Jump to content

(PSN)Hopper_Orouk

PSN Member
  • Posts

    4,106
  • Joined

  • Last visited

Everything posted by (PSN)Hopper_Orouk

  1. not quite, but they synergized well with each other. you can almost say they complete each other....I rarely see any Quick thinking builds anymore
  2. I am not asking for a Defy rework, I am asking for old defy to be a new helminth ability. to clarify, here's an example: it's like me asking DE to make Hydroid's removed ability, Undertow, as a separate, and new helminth ability...like expedite suffering, marked for death, etc you guys really need to focus more when reading threads lol, no offense though.
  3. years have passed, I'm sure we're on a different mindset now...what was broken then can be balanced now....and I repeat my given example, which is revenant who has the same type of playstyle...it can exist and it's fine.
  4. but most if not all mag augments are normal augments tho...let's take a look at mag's four and equinox 4 and their augments. mag's 4 a radial wave of damage and CC, Typical right? it's augment, well, augments it to also be able to strip armor and CC even more. sacrificing a slot for it is justifiable. but Equinox 4, a support ability on one side and a dps one on the other, you might think it was designed to be able to switch through it without loosing built up damage/heal? to be convenient for an Equinox that has to switch always and isn't stuck in one form? no...so DE released this mod just to fix something people complained about. this actually happens all the time, even now, people complained about Voruna's Ulnfrun descent not counting stacks on bleed procs, making it weak on high level enemies, DE released an augment to fix just that. Gyre had an early bug that used to make her a great dps frame, DE nerfed it, people complained...DE rereleased it albeit somewhat weaker effect as an augment.... it never stops
  5. Make it an excilus, + 40% range = a decent loot mod for everyone.
  6. I mean an ability separate from Wukong, a Helminth exclusive ability anyone can use...not reworking Wukong himself.
  7. I like Revenant as he is currently, It's nice to have a low stress Cheese Warframe amidst the plethora of high risk high rewards Warframes that we have. His OP-ness is actually kind of cool, and what made him such a fan favorite frame, and makes any player who isn't a fan of Revenant to fall in love with him immediately ALL except one, a legendary Forumer, the one that shall not be forgotten...I can already hear the thousand cries of those who dare argue with him about Revenants lore accuracy and theme. I love Revenant because he's this kind of frame that is perfect for your convenience...he has three Good abilities, for defense CC and ultimate damage, and fourth ability that you can helminth off for a damage buff, to make a pretty well rounded DPS/tank/support frame....he's perfect.
  8. A channel ability where whenever you take lethal damage you heal instead but the healing gets worse everytime, until you don't get healed anymore. that's literally the leveling mechanic of the video game SIFU, DE actually made something original and interesting that was used again years later in another game. I miss it, I miss using it, I miss the thrill of having to use Quick thinking and rage with it...I just miss the whole playstyle. Can we get that? Look we have Revenants walking around with 20+ invincibility charges, and Nidus has Defy as his passive...Dagath has a death defying ability that is active all the time and only has a 25 second cooldown...and I guess Voruna counts too.
  9. well this is just it though, I was comparing Roar with eclipse in a scenario where you can't proc dot status, or status procs are limited in effectiveness. aren't they all one in the same as multipliers? both buff total damage right? Indeed, Roar is a lot better with Dots, But I was thinking If I get Eclipse and a bane mod equipped then eclipse is practically better. ...my purpose using these damage buffs is to deal with heavy units and bosses...everything else dies anyway without damage buffs...I only ever really need damage buffs against demolysts, Archons, liches and sisters, etc... The Reason I was comparing them, not because I want higher numbers...I just wanted to know which ones synergize better with base damage mods and buffs, like Thrall pact...or other buffs like Plunder, Nourish.
  10. never understood how it's been a decade and they still kept the UI as it is... I will never want the ability to be a press this to get this buff...I want it to actually still retain it's relation to lighting in the map...but make it so that it's a bit more controllable and manageable.
  11. well what do you think about my suggestion below the intro of the OP? It's not much but I'd like to know. the multiplier is so strong on it's own that if they lowered the buff to 200% only it would still be stronger than roar, I think...(I really get confused between these two) so I don't mind lowering it, I just need a convenient damage buff/dr source.
  12. after a few missions with Eclipse on Revenant, I immediately switched to Roar, doesn't matter if eclipse is the superior buff, this thing sucks. because, what is the point of a good damage buff if you can't find the right lighting for it? I found myself fighting my position more than the enemies. I don't know what I would suggest, I don't really know, I'd hate to loose the identity of the ability, if it's not affected by light in some way then it shouldn't be called eclipse right? How about this... when you activate Eclipse you get BOTH the damage buff and the damage reduction at the same time at base level...light and darkness amplify the effectiveness of both buffs respectively...the amplification doesn't go away if you step out of the lighting, for example activate eclipse at 100% damage buff and 50% dr...if you go through a certain light source, that buff will increase to 125%, another stronger light source will increase it to 175% and so on the same thing for the damage reduction if you stepped in darkness you get better dr.
  13. when I said "countless" I meant that they're instances too little too small to count, like once or twice per 5 years DE has done this....but I probably chose the wrong expression or word.
  14. I switched Careers so I'm not a coder anymore, but I'd imagine that if you have the capacity to implement the change as augment mod then it's a lot easier if you just added that change into the base ability. DE are infamously known to release these mods instead of fixing the base abilities...it's obvious the ability needs it, and it's obvious that these aren't really "augmenting" the ability more so than fixing something it lacks. so why don't they? Energy transfer is one of the strongest examples...it screams "this is bandaid" and they aren't shy about it either...there have been countless instances where they DID change the augment and added the effect to the base ability...like corroding barrage
  15. so wait I DON'T need viral tempest when I have nourish? Cus I'd really use the augment slot lol. having 400% status chance of viral is nothing to shy away from, and it makes the ability kill everything with health or armor. edit: is there a warframe sub or discord for theory crafting? I am using the forums for that...but I don't know if it's appropriate.
  16. I feel like, energy multiplier aside, Having viral tempest is enough reason not to have nourish...outside of it's proc, Viral damage is unnecessary, and if you can get 10 stacks in one barrage, why do you need Nourish? right? If you want damage better you're off with Xata, or roar since they compliment his corrosive damage with additional separate multipliers. or better yet, Thermal sunder with it's augment to get heat and cold. I've decided to keep them as they are for now...1 is very important, two is basically rolling guard for me, three is his damage buff and permanent armor strip, and 4 while weaker saves A LOT OF TIME with it's augment. Oh man, how I wish Pilfering swarm was affected by strength again...
  17. I just do three then get three forma, then repeat whenever necessary, doing the same thing over and over again isn't really my forte
  18. How long did it take you? since there is no daily limit. Imagine all the forma!
  19. you speak of ancient texts! I thought people didn't know this mod existed...it's such a clutch, and it's passive, I don't need to cast abilities or nothin'
  20. That's outrageous, done. That's completely different than what I had in mind with this frame tbh...like that's an entirely different concept.
  21. Eximus Warframe is exactly that...a Warframe with the powers and abilities of the Eximus auras...he has the ability of aura projection and manipulation allowing him to assimilate many abilities of the eximus. Since I'm associating this Warframe with a Warlock/witch type...I'm gonna give him the name Merlin Passive: At spawn, Merlin starts out with overguard equals to 90% of his total health and shields...damaging overguard health of enemies restores his reserves. 1ST: Merlin cycles through four Eximus abilities, Blits, Leech, Energy leech, and and Arctic ...I don't need to explain their mechanics because they're well known already, but the only thing to know is that their stats scale with Warframe mods also, Blits and arctic require a button input (either hold or tap depending on your settings) to activate their active abilities, while Leech and energy leech are passive and always active, spawning leech circles that drain their respective element. 2nd: Merlin steals the Eximus aura of a target, If the stolen aura matches the one Merlin is using with his first ability, they will be combined into one effect and have their stats double. otherwise, a different aura will stay separately from Merlin's main aura, allowing him to have two active different eximus auras. 3rd: Merlin fill nearby enemies with Awe, causing them to group up with you and turn on their allies and fight them...this will not convert enemies into allies like Nerkos' shadows or Mind control but they will act exactly like them... this ability is a reference to the fact that eximus enemies usually have a pack of enemies around them. 4th: Merlin unleashes the full might of the Blits, Arson, shock and toxin Eximus auras into a concentrated beam of Blast, heat, electricity and toxin damage. this attack deals 400% damage to Overguard and will chain to 3 more enemies.
  22. hmm why don't you mod for 240+ strength on Hydroid? I have 269% duration, 45% eff 169% range and a 269% strength (nice I know). Hydroid benefit a lot from duration and strength, and range too but it doesn't have to be max...I have 60 seconds Plunder, and 30 Tentacle swarm...and each Barrage of mine last for about 26 seconds...I don't really need to spam it because it lasts for so long, usually 4 or 5 casts... I can cast more, as I don't really have a problem with energy but everything dies,...everything except corpus eximus on steel path, these guys have so much shields I think I'll get a magnetic melee weapon specific for them.
  23. Description: Frost deals an additional cold proc stack making it 10 stacks that will flash freeze affected enemies. I don't think I need to explain this one...cold procs cap at 9, for 90% slow. frost can get those cold procs to 10, causing the enemy to freeze. in case of bosses, and acolytes Frost also deals 1 additional stack to them, capping it at 5 instead of 4.
×
×
  • Create New...