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Redgard

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Posts posted by Redgard

  1. @(PS4)Deadwood_Lane 
    So you wan to continue this discussion? If so, why don't you start by first answering on my last position about it?

    On 2019-01-16 at 6:43 PM, Redgard said:

    Taxation system: that's why I propose a passive bonus system to compensate (> +2% - 1% = +1%). then it's the warlord's job to intelligently set his tax level to find a compromise.

    the clan's function is to bring players to play together and help each other. A person who is only there to take without giving of himself, I don't call him a member of the clan. After that, as usual, there will be plenty of clan types, ranging from factory clans to family clans.

    The current true main problem is the absence of a clan list, such as a list with a search engine and a sorting system. As admin of community support, have got many complains about the difficulty to find a good clan. DE should add this clan list system, make some tweaks to valorize old, stable and active clans and add features to push people to play together.

  2. @(PS4)Deadwood_Lane Feel free to propose a way to sort the list. What do you mean for the tax conversation?

    _____________________________________________

    Added to the list:

    • HUD unclear
    • Add to "text panel" more idea, such as the possibilities to broadcast information in live, such as research progress, etc.
    • Pet battle add to the customable activity room
    • Glass ceiling and windows add to Skin room
    • Taller Elevator
    • Placeable room spawn point
    • Decoration capacity according to the size of the room
    • Several course layout per room
    Still under discussion:
    • Merging corridor
    • Customable activity room
    • Resource donation tracking system/ Taxation system + passive clan bonus
    • Toggle on/off the room artifact coloration
    • integrated reward system
    • Dojo missions

    Idea for other posts/discussion feeds

    • A skatepark for fortuna in an old abandoned mine

     

    • Being able to change the loki statue in the temple: already suggested
    • Decoration capacity according to the size of the room: good idea.
    • Unability to save several course layout in one room: I think it's to keep it simple. If you observe, you can see that you can cross the gates, in any order you want. having several layout would create conflict. To fix this problem, we should be able to attribute a double ID to each gates (ID course, ID gates) to create a classification.
    • the Oracle room is useless: true, i will add it to the list.
    • Remove the non accessible research from orokin lab: because it costs times and money and they prefer to spend this time to develop new content. In addition, if one day they find a way to re-purpose it, it will need less work to re-use it than to re-implement it.
    • Complete the clan list giving mastery rank: good idea
    • Fix platinum price to rush decoration/room: good idea
    • K-drive obstacle/track room: already under discussion with Customable activity room
    • Floof capacity: I didn't understand what you mean
  3. @(PS4)AbBaNdOn_IGN

    Taller Elevator: good idea, i will add to the list

    the ability to place the room spawn point: they could add some kind of transparent decoration, to do so. I will add it to the list

    @(PS4)Hellhound1637

    Choosing the orbit dojo: it is showed on the map like this for convenience. It's feel more like something which could create more problem than solve it.

    Dojo missions: The idea is too raw, I don't see any interest in this idea.

     

  4. @Fuzums

    Elevator direction: there is an option allowing the player to rotate the rooms, this option allow the player to change the direction of the elevator. it's normal you didn't see it, it's a small button corner of the rendering screen. They should rework the interface to make it more clear. I will add it to the list (HUD unclear

    Text panel: it's already in the list, with the idea to synchronize the MOTD, but add more options to broadcast information in live, such as research progress, is a good idea. I will add it to the list (live broadcasting of information

    Adaptive Clan Hall: I don't like the idea. for me, it means multiplying the work done (money, time and people mobilized) for the same result. If you don't like some rooms just put them on a floor where no one goes with the reactors, and keep the wanted rooms on the same floor. In addition, it means some room model could be less used than other, meaning you invested resources for something not used/ useless.

    Pet battle: could be add to the customable activity room.

    Customable activity room: it's currently under discussion.

    @(PS4)Hellhound1637

    Glass ceiling and windows: I will add it to the idea "Room Skin".

    NPCS: could be interesting to have a more lively dojo. They could be add as decoration linked to a room.

    Light Switch: it's a good idea, i will add it (Light Switch).

  5. Added to the list:

    • Mirroring decoration placement
    • MOTD Synchronization to a text panel
    • Interactive decoration preventing placement of other decoration
    • movable console
    • Changeable skybox
    • Color layout
    • Room color adjustment from the room console
    Still under discussion:
    • Merging corridor
    • Customable activity room
    • Resource donation tracking system/ Taxation system + passive clan bonus
    • Toggle on/off the room artifact coloration
    • integrated reward system

    Idea for other posts/discussion feeds

    • A skatepark for fortuna in an old abandoned mine
     
  6. @(PS4)Deadwood_Lane

    Taxation system: that's why I propose a passive bonus system to compensate (> +2% - 1% = +1%). then it's the warlord's job to intelligently set his tax level to find a compromise.

    the clan's function is to bring players to play together and help each other. A person who is only there to take without giving of himself, I don't call him a member of the clan. After that, as usual, there will be plenty of clan types, ranging from factory clans to family clans.

    The current true main problem is the absence of a clan list, such as a list with a search engine and a sorting system. As admin of community support, have got many complains about the difficulty to find a good clan. DE should add this clan list system, make some tweaks to valorize old, stable and active clans and add features to push people to play together.

    chart tracking donation: chart are really powerful to summarize some situation, formatting their data.

    Dojo as a starting point: It would need to rework the dojo, and it will not necessarily be efficient. You can already launch mission from the dojo observatory and from relay but nobody do it because it's boring and don't have any interest to stay in relay and dojo.

    MOTD: the way it appears in the chat make nobody see it, so yeah it should be reworked. Adding an option to synchronize a text panel with the MOTD could be a way to partially solve the problem, but we need more to really solve it.

    Fortuna Skatepark: the skate culture was a way of emancipation for certain generation in the past. I think they use that as a reference, vent's kids being orphans living in an oppressive social environment. the skatepark could be in an old disused cave. This subject is for another topic (Fix Fortuna 1.0?). Now I prefer to stay focus on the dojo rewonk.

    Dojo place: you can decorate your dojo to give the impression, it is on earth or another planet. It's just a question of skin. The fact that it is indicated in space on the stellar map is more for a practical aspect.What we can ask is to ask for the possibility to change the sky box.
     

    @COATTOQUALUNQUE

    Changing color room from the console: We could change the color room from the console or from the decoration interface. having to place a decoration to be able to change the color room is a bit useless. I think it was to allow people without the architect rank to preview the color and be able to contribute. But the console room could be used to do the job.

    Copy the color layout of a room: It gives me the idea to be able to copy the color layout of a room to paste it on another room

     

    @Morkislair

    Building over a console: Yeah, it blocks me when i tried to do a orokin room. it's really boring. I will add it to the list.

    Building around interactive decoration: Didn't really tried, I should make more test to properly figure it out.

    Moving the console: could be an idea, it depends how the console are made.

    Door preventing building: I personally meet the problem when i decorated the custom course room.

    Merging corridor: I think it can be something difficult to do. The best way could be to increase the room limitation then give to each room a score according to their size.

  7. @(PS4)Deadwood_Lane

    Ressource donation tracking system: Your explanation is unclear but it makes me think about:

    On skyforge, there is a donation ranking system for the clan, helping the staff to track the resources' donations from clan members. I think having a similar system would be helpful. this system allow players to sort clan members according different criteria, such as resources donations, credit donation, etc.
    An other option would be to add chart tracking donation according to the time (cumulative donation, donation per month, etc)
    A simpler system would be to add a ressources and/or credit taxation system, which would put all members on an equal footing. The taxation would be definable by the warlord. To compensate for the tax, it could be interesting to add a passive system (+x% ressource, +x% credit, +x% drop chance, etc) unlockable according to the clan level and against resources and credits.

    What do you think about it?

    Ascension Altar: It seems like something the dev's add because they had project then they abandon this project.

    Reward system: Having a reward system integrated into the clan, could be effectively a good idea to give more interest to the clan system, helping to create events. I would like to have more discussion about it, to better define its integration.

    MOTD: MOTD? Message of the day? I don't use this option

    More Clan Rank: the clan rank are connected to research, so it will come the same way than warframe rank, by adding new research to the game. According to me, events and research requesting clan farming sessions to be completed, give more the feeling to be part of a community. I see more the ascension event as a bonus.

    Customable activity room: don't get me started on this subject, or we're not out of the woods yet. I could be talking about public course room with ranking and event system, with DE selection, etc. or I could be talking about dueling room with customable environment, customable restriction (ex ember only + no weapons + infinite energy) and customable script. or I could be talking about customable skatepark or archwing racing. What ever...

    We can talk about it, it's just that it's going to be a very long discussion

    It's like, I still don't understand why DE dont add a skatepark in fortuna to allow player to do their daily reputation together, creating a meeting and socialization point.

    @DrBorris

    Old room: I delete those one for these reasons, I was more talking about the lab.

    @(XB1)Kuljack

    More decoration capacity: the FX decoration are power hungry and a lot of pc players are already struggling because their configuration is not powerful enough. Besides, I'd also be careful with consoles.

    @(XB1)ZenithLord 42

    What do you mean? we're in writing, so we don't have the intonation for insinuations. was that declarative, ironic or sarcastic?

    @(PS4)AlphaRepo

    Mannequin Decoration: check in "More Decoration" > "Articula Statue". I think it's pretty similar to your suggestion 🙂

    do not hesitate to suggest other ideas

    • Like 1
  8. Most of the old player feel the same way (talking to a brickwall*). this is why i stopped, but the new event decided me to try again. This time i'm trying a new way to gain more visibility

    Making money is not the problem, it is there as a means of subsistence. People and companies both aim to survive. it's more of a thinking problem in my opinion. A lot of people become game developers to create games but without asking themselves how to properly create great games and trying to develop strategies for success. So in the end, they develop games but without really developing any expertise, and are like blind people.

    There are people who studied the video games, analyze why some succeed and others not, what are the different gamedesign elements and their interaction, etc. There are a lot of game developers like that in the indie game community, because it allows them to experiment and compare their models more quickly with reality.

    Finally, very few people are aware of information management, so how to build an information network, how to qualify and classify information, the difference between a qualitative and quantitative survey, etc. Which doesn't help to take the right decision.

     

    Main post edited

  9. @Morkislair
    Room decoration layout: I'm not very interested, but it's a good idea. I will add it to the list

    The ability to finance remotely all the decoration : it's already in the list

    A orientation lock for decoration: good idea. I will add it to the list

    Improve the light diffusion: I will add it to the list.

    Door preventing player to place decoration: Isn't it a hitbox problem?

    New Room: there were this kind of project but we don't have any news since a while.
    A long time ago, I though about adding Kennel in the dojo, allowing to place and exchange our kubrow instead of abandonning them.
    I will add it to the list.

    The loki statue: When the room has been released, the project was to make the statue replaceable. But we don't have any news since 

    @(PS4)Deadwood_Lane

    Text panel: I agree, but i think the best would be to add the two options in the dojo. Your suggestion could cost a lot of capacity, so having also a text panel would be great.

    Sending the post to the Dev: already done it before, but they ask to post suggestions on the forum and to cross your finger to be read by them. I made a lot of suggestion list by the past, but most of them just sink deep down in the forum. One of them was idea of a system of list with sorting system, up/downvote system and dual feed, to improve the suggestion system to avoid those problems.. what a irony*...

    Custom light: It's really important to be careful with light source in game. A lot of player don't have good computer to play the game and the open map release has already been a huge blow for them. Dynamic light is really a cool stuff to create great effect, but it's power hungry. And the Ray Tracing Technology still needs to become more widespread. 

    I'm tired today, so I will add your suggestions to the list tomorrow

  10. @(XB1)ZenithLord 42

    Three-dimensional coordinates: good idea, it would allow a finer adjustment. this system was available in the housing system of Wildstar, and works pretty well. I will add it to the list.

    Toggle on/off the room artifact coloration (requires more discussion): Why don't just separate the color set? so you can adjust it separately?

    Brightness and saturation adjustment for dojo light(requires more discussion): Could be an idea, but the problem is also that the color set is too limited. having several grey, white, black, green, red, blue, etc, would greatly help and is maybe easier to add to the game.

    Architect Room: Agree, I will modify the point "Unability to rearange the dojo structure" to add the idea to integrate the option through a room. I think having a room allowing to work on the plan of the dojo could help to avoid reloading the dojo every time you add/remove a room, to readjust the dojo structure, finance all the room at once, manage teleporter and name the room.

    @(PS4)Deadwood_Lane

    Giant Articula Statue: I dream about it every night, I will add to the list. It would be also great to be able to select the texture of the statue ( default texture, Stone, wood, gold, marble, glass, etc). Using the articula feature is a good idea, it could help to do stuff like this: 

    Spoiler

    Knife+fight.jpg

    More text option for text panel (requires more discussion):: is it?

    • Like 1
  11. I agree, having more decorations and several skins for a same room would be great. But it costs time, money and personnel. DE has to decide between new contents used by all players, such as new weapons and warframes, new missions and maps, and content used by specific player, such as dojo decoration, captura, etc.

    An idea to solve this problem could be to ask the community for help by using the steam workshop.

     

    Edit: I added your suggestion

  12. Overlapping decoration: A list toi avoid the overlapping decoration is an idea. But i'm just scared that it could make the interface more cumbersome.

    Old room rework: I don't think there's any miracle and the rooms need to be reworked. But yeah it will cost money and time for DE, and it's not their priority.

    Dojo Captura: When I see some people spending hours taking pictures of their warframe, I thought the dojo and the decoration system could be a super support for their activity. It's a win-win, they receive a new tools, and the decoration system and dojo gains in interest.

    Ship decoration: I didn't talk about the ship decoration because I don't really decorate my ship (it is not part of my field of knowledge). it's because the decoration are expensive and the possibilities are more limited.

  13. @Refticus Agree! not being able to rename the transporters is a mess. We started to create a transporter classification in our dojo, but because we have to destroy and rebuild all of them, we stop.

    I will add your suggestion to the list. If you can help to make the post more visible, it would be really helpful.

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