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Scar.brother.help.me

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Posts posted by Scar.brother.help.me

  1. 17 hours ago, Berzerkules said:

    So they have it in dev build, released it on accident and took it away? That's not fair

    It didn't work, I hope it appears later, the sooner the better. I am glad DE is working on it.

    but to be honest i never ever needed walk at all, if i have to move slowly I can just hold "duck" after all.
    Ivara's can be reworked in regards to her prowl so that it forces you to walk (sneak-sneak) until you deactivate it, and if you use any "restricted" manuver - you apper for a moment just like you do when firing a loud weapon - for example a bullet jump or slide will make u visible, but as soon as it is over - you go invis again after some delay.

    • Like 3
  2. 2 hours ago, [DE]Megan said:
    • Changed the Azima’s Alt-Fire disc maximum duration to 30 seconds.

      • In Update 32, we set this to 11 seconds as a reaction to players using the Azima with a very specific Mod configuration which resulted in a math bug and the disc unintentionally lasting over 5 minutes. That kind of AFK strategy is not what we want to encourage in Warframe. After further review and reading feedback, we agreed with the feedback that 11 seconds is too short and cuts into what you could achieve with legitimate Modding. With the new duration of 30 seconds we hope to strike a compromise between having your Mods and Abilities matter, without returning to an entirely AFK gameplay strategy.

    •  

    OK! at least something! gonna test it now!!

  3. 42 minutes ago, [DE]Megan said:

    Iron Wake is now home to a very special memorial to the late Tenno, Datareaper, located just behind Clem’s Fort. Datareaper created the character Clem and, with it, brought joy to many fellow Tenno. His memorial displays his favorite and most used Warframe, and his custom-colored Kronen Prime, as the Kronen was also his creation from a Contest long ago. Clem Forever <3

    Please, add some cool Daily/Weekly Steel Path Clem challenge with some nice reward.
    And Please add something cool to his Clone to be somewhat useful in Steel Path. Some passive aura (reload speed/ammo efficiency%) or some Dispensary-like ability to help.

    • Like 3
  4. 5 hours ago, [DE]Rebecca said:
    • When dragging around Mod Configs to swap (i.e Swapping Mod Config A to Config B), we now swap applied Helminth abilities as well to support the Modding of a given Helminth choice. 

    • Wisp players who have the Fused Reservoir Augment equipped will now start missions with the selection on the Fused Reservoir. 

    best of this update, TY from the Wisp main

     

    5 hours ago, [DE]Rebecca said:

    Changed the description of Galvanized Aptitude to better reflect its current function (which clarifies that area of effect damage is not included)

    • ... BUT WAIT! We want to explain why because it’s very important to us that everyone understands where we are coming from with our current design mindset. AoE Weapons are the dominant ones by every usage metric. We see this day after day. Having this bonus apply to the AoE instance felt dangerously close to a myopic choice concerning powering up player Arsenals that simply do not need it. This mod never worked on AoE, and the description now explains that to avoid confusion. We understand those seeking a different outcome will disagree with this choice, but ultimately we are not willing to further bolster AoE at this time. This is due to the increasing difficulty in creating content that serves to challenge the Tenno.   

    Yes, AOE are good now even without this mod. I use only AOE in the game that you've designed and keep it in the way that AOE is the most effective to do the job. Don't get me wrong, you have a lot of beautiful guns I love, but you need to give a content that feels more like QUAKE to make single target weapons appealing. For as long as you keep throwing groups of enemies at us swapping from AOE to single target will feel like crippling ourselves. Give us game modes with strong single-duo enemies placed far from each other and have strong resists and weak points for aiming that make AOE pointless - then I'll be happy to use at least 50% of the arsenal.

    • Like 1
  5. Hildryn's Pillage is actually way better on Harrow than his chains :D
    and fits the +duration/-range build very well
    the only downside - it doen't work on Infested (no shields, no armor to pillage)

    I wish DE did some little rework on Harrow with his Prime release.

  6. 13 minutes ago, Voltage said:

    Thank you for the hotfix.

    Please allow players to force host in Railjack (although matchmaking in the entire game needs this as well). It is very frustrating that you cannot force yourself as the host in matchmaking for a mode where the ship is customized (with Platinum and money) by whoever is host unlike the rest of the game where clients can bring their entire loadout to their liking.

    Same as "no host". Pretty often I just want to join someone (not only railjack). Everybody would win.

    • Like 2
  7. On 2021-03-19 at 5:18 PM, [DE]Megan said:

    Critical Delay and Creeping Bullseye have been given a buff to their Critical Chance from +48% to +187%.

    • These new Mods have a greater effect if Fire Rate is below 2.5, and this buff brings a synergy between these Mods. As a result, Critical Delay and Creeping Bullseye can no longer be equipped with Point Strike and Pistol Gambit respectively.

    Can You explain that? I don't see any difference on low fire rate, they always work the same at any fire rate, just give plain 187% and nothing more

    and what's the point of the pistol mod if it doen't stack and gives the same amount as Primed Pistol Gambit with no downside?

  8. On 2020-06-17 at 4:05 PM, Steel_Rook said:

    Let me just get this out of the way: Scrap enemy health type weakness/strengths, scrap the majority of damage types down to one physical and four elemental ones. With that out of the way...

    From my perspective, Magnetic has several issues:

    • It's too situational, effective only against Corpus units as essentially no other faction uses shields.
    • It's not effective enough in its appropriate situation as Corpus units have a large health component that Magnetic does little against.
    • A few Corpus proxies use Grineer health types as armour (Ferrite and Alloy), which are strong against Magnetic.
    • Shields in general remain weak despite DE's attempts to improve them.

    Magnetic isn't useless. Already we have a few enemies with MASSIVE shields in the game. Kyta Raknoids are a good example someone brought up, but the Granum Crown Carrier is another example. Those bastards are MASSIVELY tanky and almost all shield, so Magnetic damage helps break that down and keep it from regenerating. The problem is that it's too weak even in its own niche, and other damage types can usually do just as well. Viral, for instance, rips humanoids to shreds while not really having a penalty against shields or proxies. Similarly, Cold is very powerful against common Corpus shields with the added control element.

    I'm of the opinion that Corpus units need to rely FAR more heavily on shields as a larger portion of their health and more so on shield regen than shield capacity. If Corpus Proxies need to be armoured (and I'm not convinced that they do - just give them more shields), they can be armoured either with Robotic armour or else with some other kind of Corpus-specific health that doesn't match Grineer damage type vulnerabilities. Corrosive and Radiation rip the Grineer to absolute shreds, but Magnetic does nothing of the sort to the Corpus. And it really should.

    Your thoughts bring me to the idea that shields should have a lot of resistances (+75% or more) against most elements except magnetic/cold/impact damage to become serious. And toxin should not bypass it (at least not direct damage, dot - may be, as slash procs to armor).

    Someone may say that it is too much, other damage types are useless to shields in that case but this is what we have right now versus armor: either corrosive or viral/slash proc (+fire as an option to both).

  9. 1 hour ago, DatDarkOne said:

    In my 4+ years of playing Nullifiers have NEVER been a problem for me.  I play and main an Invisible frame Ivara.  Nullies haven't been a problem for me because I do few things that stop them from being a problem.  Those are: I pay attention to my surroundings, don't blindly rush into an area where I can get blindsided (enemy radar helps in both of these cases).  Lastly, I balance my weapon loadout so they aren't ever a problem.   Meaning that while I use the Daikyu as my primary, I'll balance balance it with a high RoF secondary.  

    So the whole nullies can suddenly strip you of your invis or buffs argument just never really made much sense to me.  Well unless you're just Leeroy Jenkins into them without ever noticing the HUGE Arse glowing bubble.  😄  

    Sounds like you play solo. In that case it is true. But when you play with others, you need to be fast, there is no time for slow prowl. And the longer you stay in endless mission the more insane these bubbles become. They can spawn so many and so close to you that you get touched by it randomly and die. For example I play a lot arbitrations as Ivara, but only Infested or Grineer, because they can't dispell my bubbles, prowl and dashwires. Just try it with Corpus/Orokin and you'll understand.

  10. 15 minutes ago, linn4you said:

    Hey, It would be nice to change all equipped Syndicate Sigils for all loadouts or all warframes in general with a single click
    it´s not my own idea and i saw multiple threads about it in the past, but since UI gets reworked and updated right now, it would be nice to remember few Qol changes 🙂
    thank you

    I kind of support you because I still remember this bothering me at the beginning of my Warframe path, the thing is that I don't care about it for a few years since I capped mine and traded everything else I needed. And this is the reason not many people care about it. Syndicates is a one-time grind and then forget. There is not much from those after you got it all. 

    • Like 1
  11. 16 minutes ago, Chroia said:

    Oh no no, you see, if I'm using the heavy attacks, I don't have to use the combos!

    Ironically, I made a post praising Wise Razor's combos like 3 days before they shipped the melee revisit.

    Yeah, I also loved Wise Razor before the revisit. They've broken it so hard and made one of the worst in the game (and there is only one stance for this weapon type).

    But it is just the part of one main melee problem which I've encountered from my day one in Warframe: combos take control over your legs . Why? I don't know. I wish DE gave an answer to it. But this mechanic does nothing good in my opinion. It only slows you down in this high speed "space ninja" game.

     

    Oh and about heavy attacks. I'd be happy to use a full-melee mode if only I could have a quick-hip-fire (without zooming) when I press fire button (just as we can use melee quick hits in a regular "gun"-mode).

    • Like 1
  12. 1 hour ago, zurefox said:

    Like nox or nullifier? 

    Nox is a perfect enemy - tough, dangerous, hard to kill and has a weak spot.

    Nullifier - a weak cancer enemy that has a stupid ability to strip our buffs and waste our time on rebuffing. I'd prefer to have him as strong and deadly as bursas with powerful railguns but just not be able to completely remove most buffs (so that it would be ok to engage them at melee). The rest of bubble abilities are fine (immune to tenno powers, silence while inside the bubble, buffs turned off while inside, but work on when you exit, etc). The worst is when you play invis heroes or buff dependant tank like Rhino. Nullifier can strip you of your protection even through wall or while jumping around/spawning nearby and you are dead at high levels in a blink of an eye. 

  13. s600.png

    We do a lot of fashion in the game but when we play we barely see other players, just ourselves. Everybody has to run around when the mission starts and there is no way to look at the players except going to their profiles (but that's no fun). How about some posing moments at the start of the mission or at loading screens may be, or at the end of the mission, or during "stay/extract" screens, choosing relic reward, etc? 

    This could be premade like choosing the emote (chain of emotes) beforehand while in orbiter or even live somehow right after you've chosen to stay/extract or picked your relic item.

    • Like 2
  14. I wish her Invis bubbles had the same mechanic as wisp's buffs. You place a bubble, it has an infinite duration, you are invis inside and when you leave the area, you keep the buff on you for some duration. That way it would give her a way to get a fast moving invisibility and the limit of 3 bubbles at a time would have a meaning.

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