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atom

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Posts posted by atom

  1. 1 hour ago, Venom-Snake said:

    And the fact that you are messing with the game files is even less acceptable.

    Its something that is worth a Ban since it IS an infringement of the EULA:

    So, STOP doing that.

    ummm ... i don't see anything in there to say deleting a sound file is against the rules. all that text is saying is don't steal our work.

  2. imho the old one was way better for this purpose. short, out of the way, simple.

    this is a different style of music altogether, it has too much unrelated(out of place) information for an end-mission theme. also it can get really old really fast if they overuse it even if it's a good theme on it's own

  3. 2 hours ago, Nijyumensou said:

    But currently, even if keyholder isn't the host, it will automatically fail the mission as well if keyholder left because of connectivity issue. Though, I agree that it is a waste of time as a player view but I am just informing you about the potential problem if DE take up your suggestions. I guess for now, you should take note of host(who is keyholder)ping when you join his/her party before you run def over 20 Waves or surv over 20 min.

    Sadly, Adding reconnect button isn't gonna help because of situation like how one capture void run just takes about 2min if the keyholder connection is S#&$ting, 2 min is too short for him or her to return. Sometimes people need to restart router that can take up to 7 min+ to regain connection so it will affect mobile defense as well.

    Well, how DE gonna revamp void on the  new starchart may affect how void key is consumed, guess your hope may lie on it then. 

     

    i still fail to see the potential problem if both reconnect on DC and allowing the team to continue after the key is consumed. i see only win-win with only less problems then we have now. some of them will remain ofc but i think in the situations you described groups usually find a different player anyway if he's not back by the time they finish or it just serves to disband the group. so even if this might seem like a potential problem i don't think the features i'm asking for are really it for that scenario.

    now that i think about it the features i'm asking for have relevance only to endless missions since the key is consumed when extract is available. nothing would change for other mission types so your concerns don't apply

  4. 9 hours ago, Nijyumensou said:

    Clearly you didn't read it as a programmer because I am trying to tell that all void run consume keys in the same mechanism so if you change how one type of void consume key,it affects how all type of void consume key. I am glad that DE think otherwise because I have seen too many host with lousy network /pc and if what you are suggesting gets implemented, it will drastically affect the amount of people hosting. 

    you're right i read it as an open minded human and though that it's surely possible to use different rules for different mission types. my bad apparently

    also you are completely disregarding the fact that the keyholder doesn't have to be host and host migrates at the start if the mission to the best machine/net (in theory).

    if the keyHOLDER (not host) disconnects from the team and the key was already consumed on def or surv i think it's very unfair for the rest of the team to have their time wasted. 

    if DE allows the team to stay and adds the reconnect on DC option it can only help everyone and take care of the issues you and i are both concerned about.

  5. 2 hours ago, Nijyumensou said:

    Guess you forgotten about that all void run runs on a similar mechanism in regards to key consumption ? If a,b,c,d keyshare Mobile Defense. 

    A use key but halfway through A disconnected. B,c,d finish it without A. A used his key but A didn't gain an item, Is it fair to him?

    Plus,There is no need for b,c,d to invite A back. 

    1st of all we are talking about the defense type of mission. the issue we are discussing applies to longer missions. i can take wasting 5m (mobile def) because of a DC but wasting 20+ is something else. 

    if A uses a key and disconnects tough luck. punishing the rest of the squad for it doesn't make it fair to the keyholder imho. hopefully they add the option to reconnect for this scenario also (atm if i get dc i alt+f4 the game before clicking ok and get the reconnect option on restart). 

  6. 19 hours ago, Nijyumensou said:

    It's the host key, people will complain because it will affect all type of void run especially those sensitive keyshare runs.

    it doesn't matter who's key it is. if it was consumed the team should be able to run the mission as long as they want regardless who chooses to extract.

    how will this affect keyshares negatively? if it's a keyshare it's assumed the players already agreed how long they want to stay for. if someone chooses to break this agreement it's no different from them quitting the team... which can already happen.

  7. 2 hours ago, HunterFenrir said:

    Shame that DE doesn't migrate host to the player who has the most of the key type or allow the 3 remainders to decide who sacrifices their key to keep the mission going.

    or you know just migrate like a normal mission since the key is consumed past w5 anyway. the way i see it the entrance fee is already paid why make us pay twice for the same run?

  8. 6 minutes ago, Zeziro said:

    I'd give up some of the damage for movement tbh, I'd love it more if it was more like wukongs staff or something but obviously as guns, perhaps also make it where you have to aim it like a normal gun

    i like how the PVP mod for her works allowing her to dodge while in pacemaker. i wish the ability had that by default in PVE

  9. 38 minutes ago, izzatuw said:

    Resource cost etc is one way for DE to make money. Argon and generally every rare resource that isn't nitain is a good example. Some players get 3 neural sensors in some long survival while others get 5 or 6 because they miss out. At that point you can't really blame anyone but yourself.

     

    To your first paragraph, that's really how all games that involve loot collecting work. If you want the loot you get to it, if not don't.

     

    You still haven't told me a game where all the enemy drops are directly sent to you.

    if resource cost is a way for DE to make money it can be balanced to make up for this change.

    try looking at this with an open mind. binding this amount of loot to enemy drops in this fast paced gameplay is disruptive to say the least.

    i'm not saying have all the drops sent directly to you just part of them (maybe resources and mods) because this is actually one of the reasons for camping and cheese. you would still be running the mission and dealing with mobs, it's still "working" for the rewards but with less constraints. i'm saying maybe shift some of the volume of drops to the end-mission reward screen by synchronizing while keeping the stuff you personally pick up displayed in real time for that "ooh shiny i wanted that" feeling.

    i think this can improve the gameplay, optimize performance by having stuff disappear for good when someone picks it up and shares it at the end, and offer more choice

  10.  

    3 minutes ago, izzatuw said:

    Carrier just needs the fix that MajorPhantom suggested and give every other sentinel innate vacuum. Tell me one game similar to Warframe where you get every single resource and drop if you don't bother collecting them.

    im saying remove the collecting

    Quote

    Sure it's a chore but that's what you need to do in order to get what you want. 

    No one likes it but it's something that you have to do in the end. 

    explain to me why i need a chore and mechanics i don't like in a game i play for fun ... this is not real life you know?

    Quote

    If all drops are synchronised than the camping will just be more and more encouraged while they send out one guy to occasionally get all the resources.

    to me camping is a thing mostly because players want all the drops and xp but the game forces you to stay in one spot together if u don't want to miss the loot in this loot driven game. i think if DE adjusts the reason for staying as a team from this loot/xp perspective to a more tactical one the game can improve considerably and the feeling of grind can diminish.

    Quote

    This maybe a game but this a F2P game. DE has to make the player have some effort and involvement when playing it.

    umm that's not how DE makes money. also not relevant to the issue i think

  11. 45 minutes ago, izzatuw said:

    No.

     

    You just wanna be a lazy @$$ and you want to use a Carrier complaint thread to "fix" your non existent problem.

     

    If you miss a drop too bad go get a Carrier and get your lazy butt off one point, run around and collect loot. 

    please stop with the "lazyness" argument it's absurd. go a little deeper and ask yourself why players like myself don't LIKE picking up this amount of loot. to me the pacing of the game is not balanced to the amount of drops we have. i don't enjoy this chore aspect of the game and problems like missed drops that come with it. i play this game to have fun and almost exclusively use carrier because it's the only partial remedy to this nuisance that is the overwhelming amount of drops in wf.

    i like to clear waves of enemies. i do not like to cleanup after them or miss a rare mod. 

    remove this problem and you will see more players using a different companion. maybe have mods/resources be automatically added to the team's inventory on kill? or synched at the end of the mission?

  12. 1 hour ago, [DE]Rebecca said:

    Prism’s Blind effect is now affected by the enemy's Line-of-Sight (LoS) to the Prism. Prism’s damage has been buffed slightly to compensate for this change. We found that Prism was able to lock down maps with little recourse, and we feel that these changes will make it a more targeted ability while also increasing its tactical usage.

    for prism please consider speeding up the casting animation a little bit to help with this change

    thank you 

     

  13. 4 hours ago, [DE]Rebecca said:

     

    Other players in range now get to 'opt-in' to Volt's Speed buff, by activating a pickup that Volt leaves behind on cast. This activation occurs on contact.

     

    please reconsider this and make it opt-out if anything. it breaks the flow of gameplay and severely reduces volt's usefulness for the team. i imagine exactly when speed is needed everyone has to stop and fumble to pick up the boost. hope i'm wrong but if the focus pickups are any indication ouch

    or maybe remove the team buff from the ability completely and add it to the augment.

    everything else is awesome thank you

  14. 1 minute ago, Gamer3548 said:

    They changed it to be accent color but that doesn't help at all cause the problem is with the textures.

    They made it look like it is just another layer of color and I hate it.

    I didn't wanted to try and save for palatine skin as much as I want to now.

    /tinfoil hat on

    objective achieved

    /tinfoil hat off

  15. 48 minutes ago, (PS4)Magician_NG said:

    I doubt Prime Vault and Prime Access Accessories will ever be less than $50.

    That would be an insult to every person that previously bought Prime Vault and Prime Access Accessories.

    DE wouldn't do that to their fans.

    but look vault is a discount because it's a rerun of prime. they are not on the same tier

  16. this is clearly not happening because it's working as intended in this instance. however, i think i would be great if lenses had a switch (on/off) so i'm not forced to do draco 1st thing in order to get focus to the school i want to. i went ahead and put lenses for different schools al all my fav gear but i can play with x item until i cap my daily focus because it has the wrong lens. i'm still buying the damn lenses just let me have a little control please. thank you

  17. if you watched the trailer during the live event you may notice an awkward silence after they play it. i had the exact same reaction and in my case it was because to me those perky kids can't exist in a universe ravaged by conflict, the attitude, voice acting operators have .. it just doesn't fit. having said that i'm very much looking forward to this new mode i'm sure it will be fun. 

    i love the idea of the operator being fragile and in contrast with the frames and broken twisted orokin children fits the bill perfectly. but i imagine them scarred for life and very much changed mentally beyond their apparent age. i wish their dialogue reflected a more mature and aware personality being that they went to that hell where reason fails and came back. 

    what if they could communicate telepathically? the sound guys could go wild with all kinds of effects to give more depth to maybe some rewritten lines for the operator more compatible with the warframe universe. DE pls. voice packs maybe? i'd buy them in a heartbeat.

    physically i can see them being capable of anything within the realm of reason why not? advanced techmology and extraordinary mental abilities can, i imagine, achieve even more then i can imagine. i mean if tenno can fix dna degradation for kubrows sure i can believe the operators can be in great shape for anything ... even "sports"

     

  18. 6 hours ago, AM-Bunny said:

    What exactly do you want DE to do about it? At this point it would be very unfair and unprofessional for DE to alter the skin since people have paid good money to obtain it.

    Imagine if someone liked the thickness of her torso, bought the skin, and then had it changed? That would be very saddening.

    It's not going to change. If this is meant as more of a general note for DE to hold moving forward with future skins, I'm sure they've gotten the memo by now.

    i agree there's nothing to be done now however they had this exact same feedback about the extra pounds and plastic dress ever since they teased the skin on a stream. they could have adjusted it before release. tbh i thought that was the reason for the delay. i know wishful thinking on my part

    p.s. i still bought the OP skin pack because it's a good looking skin IMHO just not ideal for whispy banshee in my mind. i'm hoping it'll grow on me like the alt loki skin did.

  19. 2 hours ago, (PS4)Mazda_07_ said:

    I hope they are good when they do.  If done properly maybe people will switch from carrier to dog from time to time . 

    that is simply impossible. there is nothing any companion can bring to the game that can beat the utility of vacuum. i enjoy killing and ccing with frames and weapons don't need an app for that. what i do need is cleanup ty carrier.

    i only wish it had more range

  20. 18 minutes ago, DoflamingoGT said:

    It's not my pc or my internet its the stupid grineer consoles that i cant do them, Can anyone confirm if Ciphers are allowed on the test or not? i dont want to waste credits for no reason

    i think you will definitely find a use for ciphers if u can't hack grineer consoles even if they aren't allowed in the test. however this delay is not normal you should be able to do them eventually.  

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