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HunterDigi

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Posts posted by HunterDigi

  1. So I was playing wukong sortie spy, I entered a new-corpus-ship vault where there's 3 moving laser-walls along a C-shaped corridor, I cloudwalked to the vent as the laser passed me it was about half-way accross the room behind me then I pressed attack to get my bow out to shoot the vent but I got instantly knocked down by the invisible laser and alarm went off.

    Wasn't a big deal for me, but I'm reporting it as people will be unfairly punished for something they did right, dodging the laser.

    I don't think I spawned mid-game or anything, I joined a squad during the lobby, and I don't have a video, I did F6 screenshot at extraction if you want the mission metadata:

    Quote

    /Lotus/Levels/Proc/Corpus/CorpusShipIntel/IIgrwYLxkitEihyIRA3E0L4ADR1AAAAAASA.lp Z: /Lotus/Levels/CorpusShip/Exit02 P: 475, 1213, 366  H:159  Log: 1352.330

    But that's not the vault itself xD

     

    In the next mission I also noticed nullifier bubbles not shrinking or vanishing upon shooting them, I am hitting the character itself so the field should've been gone, not sure if this helps gauge what sort of network reductions might be there xD

    • Like 2
  2. Ah I found the cause, during the armageddon the host self-extracted while I was mere meters from the extraction... and then the 2nd host too 🙄 this caused the nightwave task to not count it.

    It did however count towards the "do 3 armageddon" task.

     

    If you guys are really intent on keeping these "different bounties" thing, please have a way to see which ones we did, the exact full name of them.

  3. The "Zariman Bounty Hunter" from nightwave does not seem to count bounties properly.

    It went like this, I first played an extermination right before a new rotation started, then I played armageddon, flood and then cascade, then I played another exterminate in the new rotation and it's still 3/4 :/

    And yes I did in fact do bounties, not regular zariman navigation, they had those extra things to do on the left side like interact with 2 void thingies or kill a void angel while in exterminate.

     

    Now, I frankly very much dislike this kind of chore for NW, it's always unclear what is or isn't different and there's no way to verify which ones counted and which ones didn't.

    Please just change it to "do <N> bounties for <HubName>" and let people do whatever types they want :P

  4. 18 hours ago, [DE]Megan said:

    Helminth: Changed Mag’s Pull to now have diminished range when infused. Was 25m at max, now 12.5m. 

    that's basically a huge nerf for anyone using pull for looting in deimos open world :/ using xaku to break stuff, they were equal range, now synergy ruined :(

    • Like 4
  5. 9 hours ago, [DE]Momaw said:

    This bug is not a bug. Your warframe is not allowed to convert energy into health with Quick Thinking when you're not in it. This avoids the scenario where you would spontaneously and *completely* die, if you were in operator mode and your warframe ran out of energy.

    Note that recall should only happen if your warframe is left in a vulnerable state IE if you had an active power still running.  If you turn off all active powers, then your warframe will be invulnerable while you are not in it, and the recall should not occur. (If recall occurs while you are invulnerable,  that is a bug and we thought that was previously fixed)

    You guys have seen this reported as a bug over the years because it looks like one, it might be intended but if people see it as a bug then it's not a good design in the first place.

    Even a simple change like not doing the death animation for operator but instead the same animation you get for going back to warframe would be a good indicator that they didn't die but their warfame needed them instead.

     

    However, that is still an issue that disrupts gameplay, why is the WF not allowed to convert energy when you're not in it? Just let it do so until it runs out.

     

    Aside from that, regardless of quick thinking, when you go to operator and your WF is still vulnerable:
    - you should make it more obvious that it is, or more obvious when it is invincible instead, something that doesn't require you to aim at your WF to see if it's healthbar is gray or not... heck maybe even add the WF's health bar at the bottom of the screen while in operator/mech/etc, like a boss' one (but way smaller).

    - and when WF dies it should not pull you into it now that we have last grasp, we should simply automatically enter that state, show the last grasp GUI in front and maybe also a message saying "Your warframe is down!" (or maybe at the bottom near its hp bar).

     

    Also WF's energy bar next to that health bar so you can see it draining more as it gets hit if one uses quick thinking.

     

    EDIT:
    I'm also quickly thinking about necramech and any future thing that allows you to control something other than your warframe while leaving your warframe on the field... does it also cause you to have the same issues as listed above? If so, I hope it won't DESTROY your mech because your WF would get down... X_X it should teleport you to the WF like you aimed at it and pressed 5/operator button. And ofc the WF health at the bottom greatly helps keep an eye on it.

    • Like 4
  6. That's basically it, I switched to classic engine in realtime and showed spots just fine.

     

    And no it's not simply reflection or anything, I looked from many angles, the water splash sprite thing simply blends too much and is effectively invisible.

     

    With enhanced:

    iPOZ79a.png

     

    With classic:

    XVNvVxF.png

     

     

    Rain also is effectively invisible =)

    • Like 2
  7. Same here, happened twice:

    Opened the forum the first time this day, I was logged in, clicked a subforum and suddenly was not logged in anymore. I clicked to login on forum and it redirects to warframe.com and tells me I'm already logged in. Went back to forum and I was still not logged in. Had to logout on warframe.com and then log back in for it to log me in on the forum.

  8. 1 hour ago, [DE]Danielle said:

    Ambassador Component Blueprints are being moved to the Aurax Atloc Raknoids, yup! 

    Moved? It'll no longer be part of the survival rewards? I guess that's nice for people farming ash or whatever is in that survival.

     

    @(PSN)AbBaNdOn_ Not in orb vallis, they're raknoids in corpus RJ interiors, they're about as tall as you and don't have overshields. https://warframe.fandom.com/wiki/Aurax_Atloc_Raknoid

    • Like 1
  9. Achievements need to be rechecked on login, the ingame ones I assume are the reliable ones, simply tell steam to unlock the ones that are unlocked ingame every time one logins, would help sync the ones that were missed and also would help with steam not having all the achievements right now (like the deimos ones) so even if I don't have any networking issues, if I just play the game and get the deimos achievements, I'll never unlock them on steam because they literally don't exist right now :|

    • Like 1
  10. This is even worse when you consider that the deimos achievements don't exist on steam, if you played that area and got the achievements in the ingame profile, then it's very likely they won't unlock when they (or if they ever) arrive to steam...

    • Like 1
  11. 21 minutes ago, [DE]Rebecca said:

    Increased the Daily Standing cap you get before including Mastery, slightly reduced the amount you get from Mastery. All players before MR 30 will have a higher Daily Standing cap than they used to, while players at MR 30 will have the same cap as before.

    • In addition to giving more room for Tenno to get to that final rank with their Syndicates, this will ultimately help reduce the time new players spend ranking up with their chosen Syndicates. Previously, if you were Mastery Rank 10, you would have a daily Standing cap of 16,000. Now, with the changes we’ve made, your daily Standing cap for MR 10 is 21,000.

    Does this mean that ranks past MR30 also get way less cap increase? It was 1k, then got changed to 750 and now I suspect around 500? :(

     

     

    EDIT: and I see kuva weapons weren't included, :( x2

    • Like 2
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