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.Tabris

Hunter
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Posts posted by .Tabris

  1. 12 minutes ago, mflames said:

    1) If i hold in block, and i still blocking while i do combo's, or is it only blocking when i do nothing but hold right click.

    Nope. You can walk and jump, but must make no action for the block to work.

     

    16 minutes ago, mflames said:

    2) Am i reducing the dmg of every bullet by 85%? i dont have a real clear idea of what damaging im recieving, so can we use an example of 100 damage in 1 bullet.

    Yes you are. For the sake of example: a 100 dmg bullet does 15 dmg.

     

    17 minutes ago, mflames said:

    3) if using the Parry mod of 96%, what does that mean exactly? am i reflecting a bullet, am i mitigating a bullet or am i only opening up someone to a finisher if they try to punch me with their gun?

    You're opening someone who melee-struck you to a finisher. Though, last I checked you could do this without the mod. Some sources say that without it you have to channel at a precise time, but I find that holding block and channel works all the same. Not sure if they changed anything recently; I'll test again. If it's still like I described this mod is rather useless ....

    23 minutes ago, mflames said:

    4) for question 3, am i parrying when in a blocking stance? or dont need to hold down right click?

    "Parry" should be read as "Opening to finishers". So yes, you have to be channeling while blocking to Parry.

    24 minutes ago, mflames said:

    5) Reflex Gaurd, 55% chance to auto parry, do i need my melee equiped as my current active weapon? do i need to hold block for this to work, does this increase my parry to 151%

    No, you don't need it drawn, but you must have one equipped. Bare in mind that, if you are shooting it will be interrupted by the blocking animation.
    As the answer to the 4th question, the Parry mod (supposedly) has a chance to open a finisher even without blocking+channeling at the right time. So Reflex Guard and Parry mods do different things, no stacking.

    27 minutes ago, mflames said:

    6) Does parry count as a block? using its 85% "block damage" wording, cause i dont understand "blocking" yet.

    Actually, if you Parry the melee hit it will completely negate the damage and open to a finisher.

     

    29 minutes ago, mflames said:

    Then some side questions.
    I have noticed no one is really, running a tank frame with weapons of high block chance.
    for example
    If i Run Gara, with her splinter storm, and mod it for 90% damage reduction, cant i also have a melee weapon of 85% blocking to be super tank, instead of tank? or am i not getting something here, because i dont understand the first 6 questions i posted?

    This kinda relate to the first question: if you are blocking, no shooting/casting for you; so block is really a passive/reactive move. It works best if you've got your melee out and are on the move, not attacking or anything.

    I can't infer what frames you run, but playing an Exalted Blade Excalibur can give you a picture of what it all means.

    Still here if you need something clarified !

    Good luck Tenno ! 

  2. Hi @OG_J04DAN, welcome to Warframe !

    I now this game can be a little overwhelming in the beginning; lots of mechanics and systems and terms, damage times, missions, frames, and so on, and not everything is properly explained to us.

    I'll try to present you some important concepts of the game and, please, forgive me if you already now some of them.

    First, as an advise, I suggest you watch some streamers, specially the "Warframe partners" lots of helpful information. Search for builds of your favorite frames and weapons, they tend to explain the whats-and-whys for every build choice.

    Also, the frame/weapon level doesn't mean increase in power. Sure, frames gets more health, energy and new abilities, but the increase is marginal compared to the real power-ups, the Mods. Levels actually means the amount and level of mods we can equip.

    There are tons of them, each for a specific build, type of mission, frame, etc ... [Vitality], [Redirection], [Continuity], [Streamline] and Intensify are some of the most important ones; 99% of all frames have them equip (save for some highly specialized builds). Also, some of the must-haves require grind and high level play, such as the Corrupted mods such as [Fleeting Expertise], [Transient Fortitude], [Blind Rage], [Overextended], [Heavy Caliber], to name a few. These require you to do a special kind of mission we call "Vault Runs" (or something similar xD). For those, you'll need Dragon Keys (I'll leave it at that for now, not to make this reply bigger than it already is). There are some Primed versions of said mods, but it's too early for that.

    Also, to take full advantage of Mods, you'll need Catalysts (for weapons) and Reactors (for frames), they double your mod capacity, and are an absolute must for your favorite weapons and frames (we call them "Potatoes" some times). You can buy them at the market for plat, but their blueprints come from time to time on Alerts, specially the "Gift of Lotus" ones. Keep an eye for them.

    Type of damage is important too, as each faction is more susceptible to one time or another, and they may change as their ranks get higher (for instance, the normal Grinner Lancer is weak to Corrosive Dmg, but the Elite Lancer is to Radiation Dmg). I'd have to talk about elemental combos here, but it would drag on to a whole new topic.

    So, I tried to summarize some of the most general important aspects, but each weapon and frame have their own particularities.

    TL;DR (or more to sum up): Learn a bit about Catalysts and Reactors for Mods, Damage types and Builds
    Also, youtubers/twitch streamers for lots of useful tips and insights.

    I know there's just to much to digest. Warframe is an ever-growing game and some players have been around since the early beginning, so it indeed takes time to learn, but still, for me at least, that's part of the fun !

    Lastly, feel free to contact me should you have any doubts or need some help in-game.

    Welcome aboard Tenno !

     

  3. 6 minutes ago, heckraizer said:

    The overall mood was darker [...]

    This is what I miss the most !


    It reminded me of that Dark Sector beta trailer, back when the PS3 was released ... I really liked how the game was darker and grittier, the lightning was claustrophobic and there was (even if only apparent) a sense of dread (kinda like Dead Space), Infested felt like the Xenomorphs back then .... I miss those feelings .... 

  4. I am a sucker for melee combat too.

    As others have pointes out, Excalibur is a very ability-heavy, melee oriented frame. Even without using his Exalted Blade (which is one of the strongest abilities in WF), he's excellent with a Surging Dash, Body Count, Blood Rush build. I like him because you can/have to use all of his kit and all of his abilities complement one another. (suffice to say he's my most played)

    Volt is really nice too ! His abilities are all useful too, in a different manner, of course, but, if well played can be a potent and competent choice for melee (currently refining my Volt build, having tons of fun so far!)

    Inaros is a beast too, high survivability, life gain, tons of armor, one-hit kill with Desiccation and Covert Lethality dagger.

    I now there are other very competent choices out there (Valkyr for sure!), but these 3 are my favorites, mainly because I played them a lot so I have more insight on them.

    If you need any help, please, do ask !

  5. 7 minutes ago, Drufo said:

    - It should work only on abilities affected by Power Strenght. The reason seems pretty logic...

    This would be nice. In the heat of the moment I sometimes "spend" a Conversion on a Radial Blind : /

  6. @HazaRD-WARRIOR, I agree completely. Been playing like this too, on all sorts os missions.

    Also, as @wtrmlnjuc and many others have suggested, the abilities cost are too demanding. Maybe if they lowered them, we can see more streamlined play with this new tweaked Ash (I can hardly consider this version a "Rework").

    I do hope Devs take a look and the constructive criticism in this thread. Ash is far from unplayable, but it can be fine-tuned no doubt ...  

  7. @Soridian @Hypernaut1, fell the same with Mag. Her rework left me .... wanting

    As for Ash (the center topic), I find it more of a tweak than a rework, per se. As a matter of fact, he plays somewhat like que new Mag and Saryn: Playtesting him I've found out he works better if we use his entire kit. On high levels, Smoke Bombing Blade Storm is a must, either for energy cost and survivability - Smoke Bomb being cast while moving was maybe the best thing of this rework. I can calmly and safely mark my targets. I find the synergy very nice and ninja-like really.

    He is no min-max now, I mod him for 110% Duration, 145~% Power and have achieved very good results (missions as far as lvl 50 no prob, but I'm yet to test it on higher ones), and I even have a free slot for Fatal Teleport, which is the "low cost Blade Storm" for the VIP target.

    Regarding Teleport, I didn't find the new tweak all that revolutionary. I really thing it should be like Itzal's ... go wherever you like as far as Reach goes. Want to less than maximum reach? Aim on the ground (like Volt's Shock) and if you bump into an enemy, he's open for Finisher just as usual. Itzal's Blink is similar when it Stuns nearby targets, so, why not ?

    Again ... For me it was more of a tweak than a proper rework ... Let's see what the Devs can dig out of this Feedback Megathread ...
     

  8. Regarding all the Ban-thingy policy .... I'm thinking about moving abroad and, with it, a new IP and Location, so: Will I get banned if I log in from this different country ? How can I avoid this ?

    I mean, the system might think it's not me, etc, etc ... Should I get in contact with Help Desk if/when I move ?

  9. As the Tenno above have pointed out:

    Works not only on regular Stealth finishers, but also on triggered ones, such as Excalibur's Radial Blind, Inaro's Desiccation, Banshee's Savage Silence augment, Equinox' Rest, Ivara's Sleep Arrow, Mirage's Prism, Valkyr's Paralysis and Wukong's Cloud Walker and Ash's Teleport (actually, with his augment it's a "press 3 kill"). (also, don't need to mention it works you're invisible)

    And yes, Inaros becomes even more of a beast with it, since he regains a health with stealth kills (go for the win with a Life Strike mod too!)

    So, yes, it's a one-hit-kill mod for daggers.

    Stealth farms with this mod are better with Frames that actually turn invisible, such as Ash, Loki or Ivara (Banshee, kinda?)

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