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Iedarus

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  1. This. They did the same with enemy armor vs Tenno armor (not like it matters since viral slash just obliterates everything; please give us a damage rework) so it would be fair to have enemy overguard not give cc immunity. I can't believe I'm saying this but I actually miss Limbo players in defense missions. They made wave control so much more manageable and they'd especially shine in Munio Mirror Defense.
  2. "Lotus, I'm trying to nuke the tileset, but my thicc wizard asscheeks keep LOSing my Tragedy." You. Can't. Make. This. S#&$. Up.
  3. Oops replied to wrong person because I'm a dumb dumb.
  4. Oberon has shields. Unless you want Oberon players to dump Roar/Xata's Whisper for Parasitic armor, either he needs to get the Inaros/Nidus treatment and fully commit to being an armor tank, or Combat Discipline needs to work with Adrenaline/Rage. Ideally both so that he can finally somewhat compete with Citrine and Wisp.
  5. How will this work for Oberon? For some reason he has shields even though he's an armor tank. Having Overguard means there's no way for him to lose his shields. Here's hoping you make Combat Discipline finally synergize with Adrenaline so I don't have to put Equilibrium and Arcane Energize on him as well.
  6. I remember raising an eyebrow at one comment on my "Radiation Toxin build" post saying to be careful because DE will nerf anything that threatens the meta. Now I'm really understanding what they meant. It took them so long to finally remove the WuBramma crap and other meta builds have remained untouchable. Why bother with your Phantasma Prime? Just use Laetum and ctrl alt del every Acolyte in the game. REALLY hoping for some consistency to finally happen. I initially rationalized this change as "Oh well Saryn is all about those deeps and Dante has a lot of group support" only to remember Helminth exists and that most Saryn mains nowadays replace Molt with Gloom. I remembered that support frames aren't even required anymore because every frame can now be self sufficient. DE seems to be dead set on one meta where only a handful of frames are in the cool kids club and the rest are given wedgies and shoved in lockers,
  7. Not like they can make Oberon's Reckoning any worse. LOL FR though how can Megan say Oberon is one of her favorites and not even acknowledge the novella of issues in his kit? DE has just been so tone-deaf and it ticks me off to no end because I've seen similar behavior with the devs in FFXIV: "Oh we're listening! We love our players! By the way let's gut all the jobs to make them Fisher Price levels of braindead because surely our audience would enjoy not having to play a game while playing a game!" I'm so sick of it. We're paying companies to give us content yet we're constantly being belittled because of some bogus "vision."
  8. This is a problem with the game, in general. I've had many missions where my inputs just go kaput for no reason.
  9. I'm on board with making all helminth variants of abilities weaker in order to prevent frames from just being Helminth fodder, however if you keep nerfing the more useful abilities, eventually subsuming just won't be worth using anymore. I use Roar on Oberon (Reckoning is so baaaaad x_x) and it really helps Smite pack an extra punch but with how much DE has been nerfing it, aside from Eclipse which will also likely be nerfed soon, it's hard to find what abilities could complement his kit. Tharros Strike is good but how much longer until DE nerfs that as well? It's like Rahetalius said, it doesn't #*!%ing matter how much you nerf these abilities; they are still infinitely more useful than most other options in this game. Nerfing them to the ground is only going to discourage players from subsuming all together because the abilities that aren't nerfed aren't even worth a damn, and the rare ones that are won't see use because the player base will just assume that those abilities will be nerfed too, so why waste the time and resources on getting them? If there's one ability that genuinely does deserve to be toned down, it's Breach Surge, though seeing nerf threads for that is a rarity since it only shines in Steel Path where enemies don't die just by being sneezed on.
  10. Oh damn, I didn't even think of that. Will try it ASAP, and by ASAP, I mean as soon as I have the energy to farm Duviri again. Edit: Thank God for the Sanctum. Wait, wouldn't that just prove Magnetic/Gas is also a strong setup if it had that much kill power?
  11. Definitely not nonsense; I'm straight up decimating Grineer units and killed an acolyte in seconds in SP Kuva Fortress so it's 100% a strong setup. I scratch what I said about it being stronger than viral slash but it still shreds.
  12. Yeeeaah, not sure why they decided to nerf Topaz when the issue is how busted shield gating is compared to health tanking.
  13. Hm, fair points. Though it's still nice to see other combos that aren't Viral Slash see the spotlight.
  14. I was trying to figure out what to build my weapons with so that they can do significant damage to the Murmur, and I learned that Radiation with Toxin is the strongest combo since they resist the ever-meta Viral Slash. I tried to build for that, but then realized that it would normally take an additional mod slot to add the Toxin; that's when I remembered the new Radiation mods that are dropped. Not only did this help immensely for Murmur missions, I also found out that this combo was universally viable; the Radiation would do significant damage to Grineer and Acolytes, and the Toxin was not only a solid DoT on most factions, it also decimated Corpus enemies due to the shield bypass. I then learned that on weapons with added radial heat shots such as my Braton Prime, the Toxin will combine with the innate heat to proc Gas which makes it good against Infested. So not only is this setup primed to the nine Hells, it's also strong against every faction. What's crazier is that I'm currently not using a Riven. I'd argue Radiation Toxin is now stronger than Viral Slash and I encourage others to try it.
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