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[DE]Momaw

Warframe Staff
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Posts posted by [DE]Momaw

  1. I decided to support Alad V and I'll explain why: he's trying to find the cure for the infestation. Now, I know Alad V is definetly not a good guy, and it's obvious he's trying to use us (just like Nef Anyo, anyway) but what he's trying to get is something that would help the entire system: the cure for the infestation.

     

    This is exactly my reasoning as well.

     

    How can people be so naive, he will use the cure only on himself, nothing more.

     

    I don't understand the playerbase.

     

    Alad isn't in the base hacking the systems and transferring the data. We are.  He's not deciding what to give us and what not, because we're the ones with our hands on the goods.

  2. it actually is pretty bad. especially for new players. I'm MR 17, 5k exp or so to MR 18, it takes a while for me to get more MR levels, but for new players? you can get enough EXP for MR 3 in a day if you try, but you cant keep leveling past one test, EVEN IF YOU PASS. the wait should be removed, and you should be forced to do a trial test at the relay before you can take the test again.

     

    It probably ought to be a thing that as soon as a player has enough mastery points to take the trial, they get a new mission.  This mission would lead them to the relay and the mastery trial practice rooms.  It would also emphasize the fact that you can only take the test once per day.

     

    Being able to rank up once per day sounds cool, but I can't help but wonder if there would be unintentional badness as far as making things easier to bot for gold farmers.

  3. To be fair, I did fail the R1 test multiple times because I took a bow and it takes time to develop skill with a bow.

     

    Possibly an argument for the bow being removed as a newbie weapon choice. Loki was removed as as newbie frame choice due to his unforgiving gameplay and high configuration costs, after all.

     

    Maybe the newbie weapons should be the Braton, Latron, and Strun?

  4. Already thought about this a bunch.

     

     


    Consider.  When we come out of cryosleep, we have no memories. By comparison, Lotus is ancient and continuous. She, or whatever it is, has been around since the time of the Orokin.  She is intimately familiar with the history of the warframes and the Tenno. She could explain everything about what we are and where we come from....    But she doesn't. There is something she doesn't want us to know. Whether it's because being a people without a past makes us easier to direct toward her enigmatic purpose, or because she believes it kinder for us to remain ignorant is irrelevant.   DE has assured us that Lotus is not evil, but good and evil are perspectives rather than absolutes.

     


    Somebody said that maybe Lotus her/it self doesn't really know anything more than we do. In which case, why are we following orders from somebody who doesn't have any strategy except to shoot at the people shooting at us?  If Lotus is flying blind, we need to know. We DESERVE to know. So do the millions upon millions of people that we shoot, hack, and burn to ash in her name.

     

    I don't hate the Lotus. I just think should either give us all the information she has or confess ignorance. And until that happens, we shouldn't trust her implicitly.

     

     


    We don't know where Lotus is, what it is, its history, its ultimate goals, or how it defines its morality.  I will serve because Lotus seems to be the least antagonistic entity in the galaxy toward my kind, but it is impossible to trust when the flow of information between us is entirely one-directional.

  5. Waiting time makes sense when it's a way for the devs to make you shed money (i.e. the forgery constructions)

     

    Call me crazy, but I think it's charmingly honest when there are consequences for skill-based failure that can't be categorized as a pay wall.

     

     

    No tutorial mentioned a practice room.

    In fact, no tutorial mentioned how to increase your mastery either.

     

    You're absolutely right. This should be improved. :)  The game experience for new players is pretty rough all around.

  6. Daikyu is pointless.

     

    As a crit based weapon, it's out performed by every other bow. Yes, it has impressive base damage. But what makes bows amazing weapons is their capacity to combine crits with head shots. The difference between a head shot and a head shot crit is massive. Daikyu has a crit range barely worth building for, and can't even try to make that up with multiple hits to try and normalize the crits because its charge time is obscenely bad. Even the humble Mark 1 Paris that almost every newbie picks up is pretty much a superior weapon, with twice the crit chance and twice the rate of shots. Sure the base damage is a lot lower, but you'll crit a lot faster and more frequently.

     

    As a blunt instrument of raw damage, it's out performed by the Opticor. Opticor has somewhat more damage with a half charged shot (which is faster, amusingly) and almost 3 times more damage with a fully charged shot.  Plus AOE. And the exact same crit chance just for good measure.

     

    As a status weapon for lategame after damage stops working so good, it's outperformed by... lots of things.  Daikyu can reach a high status chance but it is let down by its long draw time and physical-based damage. A huge number of your status procs will be useless puncture or impact, instead of slash, fire, radiation, viral, or whatever else you building for. And, again, you can't normalize out the random rolls with lots of chances because Daikyu is slooooooow. Get a Braton Prime and inflict every status it has with a short burst, instead of a single status effect per 2 seconds of draw time.

     

    I bought Daikyu with platinum to show my enthusiasm for archery as a play style and to encourage DE to keep adding new archery stuff. Not because it's a good weapon.

     

    The way to salvage this thing... is really quite simple:  Make it an elemental bow. It still won't do lategame type damage, but the fact that it could reach 100% status chance with any compound element of your choosing would make it at least interesting and unique.

  7. Bad situation is bad, but, typically if I'm trying to do a key share:

     

    1.) Everybody proves that they have the key.  Click the key so it shows up for the group, then everybody declines to clear the vote and move to the next person.

     

    2.) Hosting goes in alphabetical order. No favorites or weirdness.

  8. If people feel like the reward drops in T4 missions are not very nice, why not directly address that instead of making "Tier 3.5" versus "Tier 4" a thing, which is just weird.

     

    While we're at it, we could adjust the game's key rewards to make more sense. Right now you have T2 and T3 keys on Earth despite harder missions giving only T1 keys, while at the same time T4 keys only drop from a single mission type which gets extremely tedious quickly.    Key rewards should go as:

     

    Enemy level 1-10 = T1 keys

    " " 11-20 = T2 keys

    " " 21-30 = T3 keys

    " " 31+ = T4 keys

  9. The point of this change is not to boost the Supra's usability. At all.

     

    If you want to balance damage versus usability, and you're not willing to take usability up from "absolutely horrid", then the Supra would have to the most damaging primary weapon in the game right? I mean, compare the Supra to something clunky like the Opticor with its slow charge, awkward trigger, and small magazine....Supra is MORE annoying than that.
  10. Honestly? I wouldn't mind having a top slot for those weird utility mods I want to put on, but never have the slots or spare cost for. Primaries and secondaries are a lot harder to mod than melee by sheer virtue of not having any equivalent to stance/aura slots. And the fact that this means they straight up have a lower potential capacity than warframes or melee by at least 14 points is just... weird, consistency-wise.

     

    Most melee mods are cheaper than primary or secondary mods though. I mean, if you're doing a primary, you automatically lose 29 points just to the "essentials". I can only think of a single weapon and a singe use case where you would NOT want both serration and split chamber. Versus, melee, the only automatic mod is pressure point at 9 points. Where you go from there is based on the specific weapon and how you want to use it.  The only thing that having a stance slot really "buys" me is not having to forma most melee weapons to fit in a good selection of mods. In fact I just put a second forma into my Bo Prime and that's the only melee weapon I have two forma on, purely because of the cost of Primed Heavy Trauma combined with Primed Reach.

     

    I'm willing to pay the point cost for utility, but that's not usually what it comes down to. Rather what it usually comes down to is slots. I can only justify a single non-damage mod on most primaries and secondaries, and that's almost always either punchthrough or ammo mutation because the other utility options just aren't very strong.

  11. Why not compile this information directly from the devs themselves and publish it in a special topic which is constantly updated with every little pach?

     

    Because wikis can have more than one maintainer, and as a result, tend to be updated more quickly and more aggressively when new information is found.

  12. Negatives...

    * Recoil

    * Windup

    * Poor accuracy

    * Poor ammo economy

    * Slow projectiles

    * Obscene reload time

    * Negligible status performance

    * Negligible critical performance

     

    Positives...

    * High (purely theoretical) DPS

     

    Have felt for a very long time like Supra needed some love.

     

    Conservative stat buffs:

    * No recoil

    * No windup

    * Accuracy increased from 8.3 to 12

    * Reload time reduced to 3 seconds

     

    Adjust and assess.

  13. I've felt for a while now that it should be possible to have an ammo-pickup-multiplier tied to each weapon.  Should not scale by max ammo, rather it should be something else independent. The reason being that it if you can separately adjust rate of fire versus ammo pickups, you can have high rate of fire weapons that are NOT ammo guzzlers. So weapons that have fairly middle of the road performance like the Gorgons can still spew out 15 rounds a second and have it be a part of their identity and gameplay without automatically and necessarily being horrendously ammo-inefficient.  The way the game works right now, high rate of fire weapons are automatically guzzlers and low rate of fire weapons automatically use almost no ammo, with no consideration to how powerful they actually are or how badly they should be hampered by ammo problems.

  14. What is this, nobody thinks this is a good idea.

     

    Actually, I'm prepared to keep an open mind and see where this goes. Too many new players get the impression that the game is basically dead, and have extreme difficulty progressing through the star map, for the simple reason that there is no reason to play 95% of the map nodes for a veteran player.  If you looked at a histogram of player populations per node, there would be massive spikes on places like Draco and Triton, and basically nothing at all going on elsewhere. Condensing more people into less space makes the game feel more ALIVE.

  15. - good, too, that it is totally useless now (max range/efficiency  frost bubble does the same, just better and with less work)

     

    Sorry, but you're flat out wrong on this.

     

    Snow Globe has a limited amount of health, and the only way to make it a reliable defense in the late game is to re-cast it every 4 seconds so that it's always in absorb phase. This means that Frost basically cannot do anything other than cast snow globes. And he has to stay inside the one single globe he's maintaining, because it's "one sided" and multiple globes on the field make things worse rather than better.

     

    Electric Shield covers a smaller area but it is an absolute defense. It will block anything, at any level, until its timer is up. You cast it once and then you're free to engage the enemy while hiding behind your shield. Or shields. From either side. Increases damage (slightly) of all outbound attacks, and doubles the crit multiplier on crit based weapons. And the duration is quite long as well, so as long as you have a hallway or a corner, electric shield is tremendously energy-efficient to keep up.

     

    Shield is not obsolete. Not even remotely.

  16. There's actually two different kinds of dodge.  The first kind you can get from pressing whatever you have bound to dodge. This is a quick, short range dodge. I bound it to Alt, personally. Technically this makes you roll "forward" in whatever direction you are facing with the direction you are facing controlled by the movement keys. So if you hold left, you roll "forward" while walking to the left relative to the camera. The other kind you get from doing a dodge while aiming and forces you to dodge "sideways" and "backward" while looking forward. It's slower to execute and has a longer recover time before you can get your gun sights back up, however it also moves you further.

     

    I use the quick one all the time. It's a lot more practical to use if you give it its own key instead of forcing it to coexist with sprint.

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