Jump to content

Marthrym

Grand Master
  • Posts

    2,653
  • Joined

  • Last visited

Posts posted by Marthrym

  1. 1 hour ago, -CM-Hekovashi said:

    It's bad for DE too, i mean i was planing to buy nekro prime accessory pack....but not anymore, coz as far as i see they don't gonna remove that bs shadows hp decay, which PERSONALLY make them useless to me. Low effort gring wall is bad for business, since they can and will dusgust players(myself included) from spending real money on their game. Wanna more plat sales? Make new armor sets, other cosmetics-thats what players mostly spend their money on in f2p games. More content. Just more new stuff in general, It's not that hard to make a one or two armor set every 2 weeks or something. And lots of DE's latest decisions are just bad, like really BAAAAAD, their mindset about nullifiers and such stuff make me worry about the future of the warframe. I definitely doesn't feel like i should support direction that DE takes in last updates.

    Thing is, it works because of the constant influx of new players. They have no clue, so they dive in and spend money. There are also players who have the financial means to "waste" money without any distinction or care in the world. Not that they all will, but some certainly do. I like getting stuff when it's hard to get, not when a multi-layered, weighted RNG f!cks me over again and again. I'm not a lucky player when it comes to random crap... Even the Traces system just adds another layer of grind, since you need 100 to make the odds just a tad "less worse". I get that it's hard to find the middle ground, but man, DE simply doesn't even seem to bother trying to find it...

    I stopped spending money on the game a while back. Because, like you, I don't like the direction it has taken. doesn't mean everyone agrees or has the perspective to realize their "mistake", if you can even call it a mistake, since some people like it, or at the very least don't mind it.

  2. It is garbage. For players.

    It is awesome. For DE.

    Because MOAR grind means MOAR time spent to get the goodies. Also means more incentive to buy instead. On a purely business standpoint, it's a rather sound and smart logic. Unfortunately, for the player, not so much.

    Why do you think they never implemented that token system so many players wanted?

  3. 1 minute ago, (PS4)DesecratedFlame said:

    I play with a controller, even when playing on PC, and toggle to sprint just works better.

    I play on a controller most of the time to enjoy my giant screen without breaking my neck.^^

  4. 3 minutes ago, SinergyX said:

    And time slide-sprint-jump into a stealth, once you master it, its really lovely to play.

    Plus long parts, dash-wire.

    Oh I know all about Prawl and how to be faster while going in and out of it. It's just tedious. She could use the QoL improvement. Just to avoid mistakenly "unprawling" in a crowd, since Ivara isn't the most resilient frame out there.^^'

    Making it so that Prawling toggles auto-sprint off would be nice IMO. It's the little things, you know?

  5. Never, hopefully. It's not their existence that I hate, it's how lame and easy they are, how they take away gameplay options and are just here to slow us down with cheap mechanics instead of fair challenge. Will they be made into an actually challenging and fun enemy? I sure hope so.

  6. 12 hours ago, (PS4)DesecratedFlame said:

    I just want to be able to go fast. I had to put rush and armored agility both on Frost before I could stomach playing him.

    I just spam roll. All the time. Tedious, but it works. It's the same sad story with Ivara's Prawl... Rolling, rolling, rolling...

  7. It's a mixed bag. Great ideas, poor execution.

    The buffs Tribute provide are neat, but weak for the time and energy it takes to max them out. Which isn't that much of a problem if you have plenty of energy pizzas or Zenurik Overflow, until of course you meet Scrambus/Combas and their BS auras that take away the buffs you worked hard for instantly, or have nullies spawn right in your face or get you through walls, especially with Razorwing being the way it is.

    Lantern makes the enemy affected fly away, rendering it useless half the time in open areas. You need corridors or tight spaces to make anything out of it. It needs a tether to prevent the target from just flying off out of the level. And it's not very reliable, since enemies still tend to attack the team an awful lot.

    Razorwing is way, way too slow, the inertia and broken hitboxes make it a pain in the @ss to fly around anywhere that isn't a wide open space, and is it also quite costly for what it does. It also locks us into using specific weapons that we might not like, or that are overshadowed by much better weapons in our arsenal. Weapons that we "worked" long and hard for.

    Basically, she needs a lot of QoL improvements. But if she gets these improvements, she could become one damn fun frame to play.

  8. Yeah, still an issue. I NEVER sprint with Ivara because this is STILL a thing, somehow. The power should toggle sprinting off, NOT the other way around, it's so dumb.^^'

  9. 3 hours ago, Ironlixivium said:

         I dunno, would a cooldown really help? I mean if it's only 30 seconds or something, then that wouldn't change his unkillable state at all. Making it longer still wouldn't improve the "his passive sucks" complaint. Also some might argue that warframe is primarily a coop game, which it is, just look at the affinity system. still, my opinion has not changed, I think that all it needs is a suicide button to not make it a hindrance. It's far from the worst passive ability and he's far from the weakest frame, so he doesn't really need a strong passive anyway. At the moment, aside from the fact that it effectively forces you to afk for 20 seconds in solo when you die at high levels, you could say its one of the strongest passives (I mean seriously, in coop you can be revived by KILLS. That is SO incredibly powerful even if it's limited to coop).

    Oh I'd put a hefty cooldown, not 30 seconds that's for sure. Or maybe make that cooldown scale with the level of enemies? Maybe it would be too much of a chore programming wise though... I think it's more about making sure it is viable for every level of the Star chart, barring endless modes. Like the missions with the highest fixed level range. So around 45 I think? I don't care if it's not viable against level 200 enemies, at that point not many things are anyway. And keep in mind I'm just talking about viability in solo play. When teammates do the job for the Sarcophagus, it's not an issue. And yes, the fact that we're stuck for 20 seconds like that when more fragile teammates are dying too and we could just suicide and revive instantly to help them is frustrating. Ultimately Inaros is already quite formidable when it comes to survivability, so maybe it is indeed a moot point. I don't know, must be a stupid obsession of mine or something.

    Though if Warframe is so coop oriented, then why are there so many "selfish" frames, if you know what I mean? Not that I mind, it's just that in the 3 years I've spent playing the game, never once the "it's a great coop game" argument has come to my mind when I tried to make buddies play it. I would say "it's fun to tear apart hordes of enemies with friends" to them, not "there's great teamwork in that game", you know?

  10. Game stopped being a BETA a long, long time ago.

    It doesn't fit the definition by a long shot, hasn't for years.

    As for Titania, well, she's fresh out the oven, so we might have to wait for a while before she gets her quirks ironed out, unfortunately.

  11. And what would you do with that "freedom" of yours? Do stuff wherever and whenever you want? Oh wait, we can already do that.

    We're not slaves. We just happen to have the Lotus on our side, the very same that saved our hides in the first place, and still tries to. She's Mommy Lotus, not Warden Lotus. I don't see the problem here. This is not WoW, we don't need several factions to beat each others up. We're already divided enough as it is. If you want this option just to be able to be "bad", I don't see the point either. You want to do what? Kill colonists? Where's the fun in that? And why care about "good" and "bad", these artificial notions don't mean anything anyway. We do whatever we want, the Lotus can't (and never tried) to stop us from blowing sh!t up and butchering hordes of "enemies" just for kicks and shinies. I'd say we're lucky to have her, and not someone else, to keep us safe from ourselves. Poor Space Mom, she's got her work cut out for her...

    In all seriousness, I think it would be too much work for nothing new. You'd need someone to follow, which kinda means you wouldn't be free. Unless you just want to not be a part of the "Lotus gang" and just be by yourself? I'm not sure it would make much sense lore-wise either, and Lotus knows the lore is already shaky enough in a few areas.^^'

  12. 11 hours ago, Ironlixivium said:

    Dude, salt....

    I'm sorry but I disagree with the OP on almost every issue. Sarcophagus's self revival capabilities don't scale BY DESIGN. AKA they did it on purpose. Why else would they base it off of a percent of enemy HP rather than enemy HP as a whole? (you have to drain a % of their maximum hp to revive, not just "500 hp" or something set, that's why it sucks so bad on higher levels). However, unless you are playing solo, your teammates can actually revive you by killing stuff around you (yes, inaros is also revived by ally kills) so that's not the extent of his unique bleedout state. In addition, this scaling would make him pretty much unkillable.

    I do agree however that it forcing you into a death state for 20 seconds is harsh for solo players though, maybe they could implement a "hold x to suicide" function like from the borderlands series?

    Just giving the passive a Cooldown would prevent the infinite self revive you know. And that's just one example of the many I've read. Many pretty simple solutions exist to that kind of balance issue.

    And if an ability, passive or whatever requires you to have teammates to get the job done for it to work, then it kinda shows that there's a problem with it IMO.

  13. 15 hours ago, achromos said:

    The problem with YOUR way of thinking is that warframes eventually get watered down to the point where it matters more what primary, secondary, and melee weapon you bring.  That is something I don't want.  I rather the game stay as it is right now.

    The problem with the whole Nerf Bregade and people like you, is that you think that this game should be another generic shooter like Destiny.  We have hundreds of those 'balanced' games where each fight can end you if you get shot in the face.

    How about one fun game, where you can go crazy?  How about Fun?  There is a place for challenge.

    It's called Dark Souls.

    There is a place for challenge, and there is room for it, but I don't advocate destroying fun just so you can throw your E-Peen around because 'lawl too easy'

     

    They need to fix enemies to make it easier to prioritize targets, let's look at what they did to the Ballisticas.  that's a good change, right?  Instead of getting shot out of nowhere and dead, you can actually tell if you are about to be gibbed.  It is possible, even in the midst of combat. 

    I want stronger priority enemies, this game obviously isn't losing it's current popularity.  It's been on it's highs and lows and it's currently inbetween major releases.  It doesn't need to be the Next CoD but with PvE.

     

    Like i said before.  Your opinion on Fun is subjective.

    I and plenty of other people who don't go to the forums to complain about balance (because happy people don't complain, they enjoy the product)

    This is Fun, To me.

     

    This isn't Fun, to you.

    Just because it isn't Fun, To you does NOT make it not fun, for me or others NOR does it make it wrong.

     

     

    Wait a minute... Let's resume the situation here. You want more nullifier type enemies. Said enemies having for only purpose to turn off powers and turn the game into a second rate TPS, where only guns would be useable. And then, you say that my opinion, which consists in making it so that turning off powers isn't a thing anymore, and that we can freely choose between them and weapons to have fun, will turn the game into that very same thing... I feel a disturbance in the force. So, basically... you use the very game type that "your" way promotes as an argument to defend your point of view and criticize mine. The level of irrational here... WAOW man, just... mind blown.

    It's also quite ironic that you label me as part of the "nerf brigade". Well that's a first. I didn't see that one coming, let me tell you! You must not know me on these forums. You would have slapped yourself real hard for saying something so crazy and false. Little bit of advice mate : do some fact checking beforehand next time. It would save you from embarrassing yourself with that kind of ludicrous statement...

    You mention Destiny. Ironic, since what you want is what would cause the game to turn into nothing more than a second rate shooter... What you want is to turn off powers, which is way beyond any nerf I could imagine, and use weapons, and ONLY weapons to take out enemies. Since you know, you turned off abilities? Still don't see the problem with that thought process here? No? Nevermind then, moving on.

    How has Dark Souls anything to do with Warframe? You think that people that have played any game of the Souls Series don't know what fun is? They probably play other games, you know? Games where you can faceroll your way through the whole thing and have buttloads of fun while doing it. I know I do. And just so you know, since apparently you're not very familiar with Dark Souls judging by your statement, fun and challenge are not mutually exclusive. Just like having Godlike powers but facing enemies that can still fight back can also be tons of fun. I think the success of the series speaks for itself here. I still fail to see how anything that this thread aims to achieve has anything to do with Dark Souls though, to be perfectly honest... But it's probably my fault, me an my "E-peen", you know...

    Many players don't complain, it's true. Many because they are "enjoying the product". Many because they realized a long, long time ago that it is pointless, and they are too tired to continue. Many players over the past 2 years proposed awesome changes. Changes that, while maintaining our strength, our might, our ability to turn the tide of any battle with a smart combination of powers, weapons and agility, would still the enemy a fighting chance, however small it may be.

    I also want strong priority enemies. I also want to have more than JUST priority enemies. Because when everything that tries to kill you ends up being more or less at the same height on the priorities list, it kinda defeats the purpose, obviously.

    The game is always between "major releases". It's been between major releases for the past 3 years. I know, I was there. The devs are always working on "something huge", something that will "blow our minds". Using it as an excuse for some of the game's issues not being taken care of after years feels a tad... nonsensical. And again, it's extremely ironic to read that you don't want the game to become a "CoD but with PvE", when what you advocate is precisely what would put it there... You know, no more powers, guns only? Still not getting it? It's alright, no problemo, we'll getthere eventually. Hopefully.

    Like i said before, I am fully aware that opinions are subjective. Fun is too, except it does have a few rails here and there that can give a pretty clear indication of what people may or may not enjoy.

    I and plenty of other people who go to the forums to complain about balance do so because they actually enjoy this game. People don't complain about something they simply don't give two craps about, most of the time. They complain about things they don't like, withing a bigger thing that they like. That's what we have here. The game, we like. We "enjoy". Some parts of it, we don't. Pretty simple concept.

    This is not Fun, To me.

     

    This is Fun, to you.

    Just because it is Fun To you, does NOT make it fun for me or others, NOR does it make it wrong.

  14. I just don't understand all the people that find nullies challenging... How in the blue hell are they a challenge?^^' They're just tedious, created to slow us down, not because they're hard to kill and force us to think differently (they promote brain-dead shooting more than tactical thinking honestly), but because they use mechanics that reduce us to a binary choice to deal with them, one being particularly detrimental to certain frames, the other to certain weapons. So much challenge, mind blown. Just take a high firerate weapon and a frame that doesn't rely entirely on their kit to stay alive during engagements, and you're golden. And bored to tears too.

    Nullifier type enemies just turn off powers that we use to turn off the AI, originally mostly in order to survive a ret@rded scaling. Because the devs were too lazy (or simply not capable enough back then) to balance abilities and scaling properly in the first place, they implemented another mechanic that tries to remove abilities entirely of the equation. And now that they have the experience to get the job done and balance the game properly, they just decide to create more nullifier type units, choosing the easy and lazy way out instead. I mean what gives?

  15. 11 minutes ago, achromos said:

    you do realize that both my point of view and yours is rather subjective.  I find enjoyment in how the game is NOW and don't want that to change.  I like how this game is.

     

    Yes, unless we take notice of said enemies and prioritize taking them down.  Again you are entitled to your opinion and I hope they find a happy medium for all of us of differing opinions.

    Of course every opinion is subjective. The problem with yours is just that it is exactly that we are currently seeing in action, live, ingame, right now, but cranked up a few levels. And you want to make it even worse by adding more enemies that simply TURN OFF abilities instead of balancing said abilities to themselves not TURN OFF enemies completely all the time? Are you serious?^^'

    And again, when HALF the enemies can do what you ask AND protect the OTHER half that can't, HOW do we prioritize? It's ALREADY a mess right now, with half of the enemies being priority targets, and you want to add MORE? In what world is that a sound, logical train of thought? Especially considering we already have quite a telling example already sucking away all the fun and the challenge the game could provide if it was tweaked?

    I can't even. This is way too irrational a way of thinking, even for me.

  16. 5 minutes ago, DiabolusUrsus said:

    Thanks.

    I know full well that it's foolish of me, but I actually have a small sliver of hope: A while back I wrote a huge thread on overhauling Dark Sectors into a proper end-game set apart from simple node-grinding in collaboration with Phaenur. We got a ton of positive comments, and I arrogantly PMed the thread to the devs after it went several pages without a single bit of "no, I don't think that would be a good idea."

    The general premise of the concept was emphasizing exploration as the primary goal, using existing mission objectives to affect the environment to allow exploration, and starting enemies out as tough but scaling them more slowly.

    Years later, Steve says that their upcoming changes to Dark Sectors will make it more about exploration.

    Is it likely that my thread specifically inspired this change? Maybe not... but I want to believe that this shows the devs will take note of well thought-out ideas and take them as inspiration for the general direction of changes.

    Do I expect this system to be implemented verbatim? No. I would still like to see something (anything) taking the combat system in a direction like this.

    If it takes a year for them to swallow their ego and accept to use other people's ideas every time this happens... We will all be gone playing in "greener pastures" by then, sadly.

    I sincerely hope that if they do take this, and the many thread before it, into account, it won't take that long again.^^'

  17. 27 minutes ago, achromos said:

    Like i said, they need to bring more Comba, Scrambus, Nullifier type enemies to the fight that can counter these effects if not properly killed before they can help their allies.  that's what I'm suggesting.  More Enemy types. 

    You realize you're shooting yourself in the foot with this?^^'

    You're basically asking that we further break the game and tip the scales even more towards an all or nothing? How about we try something that makes sense instead, hm?^^'

  18. Very interesting read.

    Basically you advocate that we F!CKING FINALLY get rid of this monstrosity of "All or nothing" moronism the game has been stuck with for so long in favour of nuanced, smart, active, challenging but fair gameplay. +1 doesn't come remotely close to how much I agree and support this.

    The only problem is... many have tried before. Starting 2 years ago. With threads so well thought-out and elaborate, and a huge support from the community, that all the devs would have had to do to finally bring balance and challenge to their game would have been to read, understand, and then translate into the game, adding their sauce to it of course. Would have taken time and effort, a few sacrifices here and there, but the result would have been oh so worth it. And yet... nothing. Not even an aknowledgement of the players' worries for almost TWO freaking years. I'm tired man. Tired of waiting, tired of hoping. That's why I don't think your thread will change anything despite of how well it describes all that is wrong with the game. The devs seem too stubborn and stuck in their ways to me. I still fully support it though. The energy system you propose seems really neat, parts of it remind me a bit of others I've seen in a few games I've played in the past.

×
×
  • Create New...